Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,593,260  Online:0
Guests:0  Posts:4,846,590
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » City of Heroes: Mission Architect Review

3 Pages 1 2 3 » Search
54 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
2/27/09 11:43:45 AM#1

MMORPG.com managing editor Jon Wood recently got the chance to check out the new Mission Architect system for NCsoft's City of Heroes. Today, he shares his opinion of the system.

As I mentioned in the "Mission Architect System Overview" article, I recently had the chance to get my hands on City of Heroes' foray into the world of user generated content, the soon-to-be-released Architect System that allows players to create missions. As a result of getting to spend a day with the new system, I thought I'd share my opinions of it and offer you folks a review:

First, I simply can not say enough good things about the idea of MMOs integrating user-generated content into their games. In a world where the popularity of services like YouTube, Facebook and Myspace (services based almost entirely on user generated content), is hitting an all-time high and changing the way that we communicate and socialize, it was only a matter of time before MMOs found a way to put that user desire to build and contribute to good use.

Read the Mission Architect Review

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Slackerboy

Novice Member

Joined: 1/30/09
Posts: 143

2/27/09 11:59:00 AM#2

This could very well get me back into CoH/CoV at least until Champions comes out.

I LOVE this idea and if it is done well could change the whole gaming world, the biggest problem game developers have is getting enough content. If they let their own fans creat much of that content that frees up resources to be used on improving the base game.

Sure 95% of the content will be garbage, but with the voting system and the devs pick systems they should be able to filter out most of the junk.

Even if it doesnt work, I am very glad to see a company trying this.

  User Deleted
2/27/09 12:20:07 PM#3

 

"First, I simply can not say enough good things about the idea of MMOs integrating user-generated content into their games. In a world where the popularity of services like YouTube, Facebook and Myspace (services based almost entirely on user generated content), is hitting an all-time high and changing the way that we communicate and socialize, it was only a matter of time before MMOs found a way to put that user desire to build and contribute to good use."

Ryzom Ring

 

I guess the Writer wasn't aware of the Ring.

  Samhael

Advanced Member

Joined: 5/28/04
Posts: 397

2/27/09 12:35:34 PM#4

I don't see where he said CoX was the first or the only.  Just that he couldn't say enough good things about MMO's doing that.

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
2/27/09 12:38:42 PM#5
Originally posted by Mrbloodworth

 

"First, I simply can not say enough good things about the idea of MMOs integrating user-generated content into their games. In a world where the popularity of services like YouTube, Facebook and Myspace (services based almost entirely on user generated content), is hitting an all-time high and changing the way that we communicate and socialize, it was only a matter of time before MMOs found a way to put that user desire to build and contribute to good use."

Ryzom Ring

 

I guess the Writer wasn't aware of the Ring.

 

Yep, I'm aware of Ryzom Ring. The problem is, shortly after that, the game went under (yes, I am also aware of the game's resurgance).

I didn't say CoH was by any means the first to do it.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  User Deleted
2/27/09 12:42:19 PM#6

 

That's understandable, i just like pointing out where innovations usually come from, Indi, niche based games. Reading your article... CoX seems to have someone that looked very closely at the Ryzom ring.

Would have been nice for you to give a shout out to the Ryzom people.
 

 

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
2/27/09 12:59:48 PM#7
Originally posted by Mrbloodworth

 

That's understandable, i just like pointing out where innovations usually come from, Indi, niche based games. Reading your article... CoX seems to have someone that looked very closely at the Ryzom ring.

Would have been nice for you to give a shout out to the Ryzom people.
 

 

 

This wasn't a review of Ryzom Ring. I saw no reason to bring it up.

By the way, what makes you so sure that the developers were heavily influenced by RR? In fact, there are some striking differences beween the two.

Ryzom ring, for example, made use of pathing and specific creature placement. Architect doesn't. RR didn't allow the level of specific mob customization as Architect. Ring, as I recall, was also an outside program and didn't run inside the game proper (though I could be wrong about that).

So, if by there is something that allows plaeyrs to make quests... yes, they're similar in concept.

