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Age of Conan: Unchained

Age of Conan 

General Discussion  » Aoc vs WAR?

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86 posts found
  Sarbocabras

Novice Member

Joined: 2/05/09
Posts: 257

2/12/09 12:46:03 AM#61

 Warhammer is slowly getting better but I think war and AoC need a year to even start comparing with wow 

  UserNoName

Apprentice Member

Joined: 3/23/05
Posts: 124

If I Can't Dazzle Them With Brilliance, I'll Riddle Them With Bullets.

2/12/09 12:53:20 AM#62
Originally posted by Sarbocabras

 Warhammer is slowly getting better but I think war and AoC need a year to even start comparing with wow 

 

As much as I hate to say, AoC and WAR will never come close to comparing to WoW subscriptions. They are both PvP based games and WoW's population consists of mainly PvE'rs.

I truly hope that AoC and WAR's subscriptions start to pick up and that they flourish in their respective niche of faction PvP, but I doubt either will ever reach a million subs.

  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/12/09 7:40:07 AM#63

Hehe I meant I'm entering CC details to buy WAR ^^

And I have to say, so far I really like the BGs and the pvp leveling in WAR, and graphics are just my style!

Was a bit disapointed about the classes but I think I'll level my Order hunter (shadow elf something no idea), although I originally wanted to make a chaos tank (god i cant remember all those weird class names) or a black orc, but i just dont like tanks that much, waiting for choppa ;D

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

2/12/09 3:37:45 PM#64
Originally posted by Hamrtime2

 


Originally posted by Crashloop

Originally posted by sprigganny

 

I played both games and its not even close to which one is better from beginning to end......... WAR crushes AOC in just about every category. For the 100th time, AOC suxs.



 
Having played both games myself, I would say it's the otherway around. ;)

 


Then you would be in that group of around 10% who thinks that.


 

Having played both, I agree with him. WAR felt like a grind from one Tier to the next. Couple that with how much better looking AoC is, I cancelled my subscription to WAR.

  finaticd

Apprentice Member

Joined: 1/28/09
Posts: 882

2/12/09 4:18:47 PM#65
Originally posted by catlana
Originally posted by Hamrtime2

 


Originally posted by Crashloop

Originally posted by sprigganny

 

I played both games and its not even close to which one is better from beginning to end......... WAR crushes AOC in just about every category. For the 100th time, AOC suxs.


 


 
Having played both games myself, I would say it's the otherway around. ;)

 


Then you would be in that group of around 10% who thinks that.


 

Having played both, I agree with him. WAR felt like a grind from one Tier to the next. Couple that with how much better looking AoC is, I cancelled my subscription to WAR.

 

AoC was for the most part linear and a grind...in War you usually have 3 class areas to pick from then 3 zones per class area then 3 PQs per zone...so it's content is more diverse.

***************

Well Funcom released a buggy game then they spent 9 months bug fixing and mostly moved on to produce the expansion...so aside from bugs and tech issues not much has changed.  It would be misleading to say otherwise.     

The graphics are fine, Tortage was fine,  starting char customization was good. A core issue was the dire lack of content, which still kills the deal and the lack of focus on PvP or end game PvE.  Then so many annoying game mechanics.      

***************

In typical MMOs you can do this in 10 seconds.

cast, cast, cast, cast, cast, cast, cast............taking into consideration cooldowns and what is happening in real time. Though to be fair, usually a pattern will be used.    WoW is supposedly broken atm, I don't play but DPS is to strong, War seemed amazing at this especialy with the energy points system and toned for group PvP.              

In AoC:

Cast 1 3, Cast, e, 2, cast,     So you only have to think 3 times..I played the game it's usually whoever attacks first and gets the stun off.

*  The shield thing and all that extra stuff seems silly, as everyone will preset shields to the specific class....

 

Though I have yet to see any interesting  PvP from AoC in vids........the sieges and PvP were boring when I played and most of the videos look like shadow boxing matches where rather than random number generators it's luck in who gets the most hits against two moving targets.

Oh! Did FC remove that 30% active dodge that everyone used to have?   That was so fun.

 

**************

AoC had a lot of decent ideas but implemented most of them poorly they also made a lot of poor business decisions, IMO.  Though I don't even fault them anymore for advertising AoC and selling a beta test to 800,000 people.

