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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/07/09 2:09:43 AM#81
Originally posted by xpiher
If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems? If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now. It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW. Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....
The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant. And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better. But after 2008's Crap in a Box releases I think every MMO player should know better ;)
Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway? Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS. By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.
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3/07/09 2:10:03 AM#82
Originally posted by xpiher
If all of the games you listed had problems with their releases, how is DF a failure for having many of the same problems? If you have been around the MMO genre so long, you should know that games arent determined to be failures at release. If that was the case, Eve would have been one of the biggest failures ever as it was very skeletal at release. It did not become recognized as one of the best of the genre until it was out for years. Your favorite MMO whatever it may be, would have been called a failure at release as well, if it was released against the competition out there now. It's common sense, duno why people judge MMO games by release. That's just stupid... you would think people who have (or CLAIM to have) been around the genre for over 10 years would have learned by now... the only ones who dont have an excuse are the millions who did not play an MMO until WoW. Makes you wonder how many of the people who mention UO actually played UO.... hmmmmmmm....
The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant. And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better.
lol, class balance was actually better before BC then after. They finally had the balance somewhat-decent before release, then screwed it. Then they slowly got it under control more and more until WotLK, until which they screwed it over even more. Peoples fav MMO's ever have all been a shadow of themselves, cept UO because its a special case being the first majorly widespread MMO. And because the patches ruined more then they helped. AC was a shadow of itself at release, but 6months-1 year hit its prime and was amazing. WoW even - only raid was MC, which was not even itemized and barely working properly. The normal instances with blues werent even itemized. Sure, there was enough quests to level, but that was pretty much it. Scholo, strat, brd, brs, MC was all the "endgame" it had, which didnt keep people playing long at all since they were not itemized. No PvP system at release. 6 months in they added pvp sys, 1 year in they started adding the better raids. Eve I already mentioned and is still patching very fast and has changed immensely since release. Every single MMO has the same deal. Even FFXI - if you live in US you didnt even see the game until it was out over a year, and it has improved dramatically since then.. Hell, games dont even "die" until they have been out for a year either. Like I said, games are not a failure until at least a year. Do you think its a coincidence that TR announed it was shutting down exactly a year in? |
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3/07/09 2:14:03 AM#83
Originally posted by heartless
The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant. And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better. But after 2008's Crap in a Box releases I think every MMO player should know better ;)
Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway? Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS. By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.
WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up. Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well. You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL |
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3/07/09 2:15:21 AM#84
What I highlighted in yellow just proves you are full of it now. AoC's launch was horrid. It has been said to have been a wrose launch than SB and SWG. Memory leaks, CTD every 10mins for some people, people falling through the world on loop, exploits, and hacks all on top of que time makes AoC's launch one of the worst in history. DF hasn't even been plauged with half of these. I'll agree with you EvE at launch blew. It popularity started picking up before 2008 I would say ... 2006 and population has steadly grown since.
Oh and what he said. I didn't play WoW at launch, doesn't mean I didn't experience the issues cuz I have gamer friends you know. But that wouldn't stop me from playing a game. I didn't play WoW because it was a gear grind. Had my fill of that playing D2 tyvm :P
Currently playing Rift |
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3/07/09 2:19:59 AM#85
Originally posted by xpiher I have news for you, EVE has been a failure until very recently. Once they bought the game back from their publisher, fixed it up and started their extensive internet advertisement campaign, the game became relatively popular. However, you also have to consider the fact that CCP gives people incentives for owning multiple accounts. You also have to determine what you mean by success. Is it 100,000 accounts? 300,000? 1 million? Most MMOs release in a relatively stable state, WoW, WAR, even AoC were relatively stable compared to others. They did have some problems but it was never as bad as DF. Hell, most of the F2P Korean grinders have better launches than DF did. Then again, DF didn't even release yet, so I guess the whole point is moot. I have played UO, on Atlantic server.
What I highlighted in yellow just proves you are full of it now. AoC's launch was horrid. It has been said to have been a wrose launch than SB and SWG. Memory leaks, CTD every 10mins for some people, people falling through the world on loop, exploits, and hacks all on top of que time makes AoC's launch one of the worst in history. DF hasn't even been plauged with half of these. I'll agree with you EvE at launch blew. It popularity started picking up before 2008 I would say ... 2006 and population has steadly grown since.