I'm not taking anything away from Ryzom Ring, or Ryzom in general, but what I'm saying is that I don't think that one is derivative of the other.

 

This http://www.mmorpg.com/gamelist.cfm/game/36/view/reviews/load/46/from/%2Ffeatures.cfm%2Fview%2Freviews/Ryzom-Ring-Review.html is a Ryzom Ring Review.

 

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  User Deleted
2/27/09 1:12:20 PM#8

Well, of course each game is different, and required different implementations, but the structure is the ring. Not having used the CoX version, i do think that the ring (based on your review) is a more robust system, with more features and options.

 

As far as NPC's:

 

I'm not trying to detract from each version eather, but your article does, to me atleast read as if this is the first time somthing like this has been done. I just wanted to point out, that ryzom has had such a system for quite a while now.

 

I just think that Ryzom (and other non AAA games) always get overlooked around here. There are two hugely innovative systems in Ryzom, that are beginning to influence other, more mainstream, MMO's

I did not mean you had to review Ryzom, but a mention that this sort of system has been seen before would have been good.

  User Deleted
2/27/09 1:15:23 PM#9

Damn it yet another review that has piqued my interest in another MMO that I used to play.

I resubscribed on the strength of this going  live in the last big update and was bitterly disappointed that it didn't make it, yet I also understood that they needed more time to get it right, still didn't stop me from cancelling though until it made it into another update.

I am looking forward to creating some content that will hopefully be enjoyed by many ppl.

 

 PS can we try to keep it on topic now, I believe a shout did go out to Ryzom now, lets get back to what the review was about and not the issue of what other game came up with the idea first, lets just be happy that it has been picked up and used within another MMO so that more players can use such a wonderful tool.

PPS not wanting to ofc take anything away from Ryzom

  Slackerboy

Novice Member

Joined: 1/30/09
Posts: 143

2/27/09 1:19:11 PM#10

The one thing that seems to be missing and what CoX really needs is the ability to make mission maps. The thing that made me drop CoX was that every mission feels the same.

Sure the maps are random. But there are a limited number of room types and they have strict rules for how rooms connect (I.E. a Hall segment tends to connect 2 big rooms, never to another hall segment). And inside the rooms mobs are always placed the same way. No matter who you are fighting.

 

I had really hoped this would allow us to construct the maps and place the mobs. I can see how that could be abused but it also would make much better missions. IMHO.

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
2/27/09 1:32:48 PM#11
Originally posted by Mrbloodworth

Well, of course each game is different, and required different implementations, but the structure is the ring. Not having used the CoX version, i do think that the ring (based on your review) is a more robust system, with more features and options.

 

As far as NPC's:

 

I'm not trying to detract from each version eather, but your article does, to me atleast read as if this is the first time somthing like this has been done. I just wanted to point out, that ryzom has had such a system for quite a while now.

 

I just think that Ryzom (and other non AAA games) always get overlooked around here. There are two hugely innovative systems in Ryzom, that are beginning to influence other, more mainstream, MMO's

I did not mean you had to review Ryzom, but a mention that this sort of system has been seen before would have been good.

I'm not taking anything away fro Ryzom. I'm telling you that nowhere in my article does it make the claim that City of Heroes was the first to do this. I'm sorry if you took it that way, but it simply doesn't say that.

As far as Ryzom goes, we have covered Ryzom. There are no less than three reviews of the game on the site, including one on Ryzom Ring. I also remember writing about Ryzom Ring when I had a hands-on back when that product was news. It had its day in the sun, and now it's Architect's turn.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  User Deleted
2/27/09 1:43:18 PM#12
Originally posted by Stradden
Originally posted by Mrbloodworth

Well, of course each game is different, and required different implementations, but the structure is the ring. Not having used the CoX version, i do think that the ring (based on your review) is a more robust system, with more features and options.

 

As far as NPC's:

 

I'm not trying to detract from each version eather, but your article does, to me atleast read as if this is the first time somthing like this has been done. I just wanted to point out, that ryzom has had such a system for quite a while now.

