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4/30/09 12:38:52 PM#101
Wow pure ignorance in this thread is quite saddening. If fluff means = more immersion + socialization then they should bring it period. Hopefully one day after dozens of failed WoW-clone MMORPGs(which lack massively and rpg part so it is fair to call them MOGs) developers will realize that what makes a good MMORPG is immersion, socialization options and great gameplay. |
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4/30/09 8:51:24 PM#102
Originally posted by Rydeson
If we had to wait 1 1/2 years like we did on SWG for interiors then I could see the reason to complain. MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
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4/30/09 10:07:35 PM#103
Originally posted by sabutai44
I wouldn't say cryptic is being rushed, they have a pretty deep pocket after the years of cox subs and then selling it to NCsoft, not to mention they will be raking in more cash when they release champions in july. I believe the reason for this is because they want to spend their efforts on core gameplay before working on something like interiors. I used to be a huge swg fan before the nge arrived and interiors make the game much more immersive. I hope the comes up in an ask the dev question whether they will "ever" add interiors. If its not even on the agenda i would be dissapointed. Eve has been out for i believe 5 years now and still doesn't have interiors however the devs hinted that interiors will arrive in 2010, and the videos they have released of interiors are very impressive. then again... this is star trek, we really should have interiors on release day tbh. |
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4/30/09 10:13:05 PM#104
Originally posted by Sylian
That quote should be glued onto this website. When WoW arrived, immersion and socialization went straight out the window, the level of imerrsion and socialization in wow is nothing compared to pre nge SWG. Which really was the pinnacle of the mmo genre. |
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5/01/09 12:14:46 PM#105
Originally posted by MasterPain55
That quote should be glued onto this website. When WoW arrived, immersion and socialization went straight out the window, the level of imerrsion and socialization in wow is nothing compared to pre nge SWG. Which really was the pinnacle of the mmo genre.
This game isn't going to be anything like World of Warcraft. MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
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5/01/09 3:43:55 PM#106
You missed the point, we meant in general all the newer mmos have lacked immersion and went straight toward "fun-factor" before going into deeper mechanics that allow for better immersion and socialization. |
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5/02/09 5:34:09 AM#107
Originally posted by MasterPain55 Agreed. |
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5/02/09 9:19:58 PM#108
Originally posted by Xondar123
I agree. There are ways they can make this work in an MMORPG setting. I really get the feeling that Cryptic is taking the easy way out on this. Instead of trying to develope a new, amazing, unique game, they want to go the same way Perpetual did. No starship interiors, no player crews, just a space WoW clone with a Star Trek skin.
They don't even have to make people have PC crews, the NPC crew option should always be there. But they want to release the game this year and as dumbed down as possible.
I think interiors are important for the above quote, and other reasons. How many adventures, mishaps, heck even boardings took place on ships in all the ST shows? Fending off an attacking away team of klingons, or be the attackers and invade anothers ship is one good fun example of some real coolness. Sneaking into anothers ship to jack in and download codes or other such information to use for a special purpose is another. The possibilities are endless in what having ship interiors could do to the game. Outside of any PvP use, PvE encounters on your ship, or non-player ships sounds like fun to me... |
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5/03/09 1:48:03 PM#109
Ship interiors are going to be in the game at release to facilitate those exact fun game play things. They're going to in the the episodic content where the interior is pertinent to the story being experienced in a given episode. |
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5/03/09 3:40:43 PM#110
Originally posted by Hagonbok
That's NOT what people want. They want persistent personal ship interiors, for free-roaming, functionality, exploration, socializing, RPing, relaxation, training, and combat. THOSE are not in at launch. You defend, Hagonbok, Cryptic in every area. But Cryptic is not being clear whether or not they will add in persistent ship interiors. They say its important and a priority, but no confirmation of when and if they will add it after launch. |
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5/05/09 10:25:01 AM#111
"Fluff" features are what add long term enjoyment and immersion to MMOs. Some of my most memorable moments in MMOs were spent decorating and setting up my in-game home. SWG did it right and expanded the concept to interior ship features. Is anyone going to seriously tell me that they don't like the idea of being able to walk around inside their ship and man turrets with their friends? How about repairing damage internally? I don't understand the hostility towards these features or the putting down of SWG's JTL expansion. That was the best space fighter game I had played since Jumpgate, and the ability to walk around inside your ship, while it was in space no less, was just plain awesome. Star Trek Online isn't even on my radar, despite being a huge Star Trek fan. It's obvious to me that this game doesn't have much backing, is being rushed, and is making a futile attempt to appeal towards people who want quick rewards for little effort. It's sad that Star Wars Galaxies back in 2003/4 beat the shit out of EVERY MMO released since and did things that game developers today tell us would be impossible with current technology.
