Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,594,350  Online:0
Guests:0  Posts:4,847,405
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Why Can't MMOs Have Realistic Injuries?

2 Pages « 1 2 Search
30 posts found
  Vynt

Hard Core Member

Joined: 9/19/04
Posts: 447

3/12/09 3:44:39 PM#21

I can see realism of receiving attacks a bit more in a scifi setting. It could be that everyone has personal energy shields and those shields go down when you are hit. People can replenish shields (heal). You would realistically not get hurt or weaken. Of course when the shields go out and you are really hit, you die.

That is where the realism ends then, because you respawn or are rezzed moments later, hehe. Personally I would rather see a system like that, but in fantasy, I just conveniently ignore that I am getting blasted by spells, arrows and hacked with swords, but still fighting well. It is after all, a game. Most do have you running slower though when your life is low, like you're too injured to get away.

  xKrNMBoYx

Novice Member

Joined: 11/17/08
Posts: 166

3/12/09 3:56:01 PM#22

your right..when i think of realism, I think of it as you can run away freely.  Maybe take a long time for you to heal your wounds.  Have a doctor maybe.  If you die you would have to start all over with a new character, it would be realistic but annoying when you die

  aionix

Hard Core Member

Joined: 12/14/07
Posts: 189

3/12/09 3:59:07 PM#23

Realism would be a little too hardcore in a game...but I think you have a great idea for the future of combat MMO's out there.  If you want a combat MMO with player-skills as the backbone of your combat, the health system HAS to change.  I agree with Vynt that this would work real well with scifi, but why not with fantasy based mmos?

In my head I see the combat MMO's adapting and deriving a new health system using new-age FPS's (COD4 +5, Halo, KZ2).  That is, no health meter, but a damage indicator.  Now, this would need to a derivation because in the FPS's, you can die VERY fast.  Well just slow it down in the MMO.  And add the injury status with a mini-picture of your character in the lower corner of the hud to see what part is damaged (so you don't have to open a menu like in Fallout 3 since there is no pause online). 

Again, a lot of balancing issues with ranged vs. melee would need to be adressed, but like posted before, make range players very suseptiable to damage and don't allow one shots unless it is a head-shot placed arrow with a loadup of pulling the arrow back that would take 5 seconds (so they couldn't fire mutiple headshots and kill you in one shot, many people have survived an arrow to the face).  Now magic would be a little tricker, and the magic system would need to be REVOLUTIONIZED to make it very diffuclt to master since it is the most powerful in fantasy settings (old AC style is a good start.). 

But yea I must agree if these supposed COMBAT MMO's are coming out, the health meter needs to be changed.  If its player skill against player skill, stats of items should affect things differently (like how injury prone or resistant you are).

Have a good one.

  ianonmmorpg

Novice Member

Joined: 4/28/08
Posts: 248

3/12/09 4:03:09 PM#24

Again I find myself agreeing with JB, for most fantasy games you'll want to either make bows harder to score a hit with or easier to prevent being hit by, this is simply to exaggerate the importance of getting into melee in line with most peoples perception of whats fun and in keeping with the lore.

Reduce the number of shots with any accuracy, and the accuracy at any significant range and of course the penetrative capacity and we'll see fewer bows in action. Although a long bow could penetrate plate armour it was not very efficient except at short ranges, typically the bow reduced charging mounted knights to slowly trudging knights (Agincourt). I'm happy to see bows firing around in combat, but the enemy must be free to engage such troops and not find themselves trapped by 'aggro' nonsense. Also you'll need to consider just when you can start shooting, if its as they emerge into the forest clearing you'll get perhaps one rushed shot. If its an army some considerable distance away then you can loose a few shots before they get close, but they'll have plenty of chance to shield themselves or perhaps move out of the way of your slowly arcing arrows.

So a bow will have a short period of use and then you'll be in melee, if the bow prevents you employing heavy armour and you cant get many accurate shots off, then many folk wont bother with a bow, problem solved. And those who do will have the ability to occasionally bring down a larger foe quite quickly and not even risk all that up close melee stuff; of course if they dont bring down their foe they'll need to swap weapons (quickly) and face their opponent potentially without shield or armour. Of course sometimes a bow will be vital, at other times it will be useless... thats why we have choices and friends.

  xKrNMBoYx

Novice Member

Joined: 11/17/08
Posts: 166

3/12/09 4:32:40 PM#25

Yea i strongly agree..for ranging you should turn into almost 1st person and have to follow the person with your mouse. then have to calculate the angle and power..for the future then it will be a little more balanced..and maybe have the arrows hit more when it hits more vital spots

  JB47394

Novice Member

Joined: 10/16/07
Posts: 412

3/12/09 4:43:19 PM#26
Originally posted by xKrNMBoYx

But also that I dont think a goblin would beg for mercy, they would rather just spit at you or disrespect all the way until they die.

I agree.  I was throwing in my comment because all too often folks get myopia, seeing every scenario according to the games that they've played.  A goblin is traditionally a beastly monster, intent on death and destruction (rather like an MMO player).  But imagine if players were up against human bad guys.  Pirates, bandits, enemy knights, etc.  Having them surrender could have some significant consequences.  Players would then have to deal with prisoners as a kind of loot, to be ransomed back to their clan, city or nation.  That might involve diplomacy or negotiation skills.

There are so many unexplored opportunities in these games.

  xKrNMBoYx

Novice Member

Joined: 11/17/08
Posts: 166

3/12/09 4:49:21 PM#27

I agree..many exploits, and room to improve

  Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 3556

3/12/09 5:22:23 PM#28

SWG pre CU was the closest to "realistic injuries" in that damage taken could eventually accumulate to permanent damage that would require a doctors services to heal.

Things like that in an mmo would be great I think, along with real penalties due to serious injuries, sadly I doubt any developers are going to actually implement such a system in game, they aren't that creative.

  ianonmmorpg

Novice Member

Joined: 4/28/08
Posts: 248

3/12/09 7:24:35 PM#29
Originally posted by Wolfenpride

SWG pre CU was the closest to "realistic injuries" in that damage taken could eventually accumulate to permanent damage that would require a doctors services to heal.

Things like that in an mmo would be great I think, along with real penalties due to serious injuries, sadly I doubt any developers are going to actually implement such a system in game, they aren't that creative.


 

I think its more to do with fear than lack of creativity, its all to easy to find a great many people who would 'never play that game' when we start introducing a number of new systems. If enough folk say that, and the game has enough new (often expensive to develop as well as risky for game play) systems then its producers will start getting scared that they've made an expensive flop, and will demand a number of 'tried and tested features' be reintroduced.

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

3/12/09 7:29:23 PM#30

Red Orchestra would show you where you were shot and depending which limb would have an effect on you. Raven Sheild also if you got shot once you would limp and twice you would die.

2 Pages « 1 2 Search