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News Discussion  » General: Final Transmission from Tabula Rasa

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53 posts found
  MisterMint

Novice Member

Joined: 4/15/06
Posts: 2

3/10/09 8:37:26 AM#41

mh.... i only played it in the beta days but the great tabula rasa, created by the maker of ULTIMA *uuuh!*, didn't kick a gem outta my crown^^ the time will come, where a game like TR can survive it's hard and even better concurrents - but not with an idol that had it's best days.... sry richie :) *why didn't you stay in space hm?*

  venom400

Novice Member

Joined: 1/09/08
Posts: 1

"the truth is almost never what it seems,never take what anyone else tells you as truth"

3/10/09 9:39:30 AM#42

Sad to see it go , but my memories of the trial of that game were of a game that looked promising at first (trough the tutorial) with lots of action to uther botherdome .

I stopped playing the game before my trial ran out .

The game felt fast and furious first ,and then it filt like an MMO with bullets, very anti-social ,and no PVP , no PVP really just killed any hope I had to play that game , I remember sitting on top of some bunker fighting for mobs trying to do a quest to kill 100 insects , it was boring , non-rewarding and bland at its best .

Again those are only the memories I have as a newbie but maybe that turned off a lot of people.

when will the developers learn how important is PVP for a game...

  Lex_Taliones

Novice Member

Joined: 4/03/08
Posts: 30

3/10/09 11:27:34 AM#43

It was an interesting fusion of Shooter, and third person MMO.  I liked the story as well, but something about it just kept it from being fun.  I tried it more than once, but always ended up quitting becuase it didn't meet my expectations.  I really wanted it to be great.  I really wanted a good Sci-Fi mmo to play (I'm so sick of frickin Orcs, and Elves), but this just wasn't it.  There were lots of little things I could name that I didn't like (PvP was terrible, no personal vehicles, no personal residences, the crafting system wasn't so great, repetative Mobs, etc), but like I said before ... the biggest thing was the lack of real fun.  I'm don't have much confidance in PlayNC.  I tried this, and Assault  ... both were pulled,  I tried City of Heroes/City of Villians ... too repetative,  I like Guild Wars mostly because it's free (it looks great though), although I don't really play it anymore.   

Who farted?

  sadeyx

Advanced Member

Joined: 11/22/06
Posts: 1530

3/10/09 2:29:11 PM#44

Biggest pile horse manure of a game I ever did play.

Good riddance.

No need to justify or explain my opinion because its gone.  Lets hope Conan goes the same way so the poor saps subscribed to these games actually get a clue about what a good MMO is about.

 

 

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1921

3/10/09 2:34:52 PM#45
Originally posted by sadeyx

Biggest pile horse manure of a game I ever did play.

Good riddance.

No need to justify or explain my opinion because its gone.  Lets hope Conan goes the same way so the poor saps subscribed to these games actually get a clue about what a good MMO is about.

 

 

 

People are probably hesitant to try any mmo because so many doomspeakers spend all their time bad mouthing everyone else's preferred game .....instead of playing the mysterious and  "awesome" mmo that they apparently have found. That is if they can lower themselves long enough to appreciate any mmo...

  User Deleted
3/10/09 2:48:17 PM#46

Sad to see TR go. Was a good idea, and a lot of fun.

  Kaibyaku

Novice Member

Joined: 9/20/06
Posts: 65

Is it illegal to marry a robot?

3/10/09 4:42:09 PM#47


Originally posted by smut

Originally posted by cmj108

The 2 games had exactly the same ending all GM type gear given out to everyone to have one last hurrah with massive battles etc...
Ahhhh.....The same cookie cutter has been used before on both AA and TR; I'm saying if they use it again on Aion it'll fail too. NC soft has lost customers by using this approach.
Not sure what you've heard or seen but the same hype for Aion has been used on AA and TR goggle some forms and see posts exactly the same as you see and are writing here. I have heard the claims of large numbers of eastern populations playing games but the numbers listed for servers even at their peaks don't support those claims. I think people try many games but only actually play one or two at a time.
No way was Richard Garroit the only one calling the shots on TR, you know there was an approvial process with CEO's etc...They do not give one person free reign on a game with that kind of money (90 million/billion I saw both listed at TR's demise) has one guy calling the shots (well maybe Bill Gates.).
I tried many NC soft games after AA went dark and I'm leary of their products, but I still have hope (just not a lot).


 
Garriott was calling the shots on TR. If you actually knew your stuff you'd know HE was the CEO of that division of NCSOFT! And he was the guy making the decisions. Did you know TR was scrapped half way through the dev process and they had to start over? Guess who made that decision, Richard! So it was his fault, he hyped up the game so much and when it failed he used all the money he milked from NCsoft to go to space and left the game and company.
By the way, NO game has ever cost close to a billion. TR supposebly cost around 95 million. The most expensive game ever has been claimed to be GTA4 at 100+ million


If your going to talk so much about business, take a business course in college, you obviously don't know how these things work.

