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Darkfall

Darkfall 

General Discussion  » Combat looks boring...

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122 posts found
  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/07/09 2:09:43 AM#81
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better. But after 2008's Crap in a Box releases I think every MMO player should know better ;)

 

Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway?

Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS.

By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.

  User Deleted
3/07/09 2:10:03 AM#82
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better.

 

 

lol, class balance was actually better before BC then after. They finally had the balance somewhat-decent before release, then screwed it. Then they slowly got it under control more and more until WotLK, until which they screwed it over even more.

Peoples fav MMO's ever have all been a shadow of themselves, cept UO because its a special case being the first majorly widespread MMO. And because the patches ruined more then they helped.

AC was a shadow of itself at release, but 6months-1 year hit its prime and was amazing. WoW even - only raid was MC, which was not even itemized and barely working properly. The normal instances with blues werent even itemized. Sure, there was enough quests to level, but that was pretty much it. Scholo, strat, brd, brs, MC was all the "endgame" it had, which didnt keep people playing long at all since they were not itemized. No PvP system at release. 6 months in they added pvp sys, 1 year in they started adding the better raids. Eve I already mentioned and is still patching very fast and has changed immensely since release. Every single MMO has the same deal. Even FFXI - if you live in US you didnt even see the game until it was out over a year, and it has improved dramatically since then..

Hell, games dont even "die" until they have been out for a year either. Like I said, games are not a failure until at least a year. Do you think its a coincidence that TR announed it was shutting down exactly a year in?

  User Deleted
3/07/09 2:14:03 AM#83
Originally posted by heartless
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better. But after 2008's Crap in a Box releases I think every MMO player should know better ;)

 

Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway?

Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS.

By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.

 

WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up.

Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well.

You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

3/07/09 2:15:21 AM#84


Originally posted by heartless

Originally posted by SpyridonZ

Originally posted by heartless

Originally posted by xpiher

 
AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.
You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.
DF is serious fail.



 


 
If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?
If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.
It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.
Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....


I have news for you, EVE has been a failure until very recently. Once they bought the game back from their publisher, fixed it up and started their extensive internet advertisement campaign, the game became relatively popular. However, you also have to consider the fact that CCP gives people incentives for owning multiple accounts.
You also have to determine what you mean by success. Is it 100,000 accounts? 300,000? 1 million?
Most MMOs release in a relatively stable state, WoW, WAR, even AoC were relatively stable compared to others. They did have some problems but it was never as bad as DF. Hell, most of the F2P Korean grinders have better launches than DF did.
Then again, DF didn't even release yet, so I guess the whole point is moot.
I have played UO, on Atlantic server.


 
What I highlighted in yellow just proves you are full of it now. AoC's launch was horrid. It has been said to have been a wrose launch than SB and SWG. Memory leaks, CTD every 10mins for some people, people falling through the world on loop, exploits, and hacks all on top of que time makes AoC's launch one of the worst in history. DF hasn't even been plauged with half of these.

I'll agree with you EvE at launch blew. It popularity started picking up before 2008 I would say ... 2006 and population has steadly grown since.


Originally posted by SpyridonZ




WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up.
Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well.
You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL



Oh and what he said. I didn't play WoW at launch, doesn't mean I didn't experience the issues cuz I have gamer friends you know. But that wouldn't stop me from playing a game. I didn't play WoW because it was a gear grind. Had my fill of that playing D2 tyvm :P


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  User Deleted
3/07/09 2:19:59 AM#85
Originally posted by xpiher
Originally posted by heartless
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

I have news for you, EVE has been a failure until very recently. Once they bought the game back from their publisher, fixed it up and started their extensive internet advertisement campaign, the game became relatively popular. However, you also have to consider the fact that CCP gives people incentives for owning multiple accounts.

You also have to determine what you mean by success. Is it 100,000 accounts? 300,000? 1 million?

Most MMOs release in a relatively stable state, WoW, WAR, even AoC were relatively stable compared to others. They did have some problems but it was never as bad as DF. Hell, most of the F2P Korean grinders have better launches than DF did.

Then again, DF didn't even release yet, so I guess the whole point is moot.

I have played UO, on Atlantic server.

 

What I highlighted in yellow just proves you are full of it now. AoC's launch was horrid. It has been said to have been a wrose launch than SB and SWG. Memory leaks, CTD every 10mins for some people, people falling through the world on loop, exploits, and hacks all on top of que time makes AoC's launch one of the worst in history. DF hasn't even been plauged with half of these.

