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News & Features Discussion  » Warhammer Online : Age of Reckoning: Early Impressions of 1.2

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43 posts found
  maddbomber83

Novice Member

Joined: 8/20/07
Posts: 423

3/04/09 6:54:18 PM#21
Originally posted by Salvatoris
Originally posted by Mrbloodworth

I think that article had some good info for everyone. I don't know what the two posters above have issue with...at all.

ONTOPIC:

Looks like some good changes, but honestly i wonder why they didn't just add a flight master to every warcamp, and added a warcamp for ever zone. While the instant travel is a different approach...i guess it works too.

I will mostlikely come back after a few more patches.


 

There is a flight master in every warcamp.  They also added flight masters to the zones that didn't have a warcamp.  That change has been in for a while already. I guess they still wanted to do more to help people get to the fight wherever they happen to be when the fur starts flying.

A few other map related things I didn't see in this artical... the hotspot markers on the maps now have mouseover info.  They tell you how many people are fighting at that spot, like 12 or more, 24 or more.  The pairing map also shows the hotspot icon if their is RvR going on in that zone.  Another handy addition is the arrows on the edge of the maps to view the next map in that direction... sure beats backing out and back in to to see the rest of a zone.

The new party and group menu is also great... if for no other reason than the fact you can see the available groups without leaving the one you are in.  Now if they would just add the option for a group leader to add his group to another open warband from the group panel.

All in all the changes are pretty good.  They are mostly aimed at making RvR action easier to find and get to.  No more moving between elf, dwarf and empire looking for the WAR when you log in.


 

Have not tried this, wonder if the group leader can /join "name of other group leader" and his whole group joins?

I know that currently if you are a group leader you can invite the other groups leader to join, and that will merge the two groups.

  Jenneroflok

Apprentice Member

Joined: 9/17/05
Posts: 126

3/04/09 8:39:59 PM#22

Well written article and I am having fun with this patch and live evemt.  Can not wait till Slayers come into the game; I use to have a blast playing a troll slayer in the old pen and paper game.

url=http://www.enjin.com][/url]

  thanoskkk

Novice Member

Joined: 6/20/07
Posts: 240

3/05/09 1:54:36 AM#23

info on mouse over also includes the guild name who claimed the keep ( if any). I really see this game go up with those patches. Mythic is doing a great job.

He that lives upon Hope dies farting.

  farfignugen

Novice Member

Joined: 7/22/08
Posts: 4

3/05/09 11:12:50 AM#24

Great write-up, I've been enjoying 1.2 myself for the last couple nights.

Personally, I found the Hotspot indicators to be a lot more reliable than they previously were. Of all the Hotspots I ran to last night, only one was empty (but there were still fresh corpses lying around).

The Rally Cry system is definitely a little confusing. The intervals at which it went off seemed to be random. Hopefully they supply us with a little more information on how it works.

  Tnice

Novice Member

Joined: 1/21/07
Posts: 567

3/05/09 1:00:54 PM#25

Thanks.  Good overview of the visible changes for those who have not played in a while.

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

3/05/09 1:53:41 PM#26

Nice article highlighting some of the major changes with the last patch.

If others don't have the reading comprehension to understand a MMORPG making steps to improve itself (gee, never, seen -that- before) then that's their problem and I'm gald to see their troll posts were deleted.   

As other have pointed out there are lots of other changes/improvements but I think the article did a good job pointing out the more noticeable ones.  

I also liked that the article pointed out of WAR’s continuing weaknesses:

Warhammer often leaves me (and I assume others) scratching my head about how exactly something works. I have a similar complaint about the new scenario that has been added for this live event, but that’s a story for another time.

I agree completely! The new scenario was very confusing and there was no real explaination what was going on with it. I also agree that WAR suffers from lack of explaination with other game mechanics like Crafting and oRvR.

The patch seems to addressing some of these issues with the new mouseovers and additional descriptions but Mythic needs to continue adding in-game explainations for their various mechanics. They also really need to find a way to emphasize the objectives of their Scenarios rather than relying on players using a trial and error method to figure it out.
 

  Jenneroflok

Apprentice Member

Joined: 9/17/05
Posts: 126

3/05/09 8:43:52 PM#27

I want to add the mass mail that was added in this patch is really helpful for us crafters and gatherers. I was able to drop one of my mods

url=http://www.enjin.com][/url]

  User Deleted
3/06/09 5:28:45 AM#28

I no longer play either, but I am glad to hear the changes.

