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Darkfall

Darkfall 

General Discussion  » Bugged mobs yesterday...

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28 posts found
  Tuck2000

Novice Member

Joined: 3/20/08
Posts: 363

Bartle Test result: Killer
Killer 73%
Explorer 60%
Achiever 33%
Socializer 33%

2/27/09 10:44:57 AM#21
Originally posted by GoodBadUgly

Assuming the OP is all true.....

The sync issues wouldn't have kept you from killing any afk macro.    Players were very easy to kill if they weren't moving around.   You'd have to be totally inept or not even try if you couldn't kill them.   As far as the looter, he too has to stop to loot corpses.   In fact, you could have been looting those corpses if you wanted to.

Somehow my clan managed to farm all the gold needed for a city on mobs that were mostly invisible while also defending against many invisible players.    These mobs weren't bugged in place nor were they high level.    We just had goals we wanted to achieve and instead of quitting out of frustration, we adapted to the extreme difficulties and got er done.

As far as duping.   I don't believe it.    There was a patch in beta that created a duping loophole but it was found and reported by a player and immediately addressed.    Even with that bug, only one resource that I know of was able to be duped and items and gold couldn't be duped using that bug.

No wipe, everyone was on equal footing.    Some may have been lucky enough to find easy bugged mobs but those mobs were available to everyone equally the same.   No need to penalize the many to target the few.   The devs are able to look at the logs and see what all happened yesterday and its probably one reason for the long delay of bringing the servers back up.    Hopefully if they do find some gross allegations of hacks or cheats (not exploited mobs) that they will reverse those gains for thejust those partys involved.

On the duping issue I believe that there is a strong chance that it was put back into the game as what was released was more then likely a modified build of a previous update allot of the issue with sync were in game over a week ago and then fixed at the same time the dup bug was fixed. That being said the server did not have the player cap reached at all maybe just under 5000 accounts created before it went down. The only other option I see to a wipe would be to have another server open that would give people and option to chose and roll on starting over or stay and live with the guilds that did cheat and gain an unfair advantage as harvesting the higher mobs with macros is an expliot bugged mobs or not.

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

2/27/09 11:30:26 AM#22
Originally posted by duckky

Me and my guild mate went exploring to Cairn to see if the citys were took already, there were afk macroers at these mobs called orc asassins and orc maulers, the mobs didn't attack back n just stood still. About a minute after the monster died it would respawn in the same place again.

 

All the macroers did is just set up a click and rest program, we managed to kill one of them, the sync issues were nearly impossible to kill any player. They respawned at the chaos stone near the orc spawn and just started trying to hit thin air over n over again then rest. Then for sure we knew they were afk.

Then one assigned member of there guild would go around looting the corpses who were not afk, but with the sync issues he was just impossible to kill. These mobs were dropping 125 gold APC 40 - 50 skill weps like great sword / 1 hand swrd / bows and nice shields.

 

The afkers just had leaf blades and were killig them quite fast tbh.

 

Then i thought how long have they been doing this etc, I was reading in race alliance there were also other exploitable monsters, which guilds were fighting over which drop plate and 50+ rank weps.

 

Wipe? Yes. (Do not ask me for the guild name)

Well that's possible explanation,  how some clans including for example LoD got money for city shard. Nothing new, a few guilds mostly in dwarf's and human's lands exploited bugged mobs during beta as well. That's effect of lack of mobility during beta, we simply couldn't check every mob spawn and some people did not report them seeing great chance for faststart on launch.

  rutaq

Apprentice Member

Joined: 8/08/06
Posts: 164

2/27/09 11:36:15 AM#23
Originally posted by GoodBadUgly

Assuming the OP is all true.....

The sync issues wouldn't have kept you from killing any afk macro.    Players were very easy to kill if they weren't moving around.   You'd have to be totally inept or not even try if you couldn't kill them.   As far as the looter, he too has to stop to loot corpses.   In fact, you could have been looting those corpses if you wanted to.

Somehow my clan managed to farm all the gold needed for a city on mobs that were mostly invisible while also defending against many invisible players.    These mobs weren't bugged in place nor were they high level.    We just had goals we wanted to achieve and instead of quitting out of frustration, we adapted to the extreme difficulties and got er done.

As far as duping.   I don't believe it.    There was a patch in beta that created a duping loophole but it was found and reported by a player and immediately addressed.    Even with that bug, only one resource that I know of was able to be duped and items and gold couldn't be duped using that bug.

