|22 posts found|
2/18/09 12:29:17 PM#21
A huge Boost to Inf/RP/XP for being outnumbered in RvR is all Mythic really needed . Some kind of patch counting how many of each side are in the RvR lakes and giving xpbonus for kills to the underdog.
You Get a kills when odds are 3/1 That kill should count as 3 times more xp. but it dosent work that way ,so the outnumbered side gives out more death lvling the overpopulated side faster, making the problem even biger.
My time playing Order was not all bad. even though on our server we were outnumbered it did not stop us from geting many kills and participating in RvR. Did we give out more RP then we got?
Your outnumbered 2/1. to kill a few of them feels very rewarding at first but in the end your just making them stronger, feeding them RP lvls.
the overpopulated side is lvling faster, not because of skill or smart tactics.
this was needed in the game at launch.
2/18/09 4:32:48 PM#22
Originally posted by local93bc
Yea, that would go a long way towards making the game better. Especially if they applied similar mechanics to scenarios (atm solo dps gets a HUGE boost to exp/rp). They mentioned introducing fixes to the whole PvK / avoidance pvp game, but I haven't heard much as to how they are actually planning to accomplish that. I just hope they get it right this time, as opposed to their usually shinnanigans. Some of the programming in that game scares me...(some parts seem to lack a basic understanding of math).
- All in all I'm not too excited about the new classes. They will probably be fun, and well thought out, if their release goes anything like the heavy metal release. However I don't foresee them effecting much, until Mythic starts addressing the fundamental problems with the game (crowd control, stacked scenarios, poor renown rewards / insentives, a borked endgame city siege mechanic, still buggy loot / drop mechanics).