 

 

Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

2/12/09 4:27:44 PM#66

To the OP: I played AoC but didnt subscribe after the free month. Mainly because I felt it was more a PvE game as I spent most of my time doing PvE than PvP. Then I tried WAR

You could say alot of things about WAR, such as Mythic, outdated gfx and themepark type game but it has many cool and innovative aspects. The most important that it has an easily accessible PvP system that you can use to advance your character INSTEAD of doing PvE.

I have been subscribed to WAR for two months now and I havent leveled any by doing PvE, almost all of my exp has come from PvP and I have now several high level characters. The PvP is fun and rewardable and because of it the griefing aspect really doesnt exist. You can PvP to your hearts extent so there is little need for anyone to grief.

So if you enjoy PvP then I highly recommend WAR. Beside the PvP the PvE is actually pretty cool as well with something called Public Quests. Meaning several, independant groups/individuals can together finish a quest. Awesome idea that works very well.

Now for the bad parts: End Game is pretty boring with lots of stalemates and PvE obstacles that lies in the way of good PvP and so far the End Game is the biggest dissapointment of the game but that might change, who knows. Other than that I think you should try it and remember join scenario ques from level 1, thats the key to advancing your character through PvP.

  Magmus_DF

Novice Member

Joined: 2/11/09
Posts: 45

2/12/09 4:29:56 PM#67

AoC -vs- War = special olympics event, with the exception that nobody wins anything  

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

2/12/09 4:39:06 PM#68

Originally posted by ObliviousX
Originally posted by finaticd

War takes more skills per 10 seconds than AoC...........7 or so VS. 3 per AoC that's because AoC's controls are very dumbed down.  So your argument is War's are bad yet AoC's are 3 times worse? please, Simon says is a joke.


 Every single one of your posts bashes AoC. So i tend to ignore you and your sandy vagina posts. But this is completely retarded. War has the same combat system than any mmo in the past 5 years.


 

Truth with modification. WARs basic system is the same but it has MANY innovative combat features. Such as:

 

  1. Bright Wizards/Sorcerors building up combustion leading to higher chance to get critical hits and damage as well as higher risk of hurting themselves
  2. Archmages getting bonuses to DPS spells by casting HPS and viceversa (granted it is not working properly but they are working on it)
  3. Warrior Priests and Disciple of Khaine getting "healing energy" by doing melee which they can use to heal themselves or their allies
  4. Tanks being able to use taunt to increase the damage they do to player characters if they choose to ignore them
  5. Tanks being able to absorb 50% of damage of a selected allied target giving them more purpose in PvP
  6. Several melee characters have different stances which chain of different type of attacks. I.e the Swordmaster use "dance" stances to chain powerful combos
  7. Shadow Warriors using different modes which unlocks different type of attacks and buffs ranged or close combat abilities

All these combines make for a very interesting combat that I did not feel at all was possible in AoC. In AoC you chain different combos and spell casters had something called spellweaving which both are interesting features but the classes themselves are not as varied as WAR classes.

  Makadvy

Novice Member

Joined: 8/18/06
Posts: 9

2/12/09 5:38:22 PM#69

Aoc has its problems .. true, but warhammer is by far the most boring p2p mmo outhere.

Aoc lost most of their subscribers because it was and still is unfinished game, but warhammer even though the game had almost 0 bugs and was pretty much finished on release lost equal or even greater number of players beacuse its mindless boring carebare shit.

Aoc is improving and players will raise again, but warhammer would need to change their complete concept of balance, combat mechanic and dynamic of the game ; and I really doubt that will happen.

 

 

  Leonatos65

Apprentice Member

Joined: 10/16/06
Posts: 166

Horus was weak. Horus was a fool. He had the whole galaxy within his grasp and he let it slip away.

2/13/09 12:05:21 AM#70

If any game keeps tweaking classes to where it encourages others to play them, you're going to dislike playing any class you're playing-- as you try to run away from the popular class type of the month.

 

Probably the most accurate depiction of what exactly is wrong with WoW that I've ever read.

