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I like most of what Ive read about this game but three things stood out as potentially gamebreaking. 1 Magic -I read something to the effect that to in order to do magic you have to have reagents? Can anyone confirm this? Do the reagents only come from mobs or player drops? Does all magic take a reagent to use? What kind of magic takes a reagent to use? As a side question to Magic use, is there some list of spells that I can find for each school? 2 Bows -I read that you have to have arrows and that is obviously understandable but what I dont understand and what doesnt make sense to me is why you cant retrieve your arrows after you have shot them. I mean, on one hand you have realistic rules for bow/arrow use and on the other you cant go pick up the arrow that you shot?
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2/20/09 10:25:49 AM#2
There is already a Hacking App for this game. As to your question, I don’t think aventurine can fix/handle it. |
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2/20/09 10:28:51 AM#3
Wouldn't pay too much attention to the talk about hacks. It's speculation at best, if there's a hacking problem we won't know until the game goes live so best to wait and check back in a couple of weeks regarding this. |
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2/20/09 10:34:48 AM#4
If the game is client side this game is doomed, hacking this game will be child's play for the people that haven been hacking wow for nearly a decade which was made by a real game making company. Cant wait to see hackers gank gms that'd be something funny to see (if adventurine hires any). I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long. |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
2/20/09 10:37:58 AM#5
What about the ability to easily report cheaters. Has Aventurine included the commands to do so? |
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2/20/09 10:39:13 AM#6
Originally posted by Blodpls I will not post the link, but its quite easey to find, and has lots of nice videos. |
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2/20/09 10:39:22 AM#7
1. In DF, all players start of with melee, ranged ,and lesser magic. Lesser magic does not require an reagents. However, once you move out of lesser magic, reagents will be required. Is his a game breaker? Not really. 2. No, you cannot pick up your arrows but keeping yourself supplied does not seem hard at all judging from what the beta players are saying. I suppose it would be nice to be able to pick up your arrows, but game breaking? Come on... 3. Hacks. There are rumors but nothing substantiated. |
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2/20/09 10:40:57 AM#8
Originally posted by Mrbloodworth
you mean the one that no longer works as of about a week ago?
there are no known, working hacks for DF. can you prove otherwise? |
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2/20/09 10:43:53 AM#9
Originally posted by logangregor
1) Magic only? Melee is unimaginative and just silly. However, archery is well done and I will give kudos to them for that. 2) Sometimes realism doesn't equal fun, and I think this would be the case here. I don't really see how being able to retrieve arrows is game breaking, and the issue seems to be a personal preference. 3) It will be bad as all npc lists are client side, and a few other things players have been able to manipulate.
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2/20/09 10:44:09 AM#10
Originally posted by beaverz
It's difficult to believe that they implemented important components client-side. This is a known problem since the times of Diablo/battle.net may be earlier. I remember reading an article from arena.net years ago about the evolution of the client/server design in online games to avoid the problem. If this is true for something important -----> game over.
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Well my only hope is that ... either they can get someone who knows their stuff, or they can show investors the potential of the game and in turn get enough money to stop the hacking. Which now that Im thinking about it...leads me to two more questions. You know how first person shooters, well alot of them have these apps you have to download that stop you from cheating... I thnk punkbuster might be one? Could something like that be implemented for the game? Im just shooting off the top of my head but if they updated that regularly enough wouldnt that alone at least make it a bit tougher for cheaters?
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2/20/09 10:48:21 AM#12
Originally posted by javac
you mean the one that no longer works as of about a week ago?
there are no known, working hacks for DF. can you prove otherwise?
Way to go trying to bait people in to getting banned, go google it and you will find hacks. like most websites I am relatively sure that posting hacks/bots is strickly prohibited. Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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2/20/09 10:49:31 AM#13
Originally posted by Trissa
It's difficult to believe that they implemented important components client-side. This is a known problem since the times of Diablo/battle.net may be earlier. I remember reading an article from arena.net years ago about the evolution of the client/server design in online games to avoid the problem. If this is true for something important -----> game over.
Veteran MMO developers know better than to store anything client side and as we all know, Adventurine is no veteran. I too have heard a lot of things were stored client side for Darkfall and as someone else said a quick google search turns up all kinds of hacks. Not looking so good . . . It's a Jeep thing. . .
