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3/20/09 3:58:42 AM#61
Originally posted by ionlyneedit
Hey ionlyneedit, Sorry to hear that you ran into those bugs. I've not seen the "floating head" issue you described, I don't suppose you have a screenshot? This would help me track down the problem. However, I am aware of the issue with ending up in the "black space" area with no way out other than contacting customer support. I agree that this is extremely frustrating and needs to be fixed. I'll see if anything can be done to prevent that happening. If you are able to continue in spite of these issues, please let me know if there is anything else I can help you with.
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3/20/09 8:08:00 AM#62
Maybe more people don't play, because the dev team lets known issues like this survive and instead spends time creating money grabs like the card game instead.
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3/24/09 9:27:30 PM#63
Originally posted by Daffid011
Friends of mine who have recently left told me exactly that. This reminds me of the bug that had people getting trapped under the map on Kashyyk as well. A serious issue, but not fixed for years and years. The friends of mine that do still play know all about the chronic bugs and accept that this is the level of quality they will get in the only StarWars MMO available at the moment. If people are looking for the polish they'll find in games like WoW, they're likely to be frustrated here. If they want a lot of content for their subscription money, they'll also probably wonder why so much of the new development seems focused on the card game and new loot cards that they will be invited to gamble for. |
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3/24/09 9:33:14 PM#64
SWG has been a train wreck in slow motion save yourself and just stop looking. |
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3/24/09 9:59:03 PM#65
Originally posted by ionlyneedit ok that made me laugh out loud, but I agree that sets the bar pretty low..
I must admit I prefer none level based sandbox games. played:WoW and Eve off and on 5 years |
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3/24/09 10:02:59 PM#66
I know they lost most of their fan base when they did career updates. It used to be a sandbox game that turned into a themepark game. This game could have been soooo much better if it would have kept to it's original path and stayed the way it was and just fixed bugs and server issues and what not. Now it's just a sub par WoW clone and that's the reason I don't play this anymore. Oh and the fact that they don't really do much with the game anymore. Like one of the previous posters said the fact that the devs let things like that go instead of fixing them. The game is so desolate that now they don't even spend money on it anymore so the issues will still be there.
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3/24/09 10:04:34 PM#67
Um cause nobody else plays it lawl and yeah soe ruined the game just wait for kotor |
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3/24/09 10:27:09 PM#68
Originally posted by DeadlyByDez
First the attention to detail is not there. The devs can care less what the community thinks about concerning what they are doing. The content is weak at best. Little to no care concerning Star Wars canon. Inexcusable bugs that have existed since launch. Those are my top 5 but I could go on for much longer. The dev team working on this game really has no business working on a pay to play game, imo. Doing the same thing over and over the same way and expecting a different result is the first sign of insanity. I did reload the damnable thing for a recent vet trial and its just as shoddy today as it was the day the NGE was foisted upon us. I, for one, will not give money to a company that is inept and incapable of the job they are being paid to do.
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3/25/09 1:22:19 AM#69
Agree that paying 15$ for this game really is a question mark? What does it get you anymore? It used to get top grade live game development and expansion work. Now it gets you some cards and items you have to pay for multiple times, if you dont get the item you want you have to pay ingame credits, which creates a new credit seller ecomomy. Gotta agree that after listening to every Dev and even Smed and Torres since start-up all say they love playing WOW; really peed me off. The only time a Dev plays is testing on TC if even that. Just look at the number of fantasy mmos to scifi. Its a one sided industry, I belive most of the Devs would rather make elves and goblins, which reflected in SWG, most of SWG feels and looks like a fantasy mmo. Look at whats been the main focus of SOE since Koster and the old Devs left. SWG is getting everything that EQ2 had that SWG didnt and nothing really more than that. Instances for the pve crowd, collections, and even the card game, all are from EQ2. I doubt its as easy as cut and paste, but not much real development oriented to the game has been done since CU and the village. The village was probably the last original project to come out of SWG dev team. Sum it all up they should stop charging for subs since they really cant justify anything beyonds server expense and maintance. |
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3/26/09 9:51:10 PM#70
Frankly this game has never been great no matter which era you are talking about, but I did at least enjoy playing until they killed the community with the NGE. Once my guild left, so did I. I tried coming back a few times but the game had become so boring and monotonous that I gave up. The empty ghost town that was once corbantis didn't help either. Leveling in this game is soooooo boring and the comabt system just plain sucks. I can't wait until TOR gets released and shows how real professionals develop and release a game. MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
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3/27/09 8:20:39 PM#71
Originally posted by Gravez
People don't want two jobs, I think that's why sandboxes fail. SWG failed because it was a sandbox and it was totally incomplete. It was decent at 200 things and good at none.
