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Darkfall

Darkfall 

General Discussion  » DFO In A Nutshell...

4 Pages « 1 2 3 4 » Search
69 posts found
  Nupe

Novice Member

Joined: 3/02/09
Posts: 22

 
3/04/09 12:08:41 PM#21
Originally posted by Teganx

The fact that you think a sandbox mmo should have tons of quests and that you think DFO is the first MMO to miss a launch negates everything you say.


 

You are illieterate or unable to comprehend simple english.  I never said DFO should have tons of quest. In fact, my post queries why the there are quest in the game to begin with.

Secondly, DFO is the first MMO to miss it's launch date.  Not the first to cancel a launch date but the first to actually miss the date.  This is clear and a fact. 

  egotrip

Novice Member

Joined: 12/24/08
Posts: 910

Never fear i am here and if you don't like it kiss my rear

3/04/09 12:08:55 PM#22
Originally posted by Teganx
Originally posted by Nupe
Originally posted by minago
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users?
• None of which can stay logged in for over a few hours.
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time.
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system.
• Shutting down customer support and forums because you simply couldn’t deal with the clients.
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date.
• The worst AI in the history of MMO’s
• The worst UI in the history of MMO’s (debatable I suppose!)
• The worst Quests in the history of MMO’s (Why did you even bother).
• The most tedious combat system in the history of ANY game FPS or MMO.
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes.

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

 

all those things are trivial when compared to alternative boring theme park games ...where every new one is a rehash of a rehash.

im gonna get this game when i can because its the type of game i want to play even with all the problems .

it has a small dev team like 5 people...so i understand 99% of what they are going though and will wait for my chance to get in.

 

 

 

 

 


 

There is nothing wrong with theme park games.  If you want a sand box game then go play Shadowbane (free and better than DFO) or AoC (also better than DFO).

AOC isnt a sandbox......

..............neither is Darkfall atm

Iiii-iiiiiit's.... me!!! *Hooray*
http://www.youtube.com/watch?v=QgS7WOVk9nU&feature=related

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

3/04/09 12:09:46 PM#23
Originally posted by Nupe
Originally posted by xpiher
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users? (Staged Release ftw)
• None of which can stay logged in for over a few hours. (Pure conjecture)
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time. (Player problem no AV's)
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system. (Welcome to international banking)
• Shutting down customer support and forums because you simply couldn’t deal with the clients. (Pure conjecture. Official reason is lack of bandwidth which is reasonable)
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date. (False)
• The worst AI in the history of MMO’s (False because its better than tank and spank which is easy mode)
• The worst UI in the history of MMO’s (debatable I suppose!) (Most default UIs suck, the difference is DFO is fully customizable)
• The worst Quests in the history of MMO’s (Why did you even bother). (Its a sandbox game that just came out what do you expect 1000s of quest? Other than that same as every other MMO in design)
• The most tedious combat system in the history of ANY game FPS or MMO. (Personal opinion)
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes. (They've admitted, sorta, to their mistakes. Forums  are just like AoC's - fan run)

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

 

 


 

Lots of excuses.  That is all I see in orange.  Companies put out these bad products because MMO players continue to prove they will gladly pay for garbage for at least a few months.

 

You don't like sandbox games so don't play them. Why trash them if you don't even plan on playing the game. The orange text aren't excuses, they are known problems that other games have and counter arguments.

Actually DFO cancled its first launch date and pushed it back. Other games have done this as well. The reason for the quest in DFO, right now, is for turtorial purposes. Obviously you haven't played the game.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  Nupe

Novice Member

Joined: 3/02/09
Posts: 22

 
3/04/09 12:10:01 PM#24
Originally posted by Teganx
Originally posted by Nupe
Originally posted by minago
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users?
• None of which can stay logged in for over a few hours.
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time.
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system.
• Shutting down customer support and forums because you simply couldn’t deal with the clients.
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date.
• The worst AI in the history of MMO’s
• The worst UI in the history of MMO’s (debatable I suppose!)
• The worst Quests in the history of MMO’s (Why did you even bother).
• The most tedious combat system in the history of ANY game FPS or MMO.
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes.

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

 

all those things are trivial when compared to alternative boring theme park games ...where every new one is a rehash of a rehash.

im gonna get this game when i can because its the type of game i want to play even with all the problems .

it has a small dev team like 5 people...so i understand 99% of what they are going though and will wait for my chance to get in.

 

 

 

 

 


 

There is nothing wrong with theme park games.  If you want a sand box game then go play Shadowbane (free and better than DFO) or AoC (also better than DFO).

AOC isnt a sandbox......


 

Not a full on sand box, I agree, but moreso than WoW and EQ and those types of games.

