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3/07/09 10:40:05 AM#41
Originally posted by Rhoklaw
Just my two cents. :D "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci |
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3/07/09 10:55:27 AM#42
Originally posted by Rhoklaw
This With so many new MMOs failing to break any new ground, why not continue to enjoy what we have until something truly new comes along? |
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3/07/09 11:28:10 AM#43
I say good ridance. |
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3/07/09 11:44:50 AM#44
I for one am glad PvP games are coming back, so many games recently have been geared for a younger audience, and while they are fun and have their moments nothing is like rush you get after fighting someone and being able to claim your prize. every pvp encounter is like a boss raid, cause you never know what sweet gear your going to get next! I played asherons call darktide server and eq1 its brutal, getting ganked at lvl 5. lvling up is much more rewarding. there is so much to lose and so much to gain, its always exciting and keep you on your toes! i know its not everyones cup o tea but its mine and a good pvp game is long overdue. no more battlegrounds or arenas preset castle seiges. let build an empire defend it and take other peoples! |
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3/07/09 11:50:42 AM#45
I still have faith in the PvE aspect, my faith is placed in Square Enix's new MMO. An RPG company making an MMORPG thats why I have faith. Keep tuned in at this years June E3. Dont be shocked if its out by Q4 this year either since they have been working on it for a 4-5 years nows. And SE likes to keep things secret until its on the virge of release. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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3/07/09 12:02:33 PM#46
I often like reading the things you post and this was no exception. You put some good well written stuff down here and gave me some good food for thought. However I view things differently. You seem to view the old PvE game design as being something that game designers should hold onto while I think it is definately something which should be moved away from........as fast as possible!! Originally posted by popinjay
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3/07/09 12:08:25 PM#47
Originally posted by ArcheusCross
Just my two cents. :D
I really like everything you said there. I totally agree with every word of it. Count me as a new fan ;-) |
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Well, it's nice to know I'm completely incorrect. I really hate to do anything half baked.
Companies know that they can make a PvE based game anytime, but that requires a TON of writing, questing and dungeon designing, artists, etc. This process takes infinitely longer than say, whipping up a "Capture the Flag" scenario in a PvP mmo and is FAR cheaper too. Nothing really tough about maintaining "zone flipping" once the simple mechanic is in place, nor is it revolutionary. You really don't need an immersive world for a PvP player. Design your instance or zone, you can even paint it on and it doesn't matter. It's not like a typical pvper will really look around and go notice how the water or clouds are moving, or think "Wow, those trees are amazing!" They are too busy watching for the zerg. They are not interested in an immersive experience, by and large.
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3/07/09 12:17:42 PM#49
First off, I didn't really understand if the OP meant WoW PvE "endgame"...4 hour raids...or if he meant story-driven, possibly quest-oriented PvE. Anyways, if he meant the raiding, I don't see why he's promoting it. Very few people actually enjoy it, but in a game like WoW, they're made to enjoy it because that's the best path to the best gear. By all means, if someone comes up with a slightly different template for raiding and doesn't make it mandatory, that's great. Neon - I think you're right, except I think that the idea of everyone's actions affecting the game world won't appear in MMOs...without instances, of course. MMOs could take an AoC Tortage approach for the entire game I suppose, but still, everyone running around being the "Chosen One" really makes them all the same. |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
3/07/09 12:28:03 PM#50
Originally posted by spdkilla
Completely agree with you In LOTRO - originally there was no plan for PVP. Than they added kind of PVP called monster play. They promised that they will never nerf player class to balance PVP.
Yet monster play grew in popularity. And notable PVE class - Burglar - became to powerful. Because its Stealth class. So it was nerfed...
Now , stealth was never problem in PVE. Its simple gameplay choice. Its fun for people that like it. And its never overpowered in PVE. But burglars got so nerfed - they fall into least wanted class. Nobody plays them anymore.
And this is how PVP punished players that never wanted PVP and therefore choose PVE game.
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3/07/09 12:41:35 PM#51
Originally posted by Rhoklaw
While the claim that two pvp situation are not 100% the same seems to be true, that is really misleading. Fights are repetitive which is the real issue. Repetitive is boring no matter how well you try to sell it as something different every time. As the pulling something out of the blue it just doesn't sell. The vast majority of games have a limited set of skills, abilities or "magic" to pull out in a fight to make it that surprising. |
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3/07/09 12:58:40 PM#52
The op is right and I've had the same feelings I've had for a long time. The pve genre as we've known it in the past is dying. I like pvp occasionally but for it to be the endgame or focus of a mmorpg reeks of lazy development. Creating a pve game requires more creative effort than a pvp game. For those folks complaining how can someone play a pve game without becoming tired of the same old raids....you can become tired of doing anything in any game. Alot of people expect a mmorpg to become a second life when a game should never be used in that manner. So they burn through content in a month then bitch forever after about the same old pve raids. You have only yourself to blame. Play in moderation. Pvp is mostly running around ganking. Call it what you will but it all crumbles down into killing someone else for whatever reason. Who plays pvp games to craft or quest? Pve games can have far more depth.