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5/05/09 12:25:20 PM#112
Originally posted by Daedalus732 I couldn't care less about wandering around my ship with friends or having them help run the ship. I don't need a ten forward to socialized in... I can do that in a chat box or voice chat. ![]() |
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5/05/09 12:47:16 PM#113
I don't understand the big deal is about ships having interiors. I agree there is a immersion factor in it and it has its uses but c'mon how long are you gonna walk around your ship and not do anything? Maybe the first 2 wks and then your going to be doing the mishes and exploring the story arcs liek everyone else. The Devs have a vision for thsi game and I hope a decent plan to impelement it. Would it be wise to ask them to tag on this extra feature when its not planned for? they have so much work to do with this IP in regards to content, universe and other stuff I can't think off....do we really wanna change the plan of attack after the charge has begun? c'mon really guys they said they its not going to be ingame at the start so why even discuss this dead horse? |
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5/05/09 12:53:34 PM#114
Originally posted by Abrahmm
Yes lets get on an MMORPG and not interact with other people...who the hell does that?! Why dont you just go play console games if you want to solo and not interact with anyone else? I cannot for the life of me understand this crowd. Nor the devs for excusing or creating a game to cater to it. Deadpool(to "Daredevil): See how you like it when I smack you with an interspatial distorter that will temporarily phase your brain into Dimension X! "Daredevil": This is an ipod with a piece of masking tape attached to it. Deadpool: It is...Ah, but for a second there, you were really worried! "Daredevil": Idiot. |
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5/05/09 12:54:18 PM#115
Originally posted by lornphoenix
See, you DO want an interactive ship. But why have only small areas of interaction? A chat box and voice chat simply don't cut it for proper socialization. I've never had a good conversation in a chat box and I don't suspect I will ever enjoy such a thing. Too many stupid little kids and l33t speak. Sounds to me like JTL kicked this game's ass five years ago. A shame, really.
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5/05/09 12:56:37 PM#116
Originally posted by SynEater
You just answered your own question. It heavily contributeds to the immersion factor, which can be the deciding difference in whether or not someone enjoy the game. And as you say, it does have its uses. It's not about just walking around your ship and doing nothing. It's about customizing your ship, your character, everything. I'm sick to death of MMOs where players are just clones of each other in almost every sense. STO will just be another generic MMO failure if it sticks to the casual, cookie-cutter, carebear method of MMO creation.
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5/05/09 1:02:34 PM#117
Its just lazy from the devs. These "fluff" features are what make MMOs enjoyable. The interior of a ship, especially a multicrew ship should be implemented from the word GO. Star trek was about ships and land. They spoke in there ships, walked around in there ships so the MMO should definatly have interiors you can walk around in. JTL did in like 4 years ago so a new MMO should be stepping forwards not backwards. |
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5/05/09 1:18:18 PM#118
Originally posted by Daedalus732
You just answered your own question. It heavily contributeds to the immersion factor, which can be the deciding difference in whether or not someone enjoy the game. And as you say, it does have its uses. It's not about just walking around your ship and doing nothing. It's about customizing your ship, your character, everything. I'm sick to death of MMOs where players are just clones of each other in almost every sense. STO will just be another generic MMO failure if it sticks to the casual, cookie-cutter, carebear method of MMO creation.
If the ship had an interiors and I boarded by the borg and i had to go take back engineering yes that would be fun but the immersion to me would be losing myself in the world where I can visit ne wplaces, follow thru content that expands the new conflicts. When the day is done I can goto the neutral zone and pvp or whatever. With that said I can understand that people like a venue to rp but to say no to a whole MMO that holds potential seems childish. Correct me if Ia m wrong but didn't they say something about space stations and the ability to walk around on them? People played SWG before the expansion and played after and there are so many other pressing matters with a MMo that if they cahnged there plan now I do believe it would be a tacked on item of little value. As far as customzing your toon, correct me if I am wrong but isn't this th ecomapny that gave the COX MMO? with their character creator that had thousands of combinations? |
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5/05/09 1:58:37 PM#119
Originally posted by Daedalus732
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5/05/09 2:50:25 PM#120
Originally posted by warrior41
That's NOT what people want. They want persistent personal ship interiors, for free-roaming, functionality, exploration, socializing, RPing, relaxation, training, and combat. THOSE are not in at launch. You defend, Hagonbok, Cryptic in every area. But Cryptic is not being clear whether or not they will add in persistent ship interiors. They say its important and a priority, but no confirmation of when and if they will add it after launch.
Thats NOT what YOU want. I'm not gonna assume I know what everyone wants, but I'm certainly not gonna dismiss this game or call out Cryptic for not haveing everything I want in the game at launch. Why? Becuase I get the sense they are trying to make a fun game that caters to more than just the avid Star Trek fans. Because something will not be in at launch does not mean it will not be added later, and the "later" for me takes a backseat to getting a strong foundation built that is fun for the majority of players. I have never heard of an MMO that had everything players wanted in the game when it was launched. That being said, there is still hope for you all. In my own experience, Cryptic has always kept an open ear to its players. I have seen them listen and act on things that players want but even more unusual, I have seen them admit to mistakes, thank players for their observations and fix things. I think you will see alot of the things you want within the scope of how fun it is for everybody and not just a handful. And if takes Cryptic more time to do it right so its fun for all of us, I say bravo and be patient. Personally, I do want interiors for most of the reasons you listed, I even want holodecks with klingon training programs and a simon and schuster interactive database and a self destruct button and the ability to transport whales and take a sonic shower after away missions. Every time I start wishing for these things I here Burgess Meredith say "well you can wish in one hand and crap in the other, and see which gets filled first".
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