| 65 posts found | |
|---|---|
|
2/11/09 12:41:06 PM#41
Originally posted by spades07 And you're basing that on what exactly? Speaking as a 31 year old gamer: My girlfriend is a 28 year old gamer. Nightbringe1 is bang on; video games became popular ~20 years ago and have never become unpopular. The people who started playing them back them are still playing then today. You don't hit 30 and suddenly decide that you'd rather be watching TV instead of playing computer games; to even suggest such a ridiculous thing is rank ignorance. And remember, it's an average age .. there are still people playing games who are well into their 80s. I sure as hell hope I'm still able to play games when I hit retirement age. |
|
|
2/11/09 12:53:20 PM#42
Not really, some people do grow out of gaming. And what do I base it on- as I say the peak game selling time is at christmas- ask yourself why? Also, maybe when I next go into a gaming shop am I going to expect 1 out of 2 visitors there to be over 30? It strangely isn't the case- oh unless you're going to say they all buy them online.. |
|
|
2/11/09 1:02:56 PM#43
Why did Blizzard make WoW a cartoon world?
Becouse evrything blizzard does is based of the warhammer series of tabletop games, and even in WC-RTS the creatures and graphics were based of the style of the warhammer minitures.
|
|
|
2/11/09 1:11:46 PM#44
Originally posted by spades07 I'm sure some do, just as I'm sure that some (older) non-gamers become gamers. And yes, as it happens .. I buy all my games online; they're generally cheaper and I'm never in such a rush for a game that I don't mind waiting a couple of days for it when I've paid 10-20% less. I don't feel it necessary to prolong this wee debate (since it's OT in this thread) but suffice to say, I put more store in officially compiled, properly researched statistics than I do in one person's subjective opinion based on little more than anecdotal evidence. |
|
Originally posted by Teganx
have you not read any of the posts above you? the art direction they used is the same as every other warcraft game. and i dont find it childish, i find it charming, which fits the world perfectly.
Why do you think I didn't read them? I still think WoW looks like the most childish mmo I ever played. |
|
Originally posted by Zorndorf
Is it that hard to decrese the size of elves ears...? Do you really think I meant that Goldshire should have some 7000 NPC's...? |
|
|
2/11/09 5:55:37 PM#47
Opinions are generally subjective and I did put in something that wasn't anecdotal, I noted you avoided. I also like you take how much faith in the 'officially compiled, properly researched stats', when you know little of what it was based on. But whatever. After an interesting inquiry I have found out that more 30-somethings are into gaming more than I thought, but I'd still argue the average age was under 30. (though browser-based games that are higher popular at workplaces amongst over50s during people's lunch hour really should not count) |
|
|
2/11/09 5:56:47 PM#48
Why? because that was how the old Warcrat universe looked in Warcraft I, II, and III. And considering the game had such a huge following, a lot of people would have been angry had they changed the look of the game. WOW's graphics were not designed to be the best or be perfect, they were designed to be a continuation of the classic RTS Warcraft games of the past. |
|
Originally posted by Kurush
"But if the game had the more realistic feel like the cinematic trailers give (not as detailed ofc) maybe people wouldn't grow so tired of the visuals." What people, huh? Yeah, WoW's graphics have really held it back. If only they had gone for realism, then maybe it would have been successful! What a dismal failure it has been because people grew tired of the visuals. Oh wait, your personal opinion isn't necessarily universal. If you're going to try to represent the opinion of the WoW playerbase, there are actual complaints that many people have at present. 1. Hardcore raiders feel WotLK content so far is too easy. 2. Arena players hate being forced to BG. 3. Other PvP'ers hate being forced to arena. I could really go on for pages on things that WoW players actually dislike. Believe me, the entire WoW forums are filled with 90% bitching in the PvP, class role, and class forums. Nobody cares about what you're talking about, though. If they did, they wouldn't play. People don't last long in games whose art style they hate. That's the one universal law of MMORPG's. If you fuck up the art, good luck retaining players. The graphics aren't one of the things that WoW players think about a lot, even though there are flaws. Guess what? Everybody knows the graphics aren't technically impressive. Do you think I didn't notice the pentagonal wheels on a wagon when I first logged in as a human? Do you think I didn't notice how the trees in some of the pre-BC areas are little more than an angled cube with translucent "leaf" textures on each side? I did. Everybody did. Everybody has seen these things. The point is that the art is stylized, and on the whole, people will accept decent art and crappy technical quality over the converse. Sure, I'd love it if they improved the technical quality while retaining the art quality. Everybody would. Then again, there are a whole lot of WoW players whose computers couldn't handle that. That was a strategic move on Blizzard's part. Look at a game like EQ2. That's a fair comparison, since they both released at the same time. In my opinion, most of the models for EQ2 look like plastic. The only good ones are the races added by the expansions. The new races do look good, but since EQ2 went for realism, I can't help but notice when things are not realistic. They just seem flawed. When I look at the fae characters in EQ2, the faces are detailed and far more realistic than those of WoW, but I couldn't help but notice that the forehead didn't naturally transition into the nose. Rather than a smooth curve, the top part of the nose is a little too broad. That one little flaw stands out on each face I see of that race. On a realism scale, WoW's characters are far more grotesque, but that's ok because they're stylized. They're not supposed to be real, so I don't notice it. Adding insult to injury was that EQ2 had massively higher (extremely high for its time of release) system requirements. And WoW did do some things right on the visual end. Compared to other games of the era, WoW's animations were superb. EQ2's combat animations are frankly terrible.
