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Star Trek Online

Star Trek Online 

General Discussion  » if SWG:JTL (Starwars Galaxies: Jump To Lightspeed) could do it, why cant STO?

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130 posts found
  Sylian

Novice Member

Joined: 5/22/04
Posts: 65

4/30/09 12:38:52 PM#101

Wow pure ignorance in this thread is quite saddening.

If fluff means = more immersion + socialization then they should bring it period.

Hopefully one day after dozens of failed WoW-clone MMORPGs(which lack massively and rpg part so it is fair to call them MOGs) developers will realize that what makes a good MMORPG is immersion, socialization options and great gameplay.

  ktanner3

Master

Joined: 3/19/06
Posts: 3075

4/30/09 8:51:24 PM#102
Originally posted by Rydeson

OK.. Why the does interior ship mean much anyways?  ESPECIALLY in the Star Trek universe..

     I see alot of SWG winers talking about JTL..... well cough.. STAR WARS is NOT STAR TREK....  Star Wars was twitch base, Star Trek is NOT.. I'm sorry peole but if you are familar with ship design layout and combat, there are NOT aim'ing twitch controls.. Star Trek is computer targeting..  The only time a person actually has control of aiming is in computer mulfunction..  There are no "gunner" seats or slots in Star Trek..   SO who really cars about ship interior.. I don't..  

     In the Star Trek universe you have the Technical Officer that mans weapons.. ONE person.. So who cares about a multiplayer ship? when it comes to combat.. Some of you act like everyone (5 of you) is going to grab a gun and shoot at ships.. NOT GOING TO HAPPEN.. It's not Star Trek..  Go back to SWG if you want twitch combat..


 

If we had to wait 1 1/2 years like we did on SWG for interiors then I could see the reason to complain.

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

  MasterPain55

Novice Member

Joined: 12/09/04
Posts: 260

abc

4/30/09 10:07:35 PM#103
Originally posted by sabutai44

For anyone who has played SWG:JTL (jump to lightspeed) knows ships have interiors, and not only that but players can even man turrets and fire at enemy ships!

My point is, JTL was done years ago proving the technology is there and the capability is there! So why cant STO make ship interiors?

Personally, i think its due to RAD (Rapid Development) a company trying to get a product out the door as quickly as possible

 

 

I wouldn't say cryptic is being rushed, they have a pretty deep pocket after the years of cox subs and then selling it to NCsoft, not to mention they will be raking in more cash when they release champions in july. I believe the reason for this is because they want to spend their efforts on core gameplay before working on something like interiors. I used to be a huge swg fan before the nge arrived and interiors make the game much more immersive. I hope the comes up in an ask the dev question whether they will "ever" add interiors. If its not even on the agenda i would be dissapointed. Eve has been out for i believe 5 years now and still doesn't have interiors however the devs hinted that interiors will arrive in 2010, and the videos they have released of interiors are very impressive. 

then again... this is star trek, we really should have interiors on release day tbh.

Mpain55 Xfire Miniprofile
  MasterPain55

Novice Member

Joined: 12/09/04
Posts: 260

abc

4/30/09 10:13:05 PM#104
Originally posted by Sylian

Wow pure ignorance in this thread is quite saddening.

If fluff means = more immersion + socialization then they should bring it period.

Hopefully one day after dozens of failed WoW-clone MMORPGs(which lack massively and rpg part so it is fair to call them MOGs) developers will realize that what makes a good MMORPG is immersion, socialization options and great gameplay.

 

That quote should be glued onto this website. When WoW arrived, immersion and socialization went straight out the window, the level of imerrsion and socialization in wow is nothing compared to pre nge SWG. Which really was the pinnacle of the mmo genre. 

Mpain55 Xfire Miniprofile
  ktanner3

Master

Joined: 3/19/06
Posts: 3075

5/01/09 12:14:46 PM#105
Originally posted by MasterPain55
Originally posted by Sylian

Wow pure ignorance in this thread is quite saddening.

If fluff means = more immersion + socialization then they should bring it period.

Hopefully one day after dozens of failed WoW-clone MMORPGs(which lack massively and rpg part so it is fair to call them MOGs) developers will realize that what makes a good MMORPG is immersion, socialization options and great gameplay.

 

That quote should be glued onto this website. When WoW arrived, immersion and socialization went straight out the window, the level of imerrsion and socialization in wow is nothing compared to pre nge SWG. Which really was the pinnacle of the mmo genre. 


