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Darkfall

Darkfall 

General Discussion  » Melee is just mousebashing??? Naturally

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81 posts found
  Bisshop69

Novice Member

Joined: 2/26/09
Posts: 26

 
2/28/09 10:19:30 AM#1

I'm tired of these "Melee is just mousebashing" comments to break down the game.

You go outside right now, pick up a big branch and tape for me how you'd use it as a sword.

And when you manage to do a 40% less armor attack or a 50% movement speed attack on a tree, let us all know how you do that. The fancy spinning around 360° you find in all Tab targetting MMOs cannot be used in something that has a decent realism fighting system.

And dont make stupid comments about realism and magic together, because for me magic that isnt all knowing,all tracking is realistic. Even tough magic doesnt exist as far as I know

 

Watch a medieval movie, there are plenty out there. 90% of the fighting is straighton swinging swords at eachother in mostly the same pattern. Because if you spin around for a fancy move or you powerup for 5 seconds to deliver a "Hard smash" skill you have a sword stickin out of your belly.

 

I'd like to know what you perhaps expected and how you'd improve melee fighting.

I havent had the chance to play the game myself yet but I  think I have a very clear picture of what I'll get. And it's more then worth trying in my opinion.

I know 99% of the stupid idiots that use this excuse to break down the game dont even bother to read the first post of the threads they spam but I just had to get it out of my system for that 1% of people that do care.

  strongaxe

Novice Member

Joined: 9/16/06
Posts: 870

2/28/09 10:20:46 AM#2

Haha true. Melee still takes alot of skill to be great at it. ALOT..........naturally.

  Isane

Apprentice Member

Joined: 5/24/06
Posts: 2546

"Some do , Some don''t , Others just cry"

Jean Sali

2/28/09 10:21:07 AM#3

YOu haven't played yet....

Killed the thread for me.

________________________________________________________
SWTOR and COS games that could deliver !!

  Legosos1

Novice Member

Joined: 7/07/08
Posts: 10

2/28/09 10:23:54 AM#4

To swing a sword you swing, you dont click a variety of assorted buttons. . .

There has to be a default attack button, but the difference between this and other MMORPG, is that that button isnt the entire melee system, its just a foundation to base how you fight, either it be jumping around swinging or whatever.

  xaldraxius

Novice Member

Joined: 10/07/05
Posts: 1287

2/28/09 10:28:41 AM#5

I just pick on Darkfall fans because their game was having some problems and a lot of them were on edge so it was easy to bait them into a frenzy. The game itself, besides some of the animations and the lack of individuality, looks decent. Of course I will deny having said this to the point of saying that my stupid friend wrote it while I was AFK, so don't try to hold me to it...lol

I hope everyone who has pre-ordered is able to play now and I hope they bring more servers online soon. I personally am not going to play until they set up some servers here in the US.

...remember I didn't say any of this.

Darkfail suxxors!

  rageagainst

Novice Member

Joined: 11/15/08
Posts: 621

2/28/09 10:38:59 AM#6
Originally posted by Bisshop69

I'm tired of these "Melee is just mousebashing" comments to break down the game.

You go outside right now, pick up a big branch and tape for me how you'd use it as a sword.

And when you manage to do a 40% less armor attack or a 50% movement speed attack on a tree, let us all know how you do that. The fancy spinning around 360° you find in all Tab targetting MMOs cannot be used in something that has a decent realism fighting system.

And dont make stupid comments about realism and magic together, because for me magic that isnt all knowing,all tracking is realistic. Even tough magic doesnt exist as far as I know

 

Watch a medieval movie, there are plenty out there. 90% of the fighting is straighton swinging swords at eachother in mostly the same pattern. Because if you spin around for a fancy move or you powerup for 5 seconds to deliver a "Hard smash" skill you have a sword stickin out of your belly.

 

I'd like to know what you perhaps expected and how you'd improve melee fighting.

I havent had the chance to play the game myself yet but I  think I have a very clear picture of what I'll get. And it's more then worth trying in my opinion.

I know 99% of the stupid idiots that use this excuse to break down the game dont even bother to read the first post of the threads they spam but I just had to get it out of my system for that 1% of people that do care.

If you haven't played the game stop making stupid comments. irl you can block in 1v1, and its useful. If you block an attack irl, you have a chance to counter attack. Not so in DF, blocking is ONLY useful if your plan is to out stamina your opponent by allowing him to run around while you just block, or if you're in a formation in a group.

Irl, if you hit your opponent with a vertical swing, it hurts a great deal more than a horizontal swing, (because you will hit the head with a vertical swing), and its not so in DF.

