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Darkfall

Darkfall 

General Discussion  » How will new players survive, say 3 months from now?

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43 posts found
  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
2/28/09 10:58:17 PM#1

Since this is a FFA PvP Full Loot game, I can't help but wonder how new players will survive such a brutal world? I for one do not enjoy being ganked by high level players the minute I log in my first character. So, what are the game mechanics, if any, that prevent this from happening? If there are none, I feel sorry for Aventurine expecting any future subscriptions to a game that is obviously anti friendly to new players.

Examples of new player friendly PvP games are WoW, DAoC, Shadowbane and WAR.

If any current subscriber can prove to me that a new player can survive the first day without being ganked once, please indulge me the secret. I may even give DFO a try if this is at all possible.

  Size-Twelve

Advanced Member

Joined: 7/10/05
Posts: 446

See you in Washington

2/28/09 11:11:26 PM#2

Well, I think that's just the thing with sandbox MMO's. It's up to the players. I think on the whole, in video games or anywhere else, there are more good people than bad. Good people also tend to be better players, and eventually whoever it was harassing you will be hunted, tracked, looted, rolled, and tossed around the game until they quit or get a clue.

So I guess what I'm saying is that although it sucks that you may get harassed at some point, in the end the game is better if the players are allowed to police it themselves.

  colep53

Novice Member

Joined: 8/18/03
Posts: 142

Good, bad... I'm the guy with the gun

2/28/09 11:14:11 PM#3

Good question was worried about that when i first got in game. Well was worried about there being a ton of pkers. So far though there just hasnt been alot. Im sure it will pick up and many more people will be fine going red once there clan cities can support them fine but I just dont think that there will be a higher number of people hunting new players. Another thing you can stay in newb area for quite some time and be close to guard towers and such.

So far in game when somone tries to kill somone else and goes rouge people just jump that person and honestly a fully geared high skilled player would lose to a decent size group of brand new players. Really only time people have pked me so far is when im low on health and fighting and they step in front of swing so i go rouge. Then they kill me in the ten seconds im rouge. Basically i dont fight with low health anymore especially if others are around.

Another thing is people can join clans and seek some help from them also i beleive there will be plenty of people in the newb areas looking to kill pkers since it will be good loot and no alingment hit.  I know i will be there doing this.

Last thing is game is freaking huge so people will be spread out and lots of people are going to be in clans and using there clan city as there home.

I really think they will be ok. Are they going to killed some yes we all have been and will be many more times during games lifespan

-Gosh you're cute. Wanna buy a monkey?

  Zeblade

Novice Member

Joined: 1/10/06
Posts: 692

2/28/09 11:24:17 PM#4

I wouldnt call it a brutal world ... not even pvp. Well they should have gave you tons of bag space and no bank. No way to BANK anything. Yeah that way you can lose the good stuff not the crap. Or they just make sure they hang around a group so they dont lose anything. One on one or two on two will never happen much just ganking big time.
 

  Talemire

Apprentice Member

Joined: 5/01/06
Posts: 400

Jesus is Lord.

2/28/09 11:33:03 PM#5
Originally posted by Rhoklaw

Since this is a FFA PvP Full Loot game, I can't help but wonder how new players will survive such a brutal world? I for one do not enjoy being ganked by high level players the minute I log in my first character. So, what are the game mechanics, if any, that prevent this from happening? If there are none, I feel sorry for Aventurine expecting any future subscriptions to a game that is obviously anti friendly to new players.

Examples of new player friendly PvP games are WoW, DAoC, Shadowbane and WAR.

If any current subscriber can prove to me that a new player can survive the first day without being ganked once, please indulge me the secret. I may even give DFO a try if this is at all possible.

 

The world is absolutely huge. I mean, huge. It's big enough for new players to easily seclude themselves from the masses and develop their skills in the wilderness. Unlike any other game out there, you really have to use the environment to your advantage. The more trees the better :)

------------------------------
MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

  Xzen

Elite Member

Joined: 5/01/06
Posts: 1865

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

2/28/09 11:41:21 PM#6
Originally posted by Size-Twelve

Well, I think that's just the thing with sandbox MMO's. It's up to the players. I think on the whole, in video games or anywhere else, there are more good people than bad. Good people also tend to be better players, and eventually whoever it was harassing you will be hunted, tracked, looted, rolled, and tossed around the game until they quit or get a clue.