 

This game isn't going to be anything like World of Warcraft.

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

  MasterPain55

Novice Member

Joined: 12/09/04
Posts: 260

abc

5/01/09 3:43:55 PM#106

You missed the point, we meant in general all the newer mmos have lacked immersion and went straight toward "fun-factor" before going into deeper mechanics that allow for better immersion and socialization.

Mpain55 Xfire Miniprofile
  DragonShark

Novice Member

Joined: 2/16/04
Posts: 227

5/02/09 5:34:09 AM#107
Originally posted by MasterPain55

You missed the point, we meant in general all the newer mmos have lacked immersion and went straight toward "fun-factor" before going into deeper mechanics that allow for better immersion and socialization.

Agreed.

  User Deleted
5/02/09 9:19:58 PM#108
Originally posted by Xondar123
Originally posted by OddjobXL

I think the real reason folks want player crewed ships isn't some power fantasy. Hell, anyone can form a guild and find newbies to bribe into joining in any game, anywhere.

The reason is, for most, that when we think of Star Trek we think of a ship, or a station, and her crew. It's the interaction of people on the ship, off the ship, together that makes the shows tick. Pretty fundamental stuff there and hard to get around.

SWG's multiplayer ships do work well even if the rest of JtL is kinda lame. But they're not the only example. There's multiplayer online ships in MUSHes that use HSPACE and folks don't seem to have any trouble getting crews together anymore than regular raiding groups in any MMO have trouble getting together. Hell, multiplayer ships are what you find in all iterations of tabletop Star Trek RPGs because it's just plain common sense. Old FASA even had mats you could set up to work like console displays for each player and keeping everyone working together, getting the most out of each system, and making the ship function like you wanted it to in a tactical situation was a wild set of minigames.

I've played all of these. I've been successful in all of these. And there's really no roleplaying experience out there that bonds people together like being a ship's crew. Nothin'. Everyone becomes family over time and the ship itself is like another personality that everyone's attached to as well.
 

 

I agree. There are ways they can make this work in an MMORPG setting. I really get the feeling that Cryptic is taking the easy way out on this. Instead of trying to develope a new, amazing, unique game, they want to go the same way Perpetual did. No starship interiors, no player crews, just a space WoW clone with a Star Trek skin.

 

They don't even have to make people have PC crews, the NPC crew option should always be there. But they want to release the game this year and as dumbed down as possible.

 

I think interiors are important for the above quote, and other reasons. How many adventures, mishaps, heck even boardings took place on ships in all the ST shows?

Fending off an attacking away team of klingons,  or be the attackers and invade anothers ship is one good fun example of some real coolness. Sneaking into anothers ship to jack in and download codes or other such information to use for a special purpose is another. The possibilities are endless in what having ship interiors could do to the game. Outside of any PvP use, PvE encounters on your ship, or non-player ships sounds like fun to me...

  User Deleted
5/03/09 1:48:03 PM#109

Ship interiors are going to be in the game at release to facilitate those exact fun game play things. They're going to in the the episodic content where the interior is pertinent to the story being experienced in a given episode.

  warrior41

Apprentice Member

Joined: 8/24/08
Posts: 65

5/03/09 3:40:43 PM#110
Originally posted by Hagonbok

Ship interiors are going to be in the game at release to facilitate those exact fun game play things. They're going to in the the episodic content where the interior is pertinent to the story being experienced in a given episode.

 

  That's NOT what people want. They want persistent personal ship interiors, for free-roaming, functionality, exploration, socializing, RPing, relaxation, training, and combat. THOSE are not in at launch.

  You defend, Hagonbok, Cryptic in every area. But Cryptic is not being clear whether or not they will add in persistent ship interiors. They say its important and a priority, but no confirmation of when and if they will add it after launch.

  Daedalus732

Novice Member

Joined: 1/19/07
Posts: 594

5/05/09 10:25:01 AM#111

"Fluff" features are what add long term enjoyment and immersion to MMOs.

Some of my most memorable moments in MMOs were spent decorating and setting up my in-game home. SWG did it right and expanded the concept to interior ship features.

Is anyone going to seriously tell me that they don't like the idea of being able to walk around inside their ship and man turrets with their friends? How about repairing damage internally?

