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Either the sounds sucked and didnt sync.
Still I wonder if they have done anything about this.
Has anything changed in that respect? |
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nickelpat
Novice Member
Joined: 11/07/08
"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton |
3/16/09 7:09:14 PM#2
Yep, they synced all of the animations and sounds and bars, I could never feel the hits at all though :/ ____________________________ "I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein |
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3/16/09 7:34:13 PM#3
Animation sync has improved a lot, but it's still not perfect, and the devs don't seem to be making it much of a priority. Then again, not many seem to whine about it, which is odd actually, as I think it's one of the big differences in the "feel" of the combat compared to WoW. WoW I think just feels more slick and responsive when you take actions, and visual and audio feedback is more "on the mark", letting you, as the OP puts it, feel the hits. To summarize, it's better than at lanch, especially if you get the Warhammer Scrolling Combat Text add-on to make the damage numbers bigger, but it's (generally speaking) still not as good as in WoW in this aspect, IMO. |
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3/16/09 7:46:38 PM#4
It's improved? I barely notice a difference. |
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Me and a friend were discussing this as we both went from WoW to WAR and it was easily one of the biggest turn offs to both of us.
Ok I know that was kinda of a jumbled thought but I beleive Blizzard is taking advantage of this(no conspiracy theorys implied) It seems to me that not only does the noise sync up with the actions in wow, as well as the FLASH and blink that goes along with damaging spells and abilities, the yells(charge etc)---but even actions that take me out of combat reflect the nature of the spell.
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3/16/09 8:27:34 PM#6
Originally posted by logangregor
Yeah, they installed some state-of-the-art software that ACTUALLY jumps through your screen and punches you in the balls! Talk about feeling it! |
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3/17/09 7:39:58 AM#7
Originally posted by Zorndorf Yep I could follow. And it is exactly why War is not a succesful PvP game to me. It was gamebreaking. The beauty what you say is ... it applies to all classes in Wow. Kidneyshot with a Rogue is just more than a hit on a button, you can feeeel the shot going off on the character. Same with healing spells, hits, stuns, fireballs, etc... I remember the dwarf priest I had in War. I could "see" him swing his stick landing on the ground, but there was a detached feeling of seeing the character do something and the healing that was supposed to get off on a target. I never really knew how and when. They were animations, they just were complete out of synch "things" detaching you from the avatar you played. So unresponsive the experience became detached. The clunky movements did the rest. In War I never had the feeling of playing my character, I was playing a toon, I was NOT my avatar fighting and healing. It is more than sound though, it is timing, light effects, synchronised animations, etc... LOTRO has the same stiff animated -stick in the ass - problems but they have the advantage it is purely a PVE game. A PvP game should never have this detached feeling. PvP is PvP: you fight the enemy, not the unresponsiveness of an avatar.
I have to say Ive had the same feelings on this matter and could not agree more. More important than graphics, number of classes, level of difficulty, ect.... the game needs to FEEL right. |
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Thrill
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3/17/09 6:49:24 PM#9
Originally posted by logangregor They must have really tweaked combat then. I just started playing WAR and my Marauder is great. Spamming my AE on those annoying Slayers. The combat is spectacular. Kind of a mix between DAoC and Lotro not the CS controls with everyone running around like crazy people in Wow. Really I must be the only person that thinks its silly for WoW melee to spin around each other like tops lol. Playing: EvE, Ryzom |
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The thread isnt about combat.
WoW does that extremely well. WAR does not. I couldnt "FEEL IT" when I hit someone, nuked someone etc I wish WAR did better in this respect because that was the biggest issue for me and heck, anyone who has played WoW for any length of time is looking for something better. |
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3/17/09 8:00:11 PM#11
Originally posted by logangregor
I disagree, They match up to me. When I hit my Number key for my Flail ability my Marauder smacks the shit out of someone and the sound is there to match (if im not listening to a MP3 lol). If I click a spell with my Shaman I see the animation and hear the sounds just fine. It all happens at once for me, maybe your lagging? Is it because WoW has those really big numbers that flash when you crit? does that make you "FEEL IT"? I don't see how WAR has poor Combat animations and sound. I toss a bolt at a mob it hits and I hear it. This is such a silly thread lol, If people really unsub to games because of a impact sound not being good enough I think we've all become way too picky. Playing: EvE, Ryzom |
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It seems to me like you took offense like many here do when any game is compared to WoW. You honestly took the time to read the initial post and comments?
My wife who has no previous mmo to compare it to told me that when she was in combat it was like she wasnt hitting anything.
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3/17/09 9:18:32 PM#13
Originally posted by logangregor I've been playing MMOs for a while and Combat, animations and sound effects are not weak points when it comes to WAR.