In RL, you can dodge sideways, you can jump backwards, you can shield directionally, etc. Not so in DF.

DF's melee sucks, end of story.

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

  ShneakyOne

Apprentice Member

Joined: 11/30/06
Posts: 158

If you choose not to decide, you still have made a choice.

2/28/09 11:00:44 AM#7
Originally posted by rageagainst
Originally posted by Bisshop69

I'm tired of these "Melee is just mousebashing" comments to break down the game.

You go outside right now, pick up a big branch and tape for me how you'd use it as a sword.

And when you manage to do a 40% less armor attack or a 50% movement speed attack on a tree, let us all know how you do that. The fancy spinning around 360° you find in all Tab targetting MMOs cannot be used in something that has a decent realism fighting system.

And dont make stupid comments about realism and magic together, because for me magic that isnt all knowing,all tracking is realistic. Even tough magic doesnt exist as far as I know

 

Watch a medieval movie, there are plenty out there. 90% of the fighting is straighton swinging swords at eachother in mostly the same pattern. Because if you spin around for a fancy move or you powerup for 5 seconds to deliver a "Hard smash" skill you have a sword stickin out of your belly.

 

I'd like to know what you perhaps expected and how you'd improve melee fighting.

I havent had the chance to play the game myself yet but I  think I have a very clear picture of what I'll get. And it's more then worth trying in my opinion.

I know 99% of the stupid idiots that use this excuse to break down the game dont even bother to read the first post of the threads they spam but I just had to get it out of my system for that 1% of people that do care.

If you haven't played the game stop making stupid comments. irl you can block in 1v1, and its useful. If you block an attack irl, you have a chance to counter attack. Not so in DF, blocking is ONLY useful if your plan is to out stamina your opponent by allowing him to run around while you just block, or if you're in a formation in a group.

Irl, if you hit your opponent with a vertical swing, it hurts a great deal more than a horizontal swing, (because you will hit the head with a vertical swing), and its not so in DF.

In RL, you can dodge sideways, you can jump backwards, you can shield directionally, etc. Not so in DF.

DF's melee sucks, end of story.

Cause I have sword fights all the time irl, right?

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

2/28/09 11:13:41 AM#8
Originally posted by rageagainst
Originally posted by Bisshop69

I'm tired of these "Melee is just mousebashing" comments to break down the game.

You go outside right now, pick up a big branch and tape for me how you'd use it as a sword.

And when you manage to do a 40% less armor attack or a 50% movement speed attack on a tree, let us all know how you do that. The fancy spinning around 360° you find in all Tab targetting MMOs cannot be used in something that has a decent realism fighting system.

And dont make stupid comments about realism and magic together, because for me magic that isnt all knowing,all tracking is realistic. Even tough magic doesnt exist as far as I know

 

Watch a medieval movie, there are plenty out there. 90% of the fighting is straighton swinging swords at eachother in mostly the same pattern. Because if you spin around for a fancy move or you powerup for 5 seconds to deliver a "Hard smash" skill you have a sword stickin out of your belly.

 

I'd like to know what you perhaps expected and how you'd improve melee fighting.

I havent had the chance to play the game myself yet but I  think I have a very clear picture of what I'll get. And it's more then worth trying in my opinion.

I know 99% of the stupid idiots that use this excuse to break down the game dont even bother to read the first post of the threads they spam but I just had to get it out of my system for that 1% of people that do care.

If you haven't played the game stop making stupid comments. irl you can block in 1v1, and its useful. If you block an attack irl, you have a chance to counter attack. Not so in DF, blocking is ONLY useful if your plan is to out stamina your opponent by allowing him to run around while you just block, or if you're in a formation in a group.

Irl, if you hit your opponent with a vertical swing, it hurts a great deal more than a horizontal swing, (because you will hit the head with a vertical swing), and its not so in DF.

In RL, you can dodge sideways, you can jump backwards, you can shield directionally, etc. Not so in DF.

DF's melee sucks, end of story.


 

Wow, this thread brought me back from my long non-posting hiatus.  You do have a point about blocking downward attacks, dodging and the like.  A good addition to the game would be dash attacks for one.. or the ability to use a quick burst of speed when using melee weapons (when standing not when floating in the air such as GUNZ.)

Not to mention the weight of the sword, the size of the sword, and what the sword is shaped like really can make a difference in melee.  I was to understand the combat on this game was supposed to rival Mount & Blade.... please go on the Mount & Blade forums and read how into realism the posters get there to get the developers to make improvements to enhance the reality of combat.