1, No company issues full bidding, altering, or ethical power to 1 person, not the president, not the CEO's, and not even the owner of NCsoft. No, it requires a Board meeting, that all CEO's, the pres and vice pres (of the company), and the owner of NCsoft must attend. Upon which the CEO of that section of the company has to convince everyone else that the change is necessary. In other words, RG had a silver tongue, but he could only request, not order them to do anything.


Lastly, *buzzer* the most expensive game WAS *drum roll* halo 3, duh. It's grand total came to 170mil. Which they made double that in 7 days of the release.

  deunnero

Novice Member

Joined: 2/11/07
Posts: 2

3/11/09 12:26:36 AM#48

Great... Why do I see guild wars dieing in the future Q_Q

 

Anyways, If you are going to let a game go... Why not make one more patch -- Adds in a .txt file so you can change where you want the game to connect...

Release the server, along with the source code.  That way fans can pick up where you left off.

 

  User Deleted
3/11/09 12:34:09 AM#49

This really was a pretty cool game.  I really want to see more devs taking risks like this in the future.  No more click...  attack...  wait...  click...  miss...  click...  attack... crap by the droves please.

  smut

Novice Member

Joined: 10/28/06
Posts: 252

3/11/09 7:23:40 AM#50
Originally posted by Kaibyaku

If your going to talk so much about business, take a business course in college, you obviously don't know how these things work.

1, No company issues full bidding, altering, or ethical power to 1 person, not the president, not the CEO's, and not even the owner of NCsoft. No, it requires a Board meeting, that all CEO's, the pres and vice pres (of the company), and the owner of NCsoft must attend. Upon which the CEO of that section of the company has to convince everyone else that the change is necessary. In other words, RG had a silver tongue, but he could only request, not order them to do anything.


Lastly, *buzzer* the most expensive game WAS *drum roll* halo 3, duh. It's grand total came to 170mil. Which they made double that in 7 days of the release.

 

Don't assume what I do know and don't know. I have 2 good friends who were on the dev team of TR. I think they know what they are talking about when it comes to TR more then you do. How was I talking about "so much business"? Your exaggerating...Did I say EVERY business was run that way? No, did I say RG was given control of the whole company? Again no, your putting words into my mouth. He was damn sure in control of TR though, with his brother as the President and the Korean CEO giving them whatever he wanted. So, Richards brother was the CEO/Pres of the NA branch of NCsoft so he could help RG do whatever he felt nessacary. Lets not forget RG was paid to fully oversee and design this game.

 

Tabula Rasa went through three complete redesigns. COMPLETE redesigns, these were decisions by RG and his brother who was the President of NCSoft North America after testing groups and in house testing proved it was no fun and was a copycat of other MMOs. There was no way RG was going to release another copycat, he desperately wanted to prove he was still a great game designer. The Korean CEO Kim thought RG was God and gave him to much power and confidence. Hence why when TR failed, the head CEO of NCsoft was chastised for giving so much money and power to the Garriotts. Inside info said no one trusted them BUT Kim and that caused alot of friction inside NCsoft.

  

And ding ding, your wrong about Halo 3. Like I said, GTA4 is the most costly game ever made, duh! *Buzzer* that Halo 3 is only the 5th highest costing game, far from number 1. Maybe you should do your research "since its obvious you don't know how these things work". Halo 3 only cost 30 million to make with another 30 million in marketing. You are mixing your numbers up. Halo 3 made 170 million in its first day of release, that wasn't how much the game cost. And even when Halo 3 came out it still wasn't the highest, Shenmue held that honor until GTA4.

1. Grand Theft Auto IV, $100,000,000: Only just recently obtaining the No. 1 spot – knocking Shenmue from its lofty perch – by being released at the end of April earlier this year, GTAIV is now officially the game that has been the most expensive to make. And in this current climate you will probably need your credit card to buy it. This controversial crime sandbox took 1000 people over three and a half years to complete!

And here is your Halo3 at #5

5. Halo 3, $60,000,000: This highly anticipated installment of the famous first-person shooter franchise reputedly cost just over $30 million, but due to the epic scale of the marketing/advertizing (real-time cinematics, pre-rendered CGI, even a live-action film were all made purely to advertize the game), this added a further $30 million onto the production costs. Luckily, first-day sales in the US reached astounding figures of around $170 million!

blog.knowyourmoney.co.uk/index.php/2008/08/10-most-expensive-video-game-budgets-ever/

  Lizante

Apprentice Member

Joined: 12/22/04
Posts: 172

3/11/09 9:26:06 AM#51
Originally posted by JackFetch

Ouch, Linneage 2? Really?

A game that had tons of exploits when it released in Asia, was ported over with a 9 month delay keeping all exploits intact? A game overrun with armies of Chinese bot squads using every exploit they new until the fixes for each slowly rolled in (9 months after they were made in Asia)?

You're talking about a game where hundreds of folks were trapped within the starting city because scores of low level folks with abnormally expensive weapons could one shot kill everyone trying to leave?