Playing: EvE, Ryzom |
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3/17/09 9:41:16 PM#14
This was the only MMO I had to watch my hotbar and verify the move I just used went on cooldown... Otherwise I had no idea if I had used it cause the scrolling combat text, animations nor sound would sync as I pressed an ability. The game is trash. |
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3/17/09 9:58:26 PM#15
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3/18/09 12:02:56 AM#16
I don't know what you all are talking about, when I'm playing my two BOs, I can feel like I'm doing it. Like when I smack someone with my shield, it just looks brutal, and sounds brutal I could actually feel myself taking my left arm and smacking him in the face with it. Then when I block with my shield, I hear the ting noise, and see my character flinch back behind his shield, I also feel that. On my two hander, when I use Da Big 'un, I also feel it, I jump up in the air, and hear him crash the ground with my giant axe, then goes out the shockwave and I see all the enemies flinch back that were in the cone. It also happens when I parry, I hear that thudding noise when I parry on my two hander, because he parries with the shaft of the axe. And when I use right in the jibblies, oh boy do I feel like I'm realling knocking them up. So, in my conclusion, I guess it's all a matter of opinion, but I feel my character. Guess you don't. |
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3/18/09 12:41:01 AM#17
There was a huge change made in the game with the syncing of attacks. That's why the newer players don't know about it as it took awhile before they made the change. The change with melee attacks was HUGE and when you pressed your attack skill buttons you actually did the attack instead of it looking like your attacks were all being put into a big queue of attack commands waiting to be done. The game really has changed a lot and personally I think it's a hell of a lot better than it was during beta. I don't have any casters so I have no clue about casting delay and I haven't really noticed anything with my DoK besides that everyone on order side seems to want me dead after a bit of fighting...lol
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3/18/09 6:29:39 AM#18
Yep i'm not seeing a delay. Believe me if the game has big sync issues I would be the first to write a pissed off thread topic. I guess this shows that Mythic is trying. Combat feels solid to me and at the same time totally different from WoW which is a plus (I bring up WoW since that game is compared to WAR when it really shouldn't be). I'm glad I started after the revamp and not before Like many of you guys. Games like Eve and Lotro have kept me busy so I watied for a WAR trial before trying.
Edit: that report from Mythic is suprising. Im not noticing caster lag or delay (maybe this is due to me only starting a couple weeks ago. Anyway I'm having a goodtime and for me thats all that matters. Playing: EvE, Ryzom |
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3/18/09 8:26:30 AM#19
Originally posted by JGMIII They must have really tweaked combat then. I just started playing WAR and my Marauder is great. Spamming my AE on those annoying Slayers. The combat is spectacular. Kind of a mix between DAoC and Lotro not the CS controls with everyone running around like crazy people in Wow. Really I must be the only person that thinks its silly for WoW melee to spin around each other like tops lol.
The combat is spectacular? You are talking about WAR right? The mmo that has the most dull combat I have ever come across. You think its silly that players run around like speed addicts in a Benny Hill show and yet its pretty much the same thing in WAR. The only reason people run around like headless chickens a little bit less in WAR is because all of the attacks do so little damage. After a few minutes both combatants get tired of chasing each other around and just stand still in front of each other trying to spam their attacks faster than their opponent while they watch their health bars gradually go down. The game is ridiculously boring. I swing, you swing, I swing, you swing........half a minute has gone by......is he dead yet? Nope. His health bar has gone down a little. Oh well carry on then........I swing, you swing, I swing, you swing........1 minute has gone by......is he dead yet? Nope. His health bar has gone down to half. Oh well carry on then.......I swing, you swing, I swing, you swing.......2 minutes have gone by.......is he dead yet? Nearly. His health bar has about a quarter left. Oh wait......it just went back up again cos someone healed him........oh well carry on then.......I swing, you swing, etc etc etc |
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3/18/09 9:03:58 AM#20
Again, most newer people to WAR will not usually notice lag unless they are well tuned to gaming mechanics because since they just opened the account, they are looking at everything else in the world, and are happy with the new experience. Everyone who has played Warhammer knows the game is pretty fun when you first start in, for most in those 30 days. So the majority of people aren't caring/watching for this type of technical stuff, and the game is just fine. But there IS a major problem with this issue and it has been well documented since beta. Mythic even claimed they "fixed it", but now say they realized they didn't (3). Those who do not know of it simply haven't been paying attention as again, they probably didn't care about that in their usual gaming, or came from games where it might have been worse. In WoW, you don't have this problem anywhere near the magnitude during normal play. But with WAR it happens all the time, peak or no peak; Mark Jacobs even says so below. (1) You can clearly see that Mythic is frustrated at their inability to fix it for so long (2) (their own admission) and clearly do not know how to fix this issue yet, but are still guessing at different workarounds as they work on it. I'm not sure how closer they are six months later, but Jacobs has hope. (reference numbers below are mine)
Again, Jacobs says it happens in ALL games, except that in WAR's case, it persists even when conditions are fine (1). |
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