I'll agree with you EvE at launch blew. It popularity started picking up before 2008 I would say ... 2006 and population has steadly grown since.

 

It was not as bad as SB by far. SB had problems similar to DF's account purchasing problems, except they allowed everyone to buy and actually getting in game was as hard as getting a DF account is. Plus it was made for large battles but couldnt handle it, and no collision detection made everyone pile up which made large battles retarded and less epic anyway.

the memory leaks/ctd's were added once they started patching. The main issue at release was the random lag spikes in some zones that sent you to char selection. Hacks and exploits were surprisingly rare due to the high reqs - speedhacks would pwn ur pc. AoC got worse in time instead of better first few months.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/07/09 2:26:07 AM#86
Originally posted by SpyridonZ
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better.

 

 

lol, class balance was actually better before BC then after. They finally had the balance somewhat-decent before release, then screwed it. Then they slowly got it under control more and more until WotLK, until which they screwed it over even more.

Peoples fav MMO's ever have all been a shadow of themselves, cept UO because its a special case being the first majorly widespread MMO. And because the patches ruined more then they helped.

AC was a shadow of itself at release, but 6months-1 year hit its prime and was amazing. WoW even - only raid was MC, which was not even itemized and barely working properly. The normal instances with blues werent even itemized. Sure, there was enough quests to level, but that was pretty much it. Scholo, strat, brd, brs, MC was all the "endgame" it had, which didnt keep people playing long at all since they were not itemized. No PvP system at release. 6 months in they added pvp sys, 1 year in they started adding the better raids. Eve I already mentioned and is still patching very fast and has changed immensely since release. Every single MMO has the same deal. Even FFXI - if you live in US you didnt even see the game until it was out over a year, and it has improved dramatically since then..

Hell, games dont even "die" until they have been out for a year either. Like I said, games are not a failure until at least a year. Do you think its a coincidence that TR announed it was shutting down exactly a year in?

First of all, in order to do MC people had to be attuned and needed to be fully geared from Strat, Scholo, BRD and BRS. Second of all, these instances were fully itemized and working perfectly. Some of the bosses were a little tough but that wasn't a problem. You're also forgetting that all those instances you named could also be raided. After about a month or so MC was fully itemized and working perfectly also.

At that time UBRS, LBRS, Strat, Scholo and MC were end game instances. Obviously once people got geared up, they didn't need to do UBRS, LBRS, Strat and Scholo. Just like once BWL came out, those guilds who had everyone geared from MC didn't need to do it anymore and so on and so forth. That's how WoW is set up. Old content in replaced by the new.

However, people seem to forget that when the game was first released, those blue instances were the end game and people ate them up and complained about how tough the Baron was. The game progressed and now people forget that at one point you couldn't get into an MC raid if you didn't have blue gear from those instances. Or maybe they just don't know about it because they haven't played the game at launch and are talking out of their rear orifice?

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

3/07/09 2:26:09 AM#87
Originally posted by SpyridonZ

It was not as bad as SB by far. SB had problems similar to DF's account purchasing problems, except they allowed everyone to buy and actually getting in game was as hard as getting a DF account is. Plus it was made for large battles but couldnt handle it, and no collision detection made everyone pile up which made large battles retarded and less epic anyway.

the memory leaks/ctd's were added once they started patching. The main issue at release was the random lag spikes in some zones that sent you to char selection. Hacks and exploits were surprisingly rare due to the high reqs - speedhacks would pwn ur pc. AoC got worse in time instead of better first few months.

 

Fair enough. I've been playing AoC since early june and expereinced all the problems but hacking. CTDs and memory leaks went hand in hand. After the aug/sep patches I haven't had an issue since.

But it is as you say with SB. Sometimes I wonder if people would rather have hard to get accounts or easy to get accounts, but can't play the game for a couple weeks due to que times or other issues. Sigh

Heartless, you are missing his point and seems to me you are making excuses for it. His point is that WoW at release sucked for many people because there wasn't enough to do, especially for the established gaming communities/guilds. It had 1/10 of the content that it has now, and really didn't come into its own until it had been out a year? Remind you of anything?