So I guess what I'm saying is that although it sucks that you may get harassed at some point, in the end the game is better if the players are allowed to police it themselves.

 

You nailed it right on the head. Players and player communities can police themselves far better than a ton of rules imposed on the players by the developers. That is another point. If you want to feel safer join a "community or clan" in the game. By no means am I saying it is nessisary to play in a group only but there is some safety in numbers. Lets hope sales will be up in 3 months so that they will have new players.....

  ellobo29

Hard Core Member

Joined: 8/02/08
Posts: 121

2/28/09 11:52:27 PM#7

ive been in the game all 3 days now and i have to say players have been more civil then i originally expected. inside town nobody pvp/ganks/pk other players except a few who are in clan wars, then pvp in town is permited. if somebody attacks you in a major city you will be defended by guard towers that will strike down any pkers with magic attacks.

dont get me wrong, you WILL at some points get  pk'ed, but its far less then i expected.

 

the thing i have to say ur going to have to look out for is racial enemies killing noobs at goblin spawns. espically if your farming gobs on the outskirts citys. the closer you are too the center of your races territory the "safer" you will be from getting pvp'ed/ganked by your racial enemies.

 

of course dont take any of this as BIBLE, as your experience will diffrer from mine and anyone elses. ive visited various cities and notice that some cities contain more pkers then other cities.

http://medias.luna-atra.fr/gw2/char_tool/CT_imageGenerator.php?pseudo=Centurion%20Mikal&lang=EN&code=&code=TSwtLDUsLSw2LC0sMjksOSwyMiwyMywyNCwtLDEwMiwzNiw4MSw4NCw4OQ%3D%3D

  biske

Novice Member

Joined: 2/28/09
Posts: 27

3/01/09 12:02:52 AM#8
Originally posted by Xzen
Originally posted by Size-Twelve

Well, I think that's just the thing with sandbox MMO's. It's up to the players. I think on the whole, in video games or anywhere else, there are more good people than bad. Good people also tend to be better players, and eventually whoever it was harassing you will be hunted, tracked, looted, rolled, and tossed around the game until they quit or get a clue.

So I guess what I'm saying is that although it sucks that you may get harassed at some point, in the end the game is better if the players are allowed to police it themselves.

 

You nailed it right on the head. Players and player communities can police themselves far better than a ton of rules imposed on the players by the developers. That is another point. If you want to feel safer join a "community or clan" in the game. By no means am I saying it is nessisary to play in a group only but there is some safety in numbers. Lets hope sales will be up in 3 months so that they will have new players.....


 

Amen! Frankly It is that kind of thinking that turned one of the greatest games of all time into the carebare neon unicorns super dragon pets lets go kill peerless together because pvp is dead shell of the game it used to be. This game has boasted many times that they are modeled after the spirit of the origional oldschool pre trammel (pvp-free good world)  uo. And the number one mistake they made was listening to the 10% who wanted an easy ride free ticket without having to put forth any work or effort into building themselves up, and look what happened, the playerbase got cut in half with the release of trammel when a majority of their tenured players walked out on the spot, the game continually declined from there as the continued to make mistake after mistake by listening to the trammy moron 10% who flamed their boards all day complaining about how hard or unbalanced the game was as the players who loved the game kept silent because they were busy actually playing the game and enjoying it, and yet they wondered why they went from the most subscribed online game on the market to only having 5 figures in subscriptions.

