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3/04/09 9:11:11 AM#21
I would prolly give it a go. Starting fresh on a fresh server and building a new community would be great. Hauken Stormchaser |
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3/10/09 9:30:49 PM#22
I would play simply because there is nothing else for "me". I'm not going to argue about it.. its a personal point of view. There is no upcoming game that even has a chance and the ones that would be similar to UO and/or Pre-CU are imho by some underfunded company that... well it should be quite obvious. Also for "me" no emulator will even be considered. I think anyone who has tried the various emulators all the way back to the first UO emu servers.. knows why on that one. Obviously other people have their own point of view which will most likely be the opposite of mine. In reality no.. I don't expect SOE to ever do this even if Lucas Arts would allow it. If they wanted the game to keep running (as both SOE and LEC claim) then it would only make sense. So it to me is more of a pointless question and I think anyone that really loved the game... already knows all this. |
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3/11/09 2:54:05 AM#23
To each their own...to a point. But that not withstanding...
...I'd rather sink a jagged, flaming hot, 20" rusty spike that'd been dipped in weaponized Ebola into my eye-socket slowly than ever have another SOE product on any system I have anything to with. That's effective until the heat-death of the universe.
And even then, I'm reserving the right to sign up for a second eternity.
Yes, I have anger issues. They taste like chocolate bunnies. |
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3/11/09 4:28:07 AM#24
Pre CU servers is going to be a TCG loot card. |
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3/11/09 6:33:41 PM#25
The one card actually worth something...lol |
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3/12/09 11:48:27 AM#26
Originally posted by Antarious
I agree about the lack of quality of past emulators, but why prejudge future emulators? That makes absolutely no sense. Probability might not be in an swg emu's favor but probability is not a reason to at least consider when one is done. Illogical I say! |
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3/12/09 12:13:44 PM#27
Originally posted by PreCU
The server communities made pre-cu what it was, not SOE, not the Star Wars franchise and certainly not the game mechanics... the community was the no.1 driving force that made the game as enjoyable as it was for so many people. That community is long gone, even a 100% flawless pre-cu replica can't bring that back. Pre-Cu is dead. ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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Wizardry
Advanced Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
3/12/09 12:25:25 PM#28
A poll would not be as accurate as the actual proof ,of the direction the game was headed before PREnge. The player base headed towards 100k,that is why SOE listened to many who wanted a simpler version of the game.I have no idea how many players are playing now,but i doubt 100k returnees would help anything and even then,of those 100k that would have been left on a pre NGE game,many of those did not care for the system that was in place,so it would have been a drab few that would have cared. What actually happened was the constant bitching and complaining caused many who just wanted to play the game no matter what to leave,so it ruined the numbers worse than it really should have.So anything pre NGE would FAIL then as it would now as well. COULD SOE open a few servers to accommodate the PRE NGE players? no doubt,but i doubt they would want to implement two different games for the sake of accommodating probably an actual 50k players at most.I have never seen any developer try to run two different versions of their game,i don't expect to see it ever happen.So SOE chose one direction and by the failing numbers the game had PRE NGE,it was the correct decision,what they did not expect was the alias by the immature who could not accept change.Simply leaving would have been fine,it would not have caused a negative influence on the game,but a drab few immature ruined it for everyone.I guess you could also throw SELFISH into the immature mix as it also fits the bill. Asking the players here on MMORPG what they would do ,does little to making a game happen,as no one here invests any money into SOE games.It actually cost SOE money to change the game around so it was a VERY bold and aggressive move to try and save the game,the VETS did NOTHING to save the game,instead they asked for a SELFISH approach to save THEIR game not the game EVERYONE wanted. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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3/12/09 12:31:42 PM#29
Ya know.....I hate what they did......but I loved the game, to me it was and still could be the best set up for a MMO. so Yea, i'd go back and rekindle what was lost, and see if it would/could be as great as it was =P |
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3/12/09 12:42:57 PM#30
Originally posted by Wizardry
On the contrary, the "vets" did everything they could to save the game... not once but twice in th form of mass cancellations. If refusing to pay to play a shitty game is selfish, chalk me up as one seriously selfish son of a bitch. ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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3/12/09 4:32:48 PM#31
Originally posted by Wizardry