 

 

"Loan me a Dragon I wanna see space"


  JPZ1987

Apprentice Member

Joined: 2/18/09
Posts: 185

2/28/09 11:19:25 AM#9

To the OP,

You have to consider the fact that for a long time now, special attacks have been part of MMO combat. I honestly think the last time I played an MMO where normal hits made up the bulk of my damage was EQ 1 in its very, very early days.

The insistence on special attacks does NOT make it 'copy' WoW as games had special attacks before that game came out. It makes the gameplay more dynamic and less boring to have special attacks. The fact you only have one or two ways to swing a sword does not, as some people here suggest, make you 'hard core.'

Played:
EQ1, AO, WoW, AoC

Best thread ever:
http://www.mmorpg.com/discussion2.cfm/post/2680105/thread/225957#2680105

  wireded21

Novice Member

Joined: 10/23/03
Posts: 52

2/28/09 11:22:03 AM#10

I knew you hadn't played before opening this thread.

Everybody knows melee isn't actually in the game yet, they released it with long range combat only.

  rageagainst

Novice Member

Joined: 11/15/08
Posts: 621

2/28/09 11:25:25 AM#11
Originally posted by maskedweasel
Originally posted by rageagainst

If you haven't played the game stop making stupid comments. irl you can block in 1v1, and its useful. If you block an attack irl, you have a chance to counter attack. Not so in DF, blocking is ONLY useful if your plan is to out stamina your opponent by allowing him to run around while you just block, or if you're in a formation in a group.

Irl, if you hit your opponent with a vertical swing, it hurts a great deal more than a horizontal swing, (because you will hit the head with a vertical swing), and its not so in DF.

In RL, you can dodge sideways, you can jump backwards, you can shield directionally, etc. Not so in DF.

DF's melee sucks, end of story.


 

Wow, this thread brought me back from my long non-posting hiatus.  You do have a point about blocking downward attacks, dodging and the like.  A good addition to the game would be dash attacks for one.. or the ability to use a quick burst of speed when using melee weapons (when standing not when floating in the air such as GUNZ.)

Not to mention the weight of the sword, the size of the sword, and what the sword is shaped like really can make a difference in melee.  I was to understand the combat on this game was supposed to rival Mount & Blade.... please go on the Mount & Blade forums and read how into realism the posters get there to get the developers to make improvements to enhance the reality of combat.

yeah a lot of beta testers who thought the melee would resemble mount and blade (because the devs said so) were incredibly dissapointed. I mean, it only resembles mount and blade in that if you have the ability to block (though blocking 1v1 is 1000000x more useful in M&B) , and if your opponent is not in your sword's swing arc, you miss. Similarities end there. In DF you have the ability to basically unlimited sprint, and you can only sprint in forwards, leading to everyone moving like in Goldeneye.

In DF there's no difference if you hit someone in the head or the feet, its just the back and the front that makes the difference, leading to melee being a mad dash trying to hit the opponents' back. In DF melee the only thing you can basically do is circle strafe, like in CS

The game was released atleast 2 months early, i would suggest not looking into this beta until 2 more months atleast.

 

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

  leone2nd

Novice Member

Joined: 1/04/05
Posts: 78

2/28/09 11:27:29 AM#12
Originally posted by maskedweasel

Not to mention the weight of the sword, the size of the sword, and what the sword is shaped like really can make a difference in melee.  I was to understand the combat on this game was supposed to rival Mount & Blade.... please go on the Mount & Blade forums and read how into realism the posters get there to get the developers to make improvements to enhance the reality of combat.

 

Mount&Blade is NOT an online game. Many people compare Mount&Blade combat with combat inMMOs when they shouldn't. Why doesn't anybody ask those devs in M&B forums if they could incorporate these moves in an M&B MMO and how easy that would be client server wise?

  wireded21

Novice Member

Joined: 10/23/03
Posts: 52

2/28/09 11:28:55 AM#13

Stop posting about combat in the game, you are misleading people who might think that combat is in the game.

You know very well if you've played this game that they have released it without any combat at all, no melee and no long range combat.

There is only crafting and exploration in the game so far.

  rageagainst

Novice Member

Joined: 11/15/08
Posts: 621

2/28/09 11:32:14 AM#14
Originally posted by leone2nd
Originally posted by maskedweasel

Not to mention the weight of the sword, the size of the sword, and what the sword is shaped like really can make a difference in melee.  I was to understand the combat on this game was supposed to rival Mount & Blade.... please go on the Mount & Blade forums and read how into realism the posters get there to get the developers to make improvements to enhance the reality of combat.

