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This. Sorry, major, not mayor... I didn't understand the replies lol
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2/13/09 7:34:47 AM#2
That they don't have and won't get the necessary funds or expertise to launch the game worldwide. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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2/13/09 7:46:48 AM#3
Whether i can play it or not - some 3D games make me dizzy IRL Whether the gameplay is fun and smooth. Whether playing a lone crafter is feasible at all. |
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2/13/09 8:38:15 AM#4
Our mayor is doing fine. He's not clumsy at all.
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2/13/09 9:41:40 AM#5
I agree with Draklon, same issues for me. Plus if the game is playable at all, we shall see. |
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2/13/09 9:46:33 AM#6
My major concern is the company itself, it seems like a group of amatures who can't handle a task of making a decent MMORPG. Second major concern is gankfest. I am the type of player where I like to do everything and anything from time to time. |
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2/13/09 9:51:09 AM#7
It used to be the prolonged development, the lack of PR and the lies. Now its the awful elitist community that seems to be full of nothing more than griefers. I guess that's one less carebear that'll be trying something different. |
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2/13/09 9:52:03 AM#8
Originally posted by jimmyman99
QFT.. I think the team is not able of running a MMO. Customer support etc..
If you see how their are threating their fanati... fans... I fear it will grow worse when it actually is involing money, people needing help with troubleshooting etc. |
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2/13/09 10:00:06 AM#9
By far my largest concern is it being a gankfest. I'm all for open pvp, and it's the sandbox nature of this game with open pvp that draws me to it. The concern is that the developers don't have any sense of what a world requires to be a good sandbox when it comes to murder. The real world is open pvp. There is nothing stopping me from walking next door and killing my neighbor, except for consequences. The fact that this is open pvp which adds realism must be balanced with the fact that killing someone has large consequences. The fear of being caught or the consequences of murder should be very real and almost permanent. From what I've read it's not uncommon for large groups of people to just be gankers, praying on other players. If this is true, then the developers are not creating a world where we can do what we want, and develop a society where players make the choices. Instead we're going to get a large kill fest much like a first person shooter, and any chance of a cool political real world where people can do anything and live with their choices will be killed. The developers must make sure that a feeling of a real world exists to players. Even in the dark ages you didn't step 5 feet outside your city and have gangs of people slaughter you for almost no reason with no risk. |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
2/13/09 10:11:39 AM#10
To me, other and gankest were a close call. It's a ffa pvp game, so DUH, gankfest is going to be there so really shouldn't be a concern. To me, it is the total contempt for the community and total lack of communication with the community that worries me most. If the company is going to treat the fan base like it does pre-launch, then what are we to expect once they start collecting our money? That is what concerns me the most.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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2/13/09 10:14:09 AM#11
Originally posted by chakra
I think the idea is that players create their own politics and policing within the game world, without mechanics imposed by the developers. The only problem with this is that in a game like Darkfall where the gankers and griefers outnumber peacekeepers by about 3:1, it isn't going to be a lot of fun. |
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2/13/09 10:30:00 AM#12
Originally posted by chakra
Words of wisdom that I share! People seem to forget lately about Darkfall's potential sandbox and virtual mmorpg world. Now, beta leaks and players are about PvP (from what I've seen lots of ganking, running, and vulture looting), as if they just discovered online fights I was interested first by the game reading on the website about freedom and involvement on many levels, economy, trade, own territories, etc, *and* on the top of that PvP risk everywhere which sounds both thrilling and challenging, and could lead to intense atmosphere, hatred and loyalty, clan feuds. But to consider PvP action and loot as the core element of a mmorpg would be a sad regression altogether. I hope Aventurine can flesh out everything and comes up with something valuable, not only harsh PvP! |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
2/13/09 10:32:21 AM#13
Right now I'm concerned that they are running out of funding and feel forced to release the game 'no matter what' and the launch/support will suffer for it.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
2/13/09 10:37:42 AM#14
Originally posted by Kyleran