 Oh, and while I didn't play WoW at launch I had friends that did and told me about it and showed me their awesome game. At this point I  was already more intrested in PvP than PvE after playing FFXI for a year.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/07/09 2:32:00 AM#88
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better. But after 2008's Crap in a Box releases I think every MMO player should know better ;)

 

Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway?

Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS.

By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.

 

WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up.

Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well.

You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL

Did I say that WoW didn't have any problems at launch? No I did not. It did have them. However, they were not as widespread as you claim them to be. BTW, how fast were those problems fixed? Answer that question and you'll understand why WoW is a success and DF never will be.

Because Blizzard fixed their problems within days, sometimes hours and Aventurine can't even get their web server to work properly.

  User Deleted
3/07/09 2:34:32 AM#89
Originally posted by heartless
Originally posted by SpyridonZ
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better.

 

 

lol, class balance was actually better before BC then after. They finally had the balance somewhat-decent before release, then screwed it. Then they slowly got it under control more and more until WotLK, until which they screwed it over even more.

Peoples fav MMO's ever have all been a shadow of themselves, cept UO because its a special case being the first majorly widespread MMO. And because the patches ruined more then they helped.

AC was a shadow of itself at release, but 6months-1 year hit its prime and was amazing. WoW even - only raid was MC, which was not even itemized and barely working properly. The normal instances with blues werent even itemized. Sure, there was enough quests to level, but that was pretty much it. Scholo, strat, brd, brs, MC was all the "endgame" it had, which didnt keep people playing long at all since they were not itemized. No PvP system at release. 6 months in they added pvp sys, 1 year in they started adding the better raids. Eve I already mentioned and is still patching very fast and has changed immensely since release. Every single MMO has the same deal. Even FFXI - if you live in US you didnt even see the game until it was out over a year, and it has improved dramatically since then..

Hell, games dont even "die" until they have been out for a year either. Like I said, games are not a failure until at least a year. Do you think its a coincidence that TR announed it was shutting down exactly a year in?

First of all, in order to do MC people had to be attuned and needed to be fully geared from Strat, Scholo, BRD and BRS. Second of all, these instances were fully itemized and working perfectly. Some of the bosses were a little tough but that wasn't a problem. You're also forgetting that all those instances you named could also be raided. After about a month or so MC was fully itemized and working perfectly also.

At that time UBRS, LBRS, Strat, Scholo and MC were end game instances. Obviously once people got geared up, they didn't need to do UBRS, LBRS, Strat and Scholo. Just like once BWL came out, those guilds who had everyone geared from MC didn't need to do it anymore and so on and so forth. That's how WoW is set up. Old content in replaced by the new.

However, people seem to forget that when the game was first released, those blue instances were the end game and people ate them up and complained about how tough the Baron was. The game progressed and now people forget that at one point you couldn't get into an MC raid if you didn't have blue gear from those instances. Or maybe they just don't know about it because they haven't played the game at launch and are talking out of their rear orifice?

 

You need to check the patch history. And you obviously took more then a month to get 60.

2 classes did not even have talents at release, and itemization was added over the next few months for those instances. Much of the 5man itemization was still green. MC was even less itemized then the 5mans. Why do you think people spent far more time in BRD then the other instances?

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/07/09 2:57:33 AM#90
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by SpyridonZ
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better.

 

 

lol, class balance was actually better before BC then after. They finally had the balance somewhat-decent before release, then screwed it. Then they slowly got it under control more and more until WotLK, until which they screwed it over even more.

Peoples fav MMO's ever have all been a shadow of themselves, cept UO because its a special case being the first majorly widespread MMO. And because the patches ruined more then they helped.

AC was a shadow of itself at release, but 6months-1 year hit its prime and was amazing. WoW even - only raid was MC, which was not even itemized and barely working properly. The normal instances with blues werent even itemized. Sure, there was enough quests to level, but that was pretty much it. Scholo, strat, brd, brs, MC was all the "endgame" it had, which didnt keep people playing long at all since they were not itemized. No PvP system at release. 6 months in they added pvp sys, 1 year in they started adding the better raids. Eve I already mentioned and is still patching very fast and has changed immensely since release. Every single MMO has the same deal. Even FFXI - if you live in US you didnt even see the game until it was out over a year, and it has improved dramatically since then..

Hell, games dont even "die" until they have been out for a year either. Like I said, games are not a failure until at least a year. Do you think its a coincidence that TR announed it was shutting down exactly a year in?

