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Caveat - the emphasis is mine. I saw the above post on the official boards today and it made me wonder, are there really zones in Darkfall? The situation he describes seems very much like other games (WAR, for example) where you cross from one zone into another. There's no old school loading screens and you can see players on the other side of the zone, but a zone still exists. Is that truly the case in Darkfall, too? I was under the impression that the world was basically one big, seamless zone. ~Ripper |
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3/11/09 12:58:53 PM#2
No idea if this is the case for DF but any game that uses server clusters has srver boundaries, I guess that's what he could have meant as DF is a seamless world right? of course server boundaries are unmarked so you wouldn't know when or if you'd crossed one though, just a thought though. ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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3/11/09 1:00:40 PM#3
Sounds pretty much like Vanguards "chunking"... |
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3/11/09 1:03:31 PM#4
I havent noticed any loading times or "chunking" like in vg. I've run from one starter area to the enemies starter area with no hitching. well, if anything I've hitched for up to 2 seconds but it was in the middle of starter area so definitely not a zone line. |
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3/11/09 1:05:51 PM#5
It's impossible to have a "seamless" world, it's just to the extent that you notice the seams. Look at EVE, HUUUGGGEE world, but not seamless. In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. |
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3/11/09 1:08:02 PM#6
Originally posted by chrisleko
you do know every mmorpg is on a server cluster right?
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3/11/09 1:10:51 PM#7
I believe it to be the exact same principle. Oftentimes, when you cross the boundary, the game will sort of stutter for 2-5 seconds. However, it's not like WAR. The game continues. People on one side can still fully interact with those on the other side and whatnot. |
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3/11/09 1:11:48 PM#8
Originally posted by miagisan
you do know every mmorpg is on a server cluster right?
Is that not what I just said? Everything hitches slightly when you cross from one server to another in a cluster. It's just a matter of how well they hide it and how long it takes (and how noticable it is). |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/11/09 1:17:44 PM#9
But then wouldn't it be safe to say that the game is not truly "seamless"?
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3/11/09 1:20:08 PM#10
Darkfall is one seemless world, but that world is set up by servers. Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.
-Darkstar
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3/11/09 1:22:32 PM#11
MAY GOD. Its like all of you are new to MMO's.
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/11/09 1:23:22 PM#12
Originally posted by Darkstar111 The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen. I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.
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3/11/09 1:31:18 PM#13
Originally posted by heartless The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen. I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.
Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level. { Mod Edit } splat |
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3/11/09 1:33:08 PM#14
Originally posted by chrisleko
Is that not what I just said? Everything hitches slightly when you cross from one server to another in a cluster. It's just a matter of how well they hide it and how long it takes (and how noticable it is). sorry i just misread what you said, my apologies
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3/11/09 1:35:12 PM#15
Originally posted by miagisan
Is that not what I just said? Everything hitches slightly when you cross from one server to another in a cluster. It's just a matter of how well they hide it and how long it takes (and how noticable it is). sorry i just misread what you said, my apologies No worries mate. sorry if I jumped a little too soon on you too. |
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3/11/09 1:39:46 PM#16
I have a top end system and the hitch you are talking about is like 0.1 seconds of my PC .When I am chasing a person down It feels seemless on my end but I guess if you are playing on a pos setup it might lag you while you load the next chunk and allow me to catch your ass |
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3/11/09 1:41:54 PM#17
Originally posted by heartless The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen. I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.
eh... no.
This is after all only a random occurance.
-Darkstar
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Originally posted by Dethnoble
Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level. { Mod Edit } How is this trolling? It was my understanding, based on comments from both Tasos and fans, that Darkfall had one seamless world. Per Tasos, in the February 13th MMORPG interview (emphasis mine): It’s also not a matter of simply throwing up a few more servers to meet increased demand. Darkfall being a sandbox, real-time, seamless world able to support over 10 thousand concurrent users requires considerably more infrastructure and support in place than your average MMOG. We will do what is necessary to support the demand, but it’s not going to be instantaneous. Based on player comments (like those from Darkstar111), players will cross zone lines and may have a slight hitch when they do so. That seems to contrdadict Tasos' comments regarding a seamless world. After all, if there are seams, how can it be seamless? If there are seams/zones, then what differentiates Darkfall's world and server technology from the other MMOs? One could argue that WAR is just as "seamless" as Darkfall in that regard. I think it's a legitimate question. ~Ripper
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3/11/09 1:49:22 PM#19
Originally posted by Mrbloodworth
No offence but does appear to be a case of the above, maybe it is just a case of understanding or translation of words and terminology.
Still live and learn. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/11/09 1:49:50 PM#20
Originally posted by Darkstar111
eh... no.
This is after all only a random occurance.
-Darkstar
What do you mean a "random occurrence"? The zone boundries are defined. The "loading" thing doesn't happen randomly, it happens at certain points on the map.
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