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Age of Conan: Unchained

Age of Conan 

General Discussion  » Aoc vs WAR?

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86 posts found
  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/09/09 2:37:23 PM#1

Hello.

I've been playing MMORPGs ever since i started playing runescape, and I've tried pretty much every MMORPG out there till now.
However, after quitting and resubbing to wow countless times, I think it's time to change game!

I'd like to point out in the beginning that I'm a great fan of PvP, I do like raiding too, but only if I feel so.
I've come to that point where I'm looking at that big games list at mmorpg.com, scrolling it down for minutes just to see if something interesting pops into my eye.

So far I've come down to 2 options, either continue AoC or try WAR.
I bought AoC a couple of months after launch mainly because I was playing wow and I heard about all those bugs etc. well you know the story already.
I was at my friends place and we had holidays so I wasn't in a real gaming mood, and additionally I was playing on my sisters laptop that lagged with 10 fps with the lowest details and I had to wait 5 minutes till a town loaded completely.
I only played to level 22 or so, not getting any real impression of the game, just the basic idea. Waste of money if said shortly.

Anyway, I made a 7 days trial account with the key that i had, and well, it runs okay on my desktop pc.
I have to say, that I'm not impressed by the graphics at all, not even with the highest details, maybe it's because I don't like the style of graphics if you know what I mean.
I really liked wows style, AoC is too Guild Warsish.

I do like the combat system in AoC, I don't know how it will be in PvP but at least in questing it was a bit more fun to grind monsters, than just smashing 1,2,3 like in wow or something, you actually have to be active in the game while questing and not watching a movie meanwhile.


Now I have 0 idea of what WAR is about, only thing I've played is DoW2 beta on steam, and well I didnt get it at all.
I watched a couple of cinematics and videos of WAR, and I'm pretty impressed, although the cinematic was just repeating the same thing all the time, hero comes kills then gets killed by another hero who then gets killed etc.

I'm not a big fan of the WAR characters, little goblins and orcs, design failed big time there, I do like the elves and humand however and that big "bad guy"


Don't know what else to say, might point out that I really hate leveling especially walking, I rather spam 2 buttons for 5 hours to ding like in knights online rather than level in wow...
And so far the best PvP I've experienced was in wow really liked it.

So, what do you think, do you have any recommendations?
Maybe some tips or own experience, maybe some kind of comparison?
Anything helps me!

 

  curiousdaoc

Novice Member

Joined: 5/24/08
Posts: 220

2/09/09 2:46:26 PM#2

I'd stay away from AoC and WAR in your particular case.

Instead, I'd like to recommend Hello Kitty Online, it seems to be right up your alley.

Nice and kiddie-ish, no learning curve, can spam a few buttons and play the entire game in an entertaining manner.

Unless I'm mistaken, it seems like you want the most effortless, unchallenging experience possible, and I believe HKO fits that bill perfectly.

  argos5

Novice Member

Joined: 7/04/08
Posts: 229

2/09/09 2:51:30 PM#3

Well, what can I really say? The illusion about AoC is that you're still mashing buttons... the only difference is that, as you mentioned, you have to be active (because it doesn't have a target system like most MMOs, unless you count spellcasting). WAR is similar to WoW in gameplay mechanics, only difference is world design, character design, and class organization types/abilities.

 

One thing when choosing between AoC and WAR, is what graphic style appeals to you the most? Just like WoW holds its subscribers by both gameplay and art-style, you should heavily weigh into this--- as something visually pleasing may end up keeping you on despite a gameplay style you may not tolerate. Not saying this applies to everyone, but you should take this into consideration.

I'll speak on WAR's behalf. WAR isn't a game where you'll have diverse armor styles or immensely diverse character models. In the end, at level 40, you'll have character armor styles that look like another level 40, with differences only in color and how you detailed their faces if you can see them. One design choice for this is that you are part of an army... you're not exactly a "hero amongst heroes". You're a soldier of your type amongst all others, seeking to beat down your opposition. I know various players don't like that... they want to feel that unique awesomeness attributed only to them... meh, I still have fun with the fact that even if the gameplay is similar to WoW, I enjoy the grit and brutality of Warhammer.

