Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,246 Users Online:0
Games:732  Posts:6,224,911
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Experience gain for questing and why it is a design flaw.

2 Pages « 1 2 Search
38 posts found
  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

2/25/09 4:18:58 PM#21
Originally posted by Ravanos
Originally posted by John.A.Zoid

Questing is the future because grinding XP is fucking boring.

 

 

grinding quests is fucking boring too. the ONLY game i think did quest grinding right is City of heroes. took a quest got a group went into the quest instance dungeon and fought enemies ... not this bullshit kill 10 wombats and return thier spleens to me.


 

Who said anything about grinding quests? Just make quests story driven with decisions to make and more gameplay mechanics. I never grinded quest sin EQ2 and I found some of the most fun quests in that game and couldn't care less about my level. That is until they released the game half done and everyone left for WoW. I didn't grind on quests to get XP....... I did quests for fun. Death Knight in WoW is another example of amazing quests and the whole quest line upto the Dead Mines was great. too.

When you have fun an meaningful quests thats when you stop focusing on gaining XP and when you start having a fun time.

I do not find sitting in a field killing endless amounts of mobs fun.

I do not find doing the same old randomly generated picket mission in SWG or Agent mission in EVE fun.


Let me progress my character not through XP and grinding but through story driven quests that let me make decisions. Let me say I have this reward or my character knows this skill because I decided to save Yoda and become his padawan where as you killed him and you will never learn these skills.

 

I'm sick of this whole level and grinding XP template where we pick a class and we are all clones. Why can't I gain skills through quests in the game and you have to make choices in quests to give you different skills and that way your character changes to what kind of person you are and not what the developers wanted. Why do we need levels? Why can't the characters skill be based on your knowledge of the game like an FPS or something.Why can't my character get scars and change it's appearance in the game as a form of progression?

I'm sick of XP XP XP XP....... I don't want fucking XP.

  cyan85

Advanced Member

Joined: 2/25/09
Posts: 58

2/25/09 10:49:55 PM#22

I don't think the concept of questing/killing for xp is bad in and of itself, it's the combat of the game that's usually boring. Just look at every great action game from the first Mario Bros to God of War in which you have to kill tons of enemies. Notice it's never referred to as "grinding". Why? Because the combat is dynamic and satisfying. In most MMOs, the mob just runs up to you, you press a few buttons and wait for a health bar to drop to zero. This all happens in a sort of vacuum with the same animations and actions over and over again. In my opinion, a good next-gen MMO needs to have combat that's on par with or surpasses the combat found in the best (normal) action games, which means having the ability to use the environment itself to your advantage, dodging obstacles, incorporating running and jumping into your attacks, etc.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13314

2/25/09 11:18:02 PM#23
Originally posted by cyan85

Just look at every great action game from the first Mario Bros to God of War in which you have to kill tons of enemies. Notice it's never referred to as "grinding". Why?

 

Because you don't have to spend hours doing one level over and over and over before you're allowed to go on to the next one.

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1285

2/26/09 5:51:01 PM#24

Quest experience gain is not a design flaw, it is just not the way you (or I for that matter) prefer to play our mmos.  Just because we don't prefer it doesn't mean it's wrong.  

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18999

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/26/09 5:54:37 PM#25
Originally posted by zaxxon23

Quest experience gain is not a design flaw, it is just not the way you (or I for that matter) prefer to play our mmos.  Just because we don't prefer it doesn't mean it's wrong.  

 

Very true. Quest experience gain is a design choice and a mechanic enjoyed by many players.

Just not me so much.

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  RetroMonster

Novice Member

Joined: 2/26/09
Posts: 283

The World Is Going To Hell and I'm Taking The Bus.

2/26/09 5:55:54 PM#26

World of Warcraft has chaged.

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

 
OP  2/26/09 7:16:31 PM#27
Originally posted by Torik

So until quests changes the gameworld. Just get rid of them, they are a waste of time, and I won't bother to read the stories since they don't matter.