Some people might call it a "job". To others its complexity which brings about depth and immersion into the game. It has been my experience that these games with a certain degree of complexity often contain many more features which contribute to a rich community and the ability to imagine and create loads of player content. Those people who label such games as a job generally prefer FPS or some other kill, kill, kill game, and care less for communities, role playing and the like. I believe there is space for both these groups though. |
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3/27/09 10:18:10 PM#72
I also think that games with depth can be quite immersive and popular. The idea that SWG failed because it was a sandbox seems to perpetuate the mythological thinking that led to the birth of the NGE. The myth is that the game didn't do well because it had too much depth and complexity. This reminds me of Nancy MacIntyre's comments that too much reading is bad in an MMO. This thinking overlooks the notion that many people say they left SWG because it was broken and incomplete. People also leave broken and incomplete FPS games that are very straightforward. Look at Tabula Rasa's rocky release and inevitable demise if you will. For reasons we may never understand, decision makers at SOE seemed to miss this simple reality: people don't like to pay for things that are broken. They also tend not to find them entertaining, which is important, if it's an entertainment service they are paying for. Instead of accepting this simple truth, they seemed to assume that they needed to toss out the broken sandbox game and replace it with a broken, quest-based, shooter. I think the outcome of this strategy should really be all the proof anyone needs regarding just how flawed their thinking was. When they got rid of the broken sandbox, and replaced it with a broken fps, subscriptions plummeted, and have never regained the levels they had when the game was a sandbox, even though it was a broken one. P.S. If the intent in a post above is to say that SWG failed at release because it was a broken and incomplete sandbox, I agree--emphasis on the broken and incomplete though. |
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3/30/09 12:12:04 AM#73
pre cu swg failed because of one simple reason. it contained the name "Star Wars" in the title and thus set a bar so high, that I doubt anyone would have ever been fully pleased with it. i expect SWTOR to go the same way. it'll start off strong, but will end up like swg. just watch. |
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3/30/09 1:24:52 AM#74
Originally posted by SkeeSkee
Pre-CU SWG failed because it was released unfinished and never completed. It was full of bugs and devoid of content, but the developers and managers thought the game mechanics were the problem. Along with that, it was also released when paying a monthly fee to play a video game wasn't normal (most of the Star Wars fansites were filled with 'I'd never pay a monthly fee to play a video game' posts). TOR will launch without the lack of content problem, since that seems to be the main focus of its development. WoW has also made paying a monthly fee to play a video game acceptable to more folks (a ton more), so TOR has a much better chance to succeed than SWG ever did.
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3/30/09 11:14:08 AM#75
Originally posted by SkeeSkee
By this line of logic there can never be a successful star wars game or one that gets great reviews. There are a number of successful star wars video games. Kotor and lego star wars just to name some examples.
The problem was absolutely not peoples expectations based on the star wars title. If anything, that is the biggest reason this game has survived as long as it has. If it wasn't a star wars game it most likely would have shut down years ago or not come anywhere close to the success that this game once had.
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4/03/09 8:26:18 AM#76
Sci-fi genre MMO games just doesn't have the luck that fantasy ones do, SWG and EVE is basically the only MMO's out right now and EVE is rapidly gaining subscribers and it's been out just as long as SWG has. It's too early to really say how good SWTOR will be and how well it'll hold up, it's being done by Bioware which is a thumbs up from me but a thumbs down because it'll be published by EA (evil jerks), just as long as EA doesn't have executive rights to post-release, the game should strive.
SWTOR: sub ended, no thanks to Georg Zoeller! |
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