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http://www.ipetitions.com/petition/JGE/index.html Sign the jumpgate petition and support the game before the Dev's ruin it.
After tonights Dev chat on irc we found out the following.
The list of horrible news continues there is a full log of the chat on the jumpgate forums. All I can say is please take a second and sign the petition linked above, and try and help us to wake up Net Devil before they goto launch with this product. Come join the new gaming and guild community in the UK. |
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2/24/09 6:02:34 PM#2
disapointing. was semi hyped about this because it sounded like it was a twitch sandbox, but seems kind of lame now.
at least devs are honest and DONT just stay quiet until release |
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2/24/09 6:26:02 PM#3
Originally posted by Yavln Other things i got from dev chat was they still arent sure about Friendly Fire and whether to have it on or off. I would rather see it off but with penalties for shooting your friends. Then there is the no fire zone around jumpgates as well. |
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2/24/09 7:10:08 PM#4
Originally posted by Yavln
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2/25/09 12:27:20 PM#5
Apparently they are going to add rewards to instanced PvP as well, thats been proven time and time again to not work. They are also adding safe zones around jumpgates which will obviously lead to higly exploitable areas, it would be better to have an invulrability timer so people can not exploit the area. Damn after reading everything they have just annouced I think I have lost all interest in this game which really was the only mmo left that I was looking forward to in the future because it actually seemed different. Hope it still does well, I just cant see myself liking another game that tries to appeal to the WoW crowd rather than play to its strengths and learn from past mistakes.
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Koroshiya
Apprentice Member
Joined: 6/18/05
Cowards die a thousand deaths, a soldier dies but once. |
2/25/09 2:33:00 PM#6
yea I had high hopes but from the sounds of it, won't be a game I pick up now.
I was looking for a more user friendly eve, meaning eve sandbox with eve pvp type system (full loot / death penalties etc) but with a more user friendly UI better missioning and less "work" feel to the game. That sucks they are not adding any sort of death penalties. Oh well my search for the next mmo I play to keep going right on past this one =( Im sure it will do ok as it is, but I think they are hoping that by carebearing it up they will get more subs and I don't think they realize that they are cutting out a huge market share of people who are into the "eve" style games. |
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2/25/09 7:37:54 PM#7
Sounds like WAR in space now tbh. I guess i can find a month or 2's worth of enjoyment out of it before it tanks. Here's a quote from an IGN article. IGN Vault: Will the cost of repairs increase the more frequently something is damaged? Hermann Peterscheck: No. It's the amount of damage. In this case, if your ship sustains a percentage of amour damage, only amour not shields, there's a percentage of the value of the ship that gets associated with fixing it. So if the ship cost a million credits and you've got 50% damage to your amour, then it might cost 20,000 credits. But at that point you have a lot of money, so it's not an amount of money that would really make you care. So no reason to fear death and dying. Death becomes a suedo teleport system. |
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2/25/09 7:42:43 PM#8
Thats to bad i was going to play this aswell , if this is set in stone i doubt i'll bother. |
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2/25/09 7:47:53 PM#9
Originally posted by Mykell Thought the same thing |
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2/26/09 4:15:41 AM#10
Please read one of the devs' post on the official forums - it should soften the blows somewhat, though perhaps not entirely, depending on your expectations of the game: http://community.codemasters.com/forum/showthread.php?t=337544 |
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2/26/09 6:42:58 AM#11
To echo the post above, here's the same thread on the US forums: http://us.jumpgateevolution.com/forums/showthread.php?t=551 -- Mulligan |
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2/26/09 6:50:15 AM#12
Only one I dont like is no mixed nation guilds. Rest is okay, no one knows what it will cost to replace a ship and your weapons. Its too early to decide on game breakers, if you play and don't have fun play something else. I'm stoked to have something to play in a multiplayer environment that will use any controller I like. I want to play something fun and exciting that I can drop at a moments notice to go do something else. If it doesnt fill these criteria then thats why I won't play. At least the guys are talking to their community and answering questions pre-open beta. |
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2/26/09 7:01:43 AM#13
Yeah been reading the posts (good to see some official communication on forums) but still not convinced. The ND devs might have great intentions and yet I'm sure Mythic never intended for people to play scenarios exclusively in WAR but thats what happened when the game released. With no ship/equip/cargo loss i fail to see how an economy wont eventually become stagnant however ND say they have a solution for this but wont reveal it. Also says they will change things depending on feedback from beta but how much can change with 3 months to release. I'm just too sceptical nowadays. |
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2/26/09 7:09:30 AM#14
Originally posted by Colonial If you mean on death than there is no replacement only a repair bill. I posted this above with a link to the dev interview. IGN Vault: Will the cost of repairs increase the more frequently something is damaged? Hermann Peterscheck: No. It's the amount of damage. In this case, if your ship sustains a percentage of amour damage, only amour not shields, there's a percentage of the value of the ship that gets associated with fixing it. So if the ship cost a million credits and you've got 50% damage to your amour, then it might cost 20,000 credits. But at that point you have a lot of money, so it's not an amount of money that would really make you care. |
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2/26/09 7:16:13 AM#15
Changes sound ok to me. How it works in practice would depend on how it is implemented. The game the original poster wants is not for me. |
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2/26/09 7:19:40 AM#16
As I said though Im not that bothered as long as it meets my casual or hardcore mood according to whether the wife's hogging the TV and my kid needing a bed time story. |
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2/26/09 10:06:49 AM#17
There is no reason to be overly concerned about or get upset at what the devs said in that dev chat and no one has played the game yet which is still in the testing phase of alpha. Mostly inflated egos are causing many to think their way is the best and any hint of deviation sparks wild worst case scenarios and references to games that are not even close to what JGE will be. This is still my most wanted release of 2009, espacially because ND is takeing the time to focus test and get things right, no other mmo dev team has done this to the extent that ND has and as a result we get art and not some rushed piece of garbage that only meets a dedline that some corperate bone head set who doesn't know jack about what we want. |
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2/27/09 8:54:50 AM#18
to me it just sounds like ND is betraying their fanbase. Their fanbase who has played their previous game for 8 years and is still running. All we want is a PVP server with similar game rules as the previous one. Meaning -Death penalty with insurance for ship and equip. Yes you get 90% of your money back when u die. Pirates are not insured because of bounty. -Multinational squads/guilds -Pirating. not looting, but Pay or Die, or stealing cargo while the other players still alive.. works in JGC. -No or very low awards for instanced PVP. -No safe zones in Open Space, with regulated and unregulated space.. bounty for killing non pvp tagged players in regulated space. Free for all in unregulated. maybe even put some Ai patrols if needed in core sectors to make it safer for noobs.
I cant come up with more now.. but those are the main points. My cool sig: Turrets suck. |
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2/28/09 12:34:39 AM#19
Haha, it's AoC all over again with the Death Teleporting. Seems like a cool game but i dunno, those stuff kinda put me of now. =( To bad, i want a nice Combat Space MMO. And Eve isn't it, and now this doesn't seem to be it either. |
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2/28/09 4:02:23 AM#20
Well we know there's a repair cost associated with death. If it's low enough that people crash into things on purpose to return to the station quickly it shouldn't be difficult to increase the penalty. |
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