  Nupe

Novice Member

Joined: 3/02/09
Posts: 22

 
3/04/09 12:11:39 PM#25
Originally posted by xpiher
Originally posted by Nupe
Originally posted by xpiher
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users? (Staged Release ftw)
• None of which can stay logged in for over a few hours. (Pure conjecture)
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time. (Player problem no AV's)
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system. (Welcome to international banking)
• Shutting down customer support and forums because you simply couldn’t deal with the clients. (Pure conjecture. Official reason is lack of bandwidth which is reasonable)
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date. (False)
• The worst AI in the history of MMO’s (False because its better than tank and spank which is easy mode)
• The worst UI in the history of MMO’s (debatable I suppose!) (Most default UIs suck, the difference is DFO is fully customizable)
• The worst Quests in the history of MMO’s (Why did you even bother). (Its a sandbox game that just came out what do you expect 1000s of quest? Other than that same as every other MMO in design)
• The most tedious combat system in the history of ANY game FPS or MMO. (Personal opinion)
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes. (They've admitted, sorta, to their mistakes. Forums  are just like AoC's - fan run)

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

 

 


 

Lots of excuses.  That is all I see in orange.  Companies put out these bad products because MMO players continue to prove they will gladly pay for garbage for at least a few months.

 

You don't like sandbox games so don't play them. Why trash them if you don't even plan on playing the game. The orange text aren't excuses, they are known problems that other games have and counter arguments.


 

Shadowbane is a sandbox mmo whcih I have played since launch and play today.  I also play EvE online right now.  You will have to come up with a better excuse or more straw man arguments cause your current one fails.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

3/04/09 12:11:48 PM#26
Originally posted by Nupe
Originally posted by Teganx
Originally posted by Nupe
Originally posted by minago
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users?
• None of which can stay logged in for over a few hours.
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time.
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system.
• Shutting down customer support and forums because you simply couldn’t deal with the clients.
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date.
• The worst AI in the history of MMO’s
• The worst UI in the history of MMO’s (debatable I suppose!)
• The worst Quests in the history of MMO’s (Why did you even bother).
• The most tedious combat system in the history of ANY game FPS or MMO.
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes.

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

 

all those things are trivial when compared to alternative boring theme park games ...where every new one is a rehash of a rehash.

im gonna get this game when i can because its the type of game i want to play even with all the problems .

it has a small dev team like 5 people...so i understand 99% of what they are going though and will wait for my chance to get in.

 

 

 

 

 


 

There is nothing wrong with theme park games.  If you want a sand box game then go play Shadowbane (free and better than DFO) or AoC (also better than DFO).

AOC isnt a sandbox......


 

Not a full on sand box, I agree, but moreso than WoW and EQ and those types of games.

 

Its more linear than WoW man.

 


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  Raston

Novice Member

Joined: 9/19/06
Posts: 440

3/04/09 12:13:11 PM#27

See, for me, the two pro's you listed, I would list as cons.

Pros:

  • Sandbox game (moved from your con)
  • Skill based, not level based
  • Open world (not instanced)

Cons:

  • PvP oriented, very little PvE (I'm more a fan of the RvR concept or specific areas for pvp as I don't always want to PvP, but that is a personal opinion)
  • FFA PvP, to me that will bring out the worst in people.  When it is FFA PvP, people will hack, cheat and exploit at any opportunity to prove they pwn.  Sad, but you only need to look at other FFA PvP games to see that (ala Shadowbane as an example)
  • Launch...  I'm sorry, not much good can be said about this
  • billing system...  From what I hear, this is horizons level of issues here, hope for their sakes they get it straighted out.

I am sure I can come up with more on both sides, the point is, it is all personal opinion except for the launch and billing issues (as those are verifiable and well documented issues)

But even I, someone declared to be a troll on this forum can find some good in it...  Just isn't the game for me, that doesn't mean I want to see them fail, go splat or any of numberous other statements made about the compentency of Adv.

  Nupe

Novice Member

Joined: 3/02/09
Posts: 22

 
3/04/09 12:14:13 PM#28
Originally posted by xpiher
Originally posted by Nupe
Originally posted by Teganx
Originally posted by Nupe
Originally posted by minago
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users?
• None of which can stay logged in for over a few hours.
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time.
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system.
• Shutting down customer support and forums because you simply couldn’t deal with the clients.
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date.
• The worst AI in the history of MMO’s
• The worst UI in the history of MMO’s (debatable I suppose!)
• The worst Quests in the history of MMO’s (Why did you even bother).
• The most tedious combat system in the history of ANY game FPS or MMO.
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes.