 

However, grinding mobs for XP does not change the world either so by that standard is just a big waste of time as well.

I always considered the 'grind mobs for XP' model to be a big design flaw in MMORPGs.  It is really just a placeholder in places where the devs did not have the resources to put real content. 

Frankly I would just get rid of XP altogether and instead replace it with a quest/reputation/achievement system where new levels, skills and gear open up as you complete tasks or series of tasks.   So instead of 'proving' to the game that you are ready for more options by amassing a set number of XP, you would do so by doing a related task first.  eg.  in order to learn swords you first have to show that you can kill things with a club,  if you want to train to use the Inferno spell you fist have to become proficient in Fireball and Scorch.

 

 

 

I never said remove questing. I said just make it optional. Killing of monsters would still provide you the same xp/hour that you were receiving via quest/killing.  The same quest would still be there, for people who choose to do them. If they did they would still be rewarded with money, items, rep ..etc. What I am suggesting would only help make the game less linear.

I know you still could not kill monsters above your level .. but you would be more free to kill where ever your level at any point in time. I think forced questing though is a game design flaw.

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

 
OP  2/26/09 7:28:30 PM#28
Originally posted by CactusmanX

If the items are not that big a deal then players will skip the quests but if you make quests give players good items you are essentially creating a time sink.

They have to take the time to do the quest because they need the item but factoring travel time and the lack of XP reward you are actually making less XP than you would be just grinding.  So there would be portions in the game of earning minimal XP and slowing progression to try and get an item that you need to keep progressing.  It would be kind of annoying wouldn't it.

 

I don't see the issue with this? If you want the nice quest reward which would be optional then it may take you a little longer then the next fella but you have something to show for it. The cool thing these quest to get the money or items would be optional. If you see something you like then you go for it, totally optional. There would still be group dungeons to get items out of and random item drops.

Right now you are forced to quest in newer games, especially as mentioned before LOTRO. That game is completely quest driven. I think nothing should be forced upon the MMORPG player? Would you not agree, options in play is fun! : D

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

 
OP  2/26/09 7:34:25 PM#29
Originally posted by John.A.Zoid
Originally posted by Ravanos
Originally posted by John.A.Zoid

Questing is the future because grinding XP is fucking boring.

 

 

grinding quests is fucking boring too. the ONLY game i think did quest grinding right is City of heroes. took a quest got a group went into the quest instance dungeon and fought enemies ... not this bullshit kill 10 wombats and return thier spleens to me.


 

Who said anything about grinding quests? Just make quests story driven with decisions to make and more gameplay mechanics. I never grinded quest sin EQ2 and I found some of the most fun quests in that game and couldn't care less about my level. That is until they released the game half done and everyone left for WoW. I didn't grind on quests to get XP....... I did quests for fun. Death Knight in WoW is another example of amazing quests and the whole quest line upto the Dead Mines was great. too.

When you have fun an meaningful quests thats when you stop focusing on gaining XP and when you start having a fun time.

I do not find sitting in a field killing endless amounts of mobs fun.

I do not find doing the same old randomly generated picket mission in SWG or Agent mission in EVE fun.


Let me progress my character not through XP and grinding but through story driven quests that let me make decisions. Let me say I have this reward or my character knows this skill because I decided to save Yoda and become his padawan where as you killed him and you will never learn these skills.

 

I'm sick of this whole level and grinding XP template where we pick a class and we are all clones. Why can't I gain skills through quests in the game and you have to make choices in quests to give you different skills and that way your character changes to what kind of person you are and not what the developers wanted. Why do we need levels? Why can't the characters skill be based on your knowledge of the game like an FPS or something.Why can't my character get scars and change it's appearance in the game as a form of progression?

I'm sick of XP XP XP XP....... I don't want fucking XP.

 

Good post. I agree with you about one thing if you don't concentrate on xping as fast as you can you do enjoy the game more. This thread though has nothing to do with that though. I would argue this is about options. Some people don't enjoy questing all the time or quest being mandatory to level just as people use to complain about forced grouping.