On WAR's history. When WAR first came out, gameplay felt rather off. Classes felt imbalanced. Now, although the changes are slight--- overall it helped the class balances work a bit better. There is still a casting timer problem, where spells/abilities may be a second faster or slower for reasons I don't know... but the game really does require more teamwork than even WoW. My basis for this is that in WoW as of this point, a Paladin can rip the crap out of various enemies on his own... or Druids Treeforms can stand there and take a ridiculous beating from 3 different enemies. In WAR... anyone and everyone can die fairly quick--- unless you're a Tank class, but that's a given. Tanks in WoW for PvP are nothing compared to Tanks in WAR for PvP.

 

I'm missing details here... but I hope some other WAR players (as much as ex-WAR players), can fill the Pros and Cons.

 

I can't appreciate AoC enough, despite playing. But I'll let the AoC players do the Pros and Cons for that.

 

  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/09/09 3:01:45 PM#4
Originally posted by curiousdaoc

I'd stay away from AoC and WAR in your particular case.

Instead, I'd like to recommend Hello Kitty Online, it seems to be right up your alley.

Nice and kiddie-ish, no learning curve, can spam a few buttons and play the entire game in an entertaining manner.

Unless I'm mistaken, it seems like you want the most effortless, unchallenging experience possible, and I believe HKO fits that bill perfectly.

 

So your telling me playing a retri paladin in tbc was unchallenging?
Umm, no it was the most challenging, and thats what I liked.
In fact one of the reasons I quit wow is because retri paladins are overpowered in wotlk, I don't like that, I can rip anyone in parts, even versus multiple enemies.

 

Hmm, WAR sounds very interesting, one thing that I'm a bit worried of is that I really enjoyed to be unique in wow back in tbc, you didn't see many retri paladins around, and I like to play alone, apart from arena and BGs with friends or something.

Would be nice to hear more of AoC!

  arimer

Novice Member

Joined: 5/13/06
Posts: 130

2/09/09 3:13:42 PM#5

I currently play both and the only difference I would give is that its up to what graphic style you like.  Each game uses the same armor over and over. Conan's zones seem better but it's easier to get into pvp with War but the pvp to me is more fun IN aoc.   

If you want to give specific questions about either one I can answer them. 

  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/09/09 3:17:56 PM#6
Originally posted by arimer

I currently play both and the only difference I would give is that its up to what graphic style you like.  Each game uses the same armor over and over. Conan's zones seem better but it's easier to get into pvp with War but the pvp to me is more fun IN aoc.   

If you want to give specific questions about either one I can answer them. 

 

Hey.

I'd really want to know if AoCs pvp really is like in EQ2 e.g.
From all videos I've seen it's pretty much like that, and I can't really imagine how the combo stuff work in pvp.

Also I'm a bit concerned about not being able to solo pvp in WAR.
And what do you mean by dying fast? I like long lasting fights, not where you need uber chineese reaction time, of course depends with macros and keybindings it will be okay, but i prefer wow timed combat or even a bit slower.

Are there any good PvP videos around?
Only vids i find are videos on youtube with 5k views like lvl 5 xx aoc beta etc..
But no serious action.

Also all wiki sites about WAR are very lacky and messy, not even the home site provides me with info about items, classes and races.

  Vhaln

Elite Member

Joined: 7/07/05
Posts: 2474

Screw you and your hundred character limit.

2/09/09 3:18:53 PM#7

I recently had the same choice to make.  WAR or AOC.  Well, ended up buying WAR first, but hated it so much, I barely played it, and bought AOC, too.  I'm enjoying AOC a lot.