If they are out of money, what do you expect them to do? Credit markets have disappeared. They are an Indie company, so that makes there sources of investors is infinately smaller. They either have to launch and hope they can pull and EVE over time or shut the project down. Saying that, we don't know where they stand financially, so this is all speculation.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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2/13/09 10:55:57 AM#15
Originally posted by jimmyman99 Same here. Aventurine simply don't look like they're up to the task at hand. I've got nothing against the idea of Darkfall, or even the player niche that the game is aiming for. I'd like to see a viable FFA PvP game with full loot, even if it's not my scene. I just don't think Aventurine have any idea what they're doing on the business end. Twelve days to go from the latest release date and the NDA is still in effect, there's no information anywhere about the pre-orders they're supposedly going to take, no system specs announced, no pricing, no monthly billing model, no indication that an open beta is on the way, and there's no word at all on where or how to buy the game either from Aventurine or from AudioVisual, who are supposed to be publishing Darkfall. I don't care one whit if they're an indie company-- that's not how you do business, especially if you're intending for people outside of Greece to buy and pay to play your product. Honestly, if Aventurine can't even offer that basic type of consumer information less than two weeks before their game goes live in the EU, how will they handle the actual launch, and any CS issues that will arise? How would they handle an American release, for that matter? It's an obvious bit of concern, IMO. |
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2/13/09 11:23:15 AM#16
Originally posted by Lidane Same here. Aventurine simply don't look like they're up to the task at hand. I've got nothing against the idea of Darkfall, or even the player niche that the game is aiming for. I'd like to see a viable FFA PvP game with full loot, even if it's not my scene. I just don't think Aventurine have any idea what they're doing on the business end. Twelve days to go from the latest release date and the NDA is still in effect, there's no information anywhere about the pre-orders they're supposedly going to take, no system specs announced, no pricing, no monthly billing model, no indication that an open beta is on the way, and there's no word at all on where or how to buy the game either from Aventurine or from AudioVisual, who are supposed to be publishing Darkfall. I don't care one whit if they're an indie company-- that's not how you do business, especially if you're intending for people outside of Greece to buy and pay to play your product. Honestly, if Aventurine can't even offer that basic type of consumer information less than two weeks before their game goes live in the EU, how will they handle the actual launch, and any CS issues that will arise? How would they handle an American release, for that matter? It's an obvious bit of concern, IMO. Quoting from the best mmorpg out there: One does not simply walk into Business! Same shit happened with indie team behind The Chronicles of Spellborn, very late and hasty decisions, NA and European separate launches (bad for media hype!), split European servers with different publishers and different launch dates, two weeks delay for French-speaking countries because boxes weren't arrived at shops. This rather sweet game without marketing or hype would have been better off without these bad moves |
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2/13/09 12:30:57 PM#17
Originally posted by chakra Consequence is the only thing holding you back from murder? Anyhow, I have no real concerns with DF. I'll gladly wait and see what happens when and if it releases. I will be honest, I am more optomistic now about the game than I have been, and if I was forced to choose a concern, it would be Aventurine itself.
It's a proven historical fact that beer saved humankind. |
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2/13/09 12:53:28 PM#18
Originally posted by Kyleran
I agree with this somewhat. My biggest concern is that certain aspects of the game needed to be tested a little longer, and I would prefer to see a delay so that everything can get the scrutiny it deserves. If you follow leaked patch notes, you can see they do patch frequently and they are pretty beefy, so even one more month would make a significant difference. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
2/13/09 1:11:16 PM#19
Originally posted by Shannia
If they are out of money, what do you expect them to do? Credit markets have disappeared. They are an Indie company, so that makes there sources of investors is infinately smaller. They either have to launch and hope they can pull and EVE over time or shut the project down. Saying that, we don't know where they stand financially, so this is all speculation.
Hey, the thread OP asked what my greatest concern was, and I voiced it. Aventurine has recently started making decisions (pre-orders anyone?) and setting perhaps unrealistic and rushed released dates despite some peoples legitimate concern that it could use more time. I know its a tough spot for them to be in, and hey, VG, AOC, & WAR all suffered from rushed releases before them. Even though I don't have solutions (or know for sure there's a problem) doesn't mean I'm not concerned though, because lately it seems every game's release gets ruined by this demon.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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2/13/09 1:15:20 PM#20
Originally posted by altairzq
hehehe it's all good, was just having a bit of fun
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