It was not as bad as SB by far. SB had problems similar to DF's account purchasing problems, except they allowed everyone to buy and actually getting in game was as hard as getting a DF account is. Plus it was made for large battles but couldnt handle it, and no collision detection made everyone pile up which made large battles retarded and less epic anyway. the memory leaks/ctd's were added once they started patching. The main issue at release was the random lag spikes in some zones that sent you to char selection. Hacks and exploits were surprisingly rare due to the high reqs - speedhacks would pwn ur pc. AoC got worse in time instead of better first few months. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/07/09 2:26:07 AM#86
Originally posted by SpyridonZ
The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant. And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better.
lol, class balance was actually better before BC then after. They finally had the balance somewhat-decent before release, then screwed it. Then they slowly got it under control more and more until WotLK, until which they screwed it over even more. Peoples fav MMO's ever have all been a shadow of themselves, cept UO because its a special case being the first majorly widespread MMO. And because the patches ruined more then they helped. AC was a shadow of itself at release, but 6months-1 year hit its prime and was amazing. WoW even - only raid was MC, which was not even itemized and barely working properly. The normal instances with blues werent even itemized. Sure, there was enough quests to level, but that was pretty much it. Scholo, strat, brd, brs, MC was all the "endgame" it had, which didnt keep people playing long at all since they were not itemized. No PvP system at release. 6 months in they added pvp sys, 1 year in they started adding the better raids. Eve I already mentioned and is still patching very fast and has changed immensely since release. Every single MMO has the same deal. Even FFXI - if you live in US you didnt even see the game until it was out over a year, and it has improved dramatically since then.. Hell, games dont even "die" until they have been out for a year either. Like I said, games are not a failure until at least a year. Do you think its a coincidence that TR announed it was shutting down exactly a year in? First of all, in order to do MC people had to be attuned and needed to be fully geared from Strat, Scholo, BRD and BRS. Second of all, these instances were fully itemized and working perfectly. Some of the bosses were a little tough but that wasn't a problem. You're also forgetting that all those instances you named could also be raided. After about a month or so MC was fully itemized and working perfectly also. At that time UBRS, LBRS, Strat, Scholo and MC were end game instances. Obviously once people got geared up, they didn't need to do UBRS, LBRS, Strat and Scholo. Just like once BWL came out, those guilds who had everyone geared from MC didn't need to do it anymore and so on and so forth. That's how WoW is set up. Old content in replaced by the new. However, people seem to forget that when the game was first released, those blue instances were the end game and people ate them up and complained about how tough the Baron was. The game progressed and now people forget that at one point you couldn't get into an MC raid if you didn't have blue gear from those instances. Or maybe they just don't know about it because they haven't played the game at launch and are talking out of their rear orifice?
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3/07/09 2:26:09 AM#87
Originally posted by SpyridonZ
Fair enough. I've been playing AoC since early june and expereinced all the problems but hacking. CTDs and memory leaks went hand in hand. After the aug/sep patches I haven't had an issue since. But it is as you say with SB. Sometimes I wonder if people would rather have hard to get accounts or easy to get accounts, but can't play the game for a couple weeks due to que times or other issues. Sigh Heartless, you are missing his point and seems to me you are making excuses for it. His point is that WoW at release sucked for many people because there wasn't enough to do, especially for the established gaming communities/guilds. It had 1/10 of the content that it has now, and really didn't come into its own until it had been out a year? Remind you of anything? Oh, and while I didn't play WoW at launch I had friends that did and told me about it and showed me their awesome game. At this point I was already more intrested in PvP than PvE after playing FFXI for a year.
Currently playing Rift |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/07/09 2:32:00 AM#88
Originally posted by SpyridonZ
The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant. And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better. But after 2008's Crap in a Box releases I think every MMO player should know better ;)
Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway? Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS. By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.
WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up. Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well. You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL Did I say that WoW didn't have any problems at launch? No I did not. It did have them. However, they were not as widespread as you claim them to be. BTW, how fast were those problems fixed? Answer that question and you'll understand why WoW is a success and DF never will be. Because Blizzard fixed their problems within days, sometimes hours and Aventurine can't even get their web server to work properly.
