| 67 posts found | |
|---|---|
|
3/08/09 5:08:07 AM#41
Actually I kind of agree with the OP, which really annoying because he is an A1 cock. I can see why they've put the towers in, currently the wilderness banks have become known as 'thegankbank' and are pretty much camped. These towers though are an ill contrived quick fix and are not a deterent for what they are proposed. In many ways they actually work against the poeple they are intended to 'help'. But the game is 1 week old we shall see how things evolve, I hope they will be removed and force players into coming up with their own retaliation techiniques if that is what is needed. It may be that they are only using these as a 'stop gap' until the community grows a little, we shall see. ----- |
|
|
Bigdavo
Novice Member
Joined: 1/21/06
''Life is what you make of it, not what others make of yours.'' |
3/08/09 5:13:17 AM#42
From epic fanboi to raging troll. This is your life Evasia! *ques music* O_o o_O |
|
3/08/09 5:13:38 AM#43
Originally posted by Sephz
i understand the problem -- darkfall fanbois still don't understand commonly used terms. hardcore... hardcore, to use UO as an example--- this means, if you're a hardcore pvper, you don't need no sissy bank! reds never had access to ANY banks, cuz we dread lords, were the hardest core of all. we never QQed about "safe areas". why? because we didn't need to pick on "da noobs". we weren't big sissies and cry babies with no skills. we could, and did, take on overwhelming odds all the time. hardcore doesn't mean 10 QQing wannabe PKs bashing 2 noobs. that's weaksauce sissies.
for everyone here... are you certain you're not confusing the terms 'hardcore' and 'sissified'? cuz from the amount of QQing, it certainly sounds like that's what's going on. This.
Altho, we did have buc's den :P
I believe/hope in time this is how things will turn out but it takes time, the game is 1 week old and not even at server pop atm. Also it has been a while for a lot of players and 'never' for some, attitutes and realisation take time to change, they are used to the game protecting them and thinking thats a good thing. The game will evolve we just have to see in what way. ----- |
|
|
3/08/09 5:23:30 AM#44
Originally posted by mrw0lf
Go deeper and expain the Tower problem please to the rest of us. Cause I hear the Towers being brought up a lot. Whats the problem? |
|
|
3/08/09 5:37:56 AM#45
Originally posted by tro44_1
Go deeper and expain the Tower problem please to the rest of us. Cause I hear the Towers being brought up a lot. Whats the problem?
Well, it's an opinion nothing more than that. But it's based on what people expect and what they thought they were getting. On the surface creating safe zones doesn't seem too bad but it breaks a lot of the game play imo. For instance you are out with your guild and you come across an enemy guild and it starts to kick off, now a vast majority will stand and fight but others will run to the relative safety of a gusrd tower just to boost their dps, thats just wrong. But imo more damaging is the fact that it prevents or at least lessens the need for players to take matters into their own hands. The whole point of a sandbox game is that it gives you the freedom to create the world you are in. For instance a clan of 20 odd griefers turn up and start just wiping any and everyone out, atm the 30 or 40 newbs in the area will just retreat to the nearest safe area and more often than not just go make coffee hoping the problem passes by the time they're back. What should happen (and what would be forced to happen without the towers) is those 30 odd newbs should band together and wtf rip the shit outta the gankers, thats the whole point of the game I thought. The safety of the towers is artificial and only of harm to the players imo, atm it will only be time before the gankers find a work around the towers, they are spending their time figuring it out while the tower tubbies are sitting and giggling. The game and its players need to evolve, pray needs to evolve new defences and it becomes an arms race, tactics and all. The whole point of a ffapvp mmo is to create this arms race, atm its artificial and its only a matter of time before the shit hits the fan because the pray is currently standing still while the predators are getting stronger. But like I said its just opinion. Also the towers shoot through stuff trees and all, thats just fked up. ----- |
|
|
3/08/09 5:44:10 AM#46
LOL say what? That one dot on the map? All that for one dot on the map? I'm sorry for laughing dude, but come on. That's like 1/100,000th of the entire area. ------------------------------ |
|
|
3/08/09 5:45:26 AM#47
The game is or was suposed to be a hardcore pvp game with lots of freedom. If thats true, the game should not have guard towers near the banks out in the field. This goes against the general idea of the game because you can't "hardcore pvp" anyplace you want. It would be even better of guards tower were replaced by roaming patrols, see?, this idea would be awesome, you could try to sneal them, wait for them to go far and so on. Anyway, Evasia is posting a really valid thing here, you can talk all the time you want about it, but the truth is, they are turnning Darkfall in a less hardcore pvp game and the game wasnt suposed to be that way. -=AlaKraM=- |
|
|
3/08/09 5:48:38 AM#48
Originally posted by alakram
I Wonder their reason for this. |
|
|
3/08/09 7:41:58 AM#49
Originally posted by tro44_1
I Wonder their reason for this. The same reason Trammell happened.