First of all, in order to do MC people had to be attuned and needed to be fully geared from Strat, Scholo, BRD and BRS. Second of all, these instances were fully itemized and working perfectly. Some of the bosses were a little tough but that wasn't a problem. You're also forgetting that all those instances you named could also be raided. After about a month or so MC was fully itemized and working perfectly also.

At that time UBRS, LBRS, Strat, Scholo and MC were end game instances. Obviously once people got geared up, they didn't need to do UBRS, LBRS, Strat and Scholo. Just like once BWL came out, those guilds who had everyone geared from MC didn't need to do it anymore and so on and so forth. That's how WoW is set up. Old content in replaced by the new.

However, people seem to forget that when the game was first released, those blue instances were the end game and people ate them up and complained about how tough the Baron was. The game progressed and now people forget that at one point you couldn't get into an MC raid if you didn't have blue gear from those instances. Or maybe they just don't know about it because they haven't played the game at launch and are talking out of their rear orifice?

 

You need to check the patch history. And you obviously took more then a month to get 60.

2 classes did not even have talents at release, and itemization was added over the next few months for those instances. Much of the 5man itemization was still green. MC was even less itemized then the 5mans. Why do you think people spent far more time in BRD then the other instances?

www.worldofwarcraft.com/patchnotes/patch-12-18-04.html

Those are the notes to the first patch released for World of Warcraft, less then a month after it's release.

Which classes didn't have talent points on release again?

You should've picked a different game to lie about. If you would've picked Final Fantasy Online, I'd have no choice but to agree with you since I've never played it.

Anyway, I'm going to sleep. You have yourself a good night.

  User Deleted
3/07/09 3:07:57 AM#91
Originally posted by heartless
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better. But after 2008's Crap in a Box releases I think every MMO player should know better ;)

 

Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway?

Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS.

By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.

 

WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up.

Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well.

You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL

Did I say that WoW didn't have any problems at launch? No I did not. It did have them. However, they were not as widespread as you claim them to be. BTW, how fast were those problems fixed? Answer that question and you'll understand why WoW is a success and DF never will be.

Because Blizzard fixed their problems within days, sometimes hours and Aventurine can't even get their web server to work properly.

 

Part of the notes from april 2005-


Scholomance Itemization

- 20 new Rare items have been added to Scholomance.
- Several Uncommon items have been upgraded to Rare quality.
- Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
- Ras Frostwhisper will always drop at least two Rare items.

*
Stratholme Itemization
*
26 new Rare items have been added to Stratholme.
*
Several Uncommon items have been upgraded to Rare quality.

 

 plus you can note that the "placeholder" items placed in the raids havent even begun to be upgraded until this patch, which was worked on and announced ever since the 11-07 beta patch.

 

  Mr_Hand

Novice Member

Joined: 2/14/09
Posts: 189

3/07/09 7:16:45 AM#92
Originally posted by xpiher

I'm not making DF to be greater than it is.  Does a person have to AFK macro to skill up? I don't know how long it takes to skill up so I can't answerer that. Are people macroing in the game? Yes. Are people cheating in the game? Yes. Dose DF need some twinking? Of course. But you are making it sound like that game is complete fail based on 1) Launch, 2) Newbie phase of a skill based level system, 3) Macroing (present in different degrees in every game. EX Macro farming exp in WoW, Bosses in FFXI, Rep points in WAR), and hacks (present in different degrees in every game EX: AoC buddy and speed hacking in WoW).

And international banking problems do occur outside DF and MMOs. Is it very common? Not with countires that operate soly in the western world, but its there. Was it DFs main problem? No.


 

No, many of us are basing our astonishment of how shallow Darkfall's combat is, based on playing it for 5+ weeks..!

Darkfall cannot even be classified as an MMORPG, nor is it even a Sandbox game. It is a glorfied Online FPS game like Battfield 2142, but instead of only having 32 vs 32 Titan sieges, you can have 70 vs 70 and play on a bigger map..!

Anyone loving Darkfall's combat is just another newbie who hasn't played other FPS games, or likes slower combat and carebear combat!

 

 

____________________________

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/07/09 11:49:15 AM#93
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher
Originally posted by SpyridonZ
Originally posted by heartless
Originally posted by xpiher

 

AoC sucks ass, no dispute there. I've played WoW since launch and there were no God mode hacks. There were some floating hacks and speed hacks but those were dealt with seriously quick. Like almost the next day.