I can see how AOC might not be for everyone, and its certainly not perfect, but I find it to be exceptionally solid and well done, for the game that it is, with a huge amount of potential to get even better.  I can only assume that its bad reputation comes from being released too early, but that whatever major problems it had have been predominantly fixed.

WAR, OTOH? I don't get how *anyone* can like that unfinished unpolished hack of a game.  It's not that I don't appreciate what they're going for, I just think they miss by a mile, in so many ways.  It feels like it must have been badly mismanaged and scrapped multiple times, and in the end, they threw something half-assed together, just to get it out the door.

So anyhow, IMHO, no comparison.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  argos5

Novice Member

Joined: 7/04/08
Posts: 229

2/09/09 3:21:53 PM#8
Originally posted by Naike

Hmm, WAR sounds very interesting, one thing that I'm a bit worried of is that I really enjoyed to be unique in wow back in tbc, you didn't see many retri paladins around, and I like to play alone, apart from arena and BGs with friends or something.

 

Try not to do that. That's a hard lesson to learn. I tried playing a Zealot in WAR (healing class), but as I was leveling through, I got really annoyed with the mechanics. For the record, I played a Shadow Priest on WoW. In WAR, if you wanted to merely be unique... what you do in the game may end up annoying the hell out of you. Above all, when I just played what I liked doing, rather than play what I am in contrast to everyone else, I ended up enjoying the game a helluva lot more. And this goes for any game. I repeat, especially for WAR.

 

You should know this by experience. If any game keeps tweaking classes to where it encourages others to play them, you're going to dislike playing any class you're playing-- as you try to run away from the popular class type of the month.

  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/09/09 3:33:13 PM#9
Originally posted by argos5
Originally posted by Naike

Hmm, WAR sounds very interesting, one thing that I'm a bit worried of is that I really enjoyed to be unique in wow back in tbc, you didn't see many retri paladins around, and I like to play alone, apart from arena and BGs with friends or something.

 

Try not to do that. That's a hard lesson to learn. I tried playing a Zealot in WAR (healing class), but as I was leveling through, I got really annoyed with the mechanics. For the record, I played a Shadow Priest on WoW. In WAR, if you wanted to merely be unique... what you do in the game may end up annoying the hell out of you. Above all, when I just played what I liked doing, rather than play what I am in contrast to everyone else, I ended up enjoying the game a helluva lot more. And this goes for any game. I repeat, especially for WAR.

 

You should know this by experience. If any game keeps tweaking classes to where it encourages others to play them, you're going to dislike playing any class you're playing-- as you try to run away from the popular class type of the month.

Well, it's maybe not 100% true what I said.

In tbc when having shit gear and little knowledge I did everything alone.
But when I got better gear I started to offheal alot, even though bandaging was still better than a holy light but anyway, I was a hybrid, I can heal why not use it when i can drink my mana up in 5 seconds?

In wotlk I really started taking PvP even more seriously (till i saw the s5 design haha) and i would start bubbling random people who are getting owned, not saving it for myself and cast heals now that their at least effective heals.

So lets say ill do what ever it takes to win, and I hate to lose, but one of my most biggest passions is playing 1v1 especially against other players of my own class.

But I dont like to depend on other people, now I dont mean im a nub running around alone whilst others are in groups, well its hard to explain what im meaning and you probably didn't understand anything im trying to say, but as said before, ill do whatever it takes to win, except respec to some gay build e.g. dualwielding, one of the most important things to me is my character and visuals.

  argos5

Novice Member

Joined: 7/04/08
Posts: 229

2/09/09 3:55:28 PM#10
Originally posted by Naike
Originally posted by argos5
Originally posted by Naike

Hmm, WAR sounds very interesting, one thing that I'm a bit worried of is that I really enjoyed to be unique in wow back in tbc, you didn't see many retri paladins around, and I like to play alone, apart from arena and BGs with friends or something.

