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2/19/09 10:36:11 AM#61
and the funny thing is that thee supposed hardcore people dont realize is that EVE has alot more penalties, risks and loss than darkfall does. And yet, because theres a high security zone (which probably makes up 25% of the game - and is just like the starter cities in darkfall with their PEW PEW towers....) its suddenly carebear...lol.... I got nothing against fans of a game, but there is a point where it just borders on lunacy.
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Originally posted by Respit
You might be right. I also think the differenent races have their own subculture of players. I did an article a while back about some statistics of how many people were playing what races, and other trends. The orks in that data came off as most likely to attack their own kind. One of my guildies saw this first hand as he is one of the few of us that are prefering them over the mahirim. I think as the dust starts to settle, guilds will build cities and people will spread out a lot more. In the beginning, the starter areas will be very crowded, which means there are bound to be some freaks in there. |
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2/19/09 1:04:51 PM#63
Actually if that's the impression you got from my response, then my apologies as it wasn't intended to criticize him but rather the game itself although I do feel like he was intentionally downplaying some of the glaring issues. MMO games would be pretty cool if it weren't for the people. |
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Originally posted by arctarus
Impossible to say how the endgame will play out, as it always is before a game comes out. I didn't say gear was of no value, I said it helps, but it is not the defining factor of your characters power like other MMOs. Take WoW just as an example. If you have 2 warriors of the same race and strip them naked, there is little difference between them other than their talents, which is usually confined to a few viable templates. When you add gear to the equation, one becomes godlike compared to the other because he has raid gear and the other one has blues. In Darkfall this is not the case. Gear does not magic transform you into some sort of Mighty Morphin Power Ranger who can one shot people. More of the game gets left up to how you fight your battle. Crafting has a purpose, which is a means to create weapons and armor which would other wise be hard to find on monsters, or not at all. The entire concept of dungeons and tiers of dungeons is what I consider to be a linear gameplay element. First you do BRD, then LBRS, then UBRS, then MC, then BWL, etc. A lot of players like this style of gaming because they have a tangible way to measure their progress and they never have to wonder where to go next. Darkfall is a lot more open ended in that where you go and what you do is completely up to you. |
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2/19/09 1:33:25 PM#65
I read the Paraus1 review and was pretty impressed with the game based on the review. Just wondering and I hope no-one already asked this question and I missed it, but does melee combat just consist of two different swing styles? Is there no blocking, parry, or a dodge function. I just would like the option to stay in a stationary place and block incoming attacks as opposed to the complete chaos of running around and jumping to avoid attacks. |
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2/19/09 1:39:47 PM#66
Originally posted by fredmercury
Yes there is blocking and parry. Blocking is a bit better than parry as it should be though. Shield > Weapon in damage reduction lol.
The combat isn't just about the 2 swings either. You have the over hand and the side slash, Side slash is easier to aim and the Verticle swing is to avoid hitting other nearby players. With that though there are weapon skills you can get. Power attack, Sieze and Knockback. Knockback of course knocks the opponent away from you. Sieze brings them closer to you. And Power attack does more dmg (After you skill it up).
There's also some spells that can be handy for a melee char, Mana to Stamina is an example. It takes some of your mana and converts it to stamina. Without stamina you can't fight, flee, jump or many other things.
