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Earthrise

Earthrise 

General Discussion  » Third person view, fps, manual toggle or auto lock??

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28 posts found
  Joker2240

Tipster

Joined: 10/03/06
Posts: 669

4/26/09 10:45:53 PM#21
Originally posted by vaultbrain
Originally posted by Joker2240
Originally posted by Interesting
Originally posted by ikkeno

Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.

 

 

This SCREAMS incompetence of the devs part. Game breaker design decision.

Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.


 

If you ask me, I think that they should allow the players to chose whether or not they fight through the soft lock or twitch based combat.

If there is ever a game like that I would really like to see how the devs will balance it out. Because basically you are putting either the twitch based players or the soft lock players at a advantage or disadvantage. Why I say this? Well the players that play twitch based might get a headshot and pwn a player that is playing soft lock. This also goes for a player the is doing it soft lock, all he would have to do is run around in circles, making it hardier for the twitch based player to aim but he would not have a problem hitting the player as he will be locked on all the time as long as he keeps his cross air a little bit ahead or behind the players and he would hit every time.

 

P.S. WTF is up with these one line posts? Can't you people make it a little bit more interesting?

  Interesting

Novice Member

Joined: 1/16/08
Posts: 837

9/07/09 9:04:27 PM#22

I just re-read the post to wich I repplied to.

 

"The devs did it to eliminate the need for twitch-based skills"

 

OMG HHUAHAUHAUAHUHAUAHAUHAUHA.

This is the pinacle of bad excuse. I understand you are trying to defend the game, but couldnt you atleast used the "the servers wouldnt be able to handle it" excuse? Just so I could repply with the old "It was done already in other games"... to wich point you would ignore me.

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

9/07/09 9:13:44 PM#23
Originally posted by Interesting

I just re-read the post to wich I repplied to.

 

"The devs did it to eliminate the need for twitch-based skills"

 

OMG HHUAHAUHAUAHUHAUAHAUHAUHA.

This is the pinacle of bad excuse. I understand you are trying to defend the game, but couldnt you atleast used the "the servers wouldnt be able to handle it" excuse? Just so I could repply with the old "It was done already in other games"... to wich point you would ignore me.

The game was never meant to be an FPS, check the two links at the top of the sticky for the latest info on the combat system. (Keep in mind the second one is a crappy translation from Russian) The combat system is currently undergoing major changes towards 3rd person shooter mechanics.

  devoux

Novice Member

Joined: 1/14/08
Posts: 89

9/21/09 9:21:18 PM#24
Originally posted by Joker2240
Originally posted by Interesting
Originally posted by ikkeno

Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.

 

 

This SCREAMS incompetence of the devs part. Game breaker design decision.

Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

 

I'm a bit dissapointed about them not making hitboxes, It would be really nice to have a mmorpg that had true FPS combat. Many people play FPS games so its not a "select few" that would be attracted to a game that implemented the style. I find a lot of people crying for games that are not "simple" and that they want a learning curve, well practicing your fps combat would be a great example! 

 And lets be honest here, most mmorpg players find themselves looking up forums etc. for the best possible build to use for the type of character they want, even in a skill based game. there will still be the subs of healer, tank, dps etc. which is why i find mmorpg's lose the whole concept of "skill" and think that true fps combat would be great to have in an rpg.

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

9/23/09 7:50:58 AM#25
Originally posted by devoux
Originally posted by Joker2240
Originally posted by Interesting
Originally posted by ikkeno

Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.

 

 

This SCREAMS incompetence of the devs part. Game breaker design decision.

Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

 

I'm a bit dissapointed about them not making hitboxes, It would be really nice to have a mmorpg that had true FPS combat. Many people play FPS games so its not a "select few" that would be attracted to a game that implemented the style. I find a lot of people crying for games that are not "simple" and that they want a learning curve, well practicing your fps combat would be a great example! 