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

 

all those things are trivial when compared to alternative boring theme park games ...where every new one is a rehash of a rehash.

im gonna get this game when i can because its the type of game i want to play even with all the problems .

it has a small dev team like 5 people...so i understand 99% of what they are going though and will wait for my chance to get in.

 

 

 

 

 


 

There is nothing wrong with theme park games.  If you want a sand box game then go play Shadowbane (free and better than DFO) or AoC (also better than DFO).

AOC isnt a sandbox......


 

Not a full on sand box, I agree, but moreso than WoW and EQ and those types of games.

 

Its more linear than WoW man.


 

I disagree.  There is player driven content in AoC (guild conflict, seiging).  WoW is simply faction and gear grinds ad nauseum. 

  Teganx

Novice Member

Joined: 5/08/07
Posts: 409

3/04/09 12:14:22 PM#29
Originally posted by xpiher
Originally posted by Nupe
Originally posted by Teganx
Originally posted by Nupe
Originally posted by minago
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users?
• None of which can stay logged in for over a few hours.
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time.
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system.
• Shutting down customer support and forums because you simply couldn’t deal with the clients.
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date.
• The worst AI in the history of MMO’s
• The worst UI in the history of MMO’s (debatable I suppose!)
• The worst Quests in the history of MMO’s (Why did you even bother).
• The most tedious combat system in the history of ANY game FPS or MMO.
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes.

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

 

all those things are trivial when compared to alternative boring theme park games ...where every new one is a rehash of a rehash.

im gonna get this game when i can because its the type of game i want to play even with all the problems .

it has a small dev team like 5 people...so i understand 99% of what they are going though and will wait for my chance to get in.

 

 

 

 

 


 

There is nothing wrong with theme park games.  If you want a sand box game then go play Shadowbane (free and better than DFO) or AoC (also better than DFO).

AOC isnt a sandbox......


 

Not a full on sand box, I agree, but moreso than WoW and EQ and those types of games.

 

Its more linear than WoW man.

 

QFT. AoC leads you through isntance after instance in almost a direct path. Kinda like WAR

playing: darkfall
waiting: earthrise

  Torgrim

Advanced Member

Joined: 12/15/05
Posts: 846

3/04/09 12:14:32 PM#30

Ultima Online is the only true sandbox game were you could do ALOT of things from poision some food and give it to another players to the ultimate houseing decoration to ffa full loot pvp ect.

How much sandbox  is it in DFO?

Not much at all, so Darkfall is not a sandbox game, its a ffa full loot MMO with a skill system and thats it.

 

MMO's today is all about hype and box sales not an actual good product that last

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

3/04/09 12:16:40 PM#31

OP: You haven't played DFO and you continue to trash the game based on a first week launch. You are falling victim to the same folly that a lot of people do. Look at AoC, 1000s of people refuse to admit that the game has improved imensely and will never try the game out again. Once DF is improved, it will be a great game. Hell I remember testimonials from the first 20k eve players saying how fail that game is. Now look at it.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  Nupe

Novice Member

Joined: 3/02/09
Posts: 22

 
3/04/09 12:19:08 PM#32
Originally posted by xpiher

OP: You haven't played DFO and you continue to trash the game based on a first week launch. You are falling victim to the same folly that a lot of people do. Look at AoC, 1000s of people refuse to admit that the game has improved imensely and will never try the game out again. Once DF is improved, it will be a great game. Hell I remember testimonials from the first 20k eve players saying how fail that game is. Now look at it.


 

You are running out of excuses kid.  I BETA TESTED DFO FOR ABOUT A MONTH PRIOR TO LAUNCH.  In other words, I played DFO for at least 3 hours a day for 3 weeks and sometimes for 10+ hours a day.  The last week I was simply macro'ing and bored and can't say I played much.  Get outta of here. 

Next excuse?

  Nupe

Novice Member

Joined: 3/02/09
Posts: 22

 
3/04/09 12:21:23 PM#33
Originally posted by Teganx
Originally posted by xpiher
Originally posted by Nupe
Originally posted by Teganx
Originally posted by Nupe
Originally posted by minago
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users?
• None of which can stay logged in for over a few hours.
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time.
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system.
• Shutting down customer support and forums because you simply couldn’t deal with the clients.
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date.
• The worst AI in the history of MMO’s
• The worst UI in the history of MMO’s (debatable I suppose!)
• The worst Quests in the history of MMO’s (Why did you even bother).
• The most tedious combat system in the history of ANY game FPS or MMO.
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes.