 

Try not to do that. That's a hard lesson to learn. I tried playing a Zealot in WAR (healing class), but as I was leveling through, I got really annoyed with the mechanics. For the record, I played a Shadow Priest on WoW. In WAR, if you wanted to merely be unique... what you do in the game may end up annoying the hell out of you. Above all, when I just played what I liked doing, rather than play what I am in contrast to everyone else, I ended up enjoying the game a helluva lot more. And this goes for any game. I repeat, especially for WAR.

 

You should know this by experience. If any game keeps tweaking classes to where it encourages others to play them, you're going to dislike playing any class you're playing-- as you try to run away from the popular class type of the month.

Well, it's maybe not 100% true what I said.

In tbc when having shit gear and little knowledge I did everything alone.
But when I got better gear I started to offheal alot, even though bandaging was still better than a holy light but anyway, I was a hybrid, I can heal why not use it when i can drink my mana up in 5 seconds?

In wotlk I really started taking PvP even more seriously (till i saw the s5 design haha) and i would start bubbling random people who are getting owned, not saving it for myself and cast heals now that their at least effective heals.

So lets say ill do what ever it takes to win, and I hate to lose, but one of my most biggest passions is playing 1v1 especially against other players of my own class.

But I dont like to depend on other people, now I dont mean im a nub running around alone whilst others are in groups, well its hard to explain what im meaning and you probably didn't understand anything im trying to say, but as said before, ill do whatever it takes to win, except respec to some gay build e.g. dualwielding, one of the most important things to me is my character and visuals.

 

Okay, then you're probably like me. You like to be useful, but you like to survive and kick serious ass at the same time. Without feeling inefficient just because of the choices you made.

 

I'll give you a quick idea concerning how WAR's Talent Tree system works. Because even the manual doesn't tell you shit about it.

 

WAR's Talent Tree looks odd... its not a tree, its a Specialization Progression Bar. At level 11, you get your first "Talent" point. You invest in this Bar as you level up... while you level this bar up, there are certain levels where you can invest an additional (optional) ability to gain use of it. If you've played Titan's Quest, their Specialization Progression Bar is similar if not exactly the same was WAR. You invest in the Progression Bar and choose to invest in abilities once you have enough of the Bar at a certain level. Base level goes up to 40.

 

Separately, there's a PvP experience bar that, as you level, you have points to invest in a separate PvP enhancement tree. This is the same for all classes, but it lets you enhance your basic stats, resistances, and bonuses against certain races or extra gold or exp from PvP. PvP level goes up to 80.

 

There are not extra armor types (as far as I know of), at level 40. The armor type you see at character creation is your level 40 armor, so you get a sneak peak before you truly acquire it later.

 

If you want to DPS and still Heal yourself (AKA, not depending on others)... that's rather difficult to explain to you. Each side has 3 types of healers. For Destruction, Zealots lean more towards Support/Healing. Shamans can Range DPS/Heal. Disciple can DPS fairly well, since they're Melee DPS/Healing. There is an Order counterpart to these types.

 

If you're looking for a Paladin class... you'll be hard-pressed to find anything equivalent to that, since WAR operates off of the archetypes of their own table list, rather than the stereotypical WoW. Its Tank, Ranged DPS, Melee DPS, and Healer.

  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/09/09 4:28:21 PM#11
Originally posted by argos5
Originally posted by Naike
Originally posted by argos5
Originally posted by Naike

Hmm, WAR sounds very interesting, one thing that I'm a bit worried of is that I really enjoyed to be unique in wow back in tbc, you didn't see many retri paladins around, and I like to play alone, apart from arena and BGs with friends or something.

 

Try not to do that. That's a hard lesson to learn. I tried playing a Zealot in WAR (healing class), but as I was leveling through, I got really annoyed with the mechanics. For the record, I played a Shadow Priest on WoW. In WAR, if you wanted to merely be unique... what you do in the game may end up annoying the hell out of you. Above all, when I just played what I liked doing, rather than play what I am in contrast to everyone else, I ended up enjoying the game a helluva lot more. And this goes for any game. I repeat, especially for WAR.