  Conza

Novice Member

Joined: 2/05/09
Posts: 138

2/13/09 12:15:26 AM#71
Originally posted by Yamota

Originally posted by ObliviousX
Originally posted by finaticd

War takes more skills per 10 seconds than AoC...........7 or so VS. 3 per AoC that's because AoC's controls are very dumbed down.  So your argument is War's are bad yet AoC's are 3 times worse? please, Simon says is a joke.


 Every single one of your posts bashes AoC. So i tend to ignore you and your sandy vagina posts. But this is completely retarded. War has the same combat system than any mmo in the past 5 years.


 

Truth with modification. WARs basic system is the same but it has MANY innovative combat features. Such as:

 

  1. Bright Wizards/Sorcerors building up combustion leading to higher chance to get critical hits and damage as well as higher risk of hurting themselves
  2. Archmages getting bonuses to DPS spells by casting HPS and viceversa (granted it is not working properly but they are working on it)
  3. Warrior Priests and Disciple of Khaine getting "healing energy" by doing melee which they can use to heal themselves or their allies
  4. Tanks being able to use taunt to increase the damage they do to player characters if they choose to ignore them
  5. Tanks being able to absorb 50% of damage of a selected allied target giving them more purpose in PvP
  6. Several melee characters have different stances which chain of different type of attacks. I.e the Swordmaster use "dance" stances to chain powerful combos
  7. Shadow Warriors using different modes which unlocks different type of attacks and buffs ranged or close combat abilities

All these combines make for a very interesting combat that I did not feel at all was possible in AoC. In AoC you chain different combos and spell casters had something called spellweaving which both are interesting features but the classes themselves are not as varied as WAR classes.


 

But then again there are no arrows on the bow in WAR. Does wonders for your immersion. lol

In AoC, not only do you have a real projectile fight with bolts and arrows, with spray of blood on impact. The arrows also stays in the wounds for the remainder of the fight. There have been times I had 5 to 7 arrows in my back. lol 

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

2/13/09 12:32:31 AM#72

Same old threads same old faces! haha

Here is a copy of a post I made in a thread of the same topic just over a year ago and most rings true for me still: (bit of a wall of text)

Also just to clarify some points about RvR and GvG below from my opinion based from the 2 games:

In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.

In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.

I want the freedom to choose my own friends and enemies. GvG gives that to me.

There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No thanks RvR.

I want to choose who my enemies are and not have the game choose them for me. The Border Kingdoms 'Open' in design provide several different mechanics in which there can be many enemies, not just "You Vs Me" I could have several guilds after mine. Who knows whats going to happen, battles in the Border Kingdoms are defined on a "ticket" system - again this shows thought in developement and promote logic and tactics to those 'for' and 'against' the ability to be cohesive with you guild members allows for taking apart the enemy faster. In a realm a bunch of people get together and go fight, in a guild system you know your team mates, you know their strengths and weakness as you play with them all the time. In a realm fight your might be paired up with people you don't know. Working to accomplish and maintain a guild promotes togetherness more, and you see yourself as a working unit with specific goals to do with your friends.

GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over. AoC's battlekeeps offer near unlimited tactics, you don't have to do the same thing over and over (being a ticket system) in a fight. The same objective on a realm map might by exactly the same each time you do it, in AoC you have to take into consideration 'mounted combat', Rhinos, War Mammoths, Horses all have different strengths and weakness's.  Whats more is your fighting against the same class / same races that might be present on your side, so at the same time you have an advantage and disadvantage, its how you play it out thats different. Did I mention everything is craftable? Yes it is in AoC, in warhammer things are laying around on the floor, you dont make things, cities are static and just there, never moving same location.. No repair.


In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. - This is AoC’s border kingdoms. You shape your BattleKeep to your own designs - your guild is in charge of placements and fortifications, you choose where to place your buildings- You actually build them by your own hands! You own these things because you made them - they arent just given to you in AoC. In warhammer its like here is a city and another city, fight, the winner moves up to the next city and so on and so on, etc etc - did the players make this city or are they just lying around? How can you have a sense of ownership if nothing in it is not made by you. For me the onus of ownership is ranked higher.

In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle of trying to compete and be a cohesive unit.

Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself, back to the same objectives, the same static infrastructure, fighting the same race over and over - but in AoC your objectives are clear, obviously to WIN, but also to do your objectives and have a high kill count.  Thats "definative" for you, thats "meaning", in a guild environment you can get more cohesive and act as one, in a realm environment you hoping everyone feels the same like a guild with ambition does and will plod along in a zerg as always from which RvR promotes.