 

Mount&Blade is NOT an online game. Many people compare Mount&Blade combat with combat inMMOs when they shouldn't. Why doesn't anybody ask those devs in M&B forums if they could incorporate these moves in an M&B MMO and how easy that would be client server wise?

you're dumb, the point is DF has the potential to have a very skill based melee system that has the feeling of M&B, the foundation is there, but they implimented the core of melee in almost the worst way possible; at times it feels they were TRYING to make melee boring (but this is true of like every feature AV implimented, save archery).

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

  revenoff

Novice Member

Joined: 2/26/09
Posts: 30

2/28/09 11:33:32 AM#15
Originally posted by wireded21

Stop posting about combat in the game, you are misleading people who might think that combat is in the game.

You know very well if you've played this game that they have released it without any combat at all, no melee and no long range combat.

There is only crafting and exploration in the game so far.


your joke is lame.  nobody laughed the first time you made the joke.  why would people find it funny 3 minutes later

  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

2/28/09 11:34:43 AM#16
Originally posted by leone2nd
Originally posted by maskedweasel

Not to mention the weight of the sword, the size of the sword, and what the sword is shaped like really can make a difference in melee.  I was to understand the combat on this game was supposed to rival Mount & Blade.... please go on the Mount & Blade forums and read how into realism the posters get there to get the developers to make improvements to enhance the reality of combat.

 

Mount&Blade is NOT an online game. Many people compare Mount&Blade combat with combat inMMOs when they shouldn't. Why doesn't anybody ask those devs in M&B forums if they could incorporate these moves in an M&B MMO and how easy that would be client server wise?


 

That seed was planted by the devs themselves unfortunately,and then paraded round by the fanbase.Thats why a lot of us were pretty shocked at how basic darkfalls combat is when we were told by the fans it was going to be complex and revolutionary.A combat system is not based around 2 attack animations with a broken block mechanic and no evasion buttons.

In a real sword fight,if we really must go into realism with this,people dont stand there swinging horizontally at each other.They use all kinds of different variations to break past each others guard-look at fencing for the most 'real' standpoint.

As for M&B,its actually going to be made online in the future,thats what the team are working on right now.

  oddjobs74

Novice Member

Joined: 3/21/07
Posts: 597

2/28/09 11:39:24 AM#17
Originally posted by Bisshop69

I'm tired of these "Melee is just mousebashing" comments to break down the game.

You go outside right now, pick up a big branch and tape for me how you'd use it as a sword.

And when you manage to do a 40% less armor attack or a 50% movement speed attack on a tree, let us all know how you do that. The fancy spinning around 360° you find in all Tab targetting MMOs cannot be used in something that has a decent realism fighting system.

And dont make stupid comments about realism and magic together, because for me magic that isnt all knowing,all tracking is realistic. Even tough magic doesnt exist as far as I know

 

Watch a medieval movie, there are plenty out there. 90% of the fighting is straighton swinging swords at eachother in mostly the same pattern. Because if you spin around for a fancy move or you powerup for 5 seconds to deliver a "Hard smash" skill you have a sword stickin out of your belly.

 

I'd like to know what you perhaps expected and how you'd improve melee fighting.

I havent had the chance to play the game myself yet but I  think I have a very clear picture of what I'll get. And it's more then worth trying in my opinion.

I know 99% of the stupid idiots that use this excuse to break down the game dont even bother to read the first post of the threads they spam but I just had to get it out of my system for that 1% of people that do care.


 

I do medieval fighting for real and I garuntee you it is not about running around doing 1 type of genaric swing over and over again. there is strategy involved, and you dont run, cause like the snipers say, you will only die tired. This is just FYI not sure how you incorparate shield blocking tent blocking footwork wrap shots ect into a game. Mele fighting is very complex based on the waeopn you are using, and the wearpon your opponent is using. Naturaly this is very unappealing to me personaly in a game. but the videos I have seen make it look silly.

  Routver

Apprentice Member

Joined: 12/21/08
Posts: 378

2/28/09 11:45:02 AM#18

I don't know about you but I don't think Mount and Blade combat is very realistic at all. It is fun, one thing that few games featuring melee combat did, but I have to witness close quarters combat where your opponent shows how he's going to attack so you can block it.

Not that pure realism makes great games, anyway.

Realism is most welcome in simulation games. Outside of them, it is restricted to some aspects due to obvious reasons. It's not funny losing in a FPS after being shot once, for example.

  EvolvedMonky

Apprentice Member

Joined: 8/25/08
Posts: 381

2/28/09 11:51:32 AM#19
Originally posted by Bisshop69

I'm tired of these "Melee is just mousebashing" comments to break down the game.

You go outside right now, pick up a big branch and tape for me how you'd use it as a sword.