 

You should know this by experience. If any game keeps tweaking classes to where it encourages others to play them, you're going to dislike playing any class you're playing-- as you try to run away from the popular class type of the month.

Well, it's maybe not 100% true what I said.

In tbc when having shit gear and little knowledge I did everything alone.
But when I got better gear I started to offheal alot, even though bandaging was still better than a holy light but anyway, I was a hybrid, I can heal why not use it when i can drink my mana up in 5 seconds?

In wotlk I really started taking PvP even more seriously (till i saw the s5 design haha) and i would start bubbling random people who are getting owned, not saving it for myself and cast heals now that their at least effective heals.

So lets say ill do what ever it takes to win, and I hate to lose, but one of my most biggest passions is playing 1v1 especially against other players of my own class.

But I dont like to depend on other people, now I dont mean im a nub running around alone whilst others are in groups, well its hard to explain what im meaning and you probably didn't understand anything im trying to say, but as said before, ill do whatever it takes to win, except respec to some gay build e.g. dualwielding, one of the most important things to me is my character and visuals.

 

Okay, then you're probably like me. You like to be useful, but you like to survive and kick serious ass at the same time. Without feeling inefficient just because of the choices you made.

 

I'll give you a quick idea concerning how WAR's Talent Tree system works. Because even the manual doesn't tell you shit about it.

 

WAR's Talent Tree looks odd... its not a tree, its a Specialization Progression Bar. At level 11, you get your first "Talent" point. You invest in this Bar as you level up... while you level this bar up, there are certain levels where you can invest an additional (optional) ability to gain use of it. If you've played Titan's Quest, their Specialization Progression Bar is similar if not exactly the same was WAR. You invest in the Progression Bar and choose to invest in abilities once you have enough of the Bar at a certain level. Base level goes up to 40.

 

Separately, there's a PvP experience bar that, as you level, you have points to invest in a separate PvP enhancement tree. This is the same for all classes, but it lets you enhance your basic stats, resistances, and bonuses against certain races or extra gold or exp from PvP. PvP level goes up to 80.

 

There are not extra armor types (as far as I know of), at level 40. The armor type you see at character creation is your level 40 armor, so you get a sneak peak before you truly acquire it later.

 

If you want to DPS and still Heal yourself (AKA, not depending on others)... that's rather difficult to explain to you. Each side has 3 types of healers. For Destruction, Zealots lean more towards Support/Healing. Shamans can Range DPS/Heal. Disciple can DPS fairly well, since they're Melee DPS/Healing. There is an Order counterpart to these types.

 

If you're looking for a Paladin class... you'll be hard-pressed to find anything equivalent to that, since WAR operates off of the archetypes of their own table list, rather than the stereotypical WoW. Its Tank, Ranged DPS, Melee DPS, and Healer.

 

Well usually Paladin like classes are my first choice but lately warrior like are something i sometimes even choose over paladin like ones.
But its just that Id not want to be a warrior like in wow where he is a 100 times better when getting heals than alone.

I think I'm going try get hold of a WAR buddy key and try it out as I dont have much moeny to spend for games atm.

Can you tell me anything about the pvp system in war? What do you do, like BGs? Some kind of arena thingy (._.) or something?

  argos5

Novice Member

Joined: 7/04/08
Posts: 229

2/09/09 5:01:20 PM#12
Originally posted by Naike
Originally posted by argos5

I'll give you a quick idea concerning how WAR's Talent Tree system works. Because even the manual doesn't tell you shit about it.

