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2/24/09 4:04:05 AM#41
It's obvious their plan is to let as many people in as they can handle, make some money, and then buy more servers to let more people in ... rinse, repeat. Makes sense to me. Yes, it'd be nice if they were the uber rich Blizzard and could just put out 80 million servers on launch, but that won't happen... even so, they made a better game, so with some patience - it shoudl pay off in the long run. |
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2/24/09 4:12:00 AM#42
Originally posted by ougarit
QFT |
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2/24/09 4:28:26 AM#43
its around 15k but its alot less then i ever would have thought it would be many and i say many darkfall true fans even cant play at launch becouse of the amateurs called AV lol. And the fans who got in call all other fans suckers and say get lost, praise AV that there uber and they got in and all others who did not get pre-order suck my ... losers, thats fanbase Darkfall official forum. Devs AV always knew this would happen, if you look at it after all they never cared about there fanbase, pitty again a game thats a totall failor:( |
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2/24/09 4:38:50 AM#44
Thats ok but they have made a big mistake and betray there own fansbase by releasing a pre-order link that was leaked minutes after it was released. And tasos just without shame even say they knew this would happen, thx to there incompetence many true fans can't even play. This whole beta and pre-order disaster and how they implement featers that should never be implemented in Darkfall in first place becouse there themepark carebear featers, is biggest failor ive seen so far, i never after 6 years would have thought it would be this way AV liars and game launch with half finished game for 15k players majority US-ASIAN and some europeans lol, they dont even care about euro players. They are just as all those other game devs deception betrayal and money hungry bastards.
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2/24/09 4:43:38 AM#45
Originally posted by Evasia
You know Evasia, of all the posters here (fans, haters, skeptics, flip floppers .....etc) I think your recent posts concern me the most. Not too long ago, you were the epitome of a fan. I would read your posts and just roll my eyes ...... "Silly fanboy." I don't remember the exact thread but you posted something and I thought to myself "Uh oh......." I think "Maigisan actually said "I'm sorry Evasia in it" because you seemed so let down. Since then you have had nothing good to say about the game.
Honestly, is the game really that bad or just not what you were expecting ..... or what?
~Hairysun~
http://www.straightdope.com/ |
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2/24/09 4:48:32 AM#46
Originally posted by ougarit
-Wow doesnt have housing,5 years after release -aocs forts you have to build in predetermined spots,how lame -lotro is just a linear quest fest,how lame,its just mobs everywhere -darkfall lacks houing,has pre determined city placement,lacks content and has a very empty world,great,thats what we always wanted!
-wow,war and aoc have very limited character customisation -themepark games lock everyone into limited roles,pigeonholing -wows crafting is a 1 click wonder -darkfall has a limited amount of faces and hairstyles per race,everyone uses the same skills with little customisation options and the crafting is just a case of putting the items into your bag and clicking a button,great! thats what we always wanted anyway!great success! |
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Valhama
Novice Member
Joined: 1/24/09
If your life is not a daring adventure every day, you''re not truly living at all. |
2/24/09 5:04:08 AM#47
Originally posted by TrueWarrior1
This is the type of response i was hoping for thnx. Maybe for the company its alot but i dont see it. Thats only 500000 dollars or euros or wat ever it is. That doesnt seem alot for a company that put alot more money into it. Not to mention pay rolls, server maintence, etc. I just dont understand how 10k is a braggable number?
Now say on the 25th they say they sold 100k 200k or wat ever that is something to brag about but 10k worldwide??? i believe??? (dont quote me) theres more people in my city then that. I firmly believe they'd sell at least 50k more if they had the server capacity for it, and those numbers will only grow. |
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2/24/09 5:04:16 AM#48
Things that seperate DFO from other mainstream mmos: 1. Its an indie company with less than 2 dozen developers compared to 4+ dozen in most other games (~400 in WAR) 2. No distributer for DFO. Aventurine is getting more money per preorder than mainstream games who spend money on boxes, distribution (ie: taking on more partners). 3. No advertising for DFO. More money saved. 4. The developers seem to understand that Open PVP mmos tend to be niche games and are not starting up their game with way too many servers which eventually lead to losses and server merges. Im sure there are more, but some posters don't seem to realize that this game involves no large companies or entities like most other mmos that have released, and therefore they chose to limit access to their game currently so they can expand as needed. I seem to remember Eve doing that, and I don't remember people giving it the shit they give this game. Cheers! |
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Valhama
Novice Member
Joined: 1/24/09
If your life is not a daring adventure every day, you''re not truly living at all. |
2/24/09 5:07:05 AM#49
Originally posted by jimsmith08
-Wow doesnt have housing,5 years after release -aocs forts you have to build in predetermined spots,how lame -lotro is just a linear quest fest,how lame,its just mobs everywhere -darkfall lacks houing,has pre determined city placement,lacks content and has a very empty world,great,thats what we always wanted!
-wow,war and aoc have very limited character customisation -themepark games lock everyone into limited roles,pigeonholing -wows crafting is a 1 click wonder -darkfall has a limited amount of faces and hairstyles per race,everyone uses the same skills with little customisation options and the crafting is just a case of putting the items into your bag and clicking a button,great! thats what we always wanted anyway!great success!
The developers want to implement player housing badly. They're basing this game off of UO, and if you know anything about MMORPG's you'd know that game was all about having a house. It's what kept you connected to the world.
There are 96 unique clan stones, that's an incredible number when you realize how large the cities are. It's predetermined, yes; but what did you expect? They aren't magicians.