 

I just think that Ryzom (and other non AAA games) always get overlooked around here. There are two hugely innovative systems in Ryzom, that are beginning to influence other, more mainstream, MMO's

I did not mean you had to review Ryzom, but a mention that this sort of system has been seen before would have been good.

I'm not taking anything away fro Ryzom. I'm telling you that nowhere in my article does it make the claim that City of Heroes was the first to do this. I'm sorry if you took it that way, but it simply doesn't say that.

As far as Ryzom goes, we have covered Ryzom. There are no less than three reviews of the game on the site, including one on Ryzom Ring. I also remember writing about Ryzom Ring when I had a hands-on back when that product was news. It had its day in the sun, and now it's Architect's turn.

It was right here:

"It would be difficult to argue that this feature isn't an innovative and interesting addition to the five year old game. Overall, I found it to be easy to use, well thought out, and well implemented, pretty much all that you can ask from a major system like this. I have honestly thought for a long time that user created content is the future of MMOs. Where two of the biggest complaints that I hear about MMOs are the fact that there isn't enough content and that people don't feel that their characters contribute enough to a living world, I can't think of a better way to address both concerns than allowing characters to generate their own quests.

Mission Architect is a bold step toward future implementation of features like this in other MMOs, and while there are still some elements missing (full implementation into the game world, fully customizable maps and placeable objects and mobs, and the like), I think that the end product, even with those issues, stays true to the overall spirit of the game."
 

Ryzom even has some of the features you say are missing. Again, i'm not fighting you on this..... both systems are a good thing. But technically, Ryzom was that bold step, even in the face of shutting down.

 

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
2/27/09 1:56:16 PM#13
Originally posted by Mrbloodworth

It was right here:

"It would be difficult to argue that this feature isn't an innovative and interesting addition to the five year old game. Overall, I found it to be easy to use, well thought out, and well implemented, pretty much all that you can ask from a major system like this. I have honestly thought for a long time that user created content is the future of MMOs. Where two of the biggest complaints that I hear about MMOs are the fact that there isn't enough content and that people don't feel that their characters contribute enough to a living world, I can't think of a better way to address both concerns than allowing characters to generate their own quests.

Mission Architect is a bold step toward future implementation of features like this in other MMOs, and while there are still some elements missing (full implementation into the game world, fully customizable maps and placeable objects and mobs, and the like), I think that the end product, even with those issues, stays true to the overall spirit of the game."
 

Ryzom even has some of the features you say are missing. Again, i'm not fighting you on this..... both systems are a good thing. But technically, Ryzom was that bold step, even in the face of shutting down.

Look, I'm done arguing with you. Read whatever it is you want into the wording.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  User Deleted
2/27/09 2:02:38 PM#14
Originally posted by Stradden
Originally posted by Mrbloodworth

It was right here:

"It would be difficult to argue that this feature isn't an innovative and interesting addition to the five year old game. Overall, I found it to be easy to use, well thought out, and well implemented, pretty much all that you can ask from a major system like this. I have honestly thought for a long time that user created content is the future of MMOs. Where two of the biggest complaints that I hear about MMOs are the fact that there isn't enough content and that people don't feel that their characters contribute enough to a living world, I can't think of a better way to address both concerns than allowing characters to generate their own quests.

Mission Architect is a bold step toward future implementation of features like this in other MMOs, and while there are still some elements missing (full implementation into the game world, fully customizable maps and placeable objects and mobs, and the like), I think that the end product, even with those issues, stays true to the overall spirit of the game."
 

Ryzom even has some of the features you say are missing. Again, i'm not fighting you on this..... both systems are a good thing. But technically, Ryzom was that bold step, even in the face of shutting down.

Look, I'm done arguing with you. Read whatever it is you want into the wording.

Whos arguing? Dude, i think you have been on thies forums to long. The wording was kinda clear though.

 

EDIT: Now cross linked articles are citing you as a source for saying that this is the first time its happened in MMO's.

 

  OddjobXL

Novice Member

Joined: 9/05/08
Posts: 103

2/27/09 2:10:09 PM#15

It might have been good practice to name, and contrast, existing systems for MMOs using player generated content with CoH's architect.  Ryzom's the original and comparing feature sets might have given us all a good idea for how each, respectively, worked and what improvements could be made in future systems.

