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Warhammer Online: Age of Reckoning

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General Discussion  » Choppahs make WL and WH extinct

4 Pages « 1 2 3 4 » Search
67 posts found
  mmodanno

Apprentice Member

Joined: 3/03/09
Posts: 148

 
3/16/09 4:20:53 PM#41

That is hitting the nail on the head.  Get 2 or more choppahs together, and nothing will can stand against the huge radias AoE attacks they have.  3 choppahs?  Tanks die in a few seconds, everything else is almost insta dead.

The last SC I played in before I canceled my account had a group of 4 choppahs working together very well.  They killed the ENTIRE order tank +DPS wall without even slowing down.  Healers and casters died seconds later.  Order spent the whole SC huddled on their spawn point.  No one could jump down because they would die before they even hit the ground.   THe choppahs had a decent amount of healers haning back and just spamming heals, so we couldn't force the choppah AoE wall back.

When the SC ended, the score was ... awe inspiring.  Not a single Order player got triple digit renown, not a one.

Note:  A previous poster made a very good point about how the new classes are overpowered so people won't cancel their subs.  I hadn't thought of that.  Of course, they lost my sub for the very same reason.

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

3/16/09 4:30:06 PM#42

Ya i've just canceled as well, In T3 on my server we're starting to see 5-6 choppas in each scenario regularly and they kill anything and everything in seconds some of the higher leveled ones come out of the scenario with 150-200k damage and 10-20 kills each.

  Ionselon

Novice Member

Joined: 3/15/04
Posts: 254

3/16/09 4:34:32 PM#43

The Choppa is overpowered but that is to be expected; the devs play destro.

I was enjoying this game until the choppas were introduced.  Now I'm wondering if I want to stick with it.  The frustration factor is quickly overtaking the fun factor.

  flaZh

Novice Member

Joined: 10/14/04
Posts: 132

3/17/09 5:37:36 AM#44

As someone prolly mentioned, Choppas being OP? Well, check them versus Slayers. I'd say Slayers OP ;) 

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

3/17/09 9:27:20 AM#45
Originally posted by flaZh

As someone prolly mentioned, Choppas being OP? Well, check them versus Slayers. I'd say Slayers OP ;) 


 

The difference is I'am seeing relatively few slayers compaired to the large numbers of choppas.

  Ionselon

Novice Member

Joined: 3/15/04
Posts: 254

3/17/09 9:31:36 AM#46

I've been in a lot of SCs with mostly Slayers, and I have never seen them wipe out destro like the Choppa wall has done to Order many, many times.  With the Choppa AoE, I can't imagine anyone saying that Slayers are OPed.

  flaZh

Novice Member

Joined: 10/14/04
Posts: 132

3/17/09 2:11:19 PM#47

Well, what AoE has Choppa got, that Slayers haven't? I don't see any major AoE differences..

 

And there's a pretty good explaining Choppa versus Slayers on the Warhammeronline.com forums, under Choppa forum.

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

3/17/09 3:08:41 PM#48

This is what I've been seeing other the last few days 9 out of 10 scenario order are pushed back to there starting area by the lotz of choppas zerg, and this is T3 I dread to think what T2 like ATM.

 

There just 2 from tonight I can post dozens more like it.

  Axeion

Novice Member

Joined: 8/03/06
Posts: 420

3/17/09 4:56:46 PM#49

Slayer is the mirror of choppa skills moslty jsut have difrent names.an we in t2 just last night used slayers with tank wall to defend mandreds very well .we had 7 slayers an  6 bright wizards, an one whitch hunter.rest was tanks an healers ( think their was a enginer out side wb tho as well )my slayer has no problem  vs  a  choppa /shrug t2 atm tho

now t3 on my bright wizard . choppas i cant wait to see.they burn nice. now sorceress with their templet aoe dot. ( which is more powerful than bright wizards rain of fire ) dont like to see.they can drop them an still cast tho with rain of fire it burns down ap with time limit an you cant cast..

worst t3 been in of late had 4 sorc's we got pushed back hard choppers wernt a factor near as much as their templet aoe dot.

