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2/15/09 8:30:08 AM#21
Rose-colored googles do wonders I suppose. The pre-CU game had two, count them two, good things going for it: 1. great concepts, and 2. great community. Otherwise, the rest of the game was a completely borked pile of rubbish. And Jedi, yikes don't get me started on that wrek lol. Had SOE/LA had any gumption to work on the fixing the foundations of the game, rather than jumping from fire to fire, I may have fonder memories of the game itself. Instead every patch introduced more of the same, and frankly I can't blame SOE/LA for wanting to change the game; however unethical imo the decision was. Ico |
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2/15/09 8:55:28 AM#22
I would say 2 main things for me. 1. Freedom to do whatever template wise, you could mix and match anything. 2. COMMUNITY!! Out of every 100 men, 10 should not be there, |
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2/15/09 8:16:19 PM#23
If I have to say anything about the pre CU game that is remembered fondly, it was that the character development was different. Open and adaptable to how YOU wanted to play. Were there problems? Oh yah, but this whole EQ style of games is really for the birds and does get old after awhile. |
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Originally posted by IcoGames
I agree with the concepts and community ideas, most definitiely. At the same time, I think people can remember their game experience fondly, and see the bugs and issues for what they were. That's something that Rubenfield, Smed and others never really seemed to grasp. We loved the game, AND saw real bugs and issues that needed to be fixed. They saw subscriptions declining, never attributed it to the glaring issues, and decided to start the game over, pretty much from scratch, twice. Each time they tried to do this, it was more rushed and buggy than the first release. As a result, people continued to leave because of bugs and issues, but now they also left because their progress got flushed. Contrast this with EVE's approach, and I think you'll see what I mean. I said to the SOE reps then (and still say it now): I see the flaws of the original game just fine. We did have a group of people working with the devs on that in the CURB after all. At the same time, there was a foundation that was dearly loved, and that had tremendous potential. The skill system and community building tools, for example, were truly amazing. This didn't all need to be ejected for a completely different game. It just needed to be fixed, and have content added to go along with all the tools. |
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2/15/09 11:48:40 PM#25
It was my first MMO, and I've been hopping back and forth between games ever since. Nothing else seems to be able to hold my attention for very long. I really wish SOE would just give us back our game already, I think they'd be surprised how many people would come back. It seems like at this point they are just trying to milk it for as much money as they can until SW:TOR comes along and delivers the killing blow. |
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2/16/09 12:10:51 AM#26
I think I'm going to try out swg emu they are pre combat upgrade so I'll post back here and let you guys know if its worth it.. |
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2/16/09 1:28:30 AM#27
Originally posted by IcoGames
You say the concepts were great, and then say you can't blame SOE/LEC scrapping those concepts, even though you acknowledge doing so was unethical? Wouldn't it have been more understandable if they had focused on realizing the potential of those concepts, instead of tossing them in the trash in favor of concepts that, even with all the attention they have recieved for the past three plus years, have yet to form into a fun game? The dev team never tried to fix what was there. Those 'more of the same' patches were focused on screwing with the core mechanics. The only stability the game ever had was between patches. What the game needed wasn't a revamp, it was a dev team that was focused on adding to what was there. That is something the game has never had, even to this day. The one constant SWG has had was that the developers were incompetent from concept to the present. It will be the only constant until the game shuts down.
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SteamRanger
Hard Core Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
2/16/09 1:42:49 AM#28
Originally posted by Enforcer71
This. All Sony had to do was fix the game they had. Biggest waste of potential ever! I miss my Creature Handler / Ranger. "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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2/16/09 8:53:42 AM#29
Most of us already know about it and has played it, but you aren't allowed to discuss it on MMORPG.com. SWTOR: sub ended, no thanks to Georg Zoeller! |
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2/16/09 8:57:51 AM#30
The question really is, WHY did SOE want to change the game? It didn't need changing, they're about the only company to ever change the face of a game complete and TWICE at that too. Ex-devs even admitted that SOE didn't care if they lost lots of players over the revamps because they were certain they'd gain many more, but that severely backfired on them didn't it.
SWTOR: sub ended, no thanks to Georg Zoeller! |
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2/16/09 9:31:30 AM#31
Originally posted by Obee
You say the concepts were great, and then say you can't blame SOE/LEC scrapping those concepts, even though you acknowledge doing so was unethical? Wouldn't it have been more understandable if they had focused on realizing the potential of those concepts, instead of tossing them in the trash in favor of concepts that, even with all the attention they have recieved for the past three plus years, have yet to form into a fun game? The dev team never tried to fix what was there. Those 'more of the same' patches were focused on screwing with the core mechanics. The only stability the game ever had was between patches. What the game needed wasn't a revamp, it was a dev team that was focused on adding to what was there. That is something the game has never had, even to this day. The one constant SWG has had was that the developers were incompetent from concept to the present. It will be the only constant until the game shuts down. 'Blame' maybe somewhat of a misnomer; instead I should've said 'understood'. SWG was an unmitigated mess, so I can 'understand' why SOE/LA would simply want a muligan. While I understand why SOE/LA may have made the decision, I also admit it may have been unethical. Ico |
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2/16/09 9:36:20 AM#32
Originally posted by sookster54
Who knows. We can speculate that the game wasn't making as much money as SOE/LA expected it to. SWG had an enormous amount of issues that required fixing and possibly SOE/LA made the decision to scrap the pile of garbiage en lieu of something they though would compete with WoW. Ico |
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Originally posted by sookster54
You just reminded me of something else that I really enjoyed: the corvette missions. Those really were very well done, from the way you had to obtain the ticket, to the layout of the ship, to the numerous mission objectives. That was my favourite content in that game. I also really enjoyed the geonosian cave. I think with content like that, the devs were making important progress. Give me good character customization, a skill point system, sandbox tools and content like that to give me a place to use all my stuff, and I'd play a game like that forever. Well, lol, it would have to work of course :P. Like everyone always says, fix the bugs and issues, and add enjoyable content. Again, when I look at games like EVE, it gives me hope for this genre because it seems that this is what they do; and it seems to work for them, and the players. Win/win. |
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2/16/09 10:14:47 PM#34
Originally posted by ArcAngel3
I don't often hear people speaking fondly of pre cu for technical reasons. I often hear people speak about the "potential" the game had and the friends that we made but in regards to the game I have not seen anyone praising SOE for the game they created. |
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2/16/09 10:16:40 PM#35
It's partially nostalgia, partially because it is human nature that knowing you cannot have something makes you want it more, and partially because a lot of sandboxers can't find a sandbox game they like. |
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2/16/09 10:23:03 PM#36
Its like that boss at work you always hated and wish he would go away. Then finally he gets a replacement and your like man that guy was awesome I miss the bastid he had some things I hated so much but I can deal with him more then this new guy. maybe im drunk but i get good thought process |
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2/16/09 10:26:30 PM#37
I don't remember pre-cu so fondly. I remember having to fight lizards as a lowbie character in a Star Wars universe. And, like most SOE games, SWG did not run well on the machine I had at the time. Actually, it's been that way for all SOE games I've played. Their games never seem to run well on whatever system I am using at the time. I also did not feel like SWG was "star warsy" enough and with the addition of vehicles, ships and JEdi seem to make it worse. The final nail in the coffin was when they introduced land speeders and how laughably awful they handled.....loved getting stuck over and over again in Tatooine's many pits and trenches. Haven't looked back since. Here's hoping the new star wars game gets it right. |
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2/16/09 10:37:41 PM#38
Originally posted by sookster54
Fileplanet host the Emulator client and SOE havn't taken it down. |
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