I would argue that everything you mentioned in your post above can apply to someone who chooses to just make his own adventure exploring caverns .. fields etc. You don't have to have a npc telling you what to do to have a quest. Sometimes in the past I have made my own quest. I decided I want to go down in that dungeon and see what is in there. Rushing to the top doesn't have anything to do with forced questing though. Please understand as well I wouldn't want to take away anyone's quest. Just make them for some nice items, good, gear etc. If you enjoy questing along the way as current MMOs, you would have heavy pockets of loot for your extra effort!

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

 
OP  2/26/09 7:35:50 PM#30
Originally posted by Quizzical
Originally posted by cyan85

Just look at every great action game from the first Mario Bros to God of War in which you have to kill tons of enemies. Notice it's never referred to as "grinding". Why?

 

Because you don't have to spend hours doing one level over and over and over before you're allowed to go on to the next one.

 

Slow level like you mentioned doesn't really exist anymore. Anyhow this thread is nothing to do how fast or slow a game should make leveling. :D

  User Deleted
2/26/09 7:44:47 PM#31
Originally posted by qombi

I don't see the issue with this? If you want the nice quest reward which would be optional then it may take you a little longer then the next fella but you have something to show for it. The cool thing these quest to get the money or items would be optional. If you see something you like then you go for it, totally optional. There would still be group dungeons to get items out of and random item drops.

Right now you are forced to quest in newer games, especially as mentioned before LOTRO. That game is completely quest driven. I think nothing should be forced upon the MMORPG player? Would you not agree, options in play is fun! : D


 

Options are good yes, but to make the quest rewards worth while you would need the items to be good, like really good, especially if you can do dungeons and grinding for XP and get items.

The problem I see would be balance, if the quest rewards are not good enough then questing isn't really a viable option, too good and you pretty much force players to quest.

I would rather just use public quests as the main form of progression, a mix of solo, grouping, grinding and questing all in one, with some dungeons and some story heavy quests to do for fun and PvP of course.

  User Deleted
2/26/09 7:56:45 PM#32

Let me make these points.

No matter how a developer made a game weather it was level based, skill based, had quests, did not have quests, gave experience for quests or did not give experience for quest, Someone is going to bitch. WHEW...

You can argue your points to the developer but if it does not fit their overall game design they won't change it to suit you. If a game don't suit you, move along.

Game designers do what they think is what everyone wants from over all feedback. The majority win and so the game develops for the majority of potential customers.

A skill based game is still a level based game in disguise. Let no one fool you otherwise. You still need to level up the skills.


Developers give what is known as a share for quests in most modern MMOs so those that never had the quest can do it without having to run back to get the quest. Exceptions apply but still they try to accommodate everyone as best they can and people still bitch.

 /fixed the 'n' key

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

 
OP  2/26/09 7:58:15 PM#33
Originally posted by CactusmanX
Originally posted by qombi

I don't see the issue with this? If you want the nice quest reward which would be optional then it may take you a little longer then the next fella but you have something to show for it. The cool thing these quest to get the money or items would be optional. If you see something you like then you go for it, totally optional. There would still be group dungeons to get items out of and random item drops.

Right now you are forced to quest in newer games, especially as mentioned before LOTRO. That game is completely quest driven. I think nothing should be forced upon the MMORPG player? Would you not agree, options in play is fun! : D


 

Options are good yes, but to make the quest rewards worth while you would need the items to be good, like really good, especially if you can do dungeons and grinding for XP and get items.

The problem I see would be balance, if the quest rewards are not good enough then questing isn't really a viable option, too good and you pretty much force players to quest.

I would rather just use public quests as the main form of progression, a mix of solo, grouping, grinding and questing all in one, with some dungeons and some story heavy quests to do for fun and PvP of course.