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3/07/09 2:34:32 AM#89
Originally posted by heartless
The only people who don't have an excuse are people who were introduced to MMOs through WoW about a month or two prior to the release of BC. Before than: class balances, exploits, and macroing, etc were rampant. And I won't hide the fact that I've never played UO. My first MMORPG was EQ:A for the PS2, and then FFXI NA release. I've just seen enough launch troubles from other games to know better.
lol, class balance was actually better before BC then after. They finally had the balance somewhat-decent before release, then screwed it. Then they slowly got it under control more and more until WotLK, until which they screwed it over even more. Peoples fav MMO's ever have all been a shadow of themselves, cept UO because its a special case being the first majorly widespread MMO. And because the patches ruined more then they helped. AC was a shadow of itself at release, but 6months-1 year hit its prime and was amazing. WoW even - only raid was MC, which was not even itemized and barely working properly. The normal instances with blues werent even itemized. Sure, there was enough quests to level, but that was pretty much it. Scholo, strat, brd, brs, MC was all the "endgame" it had, which didnt keep people playing long at all since they were not itemized. No PvP system at release. 6 months in they added pvp sys, 1 year in they started adding the better raids. Eve I already mentioned and is still patching very fast and has changed immensely since release. Every single MMO has the same deal. Even FFXI - if you live in US you didnt even see the game until it was out over a year, and it has improved dramatically since then.. Hell, games dont even "die" until they have been out for a year either. Like I said, games are not a failure until at least a year. Do you think its a coincidence that TR announed it was shutting down exactly a year in? First of all, in order to do MC people had to be attuned and needed to be fully geared from Strat, Scholo, BRD and BRS. Second of all, these instances were fully itemized and working perfectly. Some of the bosses were a little tough but that wasn't a problem. You're also forgetting that all those instances you named could also be raided. After about a month or so MC was fully itemized and working perfectly also. At that time UBRS, LBRS, Strat, Scholo and MC were end game instances. Obviously once people got geared up, they didn't need to do UBRS, LBRS, Strat and Scholo. Just like once BWL came out, those guilds who had everyone geared from MC didn't need to do it anymore and so on and so forth. That's how WoW is set up. Old content in replaced by the new. However, people seem to forget that when the game was first released, those blue instances were the end game and people ate them up and complained about how tough the Baron was. The game progressed and now people forget that at one point you couldn't get into an MC raid if you didn't have blue gear from those instances. Or maybe they just don't know about it because they haven't played the game at launch and are talking out of their rear orifice?
You need to check the patch history. And you obviously took more then a month to get 60. 2 classes did not even have talents at release, and itemization was added over the next few months for those instances. Much of the 5man itemization was still green. MC was even less itemized then the 5mans. Why do you think people spent far more time in BRD then the other instances? |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/07/09 2:57:33 AM#90
Originally posted by SpyridonZ
lol, class balance was actually better before BC then after. They finally had the balance somewhat-decent before release, then screwed it. Then they slowly got it under control more and more until WotLK, until which they screwed it over even more. Peoples fav MMO's ever have all been a shadow of themselves, cept UO because its a special case being the first majorly widespread MMO. And because the patches ruined more then they helped. AC was a shadow of itself at release, but 6months-1 year hit its prime and was amazing. WoW even - only raid was MC, which was not even itemized and barely working properly. The normal instances with blues werent even itemized. Sure, there was enough quests to level, but that was pretty much it. Scholo, strat, brd, brs, MC was all the "endgame" it had, which didnt keep people playing long at all since they were not itemized. No PvP system at release. 6 months in they added pvp sys, 1 year in they started adding the better raids. Eve I already mentioned and is still patching very fast and has changed immensely since release. Every single MMO has the same deal. Even FFXI - if you live in US you didnt even see the game until it was out over a year, and it has improved dramatically since then.. Hell, games dont even "die" until they have been out for a year either. Like I said, games are not a failure until at least a year. Do you think its a coincidence that TR announed it was shutting down exactly a year in? First of all, in order to do MC people had to be attuned and needed to be fully geared from Strat, Scholo, BRD and BRS. Second of all, these instances were fully itemized and working perfectly. Some of the bosses were a little tough but that wasn't a problem. You're also forgetting that all those instances you named could also be raided. After about a month or so MC was fully itemized and working perfectly also. At that time UBRS, LBRS, Strat, Scholo and MC were end game instances. Obviously once people got geared up, they didn't need to do UBRS, LBRS, Strat and Scholo. Just like once BWL came out, those guilds who had everyone geared from MC didn't need to do it anymore and so on and so forth. That's how WoW is set up. Old content in replaced by the new. However, people seem to forget that when the game was first released, those blue instances were the end game and people ate them up and complained about how tough the Baron was. The game progressed and now people forget that at one point you couldn't get into an MC raid if you didn't have blue gear from those instances. Or maybe they just don't know about it because they haven't played the game at launch and are talking out of their rear orifice?
