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3/10/09 8:00:30 AM#21
Originally posted by Z3R01
Well, they had to have this many servers. People were filling the servers, all of them. And people, like me, started to hate the queues, just to get in. And if the players wouldn't have quitted later, they woud have then. No one likes to wait 3-6 hours just to get in to play some... And players also hate it when servers are left to die, due to name collisions, transfers. People, friends quitting, transferring. But I have to say, now that I have transferred. I don't really regret it. There are MANY players all over, even new ones starting. Some cuz of the new careers comming, some cuz of the trials finally arriving. WAR is a great game, and it will develop, like any other, only getting better and better. |
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3/10/09 8:08:05 AM#22
I moved from K-Hirn to K-Norn yesterday and I hit a Queue later on in the evening during peak time, haven't had that since launch, only 5 mins but at least it was a good sign ppl had taken up the transfers and that the server had a decent pop now, for how long I have no idea.
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3/10/09 8:12:12 AM#23
Originally posted by qbangy32
I also did that, Hirn to Norn. Destruction. And they had high populated, and order had medium. |
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3/10/09 5:47:16 PM#24
The people here claiming it was a good launch strategy totally lost it in their fanboyism I think.
If the last few months have shown anything it's that this game needs a good population server for it to work well. Mythic probably lost countless of it's lost subscribers due to barren servers and re-re-transfer-rerolled people who got tired of doing that.
I can only assume you people started out on decent servers to begin with but anyone keeping up with the game can tell the people on low pop servers were not sharing in the fun in the same way med/high pops were.
It's better to have queues than what Mythic did imo.
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3/10/09 5:50:11 PM#25
Originally posted by Pheace
The launch was ok. They just opened up way too many servers. "Skill has not cool downed!" |
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Really hard to argue with any of this. Mythic really wasn't on the ball for the first six months, although there were quite a few fans who kept insisting they were on the "right track", "looking good" "great job" "it just gets better and better" "WAAAGGHH" and other enabling slogans, and Mythic believed them. And they believed Mythic when they said things were "working as intended". It was really a cruel cycle of inter-dependance and enabling.
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3/11/09 11:42:39 AM#27
Better to have a healthy handful so people can actually enjoy the game. |
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3/11/09 4:16:59 PM#28
Originally posted by Z3R01
When WoW launched, it was an unproven product also. That can be said of pretty much any product made, whether it be computer games or automobiles. When WoW launched, they did not have enough servers and everybody (myself included) complained about the long wait times to log in. They finally added enough servers, transferred accounts and took care of the problem. Mythic, in trying to prevent this from happening with their game, had a more than adequate number of servers at launch, which resulted in some low population servers. Now they are transferring accounts and taking care of the problem. If you had to decide whether you preferred long queues or low population servers, which would it be? And look at DF. They have only one server and everybody is trashing them for it. It seems that no matter what the companies do, somebody isn't going to be happy. Ion |
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3/11/09 4:25:32 PM#29
Originally posted by Xantal
Sorry that was NOT why Mythic created all those servers. This 30 day thing to avoid .. lol didnt last 2 weeks. A are you even playing WAR? No really because its not 50/50 on EVERY server. Man thats an out right lie. You painted a very pretty picture but not the turth. |
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Quite a few differences between WAR, WoW and DF though. They are not evn close to being the same apples. --- WAR= HUGE Hype machine and arrogant marketing campaign. Unfinished Endgame. ---- DF= No Hype (NO adverstising, lawl!). "Endgame" playable and functioning pretty well. ---- WoW= Large Hype, but not an arrogant campaign. Endgame was adequate for release. The common theme is WAR was the only game that pushed hype about it's endgame, raising expectations to all the people waiting to join, but that was not the worst part. That had nothing to do with servers, really. WoW also was able to retain hundreds of thousands throughout its server problems, whereas WAR lost people partly because of it, but largely due to other reasons.
When they scrape their nickels together, you can bet they'll buy another server. Then another. Then another, if the game has a solid core and room to grow, which by the majority of opinions... it does unlike WAR. There really isn't much room to grow with only two factions opposing each other. Even DAoC had more than that. WAR can only turn into a potentially better version of oRvR "Horde vs Alliance" the way they have it set up. You can bet that will get old after a year. "Order is on top. Now Destro is on top. Now Order is on top. Now Destro is on top." The DF scheme has infinitely more potential as an oRvR pvp game with quite a few factions, so its never going to be just the same two clans owning everything. So the server thing now is trivial to that small a company.
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3/11/09 5:41:01 PM#31
Originally posted by popinjay
They are closing 63 servers. www.gamasutra.com/php-bin/news_index.php
Mythic To Close 63 Warhammer Online Servers March 11, 2009 Warhammer Online developer Mythic is to close a total of 63 servers for the massively multiplayer online game, with 43 to go in North America and Oceania and another 20 in Europe. The closures are part of an ongoing effort to consolidate the game’s online population, which started some months ago with a free transfer offer to more popular servers. The now-compulsory moves have been completed this week and the empty servers are set to close. Mythic was recently forced to confirm layoffs in its customer support and QA teams, although the developer insisted this was not unusual for a post-launch massively multiplayer online game. Although Warhammer Online attracted 500,000 registrations in its launch week, current subscriber levels are now at 300,000. Both Mythic and publisher Electronic Arts have indicated they remain committed to the game.
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3/11/09 5:41:20 PM#32
Originally posted by popinjay
You really need to post this over on Forumfall. People just don't get it and need to be educated. Thanks! |
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3/11/09 5:42:38 PM#33
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3/11/09 5:44:06 PM#34
This is great news. Alot of poeple were stuck ondead servers that were there to facilitate all the peorple who played only fo rthe first 30 days. About time ;) Casual cross-game mmorpg guild. Minimum age requirement of 25. Gunbad.com |
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Yes, I omitted all but the NA ones in the original post. The NA market is the strongest link that gives us an idea where the game stands and is headed. EU is just as important but with GOA's fumblings overseas, there is no telling what the actual toll over there is going to be when this is all said and done. GOA really shortchanged EU WAR customers badly.
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