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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Eight starting classes, two named: Jedi Knight, Sith!

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82 posts found
  Broodwich

Novice Member

Joined: 1/13/06
Posts: 62

2/15/09 2:15:46 PM#61

Well it's clear they're using the companion characters to help with the balance issues surrounding force characters. Maybe non-force characters get more companions. If non force characters can hire out an army against a force character it would be cool to watch and possible help balance out the pvp aspects some.

You have enough companions to fight a single jedi with his companion that's already pissed off at him I'm sure you'll make him back off.

  User Deleted
2/15/09 4:51:35 PM#62

The only way they can do the "noone will have the same quests, every class experience will be different" is if it's just like I initially feared.

Welcome to their version of the first 20 levels of AoC, only now it'll be all the way through to the end.

I'm sorry, this does not sound like an mmo the more I hear about it. It sounds more like KotOR 3 with multiplayer mode tacked on.

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

2/15/09 7:49:18 PM#63
Originally posted by Zorvan

The only way they can do the "noone will have the same quests, every class experience will be different" is if it's just like I initially feared.

Welcome to their version of the first 20 levels of AoC, only now it'll be all the way through to the end.

I'm sorry, this does not sound like an mmo the more I hear about it. It sounds more like KotOR 3 with multiplayer mode tacked on.


I don’t think it’s like anything you can imagine; they never compared it to AoC. If you aren’t interested in lore and story and want to make up your own game, then yeah, this might not be for you. I would try one of the Star Wars sims in Second Life. You can pretty much do whatever. No way you can make a game everyone will like.


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  User Deleted
2/15/09 9:33:17 PM#64
Originally posted by tillamook
Originally posted by Zorvan

The only way they can do the "noone will have the same quests, every class experience will be different" is if it's just like I initially feared.

Welcome to their version of the first 20 levels of AoC, only now it'll be all the way through to the end.

I'm sorry, this does not sound like an mmo the more I hear about it. It sounds more like KotOR 3 with multiplayer mode tacked on.


I don’t think it’s like anything you can imagine; they never compared it to AoC. If you aren’t interested in lore and story and want to make up your own game, then yeah, this might not be for you. I would try one of the Star Wars sims in Second Life. You can pretty much do whatever. No way you can make a game everyone will like.


 

Its a story driven game has been made clear.

Most of AoC on Tortarge was a story driven game.  That's why you are going to see comparisons like this and they are accurate.

The inaccurate part is to act like this is definitely good or bad.  Its going to be a subjective thing to the user aka subscriber.  It sounds like they will have a more varied version of tortage is the difference and it will last longer than 20 levels.

I personally thought it sounded like a lot of people liked the first 20 levels of AoC...  some probably didn't like it as well.  However, the transition from what Tortage was like to the rest of the game was hard for many to deal with.

Anyway I don't think you need to have a knee jerk reaction to someone saying it sounds like Tortage.  Because it does...    This is just the MMO example of what they seem to be talking about.  Its a fairly common thing in single player RPG"s (even ones made by BioWare).

/shrug

 

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1258

 
2/15/09 11:48:27 PM#65

Tortage was NOT story driven.  To say that is to imply options and story changes.  Walking up to an npc and pressing the number "1" until he shuts the FU =/= story.  Making decisions that change the path of the game as you go = story.

Story driven games:

Fallout Series

Baldur's Gate I and II

Jade Empire

Mass Effect

KOTOR I and II

This is why the Final Fantasy games fail.  In fact, I never really hated FF until after I played Baldur's Gate and it blew my mind.  Making choices that affect the outcome is a key element to Bioware's design.  That's a huge detail that you are missing when you try to compare TOR to Tortage.  The latter is a joke.  Hell, just play through Mass Effect twice and choose different dialogue both times.  This is not Failcom we're talking about.  This is Bioware.

"The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

2/16/09 11:10:38 AM#66
Originally posted by Souldrainer

Tortage was NOT story driven.  To say that is to imply options and story changes.  Walking up to an npc and pressing the number "1" until he shuts the FU =/= story.  Making decisions that change the path of the game as you go = story.