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

3/17/09 5:13:53 PM#50

Here's another good for you to enjoy.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

3/17/09 7:20:59 PM#51

 

I don't understand how can an opposing factions Melee class make your factions melee class extinct?

DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?

If that's the case I don't agree. A WL and WH are solid Melee Dps classes and with enough practice you could seriously pwn with them.

If the choppa's and Slayer's are OP they will be nerfed down like the WE and BW.

Playing: EvE, Ryzom

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

3/17/09 7:25:19 PM#52


Originally posted by JGMIII

If that's the case I don't agree. A WL and WH are solid Melee Dps classes and with enough practice you could seriously pwn with them.



Part of something from another site on WL's.. good post actually just long so I didn't bring the whole thing.



Progress tracker:

To track your progress pin a bug list and issue list up on your white board. Remember, you are only as good as your last nerf - so make sure to only include the recent "achievements" relating to the class, a good example for post 1.2 is as follows:

White Lion Pet issues

* Pet "shadowboxing" no target 20 feet away from you has increased

* Pet will often just turn and run back 5-10feet for no reason in passive mode (try this, run through Praag where it is perfectly flat for a good 200 - 300 feet as an example)

* Pet cannot hit/reach snared target (out of range message)

* Pet will return to WL when chasing running target if the target even goes out of LOS for a second (i.e. ran behind a tree, rock, small pebble, invisible object)

This is most noticable in Caledor Woods where there are a number of small rocks, bushes, narrow tall trees etc.

* Pet will often get stuck somewhere for no reason whatsoever - and will not respond to commands of any nature. The only way to get pet to move is to physically go to where the pet is so it is by your side again - or unsummon

This happens frequently, again I have noticed it in Caledor Woords more often than anywhere else (just down the slope from the objective usually).

* Pet will stop attacking target for no reason and just stand there, WL must force pet to attack target again (also reported with Squig pets)

* Pathing is - in general - worse (pathing is better for automatic issues such as lion returning to you, pathing is very bad when controlling lion e.g. sending to attack)

* AI is - in general - worse.

* Pet attack "Bite" from TTH stance is not doing any damage or appearing in combat logs. Originally reported here

* Pet suffering from "running through quicksand" effect to all movement, occurs with and without speed training slotted. Most often reported if lion chasing snared target. Renders speed training worthless if slotted.

* Fetch - not firing and giving "out of range" error when pet is in melee range, WL within 65ft and all other Fetch requirements met. Most often happens if target is snared.

* Pet losing abilities/skills after each kill, needs refresh of stance to bring back

* Pet refusing to follow commands after completing a kill and attacking another player when in defensive


White Lion Issues


* Tactic "Pack Synergy" broken, bonus crit damage not always applied OR wrong damage calculation

* Tactic "Pack Hunting" broken, auto attack increase not functioning for many players even after respec

* Tactic "Flashing Claws" broken, no noticeable effect

* Tactic "Speed training" - Lion can benefit from the effect for some time then the tactic will stop working (again possibly related to snared targets?)

* Tactic "Riposte" which deals unpreventable damage - the "unpreventable" strike is often parried.

* Lions Fury with Lionheart tactic - Skill often greyed out when using tactic and still UI shows "target must be cursed" when used (skill does fire however)

* Pounce - double fly time - this is when you will pounce halfway to target, return to start point from mid air and then fly to target again

* Pounce - 0.5s pause after introduced after triggering skill and 0.5s pause again on landing before damage applied

* Pounce - still taking AP and animating skill when certain z-axis, LoS etc issues prevent the skill from firing

* Pounce - will not fire if target is jumping (often takes 45Ap as above)

TL:DR Version

We've submitted feedback, we have posted on forums, we have bug tested, we have submitted more feedback, we have submitted on official forums. Every new patch breaks the class some more - hotfixes clearly don't exist for the WL. The pet is broken (not slightly borked, totally hosed). Loner is dramatically busted with all the tactic bugs in 1.2

The silence from the guys at Mythic is literally deafening.

