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Darkfall

Darkfall 

General Discussion  » Darkfall Draw Distance - Screenshots Included

4 Pages « 1 2 3 4 » Search
71 posts found
  cylon8

Apprentice Member

Joined: 6/10/07
Posts: 162

2/25/09 6:15:56 AM#41

yeabelh 3 weeks and the shows over I can't  believe it either and it feels like they are trying to cram way too much into the end of the show I hope they stick to their guns and get us a few dvd movies from bsg like they did with stargate.  Now onto darkfall, what exactly is the hype about this game?  It's another hack slash elf bleh game.  I'd kill for a bsg mmo.  Actually I'm in line for jumpgate and star ttrek :)

so say we all

  Raknar

Novice Member

Joined: 8/03/03
Posts: 196

2/25/09 6:18:21 AM#42

Sounds like the escuses that were made for Horizons, Dark & Light, Vanguard, Hellgate London, etc., etc,. Face it guys, what you see is what you get.

 

And the fact they never once had a stress test should worry you. A competent MMO developer uses the last couple weeks before release to overload the servers and break stuff in order to handle as large a crowd as possible at launch. They don't hide the flaws behind a limited launch.

 

Crash and burn is what my crystal ball shows.

  bongloads

Novice Member

Joined: 8/17/08
Posts: 382

2/25/09 6:27:44 AM#43
Originally posted by Raknar

Sounds like the escuses that were made for Horizons, Dark & Light, Vanguard, Hellgate London, etc., etc,. Face it guys, what you see is what you get.

 

And the fact they never once had a stress test should worry you. A competent MMO developer uses the last couple weeks before release to overload the servers and break stuff in order to handle as large a crowd as possible at launch. They don't hide the flaws behind a limited launch.

 

Crash and burn is what my crystal ball shows.

 

So you're saying upon release, the sliders for anti aliasing will just be for show.  The graphics option of low medium and high is just there like a minigame, it doesn't the visual experience of the gamer.....  way to disregard logic in favor of your emotion, woman.

  stayontarget

Guide

Joined: 10/04/08
Posts: 5819

Girlfriends come and go but Epic battles are Soulbound

2/25/09 6:33:19 AM#44
Originally posted by bongloads
Originally posted by Raknar

Sounds like the escuses that were made for Horizons, Dark & Light, Vanguard, Hellgate London, etc., etc,. Face it guys, what you see is what you get.

 

And the fact they never once had a stress test should worry you. A competent MMO developer uses the last couple weeks before release to overload the servers and break stuff in order to handle as large a crowd as possible at launch. They don't hide the flaws behind a limited launch.

 

Crash and burn is what my crystal ball shows.

 

So you're saying upon release, the sliders for anti aliasing will just be for show.  The graphics option of low medium and high is just there like a minigame, it doesn't the visual experience of the gamer.....  way to disregard logic in favor of your emotion, woman.

Logic states that AV would show off there game in all it's glory at this point in time (after NDA drop). Have they ? Please tell me they have not.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Raknar

Novice Member

Joined: 8/03/03
Posts: 196

2/25/09 6:36:22 AM#45

No, I am saying that in the beta client they are just for show, just like the DX10 checkbox in the AoC beta client was just for show. I have been around long enough to have seen this exact scenario played out several times. If it isn't working 1 day before launch, then it won't be working at launch.

 

Three possible scenarios here:

1:  Game launches, players notice that all the stuff they were promised at launch is still missing. Much qq happens.

 

2: Game launches, all these features are turned on. Performance sucks because it was never tested properly. Much qq happens.

 

3: By some miracle, all the missing stuff is turned on and works perfectly even though history shows that is very unlikely. I eat my words.

 

 

Oh, and who is ignoring logic and letting emotion cloud judgement? The one who is looking at the history of the industry and has seen these exact promises broken several times, or the person with no evidence to back his hopes for the game and so attempts to insult the bearer of bad news. Although, even though I am male, I fail to see how being a woman would be a negative thing. Way to display your misogony.

 

FYI, I was hoping this game would deliver. I wanted a harsh, skill-based sandbox. But instead it looks like we got a slow-paced FPS wanna-be with looting.

  Kaynos1972

Spotlight Poster

Joined: 2/10/04
Posts: 2142

2/25/09 6:37:50 AM#46

Nice UI, OMG, was it done by a 5 years old ?  Geez, took them 8 years to make this game and this is what they come up with ?

  warpp

Apprentice Member

Joined: 2/22/09
Posts: 270

2/25/09 6:49:19 AM#47

Least the rabid fanboys wont be able to use the "it's in debug mode" excuse.

