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Been playing in the beta since December. The recent massive change to the combat system has destroyed this game. Most classes are now nerfed to the point that it is a super grind. The GMs on the forum actually have the nerve to say it is "to let the player enjoy the content LONGER". That is hilarious. Translation: grind and spend in th CS to try to relieve the grind a bit! This is really sad, because it looked like a good game. It is also quite underhanded to suck in the beta players with one thing and creat a nice starting player base, then pull the rug out and destroy their characters. These people are the typical sleazy f2p bunch.
Update: They finally "released" the game. What a joke. The nerfing of most classes was not fixed with the release patch. This is a big grind and the lag is terrible. Every other toon you see is a mage because the other classes suck. What started out as an awesome f2p game is just another money grubbing endeavor.
I also note since release, and the "Great Nerfing" the rating here has dropped from 8.4 to 8 in a week. Expect more of the same. But now you can buy an ostrich mount for $18 bucks or so!!! That's their idea of a game improvement. If you haven't played it get a copy of Guild Wars for $15 on ebay or amazon. It blows this CS grind away.
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3/12/09 12:28:56 PM#2
You don't seem to understand how the class system works; they didn't nerf all the classes, they brought them back to how they should have been in the 1st place. PvE is not end game content; guild wars & server wars are. You will see why the classes work the way they do now when those feature become available. Further more, RoM is a party focused game. You should learn to play in a party. Judging by your angry message, you are either a Rogue or a Scout (which both were too OPed since day 1, even after several class adjustments). |
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3/12/09 1:25:50 PM#3
Originally posted by dragulea
That doesn't explain why Mages were given a boost and are doing waaay more damage than Rogues or Scouts ever did. Personally, I think they wanted to revamp the combat system (as they stated) but missed the mark on balance by a fair bit. Hopefully they will get it straightened out by launch. I wouldn't give up on RoM just yet. MMO games would be pretty cool if it weren't for the people. |
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3/12/09 1:39:10 PM#4
Small adjustments will still be made, I'm sure. But we have to consider that our class sytem is not only PvE solo ginding focused, it's also built for PvE, PvP and major clan & server activities, so maybe we're missing the big picture. Thing is, there will be always an "OP" class that ppl will complain about :) |
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Hhussk
City of Heroes Correspondent
Joined: 12/18/07
That which surrounds you, becomes you. |
3/12/09 1:52:49 PM#5
Here are my problems with Runes of Magic. 1. I can't stand all the gold sellers spamming. Every time I log in, I have to update my ignore list. Just give me the ability to kill them and the problem would be solved. 2. Nothing I craft is really worth the effort to craft (so far). I have logged in very little for the last 30 days, so maybe this has changed, but besides alchemy and cooking, you can find better items from monster loot. And you can easily find healing potions and such from monster loot as well. The crafting system seems to work fine (kinda simple for my taste, but still works), but wasn't very productive to use. I found all my characters migrating towards alchemy and cooking. 3. Not so solo game. I realize that Runes of Magic is mostly for group play. For myself, I enjoy grouping by choice, not by necessity. I mean, I suppose I could ignore quests and not group, but I don't think I'd be playing the game much at that point. Likewise, I seem to get on the server at times when there are relatively few people. 4. No diplomacy. Few MMOs already provide diplomacy of any sort. Neither does Runes of Magic. I think its a fine game, but I would like to see more interaction such as positions in royalty, stations in the guard...etc. Vanguard had an interesting diplomacy system, and I hear Darfall has a very flexible system. As of today, I'm aware that Runes of Magic is allowing Guilds to build their own Keeps. I guess we'll see how it goes. Once again, I'm not anti RoM - it's a pretty nice game, especially since its free. Just that I like more flexibilty in my development and options. ----------------------------- |
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3/12/09 2:29:47 PM#6
PvP with permanent stunlock and spammable multitarget total CC? And yet with this the only PvP is 1v1? Well, except the pointless PvP servers. This game is even more PvE than WoW was on release. Small ballance issues? You mean class with AOE dots ticking for more than other classes hit with single target attack and healing for more than primary healers, brute forcing solo where well build 3 man party fails? You do not have to put 1+1=? on beta servers unless you are completely illiterate.
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3/12/09 3:30:41 PM#7
Originally posted by Tyrrhon
It is still in beta? I still remember Hunters soloing most bosses in WoW with elite pets till they fixed it to scale with the player rather than retain their elite stats. If these issues remain couple months down the road we got a problem but i am willing to give them a month or so pass like i did with WAR and AoC. |
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3/12/09 4:20:33 PM#8
The class system is in permanent adjustment; apart from most MMOs, Frogster decided to use the entire beta period to full extent so they still test things even a few days from full relase; however ppl seem to think that OB = in fact full release, so the game should remain pretty much 'untouched' (which is not the case).
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3/12/09 4:26:20 PM#9
Considering my experience with Frogster I will be avoiding any game they publish. I sent them a note experessing my dislike and opinion of their hefty death penalty (Money and debt ) and got back ....if ytou don't like play another game. My wife and I were both shocked. I saved the email just in case anyone wanted to read it. |
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3/12/09 4:34:32 PM#10
They sell some items in the CS shop that protects the players from debt after death 24 hours after use...what did you think they'd respond? :) Of course they want to sell their stuff, so I'm afraid the system is here to stay. Agreed, quite annoying (and very time consuming at high lvls), but debt can still be erased if you're willing to sacrifice same dailies XP. It's still a hot subject and I too feel it's way too restrictive, but what can you do... |
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Originally posted by marzguitarz
They were quite nasty to you. And if anybody thinks for one minute these guys have any other agenda than making $$$$ they are mistaken. They have nerfed the classes to make the grind longer so you have more exposure per content and spend at the CS more, especially when the grind tempts you to get some boosts that cost real money as well. It's all part of the sleazy plan. Free my butt.