Unlike most, I will gladly admit that once they improve things a bit, I would not mind going back. I'm just giving it some time.

New games dont hit their prime for usually 6 months - 1 year. It's sad so many people expect a launch game to be amazing or to compete with the current top MMO games. They go in with unreal expectations, and then hold a "grudge" against the game and decide to never give it another try. It's a shame because they will be missing out on the "real" game.

All of the best MMO's had to go thru a transition from the skeleton they were originally implemented as, to the fully fleshed out game they turned in to. Seems with these changes WAR is following along nicely and bringing it in to its own.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2459

MMO gamer since 1997

3/06/09 8:35:36 AM#29

 

Now add in some more Pve stuff and the missing cities and Ill resub for a couple months to try the game out again.

WAR always had potential looks like the Devs are doing good.

Just hope other people take notice the game is kinda low pop right now.

Playing: None

Waiting on: None

  todeswulf

Novice Member

Joined: 10/23/07
Posts: 750

3/06/09 9:03:47 AM#30
Originally posted by Z3R01

 

Now add in some more Pve stuff and the missing cities and Ill resub for a couple months to try the game out again.

WAR always had potential looks like the Devs are doing good.

Just hope other people take notice the game is kinda low pop right now.


 

Sadly the PVP tards scream and howl every time PVE is mentioned.......I don't see any PVE love coming any tine soon.

  Quethel

Novice Member

Joined: 2/18/04
Posts: 19

3/06/09 9:49:39 AM#31

 The timers aren't there to show you when it's cappable. They are countdowns to domination points. It actually starts counting down the second the BO flips, so it's 3 minutes off the countdown before it unlocks to be retaken.

  A1learjet

Novice Member

Joined: 12/31/04
Posts: 125

3/06/09 2:23:31 PM#32

In all my feel for patch was that it  1) made it easier for newerplayers to become involved in rvr  2) Took DaoC route in over nerfing and gutting playable classes 3) boosted classes that had patch 1.1  boosts.

 

In 6 months to 1 year there will only be  5  or  6 playable classes per side so much for variance as the others are just nerfed to extinction.

 

 

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1938

3/06/09 2:36:18 PM#33

$"#!$#" ....  I can not stress enough how i ***HATE*** when THEY limit to SUBSCRIBERS possibility to play slayer if not partecipating to Bitter Rivals or anything alike! Others must wait one week!? WTF??? I could partecipate, but I will not! Want to play character that is missing since start! And have resubscribed only because wanted to try slayer as i have time this weekend.  And they did the same thing with Knight. They could limit at all possibility to play if certain condition is not met. Maybe Im exagerating ... but I'm nearly sure im done with War, at least for long long time. At least because  I have alternatives. Wow is stil my first choice, AoC has improved a lot, bugs mainly gone. Maybe Lotro. And no, this has nothing to do with Death Knight requiring lv. 55 alt in WOTLK. Situation is completely different. Bad decision from someone. Not first, not last.

  Wickersham

Apprentice Member

Joined: 4/19/06
Posts: 2359

3/06/09 2:55:25 PM#34
Originally posted by SpyridonZ

I no longer play either, but I am glad to hear the changes.

Unlike most, I will gladly admit that once they improve things a bit, I would not mind going back. I'm just giving it some time.

New games dont hit their prime for usually 6 months - 1 year. It's sad so many people expect a launch game to be amazing or to compete with the current top MMO games. They go in with unreal expectations, and then hold a "grudge" against the game and decide to never give it another try. It's a shame because they will be missing out on the "real" game.

All of the best MMO's had to go thru a transition from the skeleton they were originally implemented as, to the fully fleshed out game they turned in to. Seems with these changes WAR is following along nicely and bringing it in to its own.


 

On the one hand you think "It's sad so many people expect a launch game to be amazing or to compete with the current top MMO games" but on the other hand "I will gladly admit that once they improve things a bit, I would not mind going back."

Aren't you one of those people that expect a launch game to be amazing or shouldn't you be currently supporting this game with your money?

"The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"

  madiusmax

Novice Member

Joined: 5/15/06
Posts: 19

3/06/09 5:26:42 PM#35

I think the best way to describe everything is that the game has improved, still lots of room to improve more, but the Devs are listening and working.  Come this summer with patches 1.3 and on, there will be lots more to look forward to, with keep/fort design revisions, the new free Land of the Dead expansion, and much more fixes, etc.  For those waiting to "give it more time" you won't be disappointed in the coming couple of months.