What does it take to get something done about the class?


  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

3/17/09 7:31:58 PM#53
Originally posted by popinjay

 

We've submitted feedback, we have posted on forums, we have bug tested, we have submitted more feedback, we have submitted on official forums. Every new patch breaks the class some more - hotfixes clearly don't exist for the WL. The pet is broken (not slightly borked, totally hosed). Loner is dramatically busted with all the tactic bugs in 1.2

The silence from the guys at Mythic is literally deafening.

What does it take to get something done about the class?


 

 

Seems like the WLs pet has pathing/combat issues LOL!

Sorry to hear that but tbh I think that's a Mythic Bug issue, the Slayer and the Choppa had nothing to do with that.

I hope they finally fix WL's pets and I'm glad I havetn rolled them personally I hate the way the High elves look.

 

Playing: EvE, Ryzom

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

3/17/09 7:42:44 PM#54


Originally posted by JGMIII

Seems like the WLs pet has pathing/combat issues LOL!
Sorry to hear that but tbh I think that's a Mythic Bug issue, the Slayer and the Choppa had nothing to do with that.
I hope they finally fix WL's pets and I'm glad I havetn rolled them personally I hate the way the High elves look.
 



Some vets parked their WLs to do Slayers they claim. If that list isn't just one guy's imagination I could see why, lol.


If it is that rough, then yeah, people will be changing jobs on the Order side for awhile. There is nothing wrong as I read with the WE except a reduction in dps (not broken), and since the Choppa is another melee dps that now offers those wide AoE arcs, put a few together and I can see this will be the new flavor till nerfing. Then people will go back to the WE again, hehe. I'm sure they'll be topping some Top 10 charts in scenarios.


Such is PvP life with Mythic, though. When you play a PvE game, you don't have to worry about all this... mobs don't usually complain about the amount of dps real people do, and most classes don't really care as long as people aren't dying in the raid. The typical "OP, Nerf, OP" cycle is much slower in a PvE game and usually hurts a lot less.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

3/17/09 7:47:48 PM#55
Originally posted by popinjay

 


Originally posted by JGMIII

 

Seems like the WLs pet has pathing/combat issues LOL!
Sorry to hear that but tbh I think that's a Mythic Bug issue, the Slayer and the Choppa had nothing to do with that.
I hope they finally fix WL's pets and I'm glad I havetn rolled them personally I hate the way the High elves look.
 


 


Some vets parked their WLs to do Slayers they claim. If that list isn't just one guy's imagination I could see why, lol.


If it is that rough, then yeah, people will be changing jobs on the Order side for awhile. There is nothing wrong as I read with the WE except a reduction in dps (not broken), and since the Choppa is another melee dps that now offers those wide AoE arcs, put a few together and I can see this will be the new flavor till nerfing. Then people will go back to the WE again, hehe. I'm sure they'll be topping some Top 10 charts in scenarios.


Such is PvP life with Mythic, though. When you play a PvE game, you don't have to worry about all this... mobs don't usually complain about the amount of dps real people do, and most classes don't really care as long as people aren't dying in the raid. The typical "OP, Nerf, OP" cycle is much slower in a PvE game and usually hurts a lot less.

Yep, you learn to roll with the punches in pvp games.

Constant rebalancing keeps ya on your toes.

From WAR to EVE nerfs and buffs are a way of life. As they say in Eve "Adapt or Die".

Playing: EvE, Ryzom

  mmodanno

Apprentice Member

Joined: 3/03/09
Posts: 148

 
3/19/09 12:17:45 PM#56

Quote:  "I don't understand how can an opposing factions Melee class make your factions melee class extinct?

DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?"

Still trying to figure out if this is a troll post or the poster simply doesnt understand... of course, that would indicated a level of just plain dumbness..  lol

Anyway, as has been said alot, WL and WH.. indeed most any class 'cept tank, dies so fast when hit with the Choppah AoE wall they are unplayable other then to use as ranged units firing from the starting area.  Even tanks die in seconds, but at least they can get a swing off before they are mowed down.