Even the GM in the forum said we want you to "appreciate" the leveling more!!!
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Originally posted by dragulea
About the only class not nerfed is mage. Read the ROM forums. Two thirds of the players are complaining vehemently and many are leaving.
Scouts and rogues were not overpowered at all.
When you have so little content and are going to produce little more, you need pvp for endgame to say you have something.
I have a W, S, R, P all leveled from 25 to low 40s. They all are nerfed.
Avoid this game. It is a waste of time and likely money.
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3/13/09 1:12:11 AM#13
Give them time to balance it. Of all the F2P mmos out there this is one of the very best, the devs know that and I don't think they'll want to screw that potential up. |
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3/13/09 9:16:10 AM#14
Yes they were. They were able to insta kill everything, even before the mobs got any chance of geting closer to the player. The Scouts were seriously OPed since day 1.
That's exactly what they're going to add in the near future. But before that they need to reach a point of balance for all classes and it's not easy due to the dual class sytem, because they're not testing just 1 class, but also all the possible combos with a different secondary.
That is not true; Warriors are finaly working as they should have in the 1st place. Sure, we've lost 300 dmg power from our 2H wepz, but we gained a good regen rage rate and 2 powerful AOEs. That's more important because the rest of the balancing issues will be addressed in the near future, but in the meantime we can finally fight without feeling so underpowered. I can kill mobs as fast as before (if not faster) and still have enough rage to spare (not to mention warriors are not rage pot dependant as before). Maybe (depending on the chosen secondary) some will have to change the weapon type and even relearn how to play theri toon, but W is better than before. Like I said, S and R are the only ones tha complain about the patch because the simply can't understand they can't outpower the W and M with ranged attacks and back stabs while wearing flimsy leather armor. R should be burst DD, but somehow they managed to remain serious constant DD with since CB. |
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3/13/09 6:41:31 PM#15
Originally posted by Hhussk
1. Gold seller spam is in every game. Nothing new here. My solution to gold seller spam is simple. anyone who spams chat regardless of being a gold seller or not should be instantly flagged as pvp and killable by everyone in the game. it takes care of gold spam and idiots who spam channels because they feel like it. 2. There is some nice stuff later on but you have to get the crafting pretty high. I been getting some high level 38 recipe drops that appears to be pretty dang nice. 3. I honestly dont see how you can say that. The only time you have to group is when you have an elite to kill. 95% of the quests in the game are solo quests. you really only need to group for a few minutes to take out whatever elite quest your on and then go your merry way. This is probably one of the most solo friendly games I have ever played. 4. And by flexability you mean one game out of hundreds of mmo's has diplomacy and you think it should be in all? I played around with that system in vanguard. Didnt really interest me to much but I wont argue that having more stuff for people to do in a game is not a bad idea. The more things you can do, the more diverse people you get playing. I reserve my judgement on anything that comes from darkfall as it is so limited in the amount of players that are being allowed to play, I cant call it a Massively Multiplayer Online Role Playing game yet. If your only defense for trolling or hatred is a stupid tag line, Then you should quit life. |
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3/13/09 8:42:01 PM#16
Originally posted by Hhussk
I agree and could add to the list but I'm done bashing. I'm going to take Frogsters advive and find a new game. |
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3/14/09 1:01:03 AM#17
Originally posted by Hhussk
Maybe you should stick to single player RPG's I just cant understand why people want to play an MMO just to solo all the time. MMO's should not be a single player game with a chat box. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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Originally posted by dragulea
There are plenty of people who disagree with you on the ROM forums. I won't get into a "no it ain't", "yes it is" with you about it and will just say if people want to try it let them have a go, but they will be disappointed as polls show 2 out of 3 are who are there now. Not to mention a barrage of negative posts on the forums. If anybody doubts this, just check out the ROM forums. And it is even more negative in Europe from what I read. Just read the other posts in this forum. You are one of the very few defending this fiasco. Do you work for them?
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Originally posted by toddze
Maybe you should stick to single player RPG's I just cant understand why people want to play an MMO just to solo all the time. MMO's should not be a single player game with a chat box.
Some people like to do both. Maybe mostly solo but have the option to group when they like. Grouping is great, but sometimes there just is no group doing what you need to do. |
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3/14/09 3:40:41 AM#20
2. I don't care if you agree or disagree with me; I've played a class that was underpowered far too long while others were able to 1 hit everything. Now those OPed classes got their dmg lowered (W were affected too, the 2H wepz are almost pointless now) while M's dmg were buffed to an insane ammount. These will be fixed asap. I've played RoM since the very 1st day of CB and I've seen this game turning from a completely chinese game (and I mean 90% of the content was in chinese, including mobs & item names, quests, and so on) to one of the most enjoyable F2P currently running. I don't play P2P games so I won't go into that P2P vs F2P debate, but IMO RoM is one of the best free MMOs currently available. Like I've said I've seen a lot of changes made to the class system (all classes were working completely different from now at first) and that's why I'm sure more things will be changed in the future too. I don't like to quote myself , but I've said this before: balancing the RoM classes is not as easy as in other MMOs, because players are playing a combo of 2 merged classes instead of 1 and the way those combos work together differs from one secondary to another, even with the same primary class. And FYI, I still see Scouts of equal lvl hitting 700 - 800k (and even 1k) per hit, while I (as a 2H warrior) am able to hit only for 4 - 500 per hit. And they were not OPed....right :)
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