So if I go to the grocery store and find some rotten vegetables, refuse to buy them, and complain to the store manager, I'm being immature? Same situation here, except the grocery store manager would quickly remove the rotten product from the store shelves. If the store continued to sell said rotten merchandise and I decided to warn fellow consumers about the place, am I being immature then? Yes, that would likely have a negative impact (hopefully) on the stores finances, but would it be wrong and selfish of me to not want my fellow consumer to get scammed? SOE continues to sell rotten product, and those of us who like fresh product will continue to warn fellow consumers about it. I'm sorry you would like to eat what they sell you, and you think we are being selfish for wanting SOE to face justice for ripping people off. Here's another perspective for you. We have nothing to lose here, we've already lost our game and many of us have gotten over that loss. You on the other hand are trying to hold on to something very tightly, to the point of posting here in an extremely condecending and dare I say it, immature manner, and appear to be coming from a place of fear. Who is being selfish in this situation? I'm not expecting an answer, I just want you to think about it. |
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3/13/09 6:05:34 PM#32
Originally posted by efefia
The server communities made pre-cu what it was, not SOE, not the Star Wars franchise and certainly not the game mechanics... the community was the no.1 driving force that made the game as enjoyable as it was for so many people. That community is long gone, even a 100% flawless pre-cu replica can't bring that back. Pre-Cu is dead. the game chooses the players just as much as the players choose the game. Individuals may have been lost but precu will always draw precu type players. So as long as there is enough interest to make a good sized population then it'll be just like old times. I feel like I just stated the obvious, so maybe you have a related problem with precu coming back i.e. your particular precu friends wouldn't want to play it again and you wouldn't want to play it without them? ..that's my guess. |
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Stellos
Novice Member
Joined: 9/15/06
If you're going to stick it out there, don't be afraid if you get it cut off. |
3/13/09 7:39:07 PM#33
I wanted to get in on the game when it was new, but was never able to because of school committments. Then when I was able to get in, SOE started screwing it all up. So needless to say I never got to really experience the greatness of orginal SWG. Therefore, I would definately play because it would be like a totally new MMO for me! |
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3/14/09 9:54:43 AM#34
Originally posted by BadgerSmaker
I had a chat with some of the Dev team last year about the possibility of bringing up a classic/origins server, it's something that they would be interested in doing but the current live game demands all resources right now and for the foreseeable future. One thing I think might be a contentious point is which patch level to bring them up at, if any of you have a preference I'd be interested to hear what patch in SWG was your favourite, for example, Pre-CU pre Publish 9, the CU or some other specific time?
That's a bogus argument. They are capable of supporting multiple games on station pass -- EQ1 and EQ2 is a great example. In that more people would play anything pre-NGE, that would mean more revenue than they get for the NGE, and therefore they would have more resources for a pre-NGE server. The problem is, when that happened, heads would roll, specifically Smedley's. It would prove beyond any doubt that he was an idiot. Everything they do there is all about protecting the Smedley. |
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3/14/09 9:58:55 AM#35
Originally posted by Wizardry
The game was failing because SOE was a terrible developer, and never fixed a broken game. The proof of that is the fact that the NGE didn't make anything better. The immature ones were the people at SOE who felt that you could increase your profit by screwing your customers. That shows an immature and childish approach to business. The customers reacted maturely and predictably, and thus, the NGE failed. |
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3/14/09 10:35:14 AM#36
Originally posted by PreCU the game chooses the players just as much as the players choose the game. Individuals may have been lost but precu will always draw precu type players. So as long as there is enough interest to make a good sized population then it'll be just like old times. I feel like I just stated the obvious, so maybe you have a related problem with precu coming back i.e. your particular precu friends wouldn't want to play it again and you wouldn't want to play it without them? ..that's my guess.
Your last paragraph is somewhat true, it certainly touches on the situation in my opinion. Where I think we differ is the community that the emu could draw in the future, infact the community that it's already drawn in. What we (as precu players) happily forget is that there were just as many "1337" asshats that stood for 12 hours a day outside random SP's duelling and talking shit. SWG was as rife with it as WoW or any other mmo for that matter was or is. What I've seen of the emu is that it's brought those fools back, and in force. Now, on a live SOE operated server with 3000-5000 people it was easy to ignore the fools, on an emu server, not so easy. The emu test center is already full of such idiots, it's a sign of things to come in my opinion, an opinion that's probably widely shared due to the fact that out of an ingame friends list of 500 and a guild at one time numbering 450+ I know of no-one, not a single person that's planning on playing on an emu server. ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought. |
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3/14/09 10:40:05 AM#37
There is just no way I could trust the current management at soe with my subscription dollar.