AoC battlekeeps are different, when the lay of the land has impact tactically in your fight. In a PvP fight in WAR you press the shortcut for Auto Attack - stream off your skills, how easy is that, and how many times have we seen that in other games.... We have already seen rangers jumping 20 times their height in the latest war video shooting at the same time. Directional Attacks in AoC will make PvP much more fun, and ultimately more skill based as the onus of your movement in game is directly tied to you attacking actions. I know for sure which game you have to actually pay attention to in game.

Different buildings in the Keep can only be built by certain crafting classes too, as well as holding additional benefits. In warhammer you seige weapons are just lying around, the hardwork done for you..

These are my thoughts on GvG in AoC, it isn't a stab at war, its a comparison of systems which are both different. Fundamentality.

This are some of the options that you will find only in GvG, factor in the 'Mercenary' in AoC into GvG and that gives you a great facet on such a flexible system. GvG is anything but static, politics, alliances, relations all have an effect.

In an RvR system you have two sides, in the Border Lands for example there is the opportunity for dozens of guilds to present themselves best on the open PvP floor. Open being a key word.

 

 Well most rings true still - for me anyway.

I still think AoC's combat system is very refreshing especially from switching from one game to another. This of course was wrote at a time with the info on hand which was mainly that WAR wasn't going to be open RVR as much which all changed. So that needs to be taken into consideration too. I still think it is pretty repetitive.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  User Deleted
2/13/09 1:08:00 AM#73
Originally posted by Yamota

Originally posted by ObliviousX
Originally posted by finaticd

War takes more skills per 10 seconds than AoC...........7 or so VS. 3 per AoC that's because AoC's controls are very dumbed down.  So your argument is War's are bad yet AoC's are 3 times worse? please, Simon says is a joke.


 Every single one of your posts bashes AoC. So i tend to ignore you and your sandy vagina posts. But this is completely retarded. War has the same combat system than any mmo in the past 5 years.


 

Truth with modification. WARs basic system is the same but it has MANY innovative combat features. Such as:

 

  1. Bright Wizards/Sorcerors building up combustion leading to higher chance to get critical hits and damage as well as higher risk of hurting themselves
  2. Archmages getting bonuses to DPS spells by casting HPS and viceversa (granted it is not working properly but they are working on it)
  3. Warrior Priests and Disciple of Khaine getting "healing energy" by doing melee which they can use to heal themselves or their allies
  4. Tanks being able to use taunt to increase the damage they do to player characters if they choose to ignore them
  5. Tanks being able to absorb 50% of damage of a selected allied target giving them more purpose in PvP
  6. Several melee characters have different stances which chain of different type of attacks. I.e the Swordmaster use "dance" stances to chain powerful combos
  7. Shadow Warriors using different modes which unlocks different type of attacks and buffs ranged or close combat abilities

All these combines make for a very interesting combat that I did not feel at all was possible in AoC. In AoC you chain different combos and spell casters had something called spellweaving which both are interesting features but the classes themselves are not as varied as WAR classes.

 

Point 1 - I'm not 100% sure as I never been playing a caster myself, but I do think some of the caster classes in AoC has a similar feature. When spellweaving and using certain spells they will take damage them self, at least that was what I wasa told. However if someone can correct me on this please do so because this is not something I tested myself but heard from others only.

Point 3 - This is not innovative for WAR, Bear shamans had this in AoC since start. The more you fight the better the healing.

Point 6 - This sounds like stances like guardian and Conquerer have that allows them to switch between defensive and frenzy stance.

WAR does have some innovative features but also some features that other games have used before them, so I wouldn't say they are innovative in those ways. Didn't WoW also have stances for melee classes? The classes in WAR are more different due to it being more of them, and I liked that part about WAR.

What totally killed the fun for me in WAR was;

1) Combat compared to WoW and AoC feels slower, it almost feels like there is a general lag on everything you do, no matter caster or not.

2) The worst AI I have seen at times does really make the game less appealing. The AI on some of the mobs almost seemed to be non existant.