Story driven games:

Fallout Series

Baldur's Gate I and II

Jade Empire

Mass Effect

KOTOR I and II

This is why the Final Fantasy games fail.  In fact, I never really hated FF until after I played Baldur's Gate and it blew my mind.  Making choices that affect the outcome is a key element to Bioware's design.  That's a huge detail that you are missing when you try to compare TOR to Tortage.  The latter is a joke.  Hell, just play through Mass Effect twice and choose different dialogue both times.  This is not Failcom we're talking about.  This is Bioware.

Explaining Story Driven MMO to some people is as hard, since there are no good comparisons in MMOs. I’ve been trying to explain how the Hero engine can stream zone loads, making it possible for atmospheric flight, which we may or may not see in TOR. The only comparison they can come up with is the elevators in ME. If it’s something new, they just can’t visualize how it might work. TOR may not be exactly like SWG, but if it’s like KOTOR than I’ll be happy enough since I liked that game. KOTOR had some great mini games; I assume TOR will as well. SWG was essentially a game made up of mini games (Raph Koster said this)

Another thing that seems hard for people to get over is the fear some seem to have that it’s a solo game. There will be plenty of things to do with others I imagine; we just don’t know what that might be yet. I assume we will have our solo stories, as well as group events and stories. They said they wanted a game for all play styles, the soloer, the guildy (a person who only goes out with his guild) and the grouper (the person who likes to group to help strangers, meet new people ect). So yeah, it will have solo play and group play. Precu SWG was mostly a solo game, I went from noob to master BH twice solo, played thru various theme parks solo, unlocked Jedi solo, ran thru warren, hunted all over Dathomir. The only time I grouped was for things like DWB, vettes, or some grand hunting expedition. The CU brought group play, but by force almost. You leveled faster in groups. The NGE was the first system SWG had for group play by making mobs more difficult, and locking encounters to group play only.
 

 


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  artimet

Novice Member

Joined: 2/10/09
Posts: 3

2/16/09 11:28:51 AM#67

The game is not even in beta yet, how can you possibly say it's going to be exactly like another game? That makes absolutely no sense and stop posting negative comments about games that you can't possibly know anything about.

 

Testicles

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

2/16/09 12:27:32 PM#68
Originally posted by Abrahmm
Originally posted by dhayes68
Originally posted by Capn23

You know...negative comments wouldn't be so bad if the people making them didn't post them in every single thread as much as possible.


 

Negative comments are just as viable as positive comments.

 

Exactly. So once again I'll ask, why is it ok for you to post positive comments over and over but people with negative comments don't have that same right? Double standard based on the person's side of the fence isn't right no matter what you think.

Because, most of us who played KOTOR and other BioWare games enjoyed them. I can't really say anything bad about how TOR will play until I actually get to play it, like with all BioWare games. Which is more than I can say about other games on the market. BioWare seems to have better ethics to building their games. Where most studios tend to try and push stuff out in sequence, never innovating, rarely evolving the story and just giving people the same old same old with the attitude of “just deal with it” if you hate it, BioWare seems to want to build a game that is fun every time for the people who enjoyed the first. They want a game with stuff for all play styles in TOR, and they know what sucks in MMOs for most people, the fed-ex missions we all love to hate. Really I have nothing bad to say about BioWare and their games, well except for the off-topic section of their company forums (not the TOR area).

I mean I don’t like every game they make, some just aren’t for me, but I liked KOTOR and if they put as much work into the story in TOR as they did in KOTOR, I assume I’ll enjoy myself enough to get by. For one they seem to have more love for Star Wars lore than SOE ever has or ever will. Something else you may not know is that during the production of SWG, Lucas Film was tight lipped on prequel stuff and barely allowed to see any of it because they were in the middle of EP1 production. Raph said it was hilarious how tight they were about it, to the point were SOE had to “guess” on a lot of the lore. Lucas Arts is now under different management these days.

I have a feeling you are gonna have to overlook what you’ve seen in other MMOs when it comes to TOR. Just pretend like this is your first Star Wars MMO, you’ve never played SWG, and for the first the first time you are actually dealing with someone who cares about what canon is in the era the game is set in. Look for your long lost friends; they will most likely end up there.