If they aren't drastically screwing up a game they seem to divert my money to build cash malls and things of that nature, instead of working on retaining my subscription through good service.
Nothing and I mean nothing currently makes them trustworthy. |
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3/14/09 1:13:05 PM#38
Originally posted by efefia the game chooses the players just as much as the players choose the game. Individuals may have been lost but precu will always draw precu type players. So as long as there is enough interest to make a good sized population then it'll be just like old times. I feel like I just stated the obvious, so maybe you have a related problem with precu coming back i.e. your particular precu friends wouldn't want to play it again and you wouldn't want to play it without them? ..that's my guess.
Your last paragraph is somewhat true, it certainly touches on the situation in my opinion. Where I think we differ is the community that the emu could draw in the future, infact the community that it's already drawn in. What we (as precu players) happily forget is that there were just as many "1337" asshats that stood for 12 hours a day outside random SP's duelling and talking shit. SWG was as rife with it as WoW or any other mmo for that matter was or is. What I've seen of the emu is that it's brought those fools back, and in force. Now, on a live SOE operated server with 3000-5000 people it was easy to ignore the fools, on an emu server, not so easy. The emu test center is already full of such idiots, it's a sign of things to come in my opinion, an opinion that's probably widely shared due to the fact that out of an ingame friends list of 500 and a guild at one time numbering 450+ I know of no-one, not a single person that's planning on playing on an emu server. I'm not sure I understand. You seem to be saying that you're afraid the emu will draw the same crowd the precu had before which would contradict your praise of the precu community in your last post, "The server communities made pre-cu what it was". and why was it easy to ignore the idiots on a live soe server, but wont be on an emu server? You didn't really explain. If your reasoning was that there were a ton more players then I'd reply, really? how do you know (comparing the most popular emu server to the average soe server)? and wouldn't the proportion be the same? and how did more players make it easier to ignore the asshats? Your last statement is suspect imo. I think you're exaggerating because it's probably 4 years after you've actually had contact with most of the 500 players on your precu friends list. And if they're on your current NGE friends list then... either way, you can't generalize the experience that others will have just because your particular friends aren't playing. precu obviously had it's fair share of asshats but by no means was the precu community synonymous with the WoW community. I think they have similarities, of course, but are certainly different as a whole due to the environmental influence that their respective games provide. Not only does precu draw a different bunch, but it can make users act differently then they normally would in other games. |
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3/14/09 1:19:57 PM#39
Originally posted by PreCU
I agree about the lack of quality of past emulators, but why prejudge future emulators? That makes absolutely no sense. Probability might not be in an swg emu's favor but probability is not a reason to at least consider when one is done. Illogical I say!
You do realize that they have still have emulated servers up till the current generation of MMO's... so I say quite logical. I would consider the software... to the point that if I can run my own server on my own network I would dork around with it now and then. That would be the start/end of my consideration. I guess I would say that what is logical for me... doesn't have to be logical for you. I never said you couldn't join an emu server if you choose to... I'm perfectly happy if everyone can find what they want game wise. I'll never demand anything be changed just to suit me... /shrug *edited for grammar ahem and new mistakes made for balance* |
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3/14/09 2:42:20 PM#40
Originally posted by Antarious
You do realize that they have still have emulated servers up till the current generation of MMO's... so I say quite logical. I would consider the software... to the point that if I can run my own server on my own network I would dork around with it now and then. That would be the start/end of my consideration. I guess I would say that what is logical for me... doesn't have to be logical for you. I never said you couldn't join an emu server if you choose to... I'm perfectly happy if everyone can find what they want game wise. I'll never demand anything be changed just to suit me... /shrug *edited for grammar ahem and new mistakes made for balance* "I guess I would say that what is logical for me... doesn't have to be logical for you." yes, it does. Logic doesn't change from person to person. 2+2 is always 4. I think what you mean is that the factors that influence your decision on the subject are different then mine. But you have yet to give a factor that would explain the logic of your decision regarding all future emulators. If the first sentence in your post was such a factor then I appologize because I couldn't understand it. |
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