3) Public quests was a nice addition, but they are not really any different from doing Villas, the only difference is that you have to have a group do to them. But once you have maxed reputation there is really no point in keep doing them unless you want to level up only on that. Repetative quests are not unusual and I did like WAR's way of handling it. The only problem is if you played in a server where most people was allready max level getting the people needed to do these public quests is as good as close to impossible.

4) Leveling felt slow, grindtastic and quests was at times utter boring. As in AoC there was some quests that was totally kick ass too.  point 1 and 2 totally killed the will to level for me, I got my first char to rank 13 in open beta, early access I got to rank 9 and never activated my free month. When I did activate my free month in february I got to rank 9 again, and same thing happen. It just gets boring, it's pretty safe to say that WAR isn't a game for me.

WAR isn't a bad MMO as it does do some things very nicely, public quests is one of them, I also love how customizable the UI is. But I just found the entire game to bore me to death.

  SinReaper

Apprentice Member

Joined: 11/06/05
Posts: 193

Errkkk!

2/13/09 1:29:00 AM#74

WAR isn't a bad MMO as it does do some things very nicely, public quests is one of them, I also love how customizable the UI is. But I just found the entire game to bore me to death.

I also found WAR lackluster in several areas, but I have plans to revisit the title this summer and assess the changes and see if it's a better experience for me at that time.

That being said, I think it's not so much what games do different that makes them compelling or "better" than one another; but how well they do the things they designed and how well people appreciate/enjoy those elements. 

I like both titles for what they do right; but I also recognize what type of gamer I am and the moment I try to impose my gaming style/preferences into a game that clearly doesn't follow or reward my playstyle; I know I'm setting myself up for disappointment.   I'm not one to invest in either time or money in the hopes that it gets better, but would rather allocate time and money where I am getting the most enjoyment out of it.

In this case, I'll revisit WAR sometime this summer and determine whether it's become more of the game I'd like to play. As for Age of Conan, it appeals to one specific part of my "Bartle" make up and that keeps me interested currently.

Good insights Crash!

  ChristianBal

Novice Member

Joined: 2/10/09
Posts: 119

2/13/09 2:22:14 AM#75

I prefer WAR. Endgame in AoC is just too boring for me.

http://www.youtube.com/watch?v=YTihsJQHt48

  nihce

Apprentice Member

Joined: 10/05/08
Posts: 573

2/13/09 5:58:11 AM#76
Originally posted by Crashloop
Originally posted by Yamota

Originally posted by ObliviousX
Originally posted by finaticd

War takes more skills per 10 seconds than AoC...........7 or so VS. 3 per AoC that's because AoC's controls are very dumbed down.  So your argument is War's are bad yet AoC's are 3 times worse? please, Simon says is a joke.


 Every single one of your posts bashes AoC. So i tend to ignore you and your sandy vagina posts. But this is completely retarded. War has the same combat system than any mmo in the past 5 years.


 

Truth with modification. WARs basic system is the same but it has MANY innovative combat features. Such as:

 

  1. Bright Wizards/Sorcerors building up combustion leading to higher chance to get critical hits and damage as well as higher risk of hurting themselves
  2. Archmages getting bonuses to DPS spells by casting HPS and viceversa (granted it is not working properly but they are working on it)
  3. Warrior Priests and Disciple of Khaine getting "healing energy" by doing melee which they can use to heal themselves or their allies
  4. Tanks being able to use taunt to increase the damage they do to player characters if they choose to ignore them
  5. Tanks being able to absorb 50% of damage of a selected allied target giving them more purpose in PvP
  6. Several melee characters have different stances which chain of different type of attacks. I.e the Swordmaster use "dance" stances to chain powerful combos
  7. Shadow Warriors using different modes which unlocks different type of attacks and buffs ranged or close combat abilities

All these combines make for a very interesting combat that I did not feel at all was possible in AoC. In AoC you chain different combos and spell casters had something called spellweaving which both are interesting features but the classes themselves are not as varied as WAR classes.

 

Point 1 - I'm not 100% sure as I never been playing a caster myself, but I do think some of the caster classes in AoC has a similar feature. When spellweaving and using certain spells they will take damage them self, at least that was what I wasa told. However if someone can correct me on this please do so because this is not something I tested myself but heard from others only.