 

WAR's Talent Tree looks odd... its not a tree, its a Specialization Progression Bar. At level 11, you get your first "Talent" point. You invest in this Bar as you level up... while you level this bar up, there are certain levels where you can invest an additional (optional) ability to gain use of it. If you've played Titan's Quest, their Specialization Progression Bar is similar if not exactly the same was WAR. You invest in the Progression Bar and choose to invest in abilities once you have enough of the Bar at a certain level. Base level goes up to 40.

 

Separately, there's a PvP experience bar that, as you level, you have points to invest in a separate PvP enhancement tree. This is the same for all classes, but it lets you enhance your basic stats, resistances, and bonuses against certain races or extra gold or exp from PvP. PvP level goes up to 80.

 

There are not extra armor types (as far as I know of), at level 40. The armor type you see at character creation is your level 40 armor, so you get a sneak peak before you truly acquire it later.

 

If you want to DPS and still Heal yourself (AKA, not depending on others)... that's rather difficult to explain to you. Each side has 3 types of healers. For Destruction, Zealots lean more towards Support/Healing. Shamans can Range DPS/Heal. Disciple can DPS fairly well, since they're Melee DPS/Healing. There is an Order counterpart to these types.

 

If you're looking for a Paladin class... you'll be hard-pressed to find anything equivalent to that, since WAR operates off of the archetypes of their own table list, rather than the stereotypical WoW. Its Tank, Ranged DPS, Melee DPS, and Healer.

 

Well usually Paladin like classes are my first choice but lately warrior like are something i sometimes even choose over paladin like ones.
But its just that Id not want to be a warrior like in wow where he is a 100 times better when getting heals than alone.

I think I'm going try get hold of a WAR buddy key and try it out as I dont have much moeny to spend for games atm.

Can you tell me anything about the pvp system in war? What do you do, like BGs? Some kind of arena thingy (._.) or something?

 

Okay, for PvP. There are two options. Either you do Scenarios (AKA Battlegrounds) which you access either by its main port-way, or the insta-join button at the top left of your mini-map which looks like the WAR logo. The second option is you head over to what is considered the RvR Lakes. They are not necessarily filled with bodies of water, but they are regions where there are 3-5 objectives that one side has to capture and defend against the other team.

 

For Scenarios. There are 3+ scenarios per Tier. Each Tier is 1-11, 11-21, 21-31, 31-40. Tiers are also what Region levels are called and I'm giving you the heads-up just in case you see anyone mentioning it. They are basically battlegrounds. Each scenario have their own objectives, but the themes for each are common throughout each Tier.

 

For the RvR Lakes. They newly introduced this system more effectively a few months ago. They set a reputation bar for each of the RvR Lake Tiers so that it encourages players to actually capture the objectives and hold on to them. This has become more effective than WoW's Hellfire Peninsula 3-tower capture, as you'll notice players will actually fight for these objectives back and forth. Keep Sieges are also located in the RvR Lakes. And it is from these Keep Sieges that players have the opportunity of getting those gold armor set drops. Unlike AoC, Keeps are commandeered by NPCs, they don't belong to any guild up until you hit Tier 4 (the major 31-40 bracket). Now, I haven't mingled too much in that zone, so I don't know if guilds can decorate their controlled Keeps with their guild insignia.

 

When it comes to the very concept that WoW attempted to achieve with Wintergrasp and their Open-World PvP, WAR does it rather effectively--- it only lacks mobile siege weapons, as the ones in WAR are placed on predesignated locations atop walls, the Keep itself, and for the opposition, various points in front of the keep walls.

 

----

 

About classes in PvP. Imagine the mechanics of Raiding in WoW. Apply it to PvP. If you're a Tanking class in WAR... you can take a good amount of damage before going down. To put it in contrast, if you're a Tanking class in WoW, you get taken down with all that burst damage in PvP and you have to rely on your class utilities to stay alive. This is why WAR is rather interesting when it comes to PvP. You'll notice Dwarf Ironbreakers (the Dwarf tanking class) requiring a good amount of focus-fire before going down... its--- scary.