I don't understand the hostility towards these features or the putting down of SWG's JTL expansion. That was the best space fighter game I had played since Jumpgate, and the ability to walk around inside your ship, while it was in space no less, was just plain awesome.

Star Trek Online isn't even on my radar, despite being a huge Star Trek fan. It's obvious to me that this game doesn't have much backing, is being rushed, and is making a futile attempt to appeal towards people who want quick rewards for little effort.

It's sad that Star Wars Galaxies back in 2003/4 beat the shit out of EVERY MMO released since and did things that game developers today tell us would be impossible with current technology.

 

  lornphoenix

Novice Member

Joined: 11/16/05
Posts: 997

5/05/09 12:25:20 PM#112
Originally posted by Daedalus732

Is anyone going to seriously tell me that they don't like the idea of being able to walk around inside their ship and man turrets with their friends? How about repairing damage internally? 

I couldn't care less about wandering around my ship with friends or having them help run the ship.
What I do want, and it can be added later, is an interactive Bridge, and maybe engineering.

I don't need a ten forward to socialized in... I can do that in a chat box or voice chat.

  SynEater

Novice Member

Joined: 8/27/06
Posts: 63

5/05/09 12:47:16 PM#113

I don't understand the big deal is about ships having interiors. I agree there is a immersion factor in it and it has its uses but c'mon how long are you gonna walk around your ship and not do anything? Maybe the first 2 wks and then your going to be doing the mishes and exploring the story arcs liek everyone else. The Devs have a vision for thsi game and I hope a decent plan to impelement it.

Would it be wise to ask them to tag on this extra feature when its not planned for? they have so much work to do with this IP in regards to content, universe and other stuff I can't think off....do we really wanna change the plan of attack after the charge has begun?

c'mon really guys they said they its not going to be ingame at the start so why even discuss this dead horse?

  Sortis

Apprentice Member

Joined: 10/22/05
Posts: 202

5/05/09 12:53:34 PM#114
Originally posted by Abrahmm

Because the game is being marketted towards the ultra casual crowd, and you can't allow casuals to interact with other people online, they just won't have it. They demand 100% solo gameplay 100% of the time!


 

Yes lets get on an MMORPG and not interact with other people...who the hell does that?! Why dont you just go play console games if you want to solo and not interact with anyone else? I cannot for the life of me understand this crowd. Nor the devs for excusing or creating a game to cater to it.

Deadpool(to "Daredevil): See how you like it when I smack you with an interspatial distorter that will temporarily phase your brain into Dimension X!

"Daredevil": This is an ipod with a piece of masking tape attached to it.

Deadpool: It is...Ah, but for a second there, you were really worried!

"Daredevil": Idiot.

  Daedalus732

Novice Member

Joined: 1/19/07
Posts: 594

5/05/09 12:54:18 PM#115
Originally posted by lornphoenix

I couldn't care less about wandering around my ship with friends or having them help run the ship.
What I do want, and it can be added later, is an interactive Bridge, and maybe engineering.

I don't need a ten forward to socialized in... I can do that in a chat box or voice chat.

 

See, you DO want an interactive ship. But why have only small areas of interaction? 

A chat box and voice chat simply don't cut it for proper socialization. I've never had a good conversation in a chat box and I don't suspect I will ever enjoy such a thing. Too many stupid little kids and l33t speak.

Sounds to me like JTL kicked this game's ass five years ago. A shame, really.


 

 

  Daedalus732

Novice Member

Joined: 1/19/07
Posts: 594

5/05/09 12:56:37 PM#116
Originally posted by SynEater

I don't understand the big deal is about ships having interiors. I agree there is a immersion factor in it and it has its uses but c'mon how long are you gonna walk around your ship and not do anything?

 

You just answered your own question. It heavily contributeds to the immersion factor, which can be the deciding difference in whether or not someone enjoy the game. And as you say, it does have its uses.

It's not about just walking around your ship and doing nothing. It's about customizing your ship, your character, everything.

I'm sick to death of MMOs where players are just clones of each other in almost every sense. STO will just be another generic MMO failure if it sticks to the casual, cookie-cutter, carebear method of MMO creation.

 

  Jimmy562

Hard Core Member

Joined: 10/12/06
Posts: 992

5/05/09 1:02:34 PM#117

Its just lazy from the devs. These "fluff" features are what make MMOs enjoyable. The interior of a ship, especially a multicrew ship should be implemented from the word GO. Star trek was about ships and land. They spoke in there ships, walked around in there ships so the MMO should definatly have interiors you can walk around in.