No wipe, everyone was on equal footing.    Some may have been lucky enough to find easy bugged mobs but those mobs were available to everyone equally the same.   No need to penalize the many to target the few.   The devs are able to look at the logs and see what all happened yesterday and its probably one reason for the long delay of bringing the servers back up.    Hopefully if they do find some gross allegations of hacks or cheats (not exploited mobs) that they will reverse those gains for the just those parties involved.


 

   I share some of your sentiments that guilds started on equal footing but I personally know that  a couple hours after the servers stabilized things were far from equal.

   The idea that everyone had access to bugged MOBs is not true.  The favorite bugged Mobs were like Pinatas and just stood around without AI, they were not widespread across the entire server, they seemed to be grouped in out of the way areas like on the outer four continents.  iThe very fact that someone guilds are just know learning about the lame MOB harvesting that was going on shows it was available to everyone.

   I saw the gains made by guilds harvesting bugged MOBS and it was HUGE, there were commonly groups of players each harvesting a single MOB that dropped high end weapons, armor, 100+ gold,  Teleport Runes and Chest keys.  One player could kill a single MOB or two in about a full stam bar and rest up right in time for the respawn.  The harvesting yielded huge amounts of gold and banks full of items.  It  was much for efficient for a group of 10 to single kill bugged mobs with no downtime or risk than for 10 players to struggle to kill active mobs mired in sync issues.

  Congrats on your guild's success it was hard earned but don't fool yourself , there are other like sized guilds that harvested 10+ times are much money and gear as you did.  A large number of guilds now have an unfair foothold, they snatched up prime cities well before dedicated honest guilds could even get the 2000 gold needed to get their guild started.  Now with the AI fixed, the next batch of players will have an uphill battle trying to match the harvesting that was done while also fighting off players without the desync safety net, never mind fighting well gear exploiting guilds.

   I agree that a wipe is heavy handed and will punish the honest players as well but given the server problems, I doubt that the DEVs can spare any time to scrub logs to find abusers, if they don't take action quickly then the damage will be permanent.  Some large guilds are already looking to wait for the next server launch EU2 or NA1 to avoid the mess that just the first day caused, why waste the hardware on a server that will be avoided due to previous exploits ?

  Here is an idea....   Just warn everyone that due to the unforeseen problems  you are going to give everyone 5 days extra playtime and that until the major problems are resolved the current server will be used as a test and wiped at the end.  Only wipe items, money,etc..  Keep guild configs, characters (stats and skills).  This way you have more time to actually fix the problems, sell the remaining preorders/retail slots and people fell like they gain something for playing during the testing days and best of all everyone has a chance at starting the game closer to an equal footing.

 

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1191

2/27/09 12:28:12 PM#24

Adventurine's only hope is to do a server wipe, and call it a re-release.  If they own up to the big fiasco this is, then at least in the future there will be some supporters for the dev team and the game.  

  Afterlife

Novice Member

Joined: 7/16/04
Posts: 221

2/27/09 12:36:29 PM#25

 Wipe it like a dirty ass I say. Or, the first 7 or so clans that had cities up, wipe everyone on the rosters. LoD, you cheating little douches....bad kids! I seen you too "TheMercs", exploiting those crypt guards you little shits.

  Blindchance

Apprentice Member

Joined: 2/21/09
Posts: 870

2/27/09 12:51:22 PM#26
Originally posted by Afterlife

 Wipe it like a dirty ass I say. Or, the first 7 or so clans that had cities up, wipe everyone on the rosters. LoD, you cheating little douches....bad kids! I seen you too "TheMercs", exploiting those crypt guards you little shits.

Keep dreaming, there will be no wipe.

  absolut187

Novice Member

Joined: 7/21/07
Posts: 109

2/27/09 12:53:59 PM#27
Originally posted by derrickmate

I'd be surprised, but it's something they should do.

 

Not only were the mobs bugged, but a lot of people that paid to play, couldn't.  In a competitive PvP game this simply isn't acceptable, especially at launch with the rush for city spots.


 

This^^

-----
Its funny how people who hate Darkfall spend so much time talking about Darkfall.

I guess being a fat troll means having no friends, no girls, and nothing better to do than spew hate on internet forums..

  absolut187

Novice Member

Joined: 7/21/07
Posts: 109

2/27/09 12:57:40 PM#28
Originally posted by rutaq

Only wipe items, money,etc..  Keep guild configs, characters (stats and skills).  This way you have more time to actually fix the problems, sell the remaining preorders/retail slots and people fell like they gain something for playing during the testing days and best of all everyone has a chance at starting the game closer to an equal footing.

 


 

This seems like a fair solution.

 

-----
Its funny how people who hate Darkfall spend so much time talking about Darkfall.

I guess being a fat troll means having no friends, no girls, and nothing better to do than spew hate on internet forums..

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