You are forgetting about the macros that been around for years and the map hacks that been around for years. Blizzard also had Warden from the battle.net games and only had to upgrade it for WoW - different story when DF it their first game.

DF is serious fail.

 

 

If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems?

If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now.

It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW.

Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....

 

The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant.

And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better. But after 2008's Crap in a Box releases I think every MMO player should know better ;)

 

Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway?

Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS.

By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.

 

WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up.

Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well.

You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL

Did I say that WoW didn't have any problems at launch? No I did not. It did have them. However, they were not as widespread as you claim them to be. BTW, how fast were those problems fixed? Answer that question and you'll understand why WoW is a success and DF never will be.

Because Blizzard fixed their problems within days, sometimes hours and Aventurine can't even get their web server to work properly.

 

Part of the notes from april 2005-


Scholomance Itemization

- 20 new Rare items have been added to Scholomance.
- Several Uncommon items have been upgraded to Rare quality.
- Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
- Ras Frostwhisper will always drop at least two Rare items.

*
Stratholme Itemization
*
26 new Rare items have been added to Stratholme.
*
Several Uncommon items have been upgraded to Rare quality.

 

 plus you can note that the "placeholder" items placed in the raids havent even begun to be upgraded until this patch, which was worked on and announced ever since the 11-07 beta patch.

 

LOL 20 new Rare items have been added to Scholomance.

Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.

26 new Rare items have been added to Stratholme.

Notice the words I highlighted. The 20 and 26 items added were brand new, it doesn't mean that the old ones didn't exist. Some of the bosses dropped green items sometimes. Does it mean that they never dropped blue items? No, it means that sometimes they dropped only green.

Placeholder graphics for those items.

 

  Ashrik

Novice Member

Joined: 1/05/09
Posts: 387

Protector, Romancer, Dynamite Dancer

3/07/09 12:00:21 PM#94

Combat is pretty shallow and simple. All the people who try to tell you otherwise or resort to the old standby- "you can't judge it until you play it" are fooling themselves. If you have a history playing FPS, it's pretty easy to judge how gameplay works when watching videos. It's exactly as I thought it was.

Edit: haha seems like you're talking about something different now.

  nikoliath

Advanced Member

Joined: 5/17/04
Posts: 1175

An MMO FAN

enjoying
SWTOR
GW2 pre-purchased

3/07/09 2:19:14 PM#95
Originally posted by heartless

 

Technically, boss, if you look at the game objectively it's a complete fail. It's as if someone took every single negative thing from other MMOs and added them to DF.

-Failed launch. Can you even call it a launch?

Not a great launch compared to the industry standard, they have chosen a different approach due to complete lack of big publisher behind them. On the flip side, the player experience in game is stable, unlike many of the other launches we have seen.

-Broken billing/ordering. Of course it's the customer's problems - they entered the wrong information. And of course the banks don't trust Global Collect, a company with 15 years of international e-commerce experience - practically shady newbs, right?

I wouldn't call the billing "broken". Some people have had problems, again all due to the large demand on a small infrastructure. I was able to setup billing, buy a copy, download and login. My only issue with billing was related to traffic & my own decision to refresh during a transaction. As a result I was uncertian if I had completed a full purchase or not.

-Macroing the only real way to advance. Let's be honest here, you can level your magic missile in combat but it's much more painless to do it overnight while you sleep.

Only "real" way to advance? And you claim the other chap of making DF sound better than it is, you are making it sound worse than it is. Total lies and you know it. You can say that power-leveling services are the only "real" way to lvl to 80, get rep, gold and gear in WoW ~ based on your logic anyway.

-Hacking/exploiting. Your top guilds exploited the broken mobs to get their player cities on day 1-2. It can't get worse that this, man. People started exploiting as soon as they were able to log on.

Show me a game in which no player, group of players HASN'T gained an unfair advantage early on at releae or after a patch. I remeber Neocron suffered from dupes, people find bugged mobs, bugged items, bugged skills, bugged locations in may games. It's sad, unfair but also human nature.

-Made a boo-boo and became red? No problem, get one of your boys from a different faction to let you kill him a few times and you're as good as new.

Yeah, all systems that revolve around open PvP have work-arounds. Hmm EvE war dec? Great way to grief small corps. If you are going to punish "murder" of friendlies you must have a way of redeeming. Some people will always find a way to exploit a ruleset.