Something I said 2 years ago myself is that I wanted a new Star Wars MMO. We weren’t getting a roll back and the emu was not going far very fast and now it’s exactly as I predicted it would be at this point. Consider this your chance to start all over again with something new. You may not like the graphics entirely, but gameplay (should) > graphics. In every game I’ve picked up I’ve never based my decision on graphics alone. It just doesn’t detract from me wanting to play a game at all. If it mattered I would be playing Xbox360 games exclusively instead.
 

 


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  Draenor

Apprentice Member

Joined: 5/16/03
Posts: 7922

[Insert Tool lyrics]

2/16/09 2:24:03 PM#69

unless i see it on the official website, I don't believe it.

Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  blade55555

Novice Member

Joined: 8/01/06
Posts: 101

2/16/09 3:11:35 PM#70

Has anybody realized that the people who are bitching about jedi/sith they don't have to choose the class?  If they choose the class then its their own damn fault and should not even be bitching.  With all the people complaining about the jedi/sith DONT' PICK THE DAMN CLASS.  I bet you there will be a ton of non jedi/sith.  Your guys's complaining is pathetic its star wars just play the class you want and enjoy the game when it comes out.

  Darth_Osor

Advanced Member

Joined: 2/17/09
Posts: 1080

Just because you are unique does not mean you are special

2/17/09 7:55:03 AM#71
Originally posted by blade55555

Has anybody realized that the people who are bitching about jedi/sith they don't have to choose the class?  If they choose the class then its their own damn fault and should not even be bitching.  With all the people complaining about the jedi/sith DONT' PICK THE DAMN CLASS.  I bet you there will be a ton of non jedi/sith.  Your guys's complaining is pathetic its star wars just play the class you want and enjoy the game when it comes out.


 

You have to understand there are a lot of people that think they're special and that THEY should be able to play force users, but not the rest of the unwashed masses.  Some people just have the movie timeline mentality of Jedi/Sith being ultra rare and can't grasp that in this time period, this isn't the case.

I think many people will be surprised at the number of non force users running around in TOR.  Seems like there are as many bounty hunter wannabes on the official forums as Jedi/Sith.  Whatever class most resembles Han Solo will be popular also.  some people always play healers.  We don't even know what the other 6 classes will be yet. 

  Lord_Daemus

SWG Correspondent

Joined: 2/16/09
Posts: 27

"Peace is a lie... Why do we claim to live in peaceful times when thousands die every day?"

2/17/09 12:36:23 PM#72

First off, there will be more than just 8 classes because you have to take into thought subclasses... Jedi have Guardian, Sentinel, and Consular. Sith have Marauder, Assassin, and Lord.

Theres other selections for other classes too. Smugglers will probably have their own subclasses, so will BH and so on and so forth.

Ex-SWG Correspondent
Currently playing: FFXI, SWTOR
Awaiting: FFXIV 2.0

  itchmon

Hard Core Member

Joined: 1/21/07
Posts: 676

2/17/09 4:57:41 PM#73

I had a problem when they were developing lord of the rings online.  I didnt want turbine to deviate from the story, because I LOVED the tolkien story so much.  I didn't want a bunch of dwarves running around because they were very scarce in the books, and I didnt buy the "minstrel" way of incorporating healz into the game.

 

I made a mistake:  I prioritized the FICTION over the GAME.  I almost didnt try the game, and it's a good thing I did, because it's a really good game.

 

Let's give bioware the benefit of the friggin doubt on this one.  They have proven themselves to be the makers of one great game after the other.  It is OK if the make believe world that bioware presents to us does not completely and seamlessly mesh 100% with the "real make believe world" presented in the past in the SW movies.  So long as the game is fun and that it has the general "star wars feeling" (IE you feel part of a space opera) then who cares if there are more Jedi than there are sposed to be? 

 

A few companies really have earned my trust over the years to the point where i'll try a game of theirs simply because they deliver far more often than they disappoint.  Bioware.  Bethesda.  These guys make good games.

Currently Playing EQ2, TERA
Liked but retired: EQ1,SWTOR, FFXI, WoW, POTBS, Aion, L2, Eve, Rift, atlantica, Darkfall, though i felt it needed tweaks
Looking forward to: World of Darkness, TERA, Gw2, Titan

Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2

  loyaltrekie

Novice Member

Joined: 8/20/08
Posts: 108

2/18/09 7:31:34 AM#74
Originally posted by Lord_Daemus

First off, there will be more than just 8 classes because you have to take into thought subclasses... Jedi have Guardian, Sentinel, and Consular. Sith have Marauder, Assassin, and Lord.