Point 3 - This is not innovative for WAR, Bear shamans had this in AoC since start. The more you fight the better the healing.

Point 6 - This sounds like stances like guardian and Conquerer have that allows them to switch between defensive and frenzy stance.

WAR does have some innovative features but also some features that other games have used before them, so I wouldn't say they are innovative in those ways. Didn't WoW also have stances for melee classes? The classes in WAR are more different due to it being more of them, and I liked that part about WAR.

What totally killed the fun for me in WAR was;

1) Combat compared to WoW and AoC feels slower, it almost feels like there is a general lag on everything you do, no matter caster or not.

2) The worst AI I have seen at times does really make the game less appealing. The AI on some of the mobs almost seemed to be non existant.

3) Public quests was a nice addition, but they are not really any different from doing Villas, the only difference is that you have to have a group do to them. But once you have maxed reputation there is really no point in keep doing them unless you want to level up only on that. Repetative quests are not unusual and I did like WAR's way of handling it. The only problem is if you played in a server where most people was allready max level getting the people needed to do these public quests is as good as close to impossible.

4) Leveling felt slow, grindtastic and quests was at times utter boring. As in AoC there was some quests that was totally kick ass too.  point 1 and 2 totally killed the will to level for me, I got my first char to rank 13 in open beta, early access I got to rank 9 and never activated my free month. When I did activate my free month in february I got to rank 9 again, and same thing happen. It just gets boring, it's pretty safe to say that WAR isn't a game for me.

WAR isn't a bad MMO as it does do some things very nicely, public quests is one of them, I also love how customizable the UI is. But I just found the entire game to bore me to death.

Just adding some stuff you missed.

4.in AoC it is called frenzy stance (you receive more percent of dmg than in defensive stance and gain 60% damage boost)

5- implemented in AoC and I think it is working (not sure since I don't have a tank)

6. I would say this is stancing, but if not only tanks has it could be useful

7. and most fun when we are talking to soldiers- each soldier class has it's own spell that scales up with the damage your group is doing (guardians- bloody venegance... awesome dps boost when in frenzy oneshotting like crazy - but you have to wait for counter to be maxed) ... I think this is awesome idea, totally revamping the idea of soldier- not just being a tank but furious weapon as well when used right

  Hamrtime2

Novice Member

Joined: 2/11/06
Posts: 399

2/13/09 6:43:43 AM#77

War is simply a better game than AoC hands down. AoC doesnt even deserve to be in the same sentence as Warhammer. Ive noticed the downtrend in xfire has started for AoC once again. I wonder how soon we will see the "xfire doesnt work for AoC" comments and threads.

  nihce

Apprentice Member

Joined: 10/05/08
Posts: 573

2/13/09 6:59:44 AM#78

 Hmmm ... check xfire. from 48 to 44

  User Deleted
2/13/09 7:41:37 AM#79
Originally posted by nihce
Originally posted by Crashloop
Originally posted by Yamota

Originally posted by ObliviousX
Originally posted by finaticd

War takes more skills per 10 seconds than AoC...........7 or so VS. 3 per AoC that's because AoC's controls are very dumbed down.  So your argument is War's are bad yet AoC's are 3 times worse? please, Simon says is a joke.


 Every single one of your posts bashes AoC. So i tend to ignore you and your sandy vagina posts. But this is completely retarded. War has the same combat system than any mmo in the past 5 years.


 

Truth with modification. WARs basic system is the same but it has MANY innovative combat features. Such as:

 

  1. Bright Wizards/Sorcerors building up combustion leading to higher chance to get critical hits and damage as well as higher risk of hurting themselves
  2. Archmages getting bonuses to DPS spells by casting HPS and viceversa (granted it is not working properly but they are working on it)
  3. Warrior Priests and Disciple of Khaine getting "healing energy" by doing melee which they can use to heal themselves or their allies
  4. Tanks being able to use taunt to increase the damage they do to player characters if they choose to ignore them
  5. Tanks being able to absorb 50% of damage of a selected allied target giving them more purpose in PvP
  6. Several melee characters have different stances which chain of different type of attacks. I.e the Swordmaster use "dance" stances to chain powerful combos
  7. Shadow Warriors using different modes which unlocks different type of attacks and buffs ranged or close combat abilities

All these combines make for a very interesting combat that I did not feel at all was possible in AoC. In AoC you chain different combos and spell casters had something called spellweaving which both are interesting features but the classes themselves are not as varied as WAR classes.