Shall I go on or do you get the picture?

Ditto.

I haven't read such rot for a few weeks, thanks for that.

 

~~in no order~~Anarchy Online, Neocron, EQ2, Lineage2, CoH, CoV, Guild Wars+, DAoC, SWG(+NGE), Starpeace, Second life, Saga Ryzom, Planetside, Auto Assault, Eve-Online, WW2O, DDO, MxO, WoW, VSoH, LOTRO, RF-online, Cabal, Fury BETA,SotNW,TR,PotBS,AoC,WAR,GalaxyOnline, Darkfall, Fallen Earth, Aion, STO, Champions Online, FFXIV, Rift, SWTOR

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6826

"Really officer, they're herbs."

3/07/09 3:14:23 PM#96

I remember people saying how much DF combat was like Mount and Blades combat when it couldn't be further from the truth.   Now if Darkfall had M&B's combat, then DF might be a decent game, but the animations in DF are not even as good as M&B.     To me Darkfall's combat looks boring and not very interesting at all.  

For a game that took how many years to make, Darkfall just looks old.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/07/09 3:15:49 PM#97
Originally posted by nikoliath
Originally posted by heartless

 

Technically, boss, if you look at the game objectively it's a complete fail. It's as if someone took every single negative thing from other MMOs and added them to DF.

-Failed launch. Can you even call it a launch?

Not a great launch compared to the industry standard, they have chosen a different approach due to complete lack of big publisher behind them. On the flip side, the player experience in game is stable, unlike many of the other launches we have seen.

It's not a launch. It's not freely available to anyone who wishes to purchase the game. Why is that the case? If their server is able to hold 10,000 simultaneous players, why aren't 10,000 people playing it?

-Broken billing/ordering. Of course it's the customer's problems - they entered the wrong information. And of course the banks don't trust Global Collect, a company with 15 years of international e-commerce experience - practically shady newbs, right?

I wouldn't call the billing "broken". Some people have had problems, again all due to the large demand on a small infrastructure. I was able to setup billing, buy a copy, download and login. My only issue with billing was related to traffic & my own decision to refresh during a transaction. As a result I was uncertian if I had completed a full purchase or not.

I would call billing broken when people who pre-ordered the game and were charged cannot get into the game 10, freaking days later. Combine that with the fact that their web server crashes when more than 5 people hit F5 on their keyboards (slight exaggeration) and it doesn't get any more broken than that.

-Macroing the only real way to advance. Let's be honest here, you can level your magic missile in combat but it's much more painless to do it overnight while you sleep.

Only "real" way to advance? And you claim the other chap of making DF sound better than it is, you are making it sound worse than it is. Total lies and you know it. You can say that power-leveling services are the only "real" way to lvl to 80, get rep, gold and gear in WoW ~ based on your logic anyway.

This is a competitive PvP game, in order to stay competitive, you have to maximize your skills. Just like in UO people macroed to stay ahead, so they do the same in this game.

Is it the only way to advance? Of course not. You are more then capable of leveling your skills just by playing the game. However, when you're being 1-shotted by someone with maxed out skills, you'll quickly realize that macros are a good alternative.

-Hacking/exploiting. Your top guilds exploited the broken mobs to get their player cities on day 1-2. It can't get worse that this, man. People started exploiting as soon as they were able to log on.

Show me a game in which no player, group of players HASN'T gained an unfair advantage early on at releae or after a patch. I remeber Neocron suffered from dupes, people find bugged mobs, bugged items, bugged skills, bugged locations in may games. It's sad, unfair but also human nature.

Of course it happened in other games. These types of invididuals don't just play 1 game. However, Aventurine did nothing to combat this. They could've rolled back the servers after they fixed the buggy mobs... oh way, they didn't really fix them, did they?

-Made a boo-boo and became red? No problem, get one of your boys from a different faction to let you kill him a few times and you're as good as new.

Yeah, all systems that revolve around open PvP have work-arounds. Hmm EvE war dec? Great way to grief small corps. If you are going to punish "murder" of friendlies you must have a way of redeeming. Some people will always find a way to exploit a ruleset.

Being a murderer has to have serious consequences. If you can easily exploit the system, it makes the whole punishment pointless. This is not Quake III, this is an MMORPG and as such, aimless murdering has to be detered.

Shall I go on or do you get the picture?