Jah Rasta For I.
The Wicked Shall Fall..
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  Arra_Jinx

Second Life Correspondent

Joined: 2/05/09
Posts: 29

"RL subscription rates are to high, Second Life is free"

2/25/09 6:50:51 AM#48

"AoC of course with the same issue"


I never had the frame rate issues other people had while playing AoC, and I COULD see player movement from positions shown in the AoC screenshot. In a PvP game seeing the enemy is everything.
 

Arra Jinx

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3445

2/25/09 6:56:10 AM#49
Originally posted by bongloads
Originally posted by Raknar

Sounds like the escuses that were made for Horizons, Dark & Light, Vanguard, Hellgate London, etc., etc,. Face it guys, what you see is what you get.

 

And the fact they never once had a stress test should worry you. A competent MMO developer uses the last couple weeks before release to overload the servers and break stuff in order to handle as large a crowd as possible at launch. They don't hide the flaws behind a limited launch.

 

Crash and burn is what my crystal ball shows.

 

So you're saying upon release, the sliders for anti aliasing will just be for show.  The graphics option of low medium and high is just there like a minigame, it doesn't the visual experience of the gamer.....  way to disregard logic in favor of your emotion, woman.

 

Dude, this was the same as with AoC and WAR.

People complained about it just after launch why sertain features weren't working and a patch later the features had magically dissapeared.

Remember that people were saying that in WAR everything was fixed on medium setting during Beta as for so called Testing purposes?

At least with AoC they actually have DX10 now on Test Live. But that's almost a year after launch lol.

There is no reason to dissable GFX features and keep them dissabled until launch if these features exist! That's just bullshit.

I am beta testing a sertain MMO right now in Closed Beta and several GFX features like Advanced Post FX and Shadows is horribly bugged and a huge resource hog on the client.

Yet they don't dissable these features, because they want error logs, bug reports and feedback so they can fix it!

So get a grip and wake up! What you now see is what you get! Period!

  Arra_Jinx

Second Life Correspondent

Joined: 2/05/09
Posts: 29

"RL subscription rates are to high, Second Life is free"

2/25/09 6:56:19 AM#50
Originally posted by cylon8

yeabelh 3 weeks and the shows over I can't  believe it either and it feels like they are trying to cram way too much into the end of the show I hope they stick to their guns and get us a few dvd movies from bsg like they did with stargate.  Now onto darkfall, what exactly is the hype about this game?  It's another hack slash elf bleh game.  I'd kill for a bsg mmo.  Actually I'm in line for jumpgate and star ttrek :)


 

Need a link to the BSG rp area in Second Life?

http://slurl.com/secondlife/BSG21/222/217/155
 

Hell I can even introduce you to the guy that built the Pacifica in SL ;)

Sorry to derail the train ... now back to your regularly scheduled DFO fix.

Arra Jinx

  Gorilla

Old School

Joined: 6/07/04
Posts: 1735

2/25/09 7:33:49 AM#51
Originally posted by bongloads

 

Texures, Clip Range, and Antialiasing are all Low, Low, and Off during the debug beta.

 

 Be intresting if  a) they get turned on tonight and b) how much performance goes through the floor.

  Gorilla

Old School

Joined: 6/07/04
Posts: 1735

2/25/09 7:35:01 AM#52
Originally posted by bongloads

 Texures, Clip Range, and Antialiasing are all Low, Low, and Off during the debug beta.

 

All of these "darkfall graphics vs. cookie-cutter-game graphics" are retarded.

 

Oh and are they going to upgrade that Hexen texture pack too?

  nikoliath

Advanced Member

Joined: 5/17/04
Posts: 1175

An MMO FAN

enjoying
SWTOR
GW2 pre-purchased

2/25/09 7:49:56 AM#53
Originally posted by Gorilla
Originally posted by bongloads

 Texures, Clip Range, and Antialiasing are all Low, Low, and Off during the debug beta.

 

All of these "darkfall graphics vs. cookie-cutter-game graphics" are retarded.

 

Oh and are they going to upgrade that Hexen texture pack too?

ohh man that's just UNFAIR....................hexen II

~~in no order~~Anarchy Online, Neocron, EQ2, Lineage2, CoH, CoV, Guild Wars+, DAoC, SWG(+NGE), Starpeace, Second life, Saga Ryzom, Planetside, Auto Assault, Eve-Online, WW2O, DDO, MxO, WoW, VSoH, LOTRO, RF-online, Cabal, Fury BETA,SotNW,TR,PotBS,AoC,WAR,GalaxyOnline, Darkfall, Fallen Earth, Aion, STO, Champions Online, FFXIV, Rift, SWTOR

  spikenog

Novice Member

Joined: 3/03/04
Posts: 286

2/25/09 7:58:47 AM#54

 This game looks like dog sh!t.