People are asshats. You have to control them because they simply cannot control themselves.
|
|
|
3/08/09 8:05:56 AM#50
Are y'all talking about this? "Signus - Feb 19, 09 04:35 PM Wilderness towers, do not exist. There were a few towers in the game from day 1 of beta that no one complained about or noticed. There there are towers in the starter noob cities. Nobody complained about these, we've known for years from Tasos himself that noob towns would not be able to be captured or taken over. Now the issue sprang up when two things happened. The first thing that happened is one tower was added to a quest hub in each racial area, right next to newbie towns. As in, where there were ALREADY towers. One tower, as opposed to the 6+ that exist in the noob towns. Now one tower, just one single solitary tower was accidentally placed in the wilderness, ONE tower, and its slotted to be removed (probably already is). This ONE tower created a wave of panic that made people start complaining about "wilderness towers". There are no towers in the wilderness. There is one bugged tower in the wilderness that is about to be removed. The other towers that were added, were all just added to the quest hub in the newbie zones. That's it. " |
|
|
3/08/09 8:10:53 AM#51
WOW how strong are these Towers? They seem to cause a lot of fear. Can they 1 shot you or something? Can they be attacked and destroyed like Warcraft 3? |
|
|
3/08/09 8:57:57 AM#52
Originally posted by tro44_1
They cannot be destroyed, they do 12,5% damage each hit unless u have a shield, which reduces the damage by 90% while blocking, making the towers damage negligable.
-Darkstar
|
|
|
3/08/09 9:01:49 AM#53
Originally posted by mrw0lf
Well, it's an opinion nothing more than that. But it's based on what people expect and what they thought they were getting. On the surface creating safe zones doesn't seem too bad but it breaks a lot of the game play imo. For instance you are out with your guild and you come across an enemy guild and it starts to kick off, now a vast majority will stand and fight but others will run to the relative safety of a gusrd tower just to boost their dps, thats just wrong. But imo more damaging is the fact that it prevents or at least lessens the need for players to take matters into their own hands. The whole point of a sandbox game is that it gives you the freedom to create the world you are in. For instance a clan of 20 odd griefers turn up and start just wiping any and everyone out, atm the 30 or 40 newbs in the area will just retreat to the nearest safe area and more often than not just go make coffee hoping the problem passes by the time they're back. What should happen (and what would be forced to happen without the towers) is those 30 odd newbs should band together and wtf rip the shit outta the gankers, thats the whole point of the game I thought. The safety of the towers is artificial and only of harm to the players imo, atm it will only be time before the gankers find a work around the towers, they are spending their time figuring it out while the tower tubbies are sitting and giggling. The game and its players need to evolve, pray needs to evolve new defences and it becomes an arms race, tactics and all. The whole point of a ffapvp mmo is to create this arms race, atm its artificial and its only a matter of time before the shit hits the fan because the pray is currently standing still while the predators are getting stronger. But like I said its just opinion. Also the towers shoot through stuff trees and all, thats just fked up. Huh? So you can't camp the starting towns; killing people as they're learning the basics of the game? You didn't give an example of how guard toweres are a problem, you just described exactly why a lot of people don't enjoy PvP games. You also described the complete oposite of hardcore pvp. Towns were always supposed to have guards. Towers REPLACED guards in some areas. And it's SAFEzones not SAVEzones. |
|
|
Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
3/08/09 9:11:15 AM#54
Originally posted by Valetman The same reason Trammell happened.
People are asshats. You have to control them because they simply cannot control themselves.
LOL, talk about nailing it in a short response, well done. If players would show some sort of reasonableness and fairplay in their gaming then this sort of stuff wouldn't be necessary. But since some players are animals at heart, controls must be added to keep them in check and not ruin the experience for other players. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
|
3/08/09 9:38:17 AM#55
Now one tower, just one single solitary tower was accidentally placed in the wilderness, ONE tower, and its slotted to be removed (probably already is). This ONE tower created a wave of panic that made people start complaining about "wilderness towers". There are no towers in the wilderness. There is one bugged tower in the wilderness that is about to be removed. THIS^^ |
|
|
3/08/09 10:35:00 AM#56
Originally posted by Kyleran The same reason Trammell happened.
People are asshats. You have to control them because they simply cannot control themselves.
LOL, talk about nailing it in a short response, well done. If players would show some sort of reasonableness and fairplay in their gaming then this sort of stuff wouldn't be necessary. But since some players are animals at heart, controls must be added to keep them in check and not ruin the experience for other players.
Hehe, well said both off you. We're basically still chimps, just with less fur this time around |
|
|
3/08/09 11:15:50 AM#57
Originally posted by alakram
Darkfall is hardcore pvp WITH consequences. The consequences of being a sociopath is the guards in the cities will kill you. Sounds fair to me. Any fool can criticize, condemn and complain and most fools do. |
|
|
Briansho
Apprentice Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
3/08/09 11:17:58 AM#58
Wow this didn't take long, how long until item insurance is implemented? Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
|
3/08/09 12:01:57 PM#59
Wilderness towers is Vaporware.
-Darkstar ;-) |
|
|
3/08/09 1:53:15 PM#60
Originally posted by Evasia
Why do ALL of your posts have countless misspelling?
For instance you should have written: "Darkfall has become a carebear game"
|
|