 

Point 1 - I'm not 100% sure as I never been playing a caster myself, but I do think some of the caster classes in AoC has a similar feature. When spellweaving and using certain spells they will take damage them self, at least that was what I wasa told. However if someone can correct me on this please do so because this is not something I tested myself but heard from others only.

Point 3 - This is not innovative for WAR, Bear shamans had this in AoC since start. The more you fight the better the healing.

Point 6 - This sounds like stances like guardian and Conquerer have that allows them to switch between defensive and frenzy stance.

WAR does have some innovative features but also some features that other games have used before them, so I wouldn't say they are innovative in those ways. Didn't WoW also have stances for melee classes? The classes in WAR are more different due to it being more of them, and I liked that part about WAR.

What totally killed the fun for me in WAR was;

1) Combat compared to WoW and AoC feels slower, it almost feels like there is a general lag on everything you do, no matter caster or not.

2) The worst AI I have seen at times does really make the game less appealing. The AI on some of the mobs almost seemed to be non existant.

3) Public quests was a nice addition, but they are not really any different from doing Villas, the only difference is that you have to have a group do to them. But once you have maxed reputation there is really no point in keep doing them unless you want to level up only on that. Repetative quests are not unusual and I did like WAR's way of handling it. The only problem is if you played in a server where most people was allready max level getting the people needed to do these public quests is as good as close to impossible.

4) Leveling felt slow, grindtastic and quests was at times utter boring. As in AoC there was some quests that was totally kick ass too.  point 1 and 2 totally killed the will to level for me, I got my first char to rank 13 in open beta, early access I got to rank 9 and never activated my free month. When I did activate my free month in february I got to rank 9 again, and same thing happen. It just gets boring, it's pretty safe to say that WAR isn't a game for me.

WAR isn't a bad MMO as it does do some things very nicely, public quests is one of them, I also love how customizable the UI is. But I just found the entire game to bore me to death.

Just adding some stuff you missed.

4.in AoC it is called frenzy stance (you receive more percent of dmg than in defensive stance and gain 60% damage boost)

I did miss that point, while the soldiers don't use a taunt to increase the damage a soldier not being attacked will be able to go frenzy and start do some serious dps. It isn't quite the same as a taunt, but in a way the effect is the same.

5- implemented in AoC and I think it is working (not sure since I don't have a tank)

Are you sure this is implemented? Because I cannot recall have seen or heard of it, not playing a tank class myself, but none of the soldiers in the guild have been talking about this possibility. will try to remember to ask them later today.

6. I would say this is stancing, but if not only tanks has it could be useful

7. and most fun when we are talking to soldiers- each soldier class has it's own spell that scales up with the damage your group is doing (guardians- bloody venegance... awesome dps boost when in frenzy oneshotting like crazy - but you have to wait for counter to be maxed) ... I think this is awesome idea, totally revamping the idea of soldier- not just being a tank but furious weapon as well when used right

Bear shamans also has lots of buffs that can rocket their dps to the sky, doesn't really use different modes more of different buffs to achieve that effect.

 

  User Deleted
2/13/09 7:45:00 AM#80
Originally posted by Hamrtime2

War is simply a better game than AoC hands down. AoC doesnt even deserve to be in the same sentence as Warhammer. Ive noticed the downtrend in xfire has started for AoC once again. I wonder how soon we will see the "xfire doesnt work for AoC" comments and threads.

 

Both WAR and AoC has had daily ups and downs, what you fail to see is the overall picture over weeks and months that does indicate an increase overall. Since AoC hit rock bottom on xfire they have steady been improving the statistics, these improvements are not huge and doesn't means thousands and thousands are running back to the game it means they hit rock bottom and now are moving up again.

Saying WAR is a better game then AoC hands down is like saying Ford is a better car then Volvo. Or saying I have bigger brain then yours.In my mind I might be smarter then you, but if we tok an IQ test it could show different results. A ford might be better then a Volvo, but on different areas the volvo could beat the ford with no problems. What's best is always based on personal preferences Look at the PC vs MAC or Linux vs Windows.

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