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Jamkull
Apprentice Member
Joined: 4/23/03
Explorer 80% |
3/14/09 2:36:29 AM#21
I haven't played in a good month or two, but i played for about 3 months just after the release. and people playing Witch elves then had issues with getting comparable damage to any ranged dps. mainly due to them having less defense than mage types, they should put out some serious over the top damage when they do actually get to hit, or at least buff up their defense so they can actually get in for a few hits before they are toast. seems like the whole rogue fiasco all over again from DAoC. But at least rogues did have *some* armor. one thing from the interview that got to me was this: “That’s a great point,” he said. “There are a couple of ways to look at it: Certain systems we don’t want to explain. We don’t want to tell you the exact ins and outs of how exactly everything works but there’s a point at which you need to know how to use it. I think Twisting Tower is a really good example of that. I don’t want to slam my team; Twisting Tower is a really cool scenario, it’s also very complex and when you go into it, it’s just like any other scenario. It works in pretty much the same way: you come to the loading screen, it tells you that you need to capture the Atrium and the Loft to capture the Oculus of Change… and you’re like ‘great… what does that mean?” I get in there to play and it’s like I have no idea what I have to do so I play it three or four times to figure it out. So I think definitely, we can work on it. I think for the simpler systems in the game, what we have works really well, but when you get more complex, I think we need to improve on how we give that information to players. It’s difficult, because we can run into tooltip overload where the solution is just to put a tooltip in because that’s how we generally explain things… Sometimes we try to do this with our more complex systems and we find that it’s just too much so then our recommendation to our team becomes, ‘don’t be so complex, keep things simple because we want players to understand.” So i guess he thinks the players are to much of simpletons to understand complexity? I guess the dev team is so thick headed that they can't think of using the Internet and post a web page detailing new and upcomming scenerios before even going live and then giving tool tips in-game for certain key reminders!? Mythic has really lost it...
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3/14/09 5:03:49 AM#22
Originally posted by Kordesh
Do you even read what your replying to?! I did not say "more content that any other game". I said "more then any other Tier." I said it is a PVP game ONCE, not several times. PvP = RvR and you know it. Your still fighting other players, your just being facetious now. Stop adding in stuff that was never said. You did not even respond to the trial thing 'cause you know every MMO does it and you just wanted another paragraph to QQ about war. It sounds like you don't even play WAR. I am not the biggest fan of WAR (server population issues and class balancing need work ASAP) but the stuff you said was plain false. At least spout valid criticisms, not stuff you are typing just to see yourself post. |
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3/14/09 5:46:58 AM#23
sadly, this game is approaching its choke point, and its bacause of stupid developer and management decisions. they just follow the path set by others, denying any existing issues, ignoring reasonable player feedback and trying to please whoever cries most in they hope to keep them subscribed. 1.2 was a complete disaster, game is far worse now. it takes enormous amount of time and force to take a keep now, and it there are more than 5 mages defending you can forget about it. AoE is totally out of control, to the point most sorc/bw just spam the same skill over and over and over again, no matter the target, the range to it, or anything else. and they get rewarded for doing so by insane amounts of renown, kills, kbs and all that. 2 weeks after the changes, they have yet to acknowledge its out of hand, they're looking at it lol. reasonable players (mostly BWs from what ive seen) have already provided numerous videos, combat logs and general oppinions on the matter, but thats not enough to even get a freaking answer from someone at mythic, besides the usual crap. not to mention people were guessing it would come to this month before it went live, guess they take a lot of note on how things work on the PTS... not. and the fcked up balance isnt the only thing we got in 1.2. some people made tons of money thanks to mythic overlooking the craft changes, while in general apothecary sees no market demand at all (I play on Azgal, easily one of the most populated servers... no one buys stuff, im happy to make 5g profit per day). engame? nothing changed there, same old boring crap. add to it how hard it is to lock a zone with some defense now (lol domination system), the insane buff to city invasion PQ, which (again, note the trend) makes it almost impossible to beat when there is any kind of defence and you can see why we're down to 5 servers in EU. but dont you worry, MJB is assuring us people are not leaving the game, while in the same time they already have a return program, which is pretty sad for a game that young. eh well, I got 10 days left, hope they get some brains by then, cause im not planning to give this game third chance (first time deactivated cause of dead server, took GOA only a month to realize the server is actually dead lol) oh forgot to add, the SW, which is considered by almost everyone the most undeveloped class in the game, is still not getting attention from the developers, and its not even mentioned for the incoming patch. ofc, we got the usual 'we're working on it' crap ) |
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3/14/09 3:17:33 PM#24
Jeff Hickman says, "we try to help players understand so that perception is good" That is a complete and utter lie. Players have been asking for an explantion and have gotten nothing but silence. During the testing of these changes you locked the threads that were not inflamatory at all, when the Devs were shown to be wrong time and time again about the changes, or had no idea about the class and skills the class had, that they were changing. And then class changes still going in based on a skill a character class did not have, not being reversed.