There are plenty of people fed up with WoW graphics, but alot endure them in lack of something else, like me. But if the graphics were more realistic it might have been easier for us to stay.
|
|
Originally posted by Spiritof55
Wow is based on the warcraft series of games. How did you expect it to look? What is too bad is how you can't appreciate a game unless its shiny. Then again that is the majority of the console crowd. They're all about the shiny, pvp and voice chat. Lets dumb it all down because games aren't fun unless they drop my frame rate due to overblown graphics and lets me gank lowbies while bragging about it in voice chat. Typing must be a handicap for alot of you. I have no love for eye candy whores
So I can't appreciate a game I don't think is shiny? Why do you think I left AoC and went back to WoW? Gameplay issue. But the graphics in AoC was one of the important reasons I chose to play it, but not the only one. Try not to judge people you clearly don't know...
|
|
|
2/11/09 10:51:21 PM#51
Originally posted by Inzra They were going for mainstream appeal. Super Mario Bros, Disney animated movies and Pixar were what they used as a template. I would also bet Disneyland and Disneyworld, Six Flags, etc were studied as well. Plus you don't need near as many polygons to render cartoon style graphics. I
|
|
|
2/11/09 11:57:46 PM#52
The reason why it looks cartoony is because it is made to resemble the Warcraft RTS games. The buildings and characters are exactly the same but in a larger scale. My guess for this decision would be to create a low requirement engine that would be playable by the vast majority of computers out there. The more people able to play, the more customers they are going to get. Just look at how many kids the game has. I seriously doubt all of them have top notch rigs. Most of them sit at hand-me-down pc's. I personally prefer my game with a better looking artstyle but if you are to make a successful mmorpg that brings in millions of subscribers, you also have to make something most people can run. Not cater to the 5% of 8 Core Quad Sli PC's out there. |
|
|
2/12/09 1:16:55 AM#53
Originally posted by Zayne3145
I didn't state that I thought WoW was cartoony. I said that people might perceive it to be so. I think it is stylised and NOT cartoony, but that is just my personal opinion. Even if I had called it 'cartoony and stylised' this would still be a perfectly acceptable description and not the contradiction you might think it is. Art is not so easily defined by a set of rules or criteria.
What I tried to point is that "stylized" means "conformed to a certain style". So per se doesn't mean anything, you have to say which style. And in this case, it is a cartoony style.
|
|
|
2/12/09 1:27:43 AM#54
Originally posted by Inzra
They made World of Warcraft look like the world of Warcaft. It's that simple. Look at the Warcraft games. =) |
|
|
2/12/09 1:54:58 AM#55
The only thing childish here is not liking cartoons because of certain age.
|
|
|
2/12/09 2:55:54 AM#56
I'm pretty confident that Blizzard could pull off a much more detailed world (even surpassing AoC) holding the same open world principles of today. The main limitation is the player demographic and their computers, not the ability of the company to produce an open world with beautiful vistas. For example, LOTRO is two notches ahead of WoW in terms of world beauty and landscapes is concerned (maily due to directX 10 implementation). But since MS Windows Vista are not widespread and Blizzard wants their game accessible to pretty much anyone operating some form of PC these days, the graphics requirements are kept artificially low. I'm hoping that Aion will become a serious contender. It seems that Blizzard needs the competition to produce more content (no competition from AoC, same old graphics)(minor competition from LOTRO, same recoloured clothes)(minor competition from WAR, Wintergrasp created for WoW). Overall the graphics (for me) are bearable, barely. I kind of wish they were upgraded to WAR standards though, in terms of polygon count. The phasing technology is great, especially combined with good storytelling. They have also added some more environmental details compared to the the previous expansion. The world is definitely interesting when you explore it via ground mount. It's just a bit sad that it becomes a blur once you start zooming around with the very fast flying mounts. |
|
|
2/12/09 3:05:05 AM#57
Sorry it took so long, but I had read that report much time ago, some corrections are in order. First of all here is the link, the report is one commisioned by ISFE to Nielsen, a comprehensive study of video games and gamers across EUROPE, so sorry when I said it was worldwide. http://www.isfe-eu.org/index.php?oidit=T001:662b16536388a7260921599321365911 The document is freely downloadable either entirely or just the key facts. Still, You can imagine the US situation would be quite similar if not exactly identical. Another thing to consider is that the minimum age of gamer considered is 16, anyone younger than that is out of the scope, so you may consider that will alter the statistics. Still, in the 16+ category we see that the AVERAGE gamer age in the UK is 38 years old, in Finland it is 32 and in Spain is 28. Those three nations were taken as a sample of whole Europe, UK representing the country with the most video gamers, Finland representing a middle point and Spain representing the mediterranean, more traditionalist (in entertainment) countries so with a bit less videogamers. Another interesting statistic is the prevalence of parents playing with children with videogames, there are a LOT of those, much more than I thought possible (even knowing that if I would have a kid, I would play with him/her as much as made possible by work and other duties, I'm 31, my wife is 33). You got the document, read away if interested, it is quite extensive research and quite up-to.date as it was done in 2008 with 2007 data.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime" |
|
|
2/12/09 3:32:24 AM#58
it fits perfectly into the warcraft art style of the previous 3 (plus expansions) games.
as for the RL and game influences in the world, its all to keep people playing and help them understand things by using well known images/names to portrey lore (or information). It works... MMO wish list: -Changeable worlds |
|
|
2/12/09 7:47:43 AM#59
i personally like the art style blizzard goes with, yes i'm a fan of all their games. But i do think it would be awesome if they released a more visually realistic version of the game for those with powerful comps, kinda like what eve did and i think a couple other mmo's did. of course its a money thing in the end and i wonder how many would be willing to pay more for them to make it happen heh. (in before blizzard is greedy and should just give us what we want for free) "The great thing about human language is that it prevents us from sticking to the matter at hand." |
|
|
2/12/09 7:59:16 AM#60
Fair or not.. still looks ugly..
I wish they had better graphics... even though gameplay>graphics
/Ely |
|