JTL did in like 4 years ago so a new MMO should be stepping forwards not backwards.

  SynEater

Novice Member

Joined: 8/27/06
Posts: 63

5/05/09 1:18:18 PM#118
Originally posted by Daedalus732
Originally posted by SynEater

I don't understand the big deal is about ships having interiors. I agree there is a immersion factor in it and it has its uses but c'mon how long are you gonna walk around your ship and not do anything?

 

You just answered your own question. It heavily contributeds to the immersion factor, which can be the deciding difference in whether or not someone enjoy the game. And as you say, it does have its uses.

It's not about just walking around your ship and doing nothing. It's about customizing your ship, your character, everything.

I'm sick to death of MMOs where players are just clones of each other in almost every sense. STO will just be another generic MMO failure if it sticks to the casual, cookie-cutter, carebear method of MMO creation.

 

If the ship had an interiors and I boarded by the borg and i had to go take back engineering yes that would be fun but the immersion to me would be losing myself in the world where I can visit ne wplaces, follow thru content that expands the new conflicts. When the day is done I can goto the neutral zone and pvp or whatever.

With that said I can understand that people like a venue to rp but to say no to a whole MMO that holds potential seems childish. Correct me if Ia m wrong but didn't they say something about space stations and the ability to walk around on them?

 People played SWG before the expansion and played after and there are so many other pressing matters with a MMo that if they cahnged there plan now I do believe it would be a tacked on item of little value. As far as customzing your toon, correct me if I am wrong but isn't this th ecomapny that gave the COX MMO? with their character creator that had thousands of combinations?

  lornphoenix

Novice Member

Joined: 11/16/05
Posts: 997

5/05/09 1:58:37 PM#119
Originally posted by Daedalus732

See, you DO want an interactive ship. But why have only small areas of interaction? 
Because I see zero need for them.

A chat box and voice chat simply don't cut it for proper socialization. I've never had a good conversation in a chat box and I don't suspect I will ever enjoy such a thing. Too many stupid little kids and l33t speak.
You have to understand, I played Starfleet Command 3 for just over an year on Gamespy Arcade.
That is how I talked with people. I was on teamspeak with my fleet, and chatted in the lobby or in game with everybody else. I had some good times back then... even tho SFC3 was a buggy broken game... we were damn good at it.

 

  Graviton

Novice Member

Joined: 6/27/05
Posts: 19

5/05/09 2:50:25 PM#120
Originally posted by warrior41
Originally posted by Hagonbok

Ship interiors are going to be in the game at release to facilitate those exact fun game play things. They're going to in the the episodic content where the interior is pertinent to the story being experienced in a given episode.

 

  That's NOT what people want. They want persistent personal ship interiors, for free-roaming, functionality, exploration, socializing, RPing, relaxation, training, and combat. THOSE are not in at launch.

  You defend, Hagonbok, Cryptic in every area. But Cryptic is not being clear whether or not they will add in persistent ship interiors. They say its important and a priority, but no confirmation of when and if they will add it after launch.


 

Thats NOT what YOU want. I'm not gonna assume I know what everyone wants, but I'm certainly not gonna dismiss this game or call out Cryptic for not haveing everything I want in the game at launch. Why? Becuase I get the sense they are trying to make a fun game that caters to more than just the avid Star Trek fans. Because something will not be in at launch does not mean it will not be added later, and the "later" for me takes a backseat to getting a strong foundation built that is fun for the majority of players.

I have never heard of an MMO that had everything players wanted in the game when it was launched. That being said, there is still hope for you all. In my own experience, Cryptic has always kept an open ear to its players. I have seen them listen and act on things that players want but even more unusual, I have seen them admit to mistakes, thank players for their observations and fix things. I think you will see alot of the things you want within the scope of how fun it is for everybody and not just a handful. And if takes Cryptic more time to do it right so its fun for all of us, I say bravo and be patient.

Personally, I do want interiors for most of the reasons you listed, I even want holodecks with klingon training programs and a simon and schuster interactive database and a self destruct button and the ability to transport whales and take a sonic shower after away missions. Every time I start wishing for these things I here Burgess Meredith say "well you can wish in one hand and crap in the other, and see which gets filled first".

 

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