Combat is about moving, timed blocks, stamina management, Aiming etc. So it's a bit more than just the 2 swings. |
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I actually forgot to mention the blocking aspect of the melee section. Honestly there was so much ground to cover and the article was getting a bit too long. Pretty much Gray explained it. |
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2/19/09 2:50:15 PM#68
I'd like too get more info on the trade/crafting systems and banking. Plus player homes if they are available. |
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Originally posted by Nicrox
Banking is universal, meaning if you put your items in a bank, they can be retreived from any other bank in the world. Some of the beta testers don't like this idea, but I am indifferent. Not sure if player housing is going to be in at release. I know there are Hamlets that can be claimed, but I think I read somewhere housing with coming after launch. Not 100% sure on that. Also every tree in the entire world can have an axe taken to it for harvesting wood, the same goes for rocks and plants. |
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2/19/09 3:56:47 PM#71
Originally posted by miagisan
I don't know who said that, but I agree that EVE has some very harsh penalties. EVE is a badass system and I love that game. I was there for launch, and I go back every couple months and I will keep doing that. I just get disconnected always being in a ship. Nothing they can help. Ambulation = I will be in EVE 40 hours a week for 2 months before I wander off again. I don't know who would reasonably attack EVE while promoting Darkfall. Seems foolish to me. EVE does have ways to never PvP though, and insurance. Darkfall no matter what you do you will get murdered, and looted. It is a different system, but they both are good. No need to argue about this. Both games are greatness. |
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2/19/09 4:17:03 PM#72
Very good review.
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2/19/09 4:46:08 PM#73
Originally posted by Paragus1
Banking is universal, meaning if you put your items in a bank, they can be retreived from any other bank in the world. Some of the beta testers don't like this idea, but I am indifferent. Not sure if player housing is going to be in at release. I know there are Hamlets that can be claimed, but I think I read somewhere housing with coming after launch. Not 100% sure on that. Also every tree in the entire world can have an axe taken to it for harvesting wood, the same goes for rocks and plants.
I wish there was more indepth info into the world of Darkfalls economy. I consider it to be the glue that binds any mmo together. |
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Originally posted by Nicrox
I can tell you that there are no auction houses, and no plans to my knowledge to add them. |
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2/19/09 5:54:02 PM#75
Hi Paragus, thanks for the review. I'd like to ask a couple of questions if I may. Q1 - I'm having trouble picturing how this UI can acommodate "1,000 skills and spells". In fact, it actually sounds to me much more limited than a more traditional MMORPG. If I read you right you bind a skill or spell to your number keys for a total of 10 useable? Can your function or other keys be used as well? Q2 - Are there any meaningful damage types/resistances in the game? For example are some armor types more resistant to fire than to water, can some characters with high willpower at times resist magic, etc.? Or is it just a straight equation for all damage (with perhaps block/dodge/parry thrown in)? Did you see any fire swords or ice arrow type items in the game? |
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2/20/09 10:25:52 AM#76
there aren't 1000 skills. more like 500 i think, many of these are for crafting & other non-combat things, many are also "specialisation skills", like "lesser magic duration increase" or "withcraft mana efficiency" or "armoured archery". in reality you're mainly using 10-20 favourite skills regularly.
yeah dmg type and resistances are a big part of the game, similar to other MMOs. some stats also affect resistances too, and there are resistance skills as well. |
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2/20/09 7:35:55 PM#77
Originally posted by Paragus1 This is how a game should behave. You're making me more interested in trying out DF. Of course, the care-bear gamers will play anyway and instead of going back to their previous game, they will start whining about how unbalanced the game is and how its "not fair". Since they don't give a shit about other gamers as long as they get to play literally EVERY game the way they think it should be played, these care-bears will use their usual "we're all going to start leaving in droves and kill your game" tactic to scare the comapny into making changes. The devs will try to appease them and put safegards into place that ruin the original game design and destroy the gameplay for anyone else. Another game diluted at the hands of the WoW/WoW-clones crowd. *yippee* |
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2/21/09 1:38:37 PM#78
Good review. |
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2/21/09 2:34:13 PM#79
Originally posted by cfurlin
Darkfall, good review though. Its nice to see actual comments on this game from someone I know is honest (to an extent lol, I remember the WAR comments, hd some solid points but could have been considered 1 sided) It will be interesting to see what happens WAR took a huge hit after its release (sifted through its true players quickly) I think this game will end up like WAR, have a final steady base around 200-300k. Even though its possibly gonna be a great game, just people have already have a comfort with there game, so this game will have to really wow the players, WAR didn't, AOC didn't and people just returned to there game or floated. Good luck to all those people, I play WAR, WOW and GW and am quite happy with them. I will be trying this game but can't see me paying for 3 subs in a month lol
Enjoy : ) |
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