You need to check the patch history. And you obviously took more then a month to get 60. 2 classes did not even have talents at release, and itemization was added over the next few months for those instances. Much of the 5man itemization was still green. MC was even less itemized then the 5mans. Why do you think people spent far more time in BRD then the other instances? www.worldofwarcraft.com/patchnotes/patch-12-18-04.html Those are the notes to the first patch released for World of Warcraft, less then a month after it's release. Which classes didn't have talent points on release again? You should've picked a different game to lie about. If you would've picked Final Fantasy Online, I'd have no choice but to agree with you since I've never played it. Anyway, I'm going to sleep. You have yourself a good night.
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3/07/09 3:07:57 AM#91
Originally posted by heartless Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway? Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS. By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.
WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up. Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well. You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL Did I say that WoW didn't have any problems at launch? No I did not. It did have them. However, they were not as widespread as you claim them to be. BTW, how fast were those problems fixed? Answer that question and you'll understand why WoW is a success and DF never will be. Because Blizzard fixed their problems within days, sometimes hours and Aventurine can't even get their web server to work properly.
Part of the notes from april 2005-
- 20 new Rare items have been added to Scholomance. *
plus you can note that the "placeholder" items placed in the raids havent even begun to be upgraded until this patch, which was worked on and announced ever since the 11-07 beta patch.
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3/07/09 7:16:45 AM#92
Originally posted by xpiher
No, many of us are basing our astonishment of how shallow Darkfall's combat is, based on playing it for 5+ weeks..! Darkfall cannot even be classified as an MMORPG, nor is it even a Sandbox game. It is a glorfied Online FPS game like Battfield 2142, but instead of only having 32 vs 32 Titan sieges, you can have 70 vs 70 and play on a bigger map..! Anyone loving Darkfall's combat is just another newbie who hasn't played other FPS games, or likes slower combat and carebear combat!
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/07/09 11:49:15 AM#93
Originally posted by SpyridonZ Stop lying. I've played WoW since launch. What you claim as the truth never happened. You yourself claimed that you haven't played from launch, so how would you know anyway? Again, stop excusing this piss poor excuse for a game with lies. I was there, I played through it. You can lie and attempt to belittle other games all you want, however, those of us who have actually been there know that what you're saying is complete and utter BS. By the way, class balance will never be truly achieved in MMOs. With the exception of DF where everyone is the same melee-archer mage class.
WoW did have macro problems, loads of hacks, maphacks gallore. Did you forget how mages used to use hacks to teleport in to walls/cielings and aoe farm levels in minutes? Hell, if you check ebay you can still find most of those. Or better yet, do a search for wow hacks on google and watch the progs that come up. Just because you didnt know about it dont mean it didnt happen. How do you think gold farmers and power levelers used to get everything done so fast on EVERY single server? You think asian IP#'s is the only reason people got banned? Theirs programs that can fake your IP's. It's because they did it by means that can get you banned as well. You thinking everyone is the same class in DF only shows that you have not even looked in to how the skill system works. Ignorance FTL Did I say that WoW didn't have any problems at launch? No I did not. It did have them. However, they were not as widespread as you claim them to be. BTW, how fast were those problems fixed? Answer that question and you'll understand why WoW is a success and DF never will be. Because Blizzard fixed their problems within days, sometimes hours and Aventurine can't even get their web server to work properly.