I've said this before: The instant gratification, "I'm scared to install hardware" and "I'm afraid to type", marathon deathmatch console crowd is destroying pc games for the rest of us. |
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3/07/09 1:54:50 PM#53
Originally posted by ericbelser
I dont totally agree that PvP content neccessarily requires less effort to make because it naturally has to involve a degree of PvE content to give players something to participate in. Also because it is more heavily player driven there is more scope for new unforeseen situations to occur which the devs will need to keep an eye on. Its more volatile in other words. In a pure PvE game its pretty much the same journey every time. Yes there is more "content" but that content is actually just the same stuff replicated most of the time with a bunch of text files thrown in to make the lore fans go "Oh wow! What a deep game!" Otherwise everything in white text seems very insightful to me. The red text is however a load of bollocks.......unless of course you can produce some facts and figures to back it up. Otherwise its just pure guess work as you have absolutely no way of knowing what EVERY gamer prefers. The whole "PvPers are a loud and vocal minority" is so old. Its that typical put-down that PvE players use to try and make the PvP fans seem like angry raging lunatics and in turn try and make themselves come across as superior, calm and more intelligent players. The "incredibly vocal PvPers" you are referring to are also the people you play PvE games alongside........and dont say that the majority of the PvE players are happily playing the PvE games currently on the market. A large number of them are on these forums a lot of the time because they are bored to death with what is on offer. |
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3/07/09 2:27:07 PM#54
Originally posted by Lobotomist
Completely agree with you In LOTRO - originally there was no plan for PVP. Than they added kind of PVP called monster play. They promised that they will never nerf player class to balance PVP.
Yet monster play grew in popularity. And notable PVE class - Burglar - became to powerful. Because its Stealth class. So it was nerfed...
Now , stealth was never problem in PVE. Its simple gameplay choice. Its fun for people that like it. And its never overpowered in PVE. But burglars got so nerfed - they fall into least wanted class. Nobody plays them anymore.
And this is how PVP punished players that never wanted PVP and therefore choose PVE game.
Ah but if less people are interested in playing a burglar as a result of being nerfed due to the PvP aspect of the game, does it really matter at all to the players who are only interested in the PvE aspect? The PvE players are effectively immersed in their own personal world in which its them against the computer. Why should it matter to those individuals what other people are doing? In a pure PvE game the actions of the players dont really have any impact on anything anyway. Its effectively just an interactive online book and the "story" doesnt care if there are a million guardians, minstrels, wardens etc and only 10 burglars. The individual can still read the story. |
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3/07/09 2:37:14 PM#55
Star wars the old republic sounds like its going to be a mainly pve game with pvp secondary because the devs say thats its going to be a heavily story driven. I think pvp should be something that happens by chance in the open world like in the middle of doing a pve event and not in some battleground or scenario. |
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3/07/09 2:50:45 PM#56
Originally posted by Lobotomist
apart that it isnt rly an mmorpg.. and while most of us hoped that it will be new king.. most of us knows now.. thats its gona be online single player game with fees.. i wonder will there be any sort of pvp/pve.. as their combat is .. what they called.. cant recall now.. but it wont work in any 5v1 dungeons or 20 v1 raids.. and i doubt there will be pvp.. apart endless solo dungeons.. on which whole game is based.. |
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3/07/09 2:55:21 PM#57
Originally posted by Spiritof55
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3/07/09 3:04:19 PM#58
Originally posted by Smikis
apart that it isnt rly an mmorpg.. and while most of us hoped that it will be new king.. most of us knows now.. thats its gona be online single player game with fees.. i wonder will there be any sort of pvp/pve.. as their combat is .. what they called.. cant recall now.. but it wont work in any 5v1 dungeons or 20 v1 raids.. and i doubt there will be pvp.. apart endless solo dungeons.. on which whole game is based..
Your so wrong, let me guess swg vet? |
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3/07/09 3:07:48 PM#59
Originally posted by popinjay The key thing is Cheap and easy to design a Crappy PVP game where everything is based off of some FPS scenario and heavily instanced left and right. A good PVP game requires a lot of money and a solid group of designers to make sure that everything is balanced properly and to continue to expand the options of the players in how they are able to fight thier own wars, and don't think that PVPers don't reognize good immersion as well. Problem is the current group of so called PVP centered games have done everything but be PVP centered games. They have been poorly done PVE game mechanics with the same tacked on PVP game mechanics that are available in PVE games now. When that changes you might see things a bit different. |
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3/07/09 3:17:11 PM#60
Originally posted by popinjay
Except for Warhammer, which was mediocre, that entire list is crap, garbage, junk. I wouldn't care if those games had PvP, or PvE, or just PP, so I don't think you can extrapolate a trend from a long list of crap. The only decent game on the horizon is TOR, and I don't know if it's going to focus on PvP at all. If it does, cool, but obviously the game is geared towards PvE. Are you saying you want more raiding end games? If that's what ya want, cool, I hope some developers make 'em for ya. But I'll take RvR and end game PvP over raiding any day. Just not in the crap form you listed. |
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