What you can expect in T4 RvR... PvE. Warbands avoiding each other to PvE the latest open target, and again Devs locking no inflamatory threads discussing this issue during testing. Devs ignoring that its easier to PvE RvR rank and avoid fights than the reward to actually fight. |
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3/14/09 3:25:56 PM#25
Originally posted by Kordesh
6 monthes should have been more than enough to fix their endgame content. And sure they've fixed some bugs, the problem is they keep re-introducing the bugs they fix, and adding far far many more than they fix.
And again, its easier to PvE to rank up in RvR and avoid fighting than it is to actually fight still, and the train goes on... well not for me anymore. |
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3/15/09 4:39:39 PM#26
wow i had a nice post until i used spell check yikes!
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3/15/09 8:59:48 PM#27
DAoC is still running today. I see no point being upset that WAR isnt DAoC2. Go play DAoC its a great game I still play it every once in a while. Only a true hater would ever say WAR is just a Clone of WoW, last time I checked WoW didn't create quests, a ToK, Instanced combat or Open field pvp objectives. So how exactly is this WoW with more pvp? Is WAR easy? yeah. Does that make it less enjoyable? Only to people who take this shit too seriously and demand innovation with every new mmo.
Ultima ONline (3 Years) |
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3/15/09 9:30:28 PM#28
Apparently Jeff, MJ and the rest of the dev still cant see whats really wrong with this game. They dont understand that players dont PVP all day, players dont go to secenerios all day, and players dont log in and "Ding!" level 40!.... But the bulk of the time is during PVE!!! They need to brush up the pve content from level 10 onwards. More intreasting quests, more variarity of mobs and quests that leads you to instances... But noooo, they have to keep focusing on the wrong side of things....
Remember Mythic! Players still need to journey from level 1 to 40, and if the journey is boring, no one will play....
RIP Orc Choppa |
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3/15/09 11:21:38 PM#29
I have play this game since the beginning of it, got 2 mal lvl toon ( 1 order and 1 destruction ). To tell the truth, you will enjoy this game for maximum 3 months ( about the time it take to reach max lvl in this game ). After that, if the ONLY thing you like is pvp, then it's the right game for you. And even then, pvp is kinda crappy. Ok, I know the game is still young, they are improving, bla blah blah... I participate in 3 city taking and 2 of the 3 times it happen I was stuck like 50% of the people to city door because population maximum have been reach. And the big deal about city capture, there is in fact 2 cities on ( on order it's the empire one Altdorf and destruction's side Inevitable City ), and when it'S capture, well it's capture and there is nothing more happening for a couple in-game min. Then it's the reset and boom back to beginning lol For me it's simply a game launch too quickly and dying quickly. Why start a game with 2/6 cities completed, tons and tons and tons of bugs ( my toon use to be stuck in motion casting spell...I'm a healer!!!! ). Quests have absolutly no point being done cause reward tend to be 5-10 lvl below the quest itself, so you'll end up doing quest for equipment salvage. Crafting is simply the worst I have seen. It was not so bad before the last crappy patch, cause there was some challenge getting high lvl and rare stuff, but I saw lvl 5 people making jewell purple quality max lvl lol Don't loose your money on a game like that it's not ready yet. If Mythic continu doing stupid patch like adding the number of quests in your quest book ( there was already room for 20, why 40?!?! )
As a veteran of Warhammer, I give them a 1/10 on this game as it's slowly dying and is a future prospect for free game like it happened before with other game.