 

Very good ideas as well CactusmanX. What I was thinking would be dungeon rewards would be of the same quality as quest rewards. Outdoor zones would drop inferior items to quest rewards but would provide you the means to still gear up and level. I picture quest as an optional thing such as dungeons would be optional. Not everyone will do them but they are there to take pleasure in if you desire. Cool enjoyed your ideas as well.

  Tatum

Novice Member

Joined: 7/27/07
Posts: 1154

2/26/09 9:08:09 PM#34
Originally posted by Ravanos

grinding quests is fucking boring...


 

Yes it is.

I won't argue with the fact that mob grinding was/is boring...because it most definately is.  However, you can't convince me that grinding through a bunch of scripted, half-assed, meaningless quests is much of an improvement.  If your only goal in an MMO is to get from level 1 to the cap as quickly and as painless as possible, then yes, questing is an improvement.

Also, as some one pointed out earlier, the major reason for the grindy feel is the crappy combat system that MMOs have always had.  PvE combat has always been extremely simple, repetitive, and tedious.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3096

2/26/09 9:13:35 PM#35

FFXI did quests right imho.  There are alot of them and they're based on your level, like WoW.  However, in FFXI you don't get any exp (for most of them).  You get something better, items, reputation, access to new areas, etc.  When you do a quest in FFXI you're actually doing something, not just a random act for some NPC.

  User Deleted
2/26/09 9:14:34 PM#36
Originally posted by Tatum
Originally posted by Ravanos

grinding quests is fucking boring...


 

Yes it is.

I won't argue with the fact that mob grinding was/is boring...because it most definately is.  However, you can't convince me that grinding through a bunch of scripted, half-assed, meaningless quests is much of an improvement.  If your only goal in an MMO is to get from level 1 to the cap as quickly and as painless as possible, then yes, questing is an improvement.

Also, as some one pointed out earlier, the major reason for the grindy feel is the crappy combat system that MMOs have always had.  PvE combat has always been extremely simple, repetitive, and tedious.


 

You both are right. Grinding is boring no matter how you slice it weather it is grinding quests or grinding mobs. If the game feels grind, take a break. I myself try to immerse into a story quest. It at least makes the mind numbing grind tolerable.

 

  User Deleted
2/26/09 9:16:18 PM#37
Originally posted by Gravarg

FFXI did quests right imho.  There are alot of them and they're based on your level, like WoW.  However, in FFXI you don't get any exp (for most of them).  You get something better, items, reputation, access to new areas, etc.  When you do a quest in FFXI you're actually doing something, not just a random act for some NPC.


 

I never got time in FFXI to read the quest. the group was just clicking through them and I got left behind a LOT.

 

  Tatum

Novice Member

Joined: 7/27/07
Posts: 1154

2/27/09 4:37:45 PM#38
Originally posted by demc
Originally posted by Tatum
Originally posted by Ravanos

grinding quests is fucking boring...


 

Yes it is.

I won't argue with the fact that mob grinding was/is boring...because it most definately is.  However, you can't convince me that grinding through a bunch of scripted, half-assed, meaningless quests is much of an improvement.  If your only goal in an MMO is to get from level 1 to the cap as quickly and as painless as possible, then yes, questing is an improvement.

Also, as some one pointed out earlier, the major reason for the grindy feel is the crappy combat system that MMOs have always had.  PvE combat has always been extremely simple, repetitive, and tedious.


 

You both are right. Grinding is boring no matter how you slice it weather it is grinding quests or grinding mobs. If the game feels grind, take a break. I myself try to immerse into a story quest. It at least makes the mind numbing grind tolerable.

 


 

I'm the type of player that will read through every bit of quest text.  But, in the long run, it's still boring for me.  Not matter how I approach it, I can't change the fact that they're still just static, scripted quests.  Theres no room for creative game play and theres really no need for any player to ever complete any of the quests.  The game world is going to stay the exact same way no matter what.

The only real way to get around the issue is to join a like minded guild.  Of course, if I have to do that just to have fun in a game, then why the hell would I pay some one $15 a month? 

2 Pages « 1 2 Search