Anyone that bothers to check will see that if there are 3 or more choppahs in a SC, Destruction will win, and win so overwhelmingly that often Order scores almost no renown at all.

Another post mentioned the reason Destruction is consistantly OP is that the Devs play Destruction.  Heh, hadn't thought of that, but it sure explains alot!

  NightbladeX1

Novice Member

Joined: 7/25/08
Posts: 213

3/19/09 2:17:54 PM#57
Originally posted by mmodanno

Quote:  "I don't understand how can an opposing factions Melee class make your factions melee class extinct?

DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?"

Still trying to figure out if this is a troll post or the poster simply doesnt understand... of course, that would indicated a level of just plain dumbness..  lol

Anyway, as has been said alot, WL and WH.. indeed most any class 'cept tank, dies so fast when hit with the Choppah AoE wall they are unplayable other then to use as ranged units firing from the starting area.  Even tanks die in seconds, but at least they can get a swing off before they are mowed down.

Anyone that bothers to check will see that if there are 3 or more choppahs in a SC, Destruction will win, and win so overwhelmingly that often Order scores almost no renown at all.

Another post mentioned the reason Destruction is consistantly OP is that the Devs play Destruction.  Heh, hadn't thought of that, but it sure explains alot!

 

The developers don't play destruction. Looking at their patches; it is clear they don't play this game at all.

  jason6078

Novice Member

Joined: 9/03/06
Posts: 18

3/19/09 2:24:48 PM#58
Originally posted by JGMIII

 

I don't understand how can an opposing factions Melee class make your factions melee class extinct?

DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?

If that's the case I don't agree. A WL and WH are solid Melee Dps classes and with enough practice you could seriously pwn with them.

If the choppa's and Slayer's are OP they will be nerfed down like the WE and BW.


 

HAHA.  When did BW get nerfed?  They just got a buff due to the global resistance decrease!

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

3/19/09 2:24:58 PM#59
Originally posted by mmodanno

Quote:  "I don't understand how can an opposing factions Melee class make your factions melee class extinct?

DO you mean Slayers are making WL and WH extinct? since you feel you need to play a slayer since they do your job better?"

Still trying to figure out if this is a troll post or the poster simply doesnt understand... of course, that would indicated a level of just plain dumbness..  lol

Anyway, as has been said alot, WL and WH.. indeed most any class 'cept tank, dies so fast when hit with the Choppah AoE wall they are unplayable other then to use as ranged units firing from the starting area.  Even tanks die in seconds, but at least they can get a swing off before they are mowed down.

Anyone that bothers to check will see that if there are 3 or more choppahs in a SC, Destruction will win, and win so overwhelmingly that often Order scores almost no renown at all.

Another post mentioned the reason Destruction is consistantly OP is that the Devs play Destruction.  Heh, hadn't thought of that, but it sure explains alot!

How is destro OP? Look at most of the pairings and you can easily see most of the Order versions have an advantage.

Destro is only OP in numbers since more people roll the cool looking races.

Because it's Choppa>slayer you forget about IB>BG, BW>Sorc, ENG>Magus, WP>DoK, SW>Mara (with recent nerfs), RP>ZT and more.

Seriously lets be fair here, Order has clear cut advantages intentionally given to them by mythic to help Order with its Population.

Why don't we just nerf every Destro mirrior and start Order with 250/500 points in every SC so they could stop complaining.

I wish destro players would speak up, Im going down faster then a BW with my Mara with this new patch yet im not calling for Choppa nerfs.

 

Also what didn't you understand about my question, saying a choppa makes a WL/WH extinct makes no sense, if he would of said a Slayer was taking his job away It would have made sense. thats why I asked for a clarification, it wasn't a troll response at all.

Also try to chill with the insults.

 

Playing: EvE, Ryzom

  mmodanno

Apprentice Member

Joined: 3/03/09
Posts: 148

 
3/19/09 4:08:45 PM#60

My appoligies, JGMIII

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