Part of the notes from april 2005-
- 20 new Rare items have been added to Scholomance. *
plus you can note that the "placeholder" items placed in the raids havent even begun to be upgraded until this patch, which was worked on and announced ever since the 11-07 beta patch.
LOL 20 new Rare items have been added to Scholomance. Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item. 26 new Rare items have been added to Stratholme. Notice the words I highlighted. The 20 and 26 items added were brand new, it doesn't mean that the old ones didn't exist. Some of the bosses dropped green items sometimes. Does it mean that they never dropped blue items? No, it means that sometimes they dropped only green. Placeholder graphics for those items.
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3/07/09 12:00:21 PM#94
Combat is pretty shallow and simple. All the people who try to tell you otherwise or resort to the old standby- "you can't judge it until you play it" are fooling themselves. If you have a history playing FPS, it's pretty easy to judge how gameplay works when watching videos. It's exactly as I thought it was. Edit: haha seems like you're talking about something different now. |
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3/07/09 2:19:14 PM#95
Originally posted by heartless I haven't read such rot for a few weeks, thanks for that.
~~in no order~~Anarchy Online, Neocron, EQ2, Lineage2, CoH, CoV, Guild Wars+, DAoC, SWG(+NGE), Starpeace, Second life, Saga Ryzom, Planetside, Auto Assault, Eve-Online, WW2O, DDO, MxO, WoW, VSoH, LOTRO, RF-online, Cabal, Fury BETA,SotNW,TR,PotBS,AoC,WAR,GalaxyOnline, Darkfall, Fallen Earth, Aion, STO, Champions Online, FFXIV, Rift, SWTOR |
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3/07/09 3:14:23 PM#96
I remember people saying how much DF combat was like Mount and Blades combat when it couldn't be further from the truth. Now if Darkfall had M&B's combat, then DF might be a decent game, but the animations in DF are not even as good as M&B. To me Darkfall's combat looks boring and not very interesting at all. ![]() |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/07/09 3:15:49 PM#97
Originally posted by nikoliath I haven't read such rot for a few weeks, thanks for that. Ditto.
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
3/07/09 3:35:15 PM#98
Originally posted by Teala
But DarkFall combat is very close to M&B combat ..just missing directional swings in mellee and mounted archery (for a good reason) . On the other hand M&B misses any naval warfare,cannons and heavy siege engines ,magic, Buffs /Debuff spells, potions and stamina managemnt to handle endless attack spam, M&B misses personal loot on any NPC just group loot..oh and the ability to play online on a seamless world against/with 100 - 200 people in a single Battle ... -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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tombear81
Novice Member
Joined: 3/17/07
"Meeza spullon and gramma is ou me ma taut me. Yousa no write be nasta to ma speelin n a grumma !" |
3/07/09 6:43:06 PM#99
Originally posted by DarthRaiden
But DarkFall combat is very close to M&B combat ..just missing directional swings in mellee and mounted archery (for a good reason) . On the other hand M&B misses any naval warfare,cannons and heavy siege engines ,magic, Buffs /Debuff spells, potions and stamina managemnt to handle endless attack spam, M&B misses personal loot on any NPC just group loot..oh and the ability to play online on a seamless world against/with 100 - 200 people in a single Battle ...
It is like M&B in the sense its uses a mouse, keyboard and a computer. Sorry it is nothing like MB's combat. Its missing every single aspect of M&B.
MB is the best melee game on the market and Lord Tasos milked this. This is not ethical nor truthful. He simply looked for a successful long running indie game and leeched on its niche popularity. Also may add MB is adding online features for 32 versus 32 with AI allies. Woot !... Not bad for a much older game which already looks better and plays betetr than the POS that is DF. Oh dear poor old DF I wonder where it will be a in year or sos time ? Anyways please dont even suggest DF combat is "like" MB because its massive fat lie and the main person to blame is Lord Tasos who quite frankly us happy to say is "like" any actual good game because DF itself is in insipid, uninspired mediocre left click-a-thon. I wonder what else DF is "like". Peace out
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3/07/09 7:04:23 PM#100
embrace the hate |
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