 

 

Those are more "specs" then they are classes...unless your trying to tell me there are games out there that have "over 50 playable classes". Anyone whos been in the MMO market recently would hardly call the same exact character, just with a different color lightsabre and slightly better mastery with either a sword or the force, as a new class.

  Darth_Osor

Advanced Member

Joined: 2/17/09
Posts: 1080

Just because you are unique does not mean you are special

2/18/09 8:02:50 AM#75
Originally posted by Lord_Daemus

First off, there will be more than just 8 classes because you have to take into thought subclasses... Jedi have Guardian, Sentinel, and Consular. Sith have Marauder, Assassin, and Lord.

Theres other selections for other classes too. Smugglers will probably have their own subclasses, so will BH and so on and so forth.


 

Bioware has said 8 classes.  Your examples would mostly be spec lines or feat trees.  Was there REALLY much difference between the Jedi classes in KOTOR?

  jsw40

Novice Member

Joined: 12/19/05
Posts: 216

2/19/09 8:12:01 AM#76

Guys, it's like the actual KOTOR game itself in regards to the Jedi/Sith thing.


You can save the world with Force Choke and Lightning if you want - the powers don't make you faction specific, your choices do. I think it's a good idea to have Light, Gray and Dark Jedi on each side.

  mindspat

Novice Member

Joined: 12/08/05
Posts: 1387

2/19/09 1:29:41 PM#77
Originally posted by Alienovrlord

 I don't remember too many Star Wars novels about dancers and shopkeepers.

 

No, but there's a movie in particular that's based around droids, a farm boy, the fight agasint what's supposed to be oppression and the generic "Save the Princess".  Hell, this movie didn't even focus on Jedi and only supplied it as a filler.  Anyone wish to take a guess at which movie that was?

Star Wars is roughly 2 hours long and there's a total of how many minutes of Lightsaber/Jedi stuff going on - 2-3 minutes total?  I would be surprised if there were that much even counting moments of Jedi mind trickery.

My point is, there's a hell of a lot more to Star Wars then Jedi and Lightsabers. 

 

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

2/19/09 2:45:46 PM#78

Scoundrel and Scout will be 2 more classes in TOR. Take it or leave it.


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

2/19/09 5:26:36 PM#79
Originally posted by Zoomzoo

I didn't say I did not want to be a hero - I just don't want to be an indestructible hero.

How about the jedi in TOR being about as strong as the jedi in the Clone Wars movie (Star Wars 2)?  Those jedi were definitely killable - even the main characters, the master jedi, could be beaten.  That seems about the right level to me.

 

 

 

No one say you will be indestructable in TOR. I am sure there will be death and dealth penalty (hopefully not much).

 

 

  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

2/20/09 5:07:53 PM#80
Originally posted by tillamook

Thing about Jedi and Sith in this game is, there will be a Lightside/Darkisde point system completely separate from your factional choice. It will actually be possible to be  in the Empire, and be lightside, or be in the Republic and be darkside, or even be Gray and utilize both Lightside and Darkside force traits. The same will go for the other classes. You can be a good guy in the Empire, or Bad guy doing bad things in the Republic.

The choice will be yours. As you visit planets and interact with NPC, like in SWG they will recognize your factional characteristics and will try to influence you based on you factional standing. Only it will be deeper than SWG because it will open up other great traitorous opportunities within your personal story arc, which once you make the choice, you can’t go back in a mater hours or pause and start the game over. It could literally take you months to undo the damage you were suckered into causing within your own faction, if you suddenly have a change of heart. This may even effect where in the Galaxy you can venture safely. You may even find a Bounty on you.
 

i bet you anything it wont work like that. you can either be good or bad that will be it. when warhammer online was being developed they said orcs would grow bigger and dwarfs beards would grow long, aoc was supposed to have bar room brawls.. so when a game is being developed and the developers are hyping the game, do not believe the first gameplay ideas they talk about.

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