_______ |___ |\_______/ = |||||| =|X| \*........*/ |X| |X|_________|X| You wouldn't understand |
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2/20/09 10:52:49 AM#14
Originally posted by logangregor
1. look around there are spell lists out there. U dont need reagents for the first spells, but u will need reagents for the latter ones, they are found as loot, from gathering and ofcourse in the backpacks of other players. And yes u will loose ur regs when u die, which is why u should have a backup regs bag or three in ur bank.
2. Sorry, u cant retreave arrows, I guess they all break.
3. Yes Cheating is a part of every MMO, from uoAssist to WOWglider every MMO can be macroed, its an ongoing battle.
-Darkstar
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I guess I should of supplied a bit more detail in my post.
With regards to cheating, I can think of one way to at the very least slow this down, ban the account and ban the Credit Card assosciated with that account. |
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2/20/09 10:55:19 AM#16
Originally posted by beaverz
does anybody else honestly think they might just have forgotten such things as gms ^^
i really want the game to succeed (why do i feel its necessary to state this everytime i post something negative, shouldnt we be able to discuss it....) but yeah never trust the client. didnt anybody tell AV this? does anyone else believe that since starting work on DF, nobody at AV has tried any other MMO to date..? Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man! |
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2/20/09 11:06:32 AM#17
Originally posted by Darkstar111
1. look around there are spell lists out there. U dont need reagents for the first spells, but u will need reagents for the latter ones, they are found as loot, from gathering and ofcourse in the backpacks of other players. And yes u will loose ur regs when u die, which is why u should have a backup regs bag or three in ur bank.
2. Sorry, u cant retreave arrows, I guess they all break.
3. Yes Cheating is a part of every MMO, from uoAssist to WOWglider every MMO can be macroed, its an ongoing battle.
-Darkstar
Yes of course, I know it very well, I'm veteran player of L2, bots and so .. you know. But people here is not talking about bots or macros that simulate real player actions, they are talking about client side store of significant info that can be manipulated and send to servers or just use it to their advantage. Do you have an idea what kind of troubles this can generate? As i said is hard to believe they have made a mistake like this. Sincerely i hope it is just misunderstandings or plain false. |
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2/22/09 9:57:07 PM#18
Originally posted by Darkstar111
1. look around there are spell lists out there. U dont need reagents for the first spells, but u will need reagents for the latter ones, they are found as loot, from gathering and ofcourse in the backpacks of other players. And yes u will loose ur regs when u die, which is why u should have a backup regs bag or three in ur bank.
2. Sorry, u cant retreave arrows, I guess they all break.
3. Yes Cheating is a part of every MMO, from uoAssist to WOWglider every MMO can be macroed, its an ongoing battle. Thats not the same thing at all: WOWglider and the like simulate player actions so that hackers can watch TV while their hunter grinds to 80. When you got important data that's stored client side, you can hack that data and modify it. For example, if your skill levels are stored client side, you can hack your way to level 100s. Btw, anyone know how easy/hard it would be to fix this?
-Darkstar
The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost. |
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2/22/09 10:17:00 PM#19
I am sick of WOW (played it all my life at 500ms), got 3 80's and 5 70's (still play a few bg's to pass time, not much choice at the moment)...was so looking forward to a good year in DF...... If we look at this game from a dev's perspective, most issues reported by trolls can be fixed quite easily.... Reagents, reusable arrows (add durability to arrows, so may be aim gets random modified based on the durability for resued arrows)....hell anything is possible....but ....
But the client side reports are scary......gotta check it out in detail!!! There is nothing u can do if the game indeed is heavy client side....absolutely nothing..... This game will breed a new type of gamer, the skilled....not game skills but coding skills... and ppl will use this in combat, for pvp strats, not just resource gathering and levelling.
am a relative newb in mmo's.. am a project manager in web application development |
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2/22/09 10:27:26 PM#20
Originally posted by Spoonpott
I wouldn't think it would be hard, have the files saved location reference changed from the local computer to the server, then change all links to the client to the server. Would take a couple of hours, I'd guess, I don't know how they programmed.
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