And when you manage to do a 40% less armor attack or a 50% movement speed attack on a tree, let us all know how you do that. The fancy spinning around 360° you find in all Tab targetting MMOs cannot be used in something that has a decent realism fighting system.

And dont make stupid comments about realism and magic together, because for me magic that isnt all knowing,all tracking is realistic. Even tough magic doesnt exist as far as I know

 

Watch a medieval movie, there are plenty out there. 90% of the fighting is straighton swinging swords at eachother in mostly the same pattern. Because if you spin around for a fancy move or you powerup for 5 seconds to deliver a "Hard smash" skill you have a sword stickin out of your belly.

 

I'd like to know what you perhaps expected and how you'd improve melee fighting.

I havent had the chance to play the game myself yet but I  think I have a very clear picture of what I'll get. And it's more then worth trying in my opinion.

I know 99% of the stupid idiots that use this excuse to break down the game dont even bother to read the first post of the threads they spam but I just had to get it out of my system for that 1% of people that do care.


 

Ever play AoC (Thats age of chivalry not conan) Thats a good combat system well was till the new update messed everything up; still the best melee game.

Now I cant do a 50% movement debuff on a tree since they dont move but I can do it on a human.  See targeting isnt realy that special in DF.   Its just one hit box.   Any good fps gamer can hit anyone in DF.

And if I can aim for someones head for optimal dmg or side to bypass his block or feet as they jump as i swing in a game with faster movement. I can hit a target the size of a barn in df.   Best move in AoC is ducking right as a knight swings his double axe and killing him with jab to the foot.

What makes AoC combat complex hell even Mount and blade is timing with block and attacking; and aiming. Plus different attacks change how ur attack works.

This games combat is more simple than AoC (thats conan not chivalry). I can dodge in conan, infact most good pvpers in conan will dodge ur swings.  Plus you have to be aware of there shields. And you have to use the right combos seeing as they do different effects.

 I always thought everyone sword fought as a kid.  Its hard blocking someones stick and you dont do much runing around other than a few steps.  You kinda just pay attention to there swing and trying to fake em out.

On the 360 swinging it actualy works in stick fighting if you do it right.  But if you took martial arts you know that power up swings and 360 kicks actualy work and can be done quick.

Was in jeet kune do(bruce lee's stuff) and a Tae kwon do guy was taking the class too.  We were sparing and he did this spin kick. He was quick I barly had enough time to use my shoulder and get ready for the hit. Made me back pedal into the wall he hit me so hard. Tae kwon do guys can do some hard kicks and there not simple kicks.

  User Deleted
2/28/09 11:55:53 AM#20
Originally posted by jimsmith08
Originally posted by leone2nd
Originally posted by maskedweasel

Not to mention the weight of the sword, the size of the sword, and what the sword is shaped like really can make a difference in melee.  I was to understand the combat on this game was supposed to rival Mount & Blade.... please go on the Mount & Blade forums and read how into realism the posters get there to get the developers to make improvements to enhance the reality of combat.

 

Mount&Blade is NOT an online game. Many people compare Mount&Blade combat with combat inMMOs when they shouldn't. Why doesn't anybody ask those devs in M&B forums if they could incorporate these moves in an M&B MMO and how easy that would be client server wise?


 

That seed was planted by the devs themselves unfortunately,and then paraded round by the fanbase.Thats why a lot of us were pretty shocked at how basic darkfalls combat is when we were told by the fans it was going to be complex and revolutionary.

 

... and now that it's reportedly not like M&B, you have the fans - yet again - doing a 180 and making comments like "M&B isn't a MMO! lulz!" or "M&B isn't that great anyway".

That's the M.O. of DF fans for months now. They change their entire point-of-view on a dime, based on the situation.

When Tasos said "Jan 22nd will be the release date", these folks were all, "Yes! It will be out on the 22nd! And it will be ready and complete, because Tasos said they wouldn't give a release date until they could meet it! So, for all you trolls and haters saying they won't do it, see you in game on the 22nd!"

Then when the delay announcement came, those same people did a complete 180, and started with:

"I'm glad they delayed it. It obviously wasn't ready and Tasos knew that. That he decided to delay it shows the man knows what he is doing and knows how to put out a quality product. The trolls and haters just wanted it to release on the 22nd, before it was ready, so it would fail"

(the obvious conflict being that the so-called "trolls and haters" had been the ones to say it wouldn't be ready in the first place)

I mean.. they've done this time and time and time again. It's as though their entire sense of reality and history pivots solely on what's happening with DF.

So yeah... the bit in blue is entirely in character for many of the fans here. It's really become my sole source of entertainment on this game's forums - seeing what new and interesting ways certain fans will either revise or ignore history to suit the changing situations.

 

 

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