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cukimunga
Advanced Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
4/16/09 3:36:16 PM#21
The only thing I found that AO and FE have in common is you pick where your skill points go or AP whatever you want to call them. I love there is no set classes so you can be whatever you want. I'm going sniper with a hint of melee just in case mobs or players get in close range. Its sweet how you can lay flat on the ground in the game, I'm sure I'll have tons of fun picking things off laying on top of some buildings. |
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4/22/09 9:39:34 AM#22
Originally posted by NegativeJoe
I didn't explain it very well, its very much like coh/cov in the mob aspect imo
big clumps of mobs, they all look the same..etc |
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4/22/09 9:57:26 AM#23
I love everything this games brings to the plate except one critical element. The aim to attack just kills it for me and most likely will pass on this game because of that. What it does is push me to try Earthrise instead which makes me sad. :( |
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4/23/09 6:41:53 PM#24
It looks promising :) |
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4/24/09 10:09:06 AM#25
FE is unlike anything else in that it is a true post apocolyptic setting........unlike that EarthRise trash... Now weather they can pull off this very awsome setting with solid game mechanics we will see.....I just wish they would embrase the true flavor of the post apocolyptic setting with scavaging in pvp (consumables at least)....last time I watched Mad Max he took ammo off a corpse...among other stuff. It will be nothing like AO..... |
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4/24/09 3:48:27 PM#26
Originally posted by decklin17
Calling Earthrise trash just because it isn't a post-apoc setting? I'd call Earthrise post-post-apoc - it isn't in an allround post-apocalyptic setting, but rather in what comes next. Honestly, I believe that in the real world, society would build up fast enough so the whole post-apoc feeling would pass away when the major cities got rebuilt... If you're looking for Mad Max, FE is definitely what you want. |
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Horkathane
Novice Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
4/24/09 6:23:31 PM#27
Originally posted by Zeppelin4
What is the problem with aim to attack? I think its the way to go becasue then you can escape from people that are levels higher than you and have a chance. All games should be aim to attack imho. This way Johnny no job can play a million years and get the best gear but I can out Quake him :p |
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4/25/09 5:57:53 AM#28
Originally posted by sunspots
Calling Earthrise trash just because it isn't a post-apoc setting? I'd call Earthrise post-post-apoc - it isn't in an allround post-apocalyptic setting, but rather in what comes next. Honestly, I believe that in the real world, society would build up fast enough so the whole post-apoc feeling would pass away when the major cities got rebuilt... If you're looking for Mad Max, FE is definitely what you want.
I should have expressed my distaste for EarthRise with more detail, but I didn't want to hijack the thread with a rant....I just had an absolute adverse reaction to that game after watching their videos and cringe when its compared to FE as apocolyptic. From what I have seen the two bigest problems people seem to have with FE is the graphics and the aim to hit....the first I simply dont understand and is truly overated as a pivitol pass or fail for a game. The second i believe stems from ones adverstion to FP shooters...to that I would simply say dont worry...its not like CS or even PlanetSide for that matter. The first time I played an FP type MMO was Neocron...and it added alot to the feel of the game...more control and a sense of freedom during combat rather than standing locked toe to toe. If done right, namley limiting evatic movement while shooting through acuracy penaly via crosshair scaling...you get some awsome game play. An example of not how to do it would be Face of Mankind...everyone running around cirling each other, ignoring cover or any other tactical element of a gun fight (real or unreal) was a key failure IMHO. |
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4/25/09 6:58:54 AM#29
Originally posted by decklin17
The difference is just that in a classical MMORPG (with sticky-targeting), your character is what matters - if your character is a god, you are a god, while in FE or others where you have to aim, no matter how big your guns are, you can still suck - it less about your character and more about yourself. I would say that it all comes down to what you prefer - building your own skills to become good OR building you character's skills to become good. |
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4/25/09 7:06:40 AM#30
Originally posted by Kordesh
Fallen Earth lacks Funcom, so it has less chance of being a 20k subscriber failure. |
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4/25/09 12:22:45 PM#31
Originally posted by sunspots
The difference is just that in a classical MMORPG (with sticky-targeting), your character is what matters - if your character is a god, you are a god, while in FE or others where you have to aim, no matter how big your guns are, you can still suck - it less about your character and more about yourself. I would say that it all comes down to what you prefer - building your own skills to become good OR building you character's skills to become good. Agreed...It adds an interesting twist on player and character development as a whole right :) |
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