 I say if you're struggling then bite your lip and earn your keep. 98% of the online games out there are catered towards the easy ride have your cake and eat it too mentality. Play one of them. Don't even think about killing this games potential like they did to uo.

  biske

Novice Member

Joined: 2/28/09
Posts: 27

3/01/09 12:18:18 AM#9

You know, hell I'll even answer your question. This is not the first game to ever try a completely free for all existential layout. As I said before uo was the first. It used to be way back when some 10 years ago the second best way to make money the fastest in that game was mining or gathering resources to sell to crafters. The best way was to kill said miners and take the loot for yourself. Back then things were very much red verses blue. Being a red meant an unspoken covenent between other reds that you didn't mess with each other, if you did you were one man in a world against you, and your life was doomed. Why did they have this bond? Because frankly, the blues far outnumbered the reds, the pks HAD to band together because if one rogue red kept harassing the minors at minoc, or was outside of the town waiting to pick off adventurers who left its safety, if one red made himself stick out too badly, people would literally band together and form lynch mobs, they would rally at the banks with 10 to 15 guys and go curbstomp that one red. When they released trammel, not only did most of the reds quit, a large amount of the blues did too, because the whole thrill of good and evil was out the window. It went from a free world where the people had control and were able to police themselves as said above, to nothing but a monster grind. Quite frankly what EA games never understood after they bought the game from origin, is that it wasn't the game itself that people loved, it was the games culture, and only with freedom can you have culture, otherwise its nothing but going through the motions, quests and grinding, just another WoW.  The people WILL police themselves. And if you find that it is nothing but a gankfest, with 50 pks killing 1 blue, well supply and demand, the pks will turn on each other eventually and it will all collapse itself. I played that game for 10 years, I know what happens when one group becomes too powerful, they almost always have the rest of the shard ally against them and bring them down, or if they are too powerful for even that, they inevitably get bored and collapse internally. And frankly, if the vast majority of the game are ganking asshole pks as you fear. Then I all I have to say is if a majority are pking then it must be what the majority wants. The needs of the many outweigh the needs of the few. Give people freedom and they will make the game what they want it to be.

  karat76

Novice Member

Joined: 8/22/06
Posts: 894

Greatest threat to society is letting casualties of puberty reproduce.

3/01/09 12:20:48 AM#10

I'm the opposite I believe the vast majority of the people I meet are at best  just liars with a few  closet  bordeline serial killers tossed in for spice. Never underestimate the potential for humanity to be throughly disappointing. Really  it is so bad I wish we had other predators besides ourselves just to thin the herd.

  JuJutsu

Hard Core Member

Joined: 10/17/07
Posts: 291

3/01/09 12:21:47 AM#11

What hurt UO was the release of of EQ, a game where players didn't have to put up with PKing asshats. I'd like for Aventurine to have a game online for a while, it'll keep the sociopaths from irritating the rest of us. But it won't last. Six months from now all the FFA PK whiners will be back QQing about nothing for them to do and blaming Darkfall's failure on the game design....and not where it belongs, on the sewer it has for a target market.

  guidi2009

Apprentice Member

Joined: 2/26/09
Posts: 15

3/01/09 12:23:36 AM#12

Wait, what.  Wow is pvp friendly to new players?  I dont think so.  you have to go from level 1 to 80 and then catch up in gear.  That takes months upon months Wow and others and not pvp friendly to new players

  biske

Novice Member

Joined: 2/28/09
Posts: 27

3/01/09 12:24:45 AM#13
Originally posted by karat76

I'm the opposite I believe the vast majority of the people I meet are at best  just liars with a few  closet  bordeline serial killers tossed in for spice. Never underestimate the potential for humanity to be throughly disappointing. Really  it is so bad I wish we had other predators besides ourselves just to thin the herd.


 

And if that is the case, then I guess keeping it open season on everyone's ass is giving the majority what they want isn't it?

  1pitboss

Apprentice Member

Joined: 11/15/07
Posts: 70

3/01/09 12:29:35 AM#14

That is why this game will fail within 6 months. While I like pvp and remember playing in UO that is exaclty why UO failed. Yes, pvp is fun and exciting but not a game that is always like that, let's face it most paying players will not stay around and pay a fee to log on and get ganked. As far as finances go and I know about money which is what these companys live off of this game will fold or make serious changes to its format. Don't believe me that is fine, flame me that is fine, I do not care, money is the bottom line. There is not enough pure pvp base willing to pay to play this game. Most gamers really want a socal thing and throw in some killing and quest but log on and get ganked and ganked means frustration and players just will not pay for that and then keep paying for it. In 6 months all you pkers whining away.

  biske

Novice Member

Joined: 2/28/09
Posts: 27

3/01/09 12:29:55 AM#15
Originally posted by JuJutsu

What hurt UO was the release of of EQ, a game where players didn't have to put up with PKing asshats. I'd like for Aventurine to have a game online for a while, it'll keep the sociopaths from irritating the rest of us. But it won't last. Six months from now all the FFA PK whiners will be back QQing about nothing for them to do and blaming Darkfall's failure on the game design....and not where it belongs, on the sewer it has for a target market.


