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Jumpgate Evolution

Jumpgate Evolution 

General Discussion  » JG:E will be employing battlegrounds, is this true?

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35 posts found
  Calind0r

Novice Member

Joined: 2/10/08
Posts: 739

2/18/09 2:51:05 PM#21

Runescape and Dofus don't have subscriptions. FFXI is under the 100k mark. AoC was over a million, but it's since declined to 100-150k subs. Warhammer is under 200k and losing subs fast.

And to the poster above that, have you ever played a PvP based MMORPG other than EVE?

  Derros

Novice Member

Joined: 2/16/09
Posts: 371

2/22/09 10:58:43 AM#22

I dont have any problems with battle ground type instances as long as there are NO rewards, Zero.  WAR showed us that even if you make world pvp vastly more rewarding, as long as battlegrounds are convienient, quick and give some ok rewards, players will flock to them.  Having them as sort of a practice area seems good.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3842

I got so much
trouble on my mind
Refuse to lose.

2/22/09 11:08:58 AM#23

Battlegrounds flat out destroyed WAR.

It seemed like a good idea. It was logical that it would be good idea.

But when the game went live. It started to be apparent:

1. People flocked to obviously easier to get into and better rewarded Battlegrounds - instead of world PVP

2. As result world became empty

3. People got bored of battlegrounds since such instanced PVP is allready offered for free in other games (like GW)

 

So Battlegrounds infact eaten themselves up. Destroying sadly WAR

 

Hopefully NetDevil payed attention to WAR, and learned the lesson !

  Drafell

Advanced Member

Joined: 8/08/03
Posts: 516

DarkSpace

2/22/09 11:11:46 AM#24

Would be unprofessional of me to mention DarkSpace here.

Oh well :-(

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

2/28/09 6:17:52 AM#25
Originally posted by Agricola1

I'd like someone at Netdevil to confirm it, I read in an interview it was being spoken about using the WAR approach to battlegrounds. Each ship has a jumpdrive and when there is room in the BG it activates and jumps you into the instance.

Well it was implemented in WoW because open world PvP caused lag and it has destroyed open world RvR in WAR. So are they going to do it in JG:E and why? If so I may not buy this game as everyone will be grinding BGs and there'll be no open world PvP.

 

If true. It will be greate. BG works well in WOW and would work well here too.

  Calind0r

Novice Member

Joined: 2/10/08
Posts: 739

3/03/09 5:51:22 PM#26
Originally posted by nariusseldon
Originally posted by Agricola1

I'd like someone at Netdevil to confirm it, I read in an interview it was being spoken about using the WAR approach to battlegrounds. Each ship has a jumpdrive and when there is room in the BG it activates and jumps you into the instance.

Well it was implemented in WoW because open world PvP caused lag and it has destroyed open world RvR in WAR. So are they going to do it in JG:E and why? If so I may not buy this game as everyone will be grinding BGs and there'll be no open world PvP.

 

If true. It will be greate. BG works well in WOW and would work well here too.

 

but BG's do not work well in WoW.

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

 
3/08/09 4:39:22 AM#27

Found this click it seems that there will be plenty of scenarios/arenas/instances in JGE,

 

"In a game as combat-intensive as Jumpgate Evolution, good AI and PvP mechanics are crucial. Battle Space, the term given to instanced PvP scenarios within Jumpgate Evolution, promises to be very unique and very rewarding. "We’ve been doing lots of iterative work on making sure that PvP experience is really fun," explains Hermann. "I think a lot of PvP in MMO's is either like arena style like three on three and very strategic, or it's maybe ten or so on a side. We want to go to a scale much bigger than that."
 

It seems instanced battles will be named "battle space". They never mention open world combat once, so this is all starting to look like a load of wank in my opinion!

  freejackmack

Apprentice Member

Joined: 2/06/08
Posts: 294

3/08/09 9:46:40 PM#28
Originally posted by Agricola1

Found this click it seems that there will be plenty of scenarios/arenas/instances in JGE,

 

"In a game as combat-intensive as Jumpgate Evolution, good AI and PvP mechanics are crucial. Battle Space, the term given to instanced PvP scenarios within Jumpgate Evolution, promises to be very unique and very rewarding. "We’ve been doing lots of iterative work on making sure that PvP experience is really fun," explains Hermann. "I think a lot of PvP in MMO's is either like arena style like three on three and very strategic, or it's maybe ten or so on a side. We want to go to a scale much bigger than that."
 

It seems instanced battles will be named "battle space". They never mention open world combat once, so this is all starting to look like a load of wank in my opinion!