A game where you had exactly 4 heads for every race, 2 of each gender... where crafting basically consisted of getting a unique crafting item drop for every different item...

I know many people who played it at launch, and yet I don't know any that continued their subscription after the first period.


 

Not Linneage 2, but Lineage II and yes, really.  Everything you mention above were some of the reasons I, and many other hard core, PvP lovin' MoFos loved L2 and played it for years (4 years for me).

As for TR's departure, there's a lot of guessing and posturing in this thread.  However, here are the facts.

NCSoft started wooing RIchard Garriott 'way before Tabula Rasa was even a gleam in Lord British's eye.  I know this, because he induced us to come "play" an MMO NCSoft (virtually unknown in North America at the time) called "Lineage II," which was in NA Alpha.  Richard was quite enamoured with NCSoft at the time and his enthusiasm was infectious.  Dispite their charm and immaculate politeness, NCSoft didn't hire Richard Garriott because he's cute; nor did NCSoft obtain his services by paying him in unlimited quantities of cookies.  Yes, ladies and germs, to NCSoft, Richard Garriott was always central to TR's success or failure.  It didn't take a rocket scientist (pun intended) to see TR really going to hell in a hand basket -- paralleling NCSoft's decreasing interest in the MMO -- when Richard Garriott decided to play Space Cowboy and essentially turn his back on TR.  There's also a lot of legal, contractual intricacies that no one wants to mention as well, not the least of which is Garriot's legal agreements with NCSoft regarding TR and their entire professional relationship.

So there you have it.  The rise and fall of the latest Lord British Empire.  Film at 11.

 

 

  smut

Novice Member

Joined: 10/28/06
Posts: 252

3/11/09 10:50:42 AM#52
Originally posted by Lizante
Originally posted by JackFetch

Ouch, Linneage 2? Really?

A game that had tons of exploits when it released in Asia, was ported over with a 9 month delay keeping all exploits intact? A game overrun with armies of Chinese bot squads using every exploit they new until the fixes for each slowly rolled in (9 months after they were made in Asia)?

You're talking about a game where hundreds of folks were trapped within the starting city because scores of low level folks with abnormally expensive weapons could one shot kill everyone trying to leave?

A game where you had exactly 4 heads for every race, 2 of each gender... where crafting basically consisted of getting a unique crafting item drop for every different item...

I know many people who played it at launch, and yet I don't know any that continued their subscription after the first period.


 

Not Linneage 2, but Lineage II and yes, really.  Everything you mention above were some of the reasons I, and many other hard core, PvP lovin' MoFos loved L2 and played it for years (4 years for me).

As for TR's departure, there's a lot of guessing and posturing in this thread.  However, here are the facts.

NCSoft started wooing RIchard Garriott 'way before Tabula Rasa was even a gleam in Lord British's eye.  I know this, because he induced us to come "play" an MMO NCSoft (virtually unknown in North America at the time) called "Lineage II," which was in NA Alpha.  Richard was quite enamoured with NCSoft at the time and his enthusiasm was infectious.  Dispite their charm and immaculate politeness, NCSoft didn't hire Richard Garriott because he's cute; nor did NCSoft obtain his services by paying him in unlimited quantities of cookies.  Yes, ladies and germs, to NCSoft, Richard Garriott was always central to TR's success or failure.  It didn't take a rocket scientist (pun intended) to see TR really going to hell in a hand basket -- paralleling NCSoft's decreasing interest in the MMO -- when Richard Garriott decided to play Space Cowboy and essentially turn his back on TR.  There's also a lot of legal, contractual intricacies that no one wants to mention as well, not the least of which is Garriot's legal agreements with NCSoft regarding TR and their entire professional relationship.

So there you have it.  The rise and fall of the latest Lord British Empire.  Film at 11.

 

 


 

Just wanted to point out that RG was an "Executive Producer" on Lineage 1 as well for its NA release. So they were courting him even before Lineage 2. He is listed as an "Executive Producer" for both titles but from what I understand he didn't actually develop anything on them. Both games were made in Korea by Korean dev teams. His name was added on for the NA releases. Just wanted to add some info to your post.

I actually feel some sympathy for NCsoft. They were basically robbed, they gave the guy tons of dough to release a AAA MMO for them based on his Ultima days. But they got a failed MMO out of it and around 100million dollars spent total on TR's 3 iterations. And RG ripped off his loyal fans by getting them to pay for that put your DNA in space crap. While that thing was still going they swore TR was fine and would not be canned. Well what do you know, after RG got all the money from loyal fans he quits NCSoft and they shut down TR.

  Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2766

3/11/09 6:11:04 PM#53
Originally posted by deunnero

Great... Why do I see guild wars dieing in the future Q_Q

 

Anyways, If you are going to let a game go... Why not make one more patch -- Adds in a .txt file so you can change where you want the game to connect...

Release the server, along with the source code.  That way fans can pick up where you left off.

 

Lol wtf? By the end of this month Guild Wars is expected to reach 6 million sales. They're selling around 200 000 copies per quarter...

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