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

 

all those things are trivial when compared to alternative boring theme park games ...where every new one is a rehash of a rehash.

im gonna get this game when i can because its the type of game i want to play even with all the problems .

it has a small dev team like 5 people...so i understand 99% of what they are going though and will wait for my chance to get in.

 

 

 

 

 


 

There is nothing wrong with theme park games.  If you want a sand box game then go play Shadowbane (free and better than DFO) or AoC (also better than DFO).

AOC isnt a sandbox......


 

Not a full on sand box, I agree, but moreso than WoW and EQ and those types of games.

 

Its more linear than WoW man.

 

QFT. AoC leads you through isntance after instance in almost a direct path. Kinda like WAR


 

Eh, I leveled to 80 without going through all the zones in AoC.  I say its sandbox because there is player driven content outside of the PvE such as sieging and guild wars.

  SXRchosen1

Novice Member

Joined: 10/28/08
Posts: 190

MMOFPS 4 life!

3/04/09 12:21:43 PM#34
Originally posted by Nupe
Originally posted by xpiher

OP: You haven't played DFO and you continue to trash the game based on a first week launch. You are falling victim to the same folly that a lot of people do. Look at AoC, 1000s of people refuse to admit that the game has improved imensely and will never try the game out again. Once DF is improved, it will be a great game. Hell I remember testimonials from the first 20k eve players saying how fail that game is. Now look at it.


 

You are running out of excuses kid.  I BETA TESTED DFO FOR ABOUT A MONTH PRIOR TO LAUNCH.  In other words, I played DFO for at least 3 hours a day for 3 weeks and sometimes for 10+ hours a day.  The last week I was simply macro'ing and bored and can't say I played much.  Get outta of here. 

Next excuse?


 

he got owned to much, so he quit....


http://acominos.evony.com <- if your bored at work :)

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

3/04/09 12:24:14 PM#35
Originally posted by Torgrim

Ultima Online is the only true sandbox game were you could do ALOT of things from poision some food and give it to another players to the ultimate houseing decoration to ffa full loot pvp ect.

How much sandbox  is it in DFO?

Not much at all, so Darkfall is not a sandbox game, its a ffa full loot MMO with a skill system and thats it.

 

 

I don't know much about  UO since I didn't get to play it, but was all that stuff in game on day one?

DFO has the basics needed to trun it into a fully fledge Sandbox game. Sure, it may never be on UO's level by selling people posion food, and it may never have player houssing (I hope it does eventually I love player housing), but everything else: Siegeing, Factional system, FFA, Full loot, Skill based, crafting, eventually player dirven economy (economy doesn't get built in a day) are all present. Look at EvE: it had all the makings of a great Sandbox MMO on day 1, but it took a month or two for it to fully be reveled because its a player driven game, hopefully the same will happen with DF (no reason it shouldn't).

I'm not quitting. I have to go to work. When I get back after rock climbing this thread will probably no longer be on the front page.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  User Deleted
3/04/09 12:24:40 PM#36
Originally posted by Nupe
Originally posted by Paragus1

Thanks for registering on this website just to make an account to trash the game by telling us all things we have never read before.


 

Thanks for clicking on and reading my thread just to tell me that you knew that the world knew that DFO sucks prior to reading the aforesaid clicked upon thread.


 

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3696

3/04/09 12:26:14 PM#37
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users?
• None of which can stay logged in for over a few hours
• Some of which get stuck in the world and never get out
• Fragmented guilds/players who can’t even log in at the same time
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system.
• Shutting down customer support and forums because you simply couldn’t deal with the clients.
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date.
• The worst AI in the history of MMO’s
• The worst UI in the history of MMO’s (debatable I suppose!) -
• The worst Quests in the history of MMO’s (Why did you even bother).
• The most tedious combat system in the history of ANY game FPS or MMO.
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes.

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 


So to recap.
Out of the account system, which obviously is crap, you made half of the bad things you got on your list.
The other half is made by the problems DF had the first 3 days of launch, which are now been sorted.

So I shortened your list as it should be:
- Crap account system, the fact they have to manually enter the details means that only few people got in game
- Technical problems the first 3 days, sorted already (AI, Sync and login problems)
- Understimation of Bandwidth and Server loads.
- PVE fairly disappointing...............but DF is mainly a PvP game so I believe is intended
- Shit PR and communications.
- They missed the launch day by 1 day..............hey they could have postponed the release for another 3 months like AoC and WAR (which they did 3 times each) but let's bash AV for 1 day.

All of the above could be avoided with better planning, so no excuses for Aventurine, the releae hasn't been succesful at all, we all agree with it, fanboys and haters.
There you go.
Everything else you mention, it's either not true or sorted already.