 

That statement is nothing but ignorence, uo continued to thrive for years after eq came out. EQ came out about a year after uo did and uo continued to dominate the market for another 3+ years after that. It crumbled with the release of trammel, which appeased to the carebear pussies who didn't wanna get their feelbads hurt, and then steadily declined until the release of wow, which took away all the carebares who were all that were left because they turned away a majority of their tenured players already over the years. I know, I was there. I'm still there. Biske of pvm, baja/pacific/legends/atlantic/origin. You can make blind claimes, but I lived it.

  EndDream

Advanced Member

Joined: 12/07/05
Posts: 1084

3/01/09 12:31:07 AM#16

the guard towers everyone hates... hehe

and guilds.. they can join them for protection


Remember Old School Ultima Online

  biske

Novice Member

Joined: 2/28/09
Posts: 27

3/01/09 12:32:12 AM#17
Originally posted by 1pitboss

That is why this game will fail within 6 months. While I like pvp and remember playing in UO that is exaclty why UO failed. Yes, pvp is fun and exciting but not a game that is always like that, let's face it most paying players will not stay around and pay a fee to log on and get ganked. As far as finances go and I know about money which is what these companys live off of this game will fold or make serious changes to its format. Don't believe me that is fine, flame me that is fine, I do not care, money is the bottom line. There is not enough pure pvp base willing to pay to play this game. Most gamers really want a socal thing and throw in some killing and quest but log on and get ganked and ganked means frustration and players just will not pay for that and then keep paying for it. In 6 months all you pkers whining away.


 

If you call being the longest running MMO in history and still running to date a failure, then sure, give it 6 months.

BTW, you don't need to worry, if the carebears quit we wont tweedle our thumbs and whine <Mod Edit>. We've got no problem killing each other, its what the few left in uo do now. And thats 11 years later. I wouldn't question my stamina.

  karat76

Novice Member

Joined: 8/22/06
Posts: 894

Greatest threat to society is letting casualties of puberty reproduce.

3/01/09 12:33:07 AM#18

Exactly  market to their more primitive nature.  Had a rough day at work log on to DF and commit random acts of mindless violence until you're numb. I hope game is a huge success as several of my friends are interested in it but I had enough of watching my back when I worked in a state prison so I prefer less hectic time sinks.

  1pitboss

Apprentice Member

Joined: 11/15/07
Posts: 70

3/01/09 12:38:08 AM#19
Originally posted by biske
Originally posted by 1pitboss

That is why this game will fail within 6 months. While I like pvp and remember playing in UO that is exaclty why UO failed. Yes, pvp is fun and exciting but not a game that is always like that, let's face it most paying players will not stay around and pay a fee to log on and get ganked. As far as finances go and I know about money which is what these companys live off of this game will fold or make serious changes to its format. Don't believe me that is fine, flame me that is fine, I do not care, money is the bottom line. There is not enough pure pvp base willing to pay to play this game. Most gamers really want a socal thing and throw in some killing and quest but log on and get ganked and ganked means frustration and players just will not pay for that and then keep paying for it. In 6 months all you pkers whining away.


 

If you call being the longest running MMO in history and still running to date a failure, then sure, give it 6 months.

If you look at the current populations of other games you will see I am right. Yes, UO is still around but who cares? who pays for it no one? instead they are making WOW and others rich.
 

  Thoric485

Novice Member

Joined: 7/01/08
Posts: 543

3/01/09 12:46:55 AM#20

You log, you're naked or with goblin gear. You get 2-3 more people like you, or someone more experienced willing to show you the ropes. You go to the nearest enemy encampment, move silently around an area with harder mobs, wait for someone wounded with decent gear, kill his ass. Ta-da.

Well it's all for me grog, me jolly jolly grog,
all for me beer and tobacco!

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