The world is empty unporpose. This isn't WoW where there's another mob every ten feet. |
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2/24/09 5:11:38 AM#50
Originally posted by Greek_Matt
Sounds nice, except that you've glossed over a couple of MAJOR factors that will be eating heavily into their measly 118K Euros per month... 1. Running Costs (as discussed previously) and more importantly 2. Debt Servicing ~ their investors are looking to make a return on their 10 million with interest
With a pitiful 10K subs they'll be treading water paying maintenance costs and interest for the rest of their lives, not to mention putting a dent in that original 10 million... Tasos' bragging that he'll recoup the costs within a year on that bogus TV interview is sounding more and more laughable by the minute. I dont think running cost are a big problem. The scale depending on how much servers you have runing, you just need full servers, its just tricky. But you are right in your second point, I dint think about it and you are completely right. -=AlaKraM=- |
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2/24/09 5:12:16 AM#51
Originally posted by Valhama I honestly don't think the majority of the players in DF care much about housing. Anything that deviates from the main hook of killing and ganking will be of little interest. Whereas UO attracted old school RPG'ers, DF seems to attract the people who play purely for the PvP. |
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2/24/09 5:13:20 AM#52
double post |
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2/24/09 5:13:40 AM#53
I gotta say that i think this is a good thing that they are starting out slow look at war for example they went all out and ended up mud on there face with a ghost town game within a month with there over hyped piece of crap. I find it refreshing to see a game that i havent seen huge add's flashing in my face and overhype, If they have the drive like the eve dev guys they can turn there small game into a relatively financial success , Start out with one server that can hold 10k people? i hear something like that im not sure theres never gonna be 10k on at one time so they can sell a little over the 10k mark without meny problems i would think. If they use the initial income to open another server or two things could work out well best a luck to them il wait to see what people say about the game before i give it a go. |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
2/24/09 5:14:30 AM#54
Originally posted by alakram
Sounds nice, except that you've glossed over a couple of MAJOR factors that will be eating heavily into their measly 118K Euros per month... 1. Running Costs (as discussed previously) and more importantly 2. Debt Servicing ~ their investors are looking to make a return on their 10 million with interest
With a pitiful 10K subs they'll be treading water paying maintenance costs and interest for the rest of their lives, not to mention putting a dent in that original 10 million... Tasos' bragging that he'll recoup the costs within a year on that bogus TV interview is sounding more and more laughable by the minute. I dont think running cost are a big problem. The scale depending on how much servers you have runing, you just need full servers, its just tricky. But you are right in your second point, I dint think about it and you are completely right.
They self founding for the most part , and invested the most part of the 10 mill by themselves..no big worry on second point.. The need for release was because of the extra costs of live server and employees to run those and whatnot..without the *live environemnt i guess they were capable to continue develop some addiditonally years i guess lol -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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2/24/09 5:19:27 AM#55
Originally posted by Valhama
The developers want to implement player housing badly. They're basing this game off of UO, and if you know anything about MMORPG's you'd know that game was all about having a house. It's what kept you connected to the world.
There are 96 unique clan stones, that's an incredible number when you realize how large the cities are. It's predetermined, yes; but what did you expect? They aren't magicians.
The world is empty unporpose. This isn't WoW where there's another mob every ten feet.
Well,the devs (and fans,dont forget the fans) have been saying this is a sandbox mmo with a living,breathing world, havent they? Whats so sandboxy about predetermined city spots? and what about the housing,will that be predetermined as well? didnt a lot of darkfall fans scoff at conans city building features? I for one thought tasos had weaved some kind of magic the way he was describing all the games amazing features.the city walls are destructable arent they? thats a strange excuse,why would the world be empty? I thought the devs were going to press a button after beta and the mobs were going to appear. is this off the cards now? how can a world be non linear when theres not really much in it to begin with?wont everyone be grinding goblins to begin with,and moving onto zombies and trolls later? does the non linear aspect come in when you choose a different mob camp to grind? mobs every ten feet is content,its a world with life in,surely? where is this darkfall ive read so much about? |
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2/24/09 5:20:44 AM#56
Originally posted by stayontarget
Yeah they have a not-refundable amount of cash. They named it preorder cost, it around 2,XX euros. I can't remember exactly. The rest is taken from your account the 25, when the game officialy launches. -=AlaKraM=- |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
2/24/09 5:25:38 AM#57
Originally posted by jimsmith08
DarkFall's wonderfully landscape > let people place an ugly random house around for the only purpose to save store items in there ? create a private save zone ? fluff stuff like decorating? Design decision and a good one ! Houses play a role for guilds and citys and are public area ..like it should be in a game like DarkFall -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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2/24/09 5:28:24 AM#58
Originally posted by Zayne3145 I honestly don't think the majority of the players in DF care much about housing. Anything that deviates from the main hook of killing and ganking will be of little interest. Whereas UO attracted old school RPG'ers, DF seems to attract the people who play purely for the PvP.
Do you think for everyone? I wanted a Player housing it was my Safe Zone..LOL |
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2/24/09 5:29:15 AM#59
Originally posted by DarthRaiden
Exactly the attitude I was alluding to in my earlier post. DF players couldn't give a rats ass about RPG elements. Give them a sword, a bag full of stamina potions and a plethora of carebear noobs to kill and they're good to go. |
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ParkCarsHere
Novice Member
Joined: 9/25/05
"Pretend inferiority and encourage his arrogance." -Sun Tzu |
2/24/09 5:33:42 AM#60
Originally posted by BigMango
Exactly. They will be lucky if they can pay their janitors with 10k subs. |