 

Could they have made a worse UI? Wait...they did not even make this UI it's from DAOC.

 

UGH...8 years for this POS?

  nikoliath

Advanced Member

Joined: 5/17/04
Posts: 1175

An MMO FAN

enjoying
SWTOR
GW2 pre-purchased

2/25/09 8:00:14 AM#55
Originally posted by spikenog

 This game looks like dog sh!t.

 

lol thanks for the chuckle there  

~~in no order~~Anarchy Online, Neocron, EQ2, Lineage2, CoH, CoV, Guild Wars+, DAoC, SWG(+NGE), Starpeace, Second life, Saga Ryzom, Planetside, Auto Assault, Eve-Online, WW2O, DDO, MxO, WoW, VSoH, LOTRO, RF-online, Cabal, Fury BETA,SotNW,TR,PotBS,AoC,WAR,GalaxyOnline, Darkfall, Fallen Earth, Aion, STO, Champions Online, FFXIV, Rift, SWTOR

  User Deleted
2/25/09 9:02:59 AM#56

Some of you are fucking delusional.

  Darkstar111

Apprentice Member

Joined: 2/09/09
Posts: 683

2/25/09 9:15:04 AM#57
Originally posted by star.buck
Originally posted by Darkstar111
[snip]

 

Those screenshots are a good example of what im talking about.

Lets take the top one.

Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!

That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.

If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.

 

Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.

 

 

Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.

 

 

 

-Darkstar

 

 

Ah, so you're talking more about object/npc draw distance rather than envrionmental? :D

In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.

And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks

 

Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here. 

Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.

 

However the ability to spot mobs and players at a distance cannot, this is up to the engine.

And as we see Darkfall has an impressive draw distance in that regard.

Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.

 

Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.

Im hoping they will restart as a spinoff or something.

 

-Darkstar

 

 

 

 

  User Deleted
2/25/09 9:17:52 AM#58
Originally posted by Darkstar111
Originally posted by star.buck
Originally posted by Darkstar111
[snip]

 

Those screenshots are a good example of what im talking about.

Lets take the top one.

Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!

That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.

If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.

 

Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.

 

 

Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.

 

 

 

-Darkstar

 

 

Ah, so you're talking more about object/npc draw distance rather than envrionmental? :D

In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.

And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks

 

Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here. 

Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.

 

However the ability to spot mobs and players at a distance cannot, this is up to the engine.

And as we see Darkfall has an impressive draw distance in that regard.

Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.

 

Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.

Im hoping they will restart as a spinoff or something.

 

-Darkstar

 

 

 

 

So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard? 

 

REALLY?

 

You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
 

  gnlLucid

Novice Member

Joined: 10/01/05
Posts: 351

2/25/09 9:24:57 AM#59

 Its even further when you no-fog the client.

  oTinyo

Novice Member

Joined: 6/01/08
Posts: 75

2/25/09 9:40:57 AM#60
Originally posted by Mrbloodworth
Originally posted by Darkstar111
Originally posted by star.buck
Originally posted by Darkstar111
[snip]

 

Those screenshots are a good example of what im talking about.

Lets take the top one.

Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!

That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.

If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.

 

Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.

 

 

Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.

 

 

 

-Darkstar

 

 

Ah, so you're talking more about object/npc draw distance rather than envrionmental? :D

In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.

And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks

 

Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here. 

Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.

 

However the ability to spot mobs and players at a distance cannot, this is up to the engine.

And as we see Darkfall has an impressive draw distance in that regard.

Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.

 

Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.

Im hoping they will restart as a spinoff or something.

 

-Darkstar

 

 

 

 

So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard? 

 

REALLY?

 

You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
 

I play VG mainly and have beta tested and pre-ordered DF.

Darkstar is quite right. DF's draw distance for players/npcs is excellent. Best I've ever seen in an MMO. You can spot figures in the far distance and then have to figure out if they're friend or foe.

VG's environmental vistas blow everything away I've seen before. But its draw distance for objects is pretty low. There were even complaints some months ago that rocks etc would pop right in front of you on autorun and stop you. This has been tweaked since, but is still nowhere near the draw distance of DF.

I can't talk about LotRO as I only played my free month before quitting.

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