On the other hand, what Aventurine delivered:
- A Huge and beautiful world.
- Good Rogue system, need to be adjusted but it is working fine for the moment.
- PVP system fully implemented, working well and enjoyable.
- Excellent Guild management tool, better than any game I played.
- Full Loot, believe me this is quite fun, everyone should try it.
- Excellent Crafting, although at the moment not central to the economy, and gathering is a bit repetitive.
- Skill System, full implemented and a breath of fresh air in comparison of the usual level based crap.
- City building, fully implemented
- Ship Building, fully implemented
- Sieges, fully implemented
- Very few bugs, also considering the game has been tested by the public for just 1 month, so good job of the internal testers.
- The UI is functional and well made,  it is just not visually pretty, but that can be easily corrected

To me this seems a pretty good list of fully working features, which very few MMO with better budget can boast on release, so I will hardly call it a failure.
If it wasn't for the crap Account Infrastructure and the low bandwidth and server load estimation, this would have been the best release of a MMO after WoW, EQ2 and maybe WAR, but keep in mind AV has a fraction of the investment of those.
So we have now to queue up to buy the game, annoying yes, but at least I know that when I get in I will have a decent MMO to play just for a change.
If I have to choose between a bad release VS a crap game, I will go for the first any time.
 

  User Deleted
3/04/09 12:28:04 PM#38
Originally posted by Nupe

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website. Today is March 3rd, 2009. That’s almost 8 years in development. And what does this community and Aventurine have to show for it?

• Less than 6,000 users?
• None of which can stay logged in for over a few hours.
• Some of which get stuck in the world and never get out.
• Fragmented guilds/players who can’t even log in at the same time.
• A large portion of the community left out and behind due to a failed purchasing system.
• Double, triple, no charge no post-backs and other failures in the purchasing system.
• Shutting down customer support and forums because you simply couldn’t deal with the clients.
• The worst community relations of any MMO in history. (IRC cowboys != community relations)
• The only MMO in history to miss its own release date.
• The worst AI in the history of MMO’s
• The worst UI in the history of MMO’s (debatable I suppose!)
• The worst Quests in the history of MMO’s (Why did you even bother).
• The most tedious combat system in the history of ANY game FPS or MMO.
• Suppression of anything remotely negative about your performance as a service provider. And failure to take responsibility for your mistakes.

Now to be fair I want to talk about what they have done correct:
• PVP full loot.
• FFA PVP.
 

 

Wow, nice big list. Of course, all of it is speculation and opinion. 

Next time try listing facutal information that can be proven if you want to have a discussion with the adults on this forum. All you'll get out of this is fanboys and haters posting immature one-liners.

Good luck with that.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

3/04/09 12:29:48 PM#39
Originally posted by ste2000


On the other hand, what Aventurine delivered:
- A Huge and beautiful world.
- Good Rogue system, need to be adjusted but it is working fine for the moment.
- PVP system fully implemented, working well and enjoyable.
- Excellent Guild management tool, better than any game I played.
- Full Loot, believe me this is quite fun, everyone should try it.
- Excellent Crafting, although at the moment not central to the economy, and gathering is a bit repetitive.
- Skill System, full implemented and a breath of fresh air in comparison of the usual level based crap.
- City building, fully implemented
- Ship Building, fully implemented
- Sieges, fully implemented
- Very few bugs, also considering the game has been tested by the public for just 1 month, so good job of the internal testers.
- The UI is functional and well made,  it is just not visually pretty, but that can be easily corrected

To me this seems a pretty good list of fully working features, which very few MMO with better budget can boast on release, so I will hardly call it a failure.
If it wasn't for the crap Account Infrastructure and the low bandwidth and server load estimation, this would have been the best release of a MMO after WoW, EQ2 and maybe WAR, but keep in mind AV has a fraction of the investment of those.
So we have now to queue up to buy the game, annoying yes, but at least I know that when I get in I will have a decent MMO to play just for a change.
If I have to choose between a bad release VS a crap game, I will go for the first any time.
 

 

You win the thread as usual Thanks.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  Shoju

Advanced Member

Joined: 8/09/06
Posts: 711

3/04/09 12:39:07 PM#40

Threads like these are a bloody joke.

It is pretty much common knowledge to everyone who has been following the development of Darkfall that the game has been feature complete and ready for launch since at least December, if not earlier.  If you are having problems getting the game, or any issues within the game then it is your fault, not Aventurines.  The game's advanced AI has most probably determined that you, and your PC, are not up to the hardcore standards of the game.

Gosh!  The game was most probably so feature complete and ready for launch back in December that they had to delay the release and create server stability and sync issues so that they wouldn't get sued for people's faces being melted off by the game's awesomeness.

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