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3/15/09 11:43:41 PM#30
No matter what everyone else says, I am having a blast. I played in the closed BETA and got a little burned out, I left before the 30 days was up. Went and tried WotLK...same ole WoW, except now everything is easier than ever. Played around for a few on CoH/CoV, it's ok. So then I made my way back to WAR, and am having a ball. It seems everywhere there is a chance for ORvR, or quick popping scenarios. The thing that made it fun for me again, was to stop listening to all the complaints, take my time levelling, hang out with friends in game, and win or lose scenarios or RvR we just laff and go find another fight...most people only post when they just wanna complain about everything, to me it's a fun game....sorry to bring the sunshine. |
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3/16/09 4:50:24 AM#31
Having a great ol time playing my choppa. |
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3/16/09 7:34:42 AM#32
Originally posted by Dextran
1/10? Come on now. There is good aspects and bad aspects of WAR. You are QQ'ing about changing the quest book to 40 haha. A lot of in game friends have said there wasn't enough quest space. The mmo I played before WAR allowed me to have over 100 so 20 is archaic when most of your XP comes from questing in this game. You can easily hit 20 quests in your book just with pvp quests. I am sure doubling the quest log was a small fix considering it was only a hotfix. So servers weren't even taken down for it and it was less then 500kb download.
You could have used a much better example then complaining about doubling the amount of quests. So they weren't supposed to fix that because they hadn't fixed what you wanted yet? QQ more. When something has been fixed, you get it out there asap if its something as simple as a quest log increase. That is the point of a hotfix.
There are seperate teams that work on various parts of modern MMos. One fixes bugs, another does RvR/PvP systems and it goes on. Just because the quest log was increased to 40 doesn't mean there was nothing else being worked on for WAR. Your review is obviously biased because you QQed the whole time then proceeded to give it a 1/10. I would give WAR a 7/10 when weighing the good and bad things about it.
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3/16/09 7:44:47 AM#33
No doubt, I'm having a great time. I've been playing since beta but I stopped two months after release but resubbed in January. They've been busting their ass to fix stuff and add stuff. It's impossible to appease everyone with the changes they've made, especially when some people are just chronic whiners. If the game isn't for you, stfu and go play another game. Also, play the game again and do a more thorough review if you're going to bash it because a lot of your QQ reasonings as to why you don't like it are old, tired and need a sponge bath. -Saint |
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3/16/09 7:50:23 AM#34
Originally posted by xSaintx
Haha good one. These never satisfied people will then go and spend their own personal time to go on various MMO sites to complain about said game, spouting the same things over and over. |
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3/16/09 10:37:17 AM#35
Ho my mistake, I though it was suppose to be a forum talking about the comment on the game interview and what people think bout it.
I have an opinion on the subject and post about it. I've been playing a bunch of mmorpg for almost 6 years ( and still are ) and like I said I had 2 max lvl toon on game. So you told me to grind the game a little more to discover new stuff? I can show you stuff in warhammer online that you never heard about and didn't even know they exist. And having 100 quests at the same time? Wow that's one of the nonsense thing I have heard in my life! ALL the mmorpg I have played had around 20-25. What's the ONLY one you have played you talking about?
Anyway maybe next time just focus on your opinion on THE MAIN subject of the forum discussion and not on people trying to do so.