 And lets be honest here, most mmorpg players find themselves looking up forums etc. for the best possible build to use for the type of character they want, even in a skill based game. there will still be the subs of healer, tank, dps etc. which is why i find mmorpg's lose the whole concept of "skill" and think that true fps combat would be great to have in an rpg.

It's a bit early to say to make those kind of comments on the combat system. We've seen nothing so far to indicate the presence of the usual triad of roles. Eve, and as far as I can tell, Fallen Earth, do not use them. What is clear is that the combat system should be far more involved than your usual MMO, check out the top two links to interviews in the sticky, they discuss some recent changes.

About the hitboxes, there was one interview where a dev said something that might indicate there are, in fact, hitboxes, but don't take that as a confirmation. It was an interview translated from Russian and the meaning isn't entirely clear.

  Securion

Novice Member

Joined: 12/10/08
Posts: 218

9/29/09 9:11:05 AM#26

"Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game."
 
If someone actually were so handicapped physical or mentally that they cant move a crosshair around on the screen and press a button, that person would seriously consider some heavy therapy instead of playing computer games. Or maybe play a game that dosnt take any skill or brain activity whatsoever? Like WOW or Lotro?

  woza

Apprentice Member

Joined: 12/11/04
Posts: 19

10/02/09 9:23:18 PM#27

  Personally I think the soft-lock is a bad idea....... it should be hard-lock.  It's a mistake that the devs have made to try and placate the monkey/counter-strike crowd which is a waste of time because while they'll get on here and complain about how they game doesn't cater for 'skill', they won't play it anyway so who cares?

I'm not sure who will be happy with a soft-lock option?  It won't satisfy any particular group.  It's just going to mean that the CS crowd won't think it's exciting enough and the traditional MMO crowd will find it distracting from what should really matter like group co-ordination and environmental awareness.

Having a twitch based MMO is fail because unless your house is built on the server you'll suffer tremendously from latency. (Those not in North America)

Having a soft-lock system fails because it will just take away from other elements you could have in the game to make combat more interesting (where needing to know what's happening behind you matters, being able to heal someone in a group of 10+ without targetting the wrong guy, etc).

Just make it hard-lock so you've got a chance of making this game work.  It's the only one with any chance of being interesting in the next 2 years besides maybe Alganon.

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

10/02/09 10:14:53 PM#28
Originally posted by woza

  Personally I think the soft-lock is a bad idea....... it should be hard-lock.  It's a mistake that the devs have made to try and placate the monkey/counter-strike crowd which is a waste of time because while they'll get on here and complain about how they game doesn't cater for 'skill', they won't play it anyway so who cares?

I'm not sure who will be happy with a soft-lock option?  It won't satisfy any particular group.  It's just going to mean that the CS crowd won't think it's exciting enough and the traditional MMO crowd will find it distracting from what should really matter like group co-ordination and environmental awareness.

Having a twitch based MMO is fail because unless your house is built on the server you'll suffer tremendously from latency. (Those not in North America)

Having a soft-lock system fails because it will just take away from other elements you could have in the game to make combat more interesting (where needing to know what's happening behind you matters, being able to heal someone in a group of 10+ without targetting the wrong guy, etc).

Just make it hard-lock so you've got a chance of making this game work.  It's the only one with any chance of being interesting in the next 2 years besides maybe Alganon.

You're wrong on a few points Woza. Darkfall, although flawed, is based on an FPS like system and lag isn't a horrible issue (or wasn't when I tried it anyway). Also Fallen Earth uses a similar system and I haven't heard too many complaints. Second, it's hard to comment on Earthrise's exact system right now. Not only has no one played it outside of the devs, but they have just made major changes to it so the videos don't even reflect the combat anymore. Finally, making it hard lock would automatically doom it. Earthrise can't go for the huge crowd, at least not right away. An indy company can't hope to compete with Wow and the other big names that have already released. So, the smarter move is to find a niche. And the more shooter like system will suit the pvp/sci fi niche that Earthrise is aiming for. If it was announced the game had hard lock, almost everyone following the game right now would abandon it.

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