Its hard to say the game doesn't have problems, but the continuous work being done on reflects that this game hasn't been given up on by the devs and from the looks, will only get better.

Ultimately, to each his own.

  woody74

Apprentice Member

Joined: 4/24/04
Posts: 15

3/06/09 8:45:41 PM#36

I have mixed feelings about 1.2. These are soley my opinions and it doesn't mean im right or wrong.

The map changes was a very nice added touch. Adding a new scenario was a great ideal, but for some reason it reminds me of a refurbished Khaines Embrace. I was ok with the whole new change to the locking of zones when I read it in the patch notes. I now think it is a horrible concept because the servers are very unbalanced with Order or Destruction outnumbering the otherside 3 -1 depending on the server and now you don't have to break a sweat to lock zones and lock people out of IC or Altdorph.

Not much you can do to defend or attack when your on the side with the least players. I understand this player unbalance occured when they opened up the server transfers, but it seemed like it was one sided depending on the sever. On the server I play on in 1 day 7 guilds ( around 300 ) new players from the order side transfered onto the server and none for the destruction side. I found that to be strange.

I do not like nerfing of the classes that took place in 1.2. I think most of the classes were solid in their previous stages. Everytime dev's start nerfing classes it doesn't stop their and before you know it the whole game eventually goes downhill.

1.2 isn't 100% crap. There were some nice added changes to the maps, to the UI, and few other forgotten things.

I don't understand why there can't be a 2 week transfer service for all the servers with no level restriction. Im stuck on a server that I hate. Can I go to another and start all over again? sure I can, but it is tough to do when you have invested so much time on a character.

Keep in mind that this is just my opinion!!!!

  User Deleted
3/06/09 9:18:26 PM#37
Originally posted by Wickersham
Originally posted by SpyridonZ

I no longer play either, but I am glad to hear the changes.

Unlike most, I will gladly admit that once they improve things a bit, I would not mind going back. I'm just giving it some time.

New games dont hit their prime for usually 6 months - 1 year. It's sad so many people expect a launch game to be amazing or to compete with the current top MMO games. They go in with unreal expectations, and then hold a "grudge" against the game and decide to never give it another try. It's a shame because they will be missing out on the "real" game.

All of the best MMO's had to go thru a transition from the skeleton they were originally implemented as, to the fully fleshed out game they turned in to. Seems with these changes WAR is following along nicely and bringing it in to its own.


 

On the one hand you think "It's sad so many people expect a launch game to be amazing or to compete with the current top MMO games" but on the other hand "I will gladly admit that once they improve things a bit, I would not mind going back."

Aren't you one of those people that expect a launch game to be amazing or shouldn't you be currently supporting this game with your money?

 

No. I went in to WAR to see how the game was at launch, and to give it a go for a few months. I had no plans of playing it long-term. I go in to all new MMO's with that kind of mindset. I expected it to be fun, but have its fair share of problems as all games do. It would be silly to go in to a newly launched game and think that it would have enough content to keep you playing for a year.

I'll gladly note that the game has problems in the first few months as well, the difference is I expect them and dont hate the game for it. It's understandable that not all the issues will be as noticeable until a couple months in to retail, and that they will just need time to fix it up.

  Girith

Novice Member

Joined: 4/26/06
Posts: 40

3/07/09 7:10:12 AM#38


I was pleased logging in last night to find that the battlefield objectives on your map now come equipped with timers that let you know how long it will be before a given objective becomes attackable.

this is wrong

the timer doesn't let you know how long it needs until it's capurable, it says how long it has to be captured by a realm to give a domination point

  maninacan

Novice Member

Joined: 12/11/07
Posts: 21

3/09/09 1:25:35 AM#39

Skullbert talks a bit about the zone domination changes they made here.  To me, it seems Mythic has done one thing very well with this patch...get people into ORvR more easily and often.  Like some said above, there are a lot of plans based on community feedback in the works, I think the game is in good shape.  It won't be perfect but it has a lot to offer still.

  Howler54

Novice Member

Joined: 5/15/08
Posts: 133

"There is no sin except stupidity." - Oscar Wilde

3/09/09 10:18:26 PM#40

I really like the new group function, great add. Hope mythic keeps up the good work .

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