Ditto.

I haven't read such rot for a few weeks, thanks for that.

Ditto.

 

 

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

3/07/09 3:35:15 PM#98
Originally posted by Teala

I remember people saying how much DF combat was like Mount and Blades combat when it couldn't be further from the truth.   Now if Darkfall had M&B's combat, then DF might be a decent game, but the animations in DF are not even as good as M&B.     To me Darkfall's combat looks boring and not very interesting at all.  

For a game that took how many years to make, Darkfall just looks old.

 

But DarkFall combat is very close to M&B combat ..just missing directional swings in mellee and  mounted archery (for a good reason) .

On the other hand M&B misses any naval warfare,cannons and heavy siege engines ,magic, Buffs /Debuff spells, potions and stamina managemnt to handle endless attack spam, M&B misses personal loot on any NPC just group loot..oh and  the ability to play online on a seamless world against/with 100 - 200 people in a single Battle ...

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  tombear81

Novice Member

Joined: 3/17/07
Posts: 814

"Meeza spullon and gramma is ou me ma taut me. Yousa no write be nasta to ma speelin n a grumma !"

3/07/09 6:43:06 PM#99
Originally posted by DarthRaiden
Originally posted by Teala

I remember people saying how much DF combat was like Mount and Blades combat when it couldn't be further from the truth.   Now if Darkfall had M&B's combat, then DF might be a decent game, but the animations in DF are not even as good as M&B.     To me Darkfall's combat looks boring and not very interesting at all.  

For a game that took how many years to make, Darkfall just looks old.

 

But DarkFall combat is very close to M&B combat ..just missing directional swings in mellee and  mounted archery (for a good reason) .

On the other hand M&B misses any naval warfare,cannons and heavy siege engines ,magic, Buffs /Debuff spells, potions and stamina managemnt to handle endless attack spam, M&B misses personal loot on any NPC just group loot..oh and  the ability to play online on a seamless world against/with 100 - 200 people in a single Battle ...

 

It is like M&B in the sense its uses a mouse, keyboard and a computer. Sorry it is nothing like MB's combat.  Its missing every single aspect of M&B.

  • Directonal attacking
  • Weapons speed all differ and are sensible
  • Hit model is fantastic so is object collision
  • Good sounds keyed directly into moves in combat. 
  • Shield size and shape affect useage. e.g. some shields are better for mounted combat
  • Sensible weapons based on historical counterparts not e peen chainsaws
  • No need to magic as game is provides all the "magic" you need to kill an opponent via combat.
  • No sissy ressurect. You need to protect your troops and yourself. No screaming ress me here kids.
  • Specific strategy, equipment and troops for various scearions. Falling into foot-troops, archers and mounted and balance between the three
  • Specific times to plays troops. e.g. archering en masse whilst your troops are engaged is not a clever idea 
  • Environment actually affects the play. Try night time archery ;)
  • Realistic movment through water.
  • Dieing if you turn your back to an a enemy on hard. This part has got me excited for Internet play
  • Mod for more formations ( Not tried this need to get round to it)
  • Mother fucking shield walls !
  • Mounted archery. AV too stupid to implement this?
  • A great skill based system which means smaller "bullet"  spread for thrown weapons as you skill gets higher
  • Impossible to swap fast between weapons in combat 
  • Even the AI is better at formation fighting... 
  • The graphics and animation are also much better than DF. Interesting from another much more "indie" developer.
  • Combat is core gameplay which everything else was defined around. Not so in DF combat is just another medicore aspect sold on its a PVP FFA game

 

MB is the best melee game on the market and Lord Tasos milked this. This is not ethical nor truthful. He simply looked for a successful long running  indie game and leeched on its niche popularity.

Also  may add MB is adding online features for 32 versus 32 with AI allies. Woot !... Not bad for  a much older game which already looks better and plays betetr than the POS that is DF. Oh dear poor old DF I wonder where it will be a in year or sos time ?

Anyways please dont even suggest DF combat is "like" MB because its massive fat lie and the main person to blame is Lord Tasos who quite frankly us happy to say is "like" any actual good game because  DF itself is in insipid, uninspired mediocre left click-a-thon. I wonder what else DF is "like".  

Peace out

 

  Vince_G

Novice Member

Joined: 3/05/09
Posts: 92

3/07/09 7:04:23 PM#100

embrace the hate

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