I'm fairly partial to SWG's Storyteller system myself if mainly as a consumer.   We've gone on adventures spanning worlds, involving specially crafted locales and "voice over" narratives with actual juke-box provided soundtracks playing.   ST also lets a designer make a master copy of a template and sell one-shot copies of a layout or entire adventure to other players.  Event coordinators use the heck out of SWG's Storyteller too.

Check this out.  Our guys went on a hunt to capture a Krayt Dragon to be sacrificed in a Trandoshan ritual.  The first link shows the adventurers getting into the action at a player city and then trekking through the Wastelands where we encounter a player-run ambush by Tuskens and a big climactic battle with the Krayt itself.

http://guildportal.com/Guild.aspx?GuildID=70851&ForumID=327664&TabID=613052&Replies=5&TopicID=7868193

And the next day the ceremony goes down at the player city.  Check out all the player Storyteller placed decorations.  Fireworks.  Duelling beasts. 

http://guildportal.com/Guild.aspx?GuildID=70851&ForumID=327664&TabID=613052&Replies=3&TopicID=7871107

Pretty neat stuff, no?  The grey-haired Mandash person is me.

Next I've got some questions about Architect but I'll stick 'em in a seperate post.

Always notice what you notice.

  OddjobXL

Novice Member

Joined: 9/05/08
Posts: 103

2/27/09 2:15:41 PM#16

One of the big problems with SWG's Storyteller is the lack of ability to "puppeteer" NPCs and get them to do emotes and dialogue you want.  What kind of narrative control does a mission creator have over what goes on in architect?  Can NPCs speak?  Can you put together conversation trees with various outcomes?   Can an Architect 'embody' an NPC and play him like a character inside the confines of an adventure or do these things just run themselves automatically?

What kind of things can you stick in an adventure other than presumably hostile NPCs?  Can there be friendlies?  Neutrals?  Events (like explosions or electrical surges)?  Can you craft your own soundtrack that will play?

Always notice what you notice.

  Slackerboy

Novice Member

Joined: 1/30/09
Posts: 143

2/27/09 2:23:11 PM#17

I don't know about the rest of the people here, but I could care less who implimented this idea first.

I am sure many game developers have thought about putting tools in their users hands to allow them to create content. Heck FPS games have been doing it for years.

Maybe we should give credit for this idea to ID for the level editor in Doom. After all that allowed players to make content and publish it.

Who cares? Me I just am glad to see it added to CoX.

  blbeta

Apprentice Member

Joined: 9/18/04
Posts: 51

2/27/09 2:38:32 PM#18

I too agree that it is nice to see some type of user content creation being fed to an MMO.  As for where it originated, I could care less.  I care that it is in a game that I have interest in. 

I will now wait for it to go live and then resub to see how much I like it.  Yes the lack of some map editing and npc placement is a lil' down side, but I want to see how it all comes together as a finished product before I am too harsh on that aspect.

Cheers to NCsoft.

  SynEater

Novice Member

Joined: 8/27/06
Posts: 63

2/27/09 2:45:08 PM#19

I am with Slackerboy on this one. The review isn't about the history of how a system came into existence or which was best or whatever. I really don't care Ryzom is the first but I am interested in this Architect system and objective info. on other systems that are similar and that is why I clicked the link to read and discuss this system. Not to listen to people who feel hurt cause their game was not recognized as the first one ever to use such a system.
 

 

The idea of adding music to a level you make would be awesome and a good way to build atmosphere and I believe you can use your own dialog trees in npc speech but I could be wrong.

 

I might have missed this but did they have a release date for this update?

 

 

  Slackerboy

Novice Member

Joined: 1/30/09
Posts: 143

2/27/09 2:55:05 PM#20

The only release date I heard was "soon".

However as this is still in internal beta, not even on the test server. I would bet a month or more before we see it on live servers.

I say let them take the time they need, get it right then release. I really hate bugs. (Makes one wonder why I do so many betas)

3 Pages 1 2 3 » Search