 

You'll notice various classes sharing some mechanics. Attacks that slow another's movement. Abilities that throw everyone around the player away. Each class gets these mechanics at different levels, with different effects on top of it. The reason for these is that there is Body Collision. You don't walk through other players, you end up being stopped by their bodies. I think AoC does this too... and it helps with gameplay even if a number of players don't like it.

 

----

 

However, you'll notice that you'll have more fun leveling through PvP and keeping PvE as a supplement, rather than PvE (questing/PQing) mainly and PvP as a supplement. WAR's PvE is so-so, because its not always guaranteed there will be enough people to do certain group quests or Public Quests... most are all jumping into PvP in some way or form. Yes, you gain experience from PvP.

  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/09/09 5:18:55 PM#13
Originally posted by argos5
Originally posted by Naike
Originally posted by argos5

I'll give you a quick idea concerning how WAR's Talent Tree system works. Because even the manual doesn't tell you shit about it.

 

WAR's Talent Tree looks odd... its not a tree, its a Specialization Progression Bar. At level 11, you get your first "Talent" point. You invest in this Bar as you level up... while you level this bar up, there are certain levels where you can invest an additional (optional) ability to gain use of it. If you've played Titan's Quest, their Specialization Progression Bar is similar if not exactly the same was WAR. You invest in the Progression Bar and choose to invest in abilities once you have enough of the Bar at a certain level. Base level goes up to 40.

 

Separately, there's a PvP experience bar that, as you level, you have points to invest in a separate PvP enhancement tree. This is the same for all classes, but it lets you enhance your basic stats, resistances, and bonuses against certain races or extra gold or exp from PvP. PvP level goes up to 80.

 

There are not extra armor types (as far as I know of), at level 40. The armor type you see at character creation is your level 40 armor, so you get a sneak peak before you truly acquire it later.

 

If you want to DPS and still Heal yourself (AKA, not depending on others)... that's rather difficult to explain to you. Each side has 3 types of healers. For Destruction, Zealots lean more towards Support/Healing. Shamans can Range DPS/Heal. Disciple can DPS fairly well, since they're Melee DPS/Healing. There is an Order counterpart to these types.

 

If you're looking for a Paladin class... you'll be hard-pressed to find anything equivalent to that, since WAR operates off of the archetypes of their own table list, rather than the stereotypical WoW. Its Tank, Ranged DPS, Melee DPS, and Healer.

 

Well usually Paladin like classes are my first choice but lately warrior like are something i sometimes even choose over paladin like ones.
But its just that Id not want to be a warrior like in wow where he is a 100 times better when getting heals than alone.

I think I'm going try get hold of a WAR buddy key and try it out as I dont have much moeny to spend for games atm.

Can you tell me anything about the pvp system in war? What do you do, like BGs? Some kind of arena thingy (._.) or something?

 

Okay, for PvP. There are two options. Either you do Scenarios (AKA Battlegrounds) which you access either by its main port-way, or the insta-join button at the top left of your mini-map which looks like the WAR logo. The second option is you head over to what is considered the RvR Lakes. They are not necessarily filled with bodies of water, but they are regions where there are 3-5 objectives that one side has to capture and defend against the other team.

 

For Scenarios. There are 3+ scenarios per Tier. Each Tier is 1-11, 11-21, 21-31, 31-40. Tiers are also what Region levels are called and I'm giving you the heads-up just in case you see anyone mentioning it. They are basically battlegrounds. Each scenario have their own objectives, but the themes for each are common throughout each Tier.

 

For the RvR Lakes. They newly introduced this system more effectively a few months ago. They set a reputation bar for each of the RvR Lake Tiers so that it encourages players to actually capture the objectives and hold on to them. This has become more effective than WoW's Hellfire Peninsula 3-tower capture, as you'll notice players will actually fight for these objectives back and forth. Keep Sieges are also located in the RvR Lakes