 

The details of how exactly world pvp is going to work have not been released but we do know that it will be the focus for rewards personaly and also the nation. We do know also that station capture and control will play a key role in this world pvp and when you have control you need to stock it to keep it stong. Things could change however. This part of the game is being worked on as we speak, in the alpha friends and family testing phase. go to: http://jumpgateevo.wikia.com/wiki/Jumpgate_Evolution_Wiki for more info about the game

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

 
3/09/09 2:23:29 AM#29

I know what you're saying freejack but it seems more and more that this is the way it really is,

ND DEVS: "We want lots of instances such as Warhammer and WoW"

Gamers: "We want open world PvP with the simulator"

ND DEVS: "Sure and we'll have instances with rewards too"

Gamers: "That would destroy open world PvP, we'd rather have open world PvP and the simulator like JGC"

ND DEVS: "Sure but we want instances, it's fun you'll like it!"

Gamers: "No we don't want instances with rewards, it destroyed open world PvP in Warhammer why are you doing it here?"

ND DEVS: "Warhammer was a success and we want instances, it's fun you'll love it!"

Gamers: "**** this, who wants to play Freelancer?"

ND DEVS: "Errrm hello? Is anyone there? Come play our game, it has instances and is fun! Here gamey gamers, lovely instances!"

Quiet .... .....

ND DEVS: "We're consolidating servers, here gamey gamers. We've got good populations now and lots of lovely instances!"

Quiet ...

ND DEVS: "Call John Smedley, I need to pay my morgatge. Here lovely CEO, cheapy cheapy MMORPGs for you!"

 

  Pezhead

Novice Member

Joined: 9/03/08
Posts: 149

If it ain''t got killing, it ain''t a real video game.
-Pezhead

3/10/09 12:47:06 PM#30

Gotta say, the sims sound like an awesome feature from the first Jumpgate... kudos for the development and implementation of them.  As for battleground type instances, they should be treated like they what they are-lets use WoW for  example.  Ok, so you play a game of capture the flag!  and you WIN!  What kind of rewards should you get?  I think you should get a .... TROPHY! Thats right, a big fat statue with your name pasted on it that does nothing but collect dust and look cool to show off.  

You hold a building for ten minutes.. and WIN THE GAME!!   I think you deserve... a set of cutlery for that building you defended so you can serve food for your friends in that building next time you are there.  

 

Ok.... so open world pvp.   You gank people, defend your cities fight tooth and nail, bite, rip, spit and hit, there is no victory, but there is satisfaction from doing something for your faction(IE capturing forts).  Now rewards for this could be as little as vendors that appear only in captured forts or as big as super awesome omfgpwned  equipment.

 

 

oh and whats the point of BG's in a game like this?  If you are going to work hard at getting uber awesome equipment and parts, if there is no risk, why would you do it?  To look cool?  Common... that's just plain retarded

It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
-Quote Isoke(VN boards)

  User Deleted
3/10/09 12:50:42 PM#31
Originally posted by Calind0r

 

 

Look at the top 5 most subscribed MMORPG's right now:

1. World of Warcraft

2. Lineage

3. Lineage 2

4. Aion (could possibly be in the number 2 spot, its subs won't be published until Q2 2009, but its been announced over 550 000 subs in Korea alone).

5. EVE

 


 

Your list is wrong.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5122

3/10/09 12:54:24 PM#32

instanced battles? blech.

  baff

Novice Member

Joined: 5/22/05
Posts: 9470

3/26/09 10:41:53 PM#33
Originally posted by Derros

I dont have any problems with battle ground type instances as long as there are NO rewards, Zero.  WAR showed us that even if you make world pvp vastly more rewarding, as long as battlegrounds are convienient, quick and give some ok rewards, players will flock to them.  Having them as sort of a practice area seems good.


 

As long as players flock to them in preference to open world PvP it seems to me to be a no brainer to support them.

The players have voted with their feet.

  Roin

Advanced Member

Joined: 10/12/03
Posts: 2504

3/29/09 11:18:44 AM#34
Originally posted by Mrbloodworth
Originally posted by Calind0r

 

 

Look at the top 5 most subscribed MMORPG's right now:

1. World of Warcraft

2. Lineage

3. Lineage 2

4. Aion (could possibly be in the number 2 spot, its subs won't be published until Q2 2009, but its been announced over 550 000 subs in Korea alone).

5. EVE

 


 

Your list is wrong.

 

Not to mention what he wrote in the rest of his post wasn't exactly correct either.


In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.

  Interesting

Novice Member

Joined: 1/16/08
Posts: 837

4/14/09 9:20:57 PM#35

I think the focus is on another issue.

 

How many players will be able to fight each other in open space?

 

Why there is this limit?

 

Does having battlegrounds have any relation with that?

 

 

People dont talk about it, devs dont talk about it.

If they dont accept and express they have a problem, they wont even try solving it.

 

The answer is: they are incompetent. They cant have massive numbers of players with the kind of gameplay control they are offering, because they are limited technically.

 

Stop discussing battlegrounds. There is nothing they can do about it, open space battles will be severelly limitted, thus battlegrounds is a cheap way to bypass the problem.

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