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3/16/09 2:53:21 PM#36
btw, how many king captures we have 6 months after the game relased? I would like to hear them answering to this, I can imagine the amount of effort it will take MJ to come up with another 'you're all wrong, WAR is all perfect' post :P truth is there is no endgame in WAR, its just the same boring crap every day. well actually no, 2 weeks after 1.2 and we're no longer even trying to lock zones, people just got tired of feeding sorc/BW with renown :) |
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3/16/09 8:08:58 PM#37
Saying there is "no endgame" in WAR is like saying you know everything about it - it's false. There is endgame like any other MMO. There are a few dungeons, live events that pop up every now and then and of course RvR. Six months after the game's initial release and the cities haven't been sacked yet??? Wow, now lets think about that for a minute. Don't the people have to be atleast lvl 37 to even make a valiant effort in attempting it? Doesn't it take time to get to lvl 37 before they do even attempt it for the very first time? I'd say both sides have only had 3 months or so before enough people were able to even attempt to take a city. You then have to anticipate the learning curve, because there is no manual on how to take a city. Plus the shear difficulty that Mythic made it, which it seems is a good idea. I'm sure it'll happen soon as on my server, Badlands, people get closer and closer each day. Sacking a powerful city shouldn't be a weekly thing and I'd be afraid if that's what you really wanted. I'm sure the next thing you'd complain about is that the game is way too easy or that everyone has the same gear because everyone has earned it from sacking the city too many times. -Saint |
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3/17/09 10:45:15 AM#38
Originally posted by xSaintx
dude, you sound like you have never played the game yourself. takes like a month 'relaxed' playing to get to 40, most people that stayed from the begining already have 2-3 lvl 40. there are 4 (or you count Gunbad/sewers as endgame content?) dungeons, NONE of which is worth doing after you get the final set piece, and in some cases not even for that. first city raids we did few month back, so maybe its hard for you to beleive but there are plenty of people running around with invader gear. what im asking is, how many have at least ONE sovereign item? cause this is what Mythic advertised as endgame, the ultimate encounter, first in MMO history and all that bs )
dunno how its on badlands, and how much population you got, but on my server, we have had situations like IC burning on monday and then Altdorf the very next day. we are sieging cities at least 3 times per week. err, we WERE sieging them prior to 1.2, no one bothers doing so now. the times people have gotten to stage 2 of a city siege on ALL SERVERS can be counted by a 3 year old. and fyi, mythic clearly doesnt think cities should be sieged once a year, the easiest thing to do is put a timer on fort sieges so they wont get captured every day. the dumb, repetative, mindless grind city siege PQs are in a whole different story, 'learning curve' lol :)
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3/18/09 6:31:42 PM#39
Well I'm really enjoying playing my archmage.
I'm no hard core MMO player - I'm very casual and log in once or twice a month max (I am a Warhammer fan though)
I dont care what gear everyone has and all that .. I just enjoy the MMO aspect of the game - getting on a server - meeitng other members of order and interacting. The otherday we built up a warband of around 20 - which was plenty - this on a underpopulated Roleplaying server - it was loads of fun just seeing the varied group members all around - I even ended up naturally being assistant leader... - seeing a group consisting of ironbreakers slyaers, witchunters, engineers and archmages - was really fun - even though keeps was a bit musical - .. someitmes we were out powered and outnumbered but we just went for a litle scout - got pwned but had fun! was real fun being the sole survivor of a 17 stong party in a conflict (enemy didnt notice me). wil play more - but I'm not bothered about people having great gear of whatever. I play with what I have. Class balance issues - and ping pong nerfing boosting - dont care - makes the game mroe interesting maybe if things change a bit - . Maybe this is the attitude of someone on a roleplaying server... Edit: as for quest rewards someone was flaing about - the quest itself is the reward - I enoy the story - the way the quests are part of the overall war stoy often - the tome unlocks etc - do some people only play to have the thrill of being "THE MOST POWEFUL" - - just play championship manager for 50 hours straight - you can try and acheive that same thing that way! (disclaimer this post in no way endorses playing any game for 50 hours straight - in fact you have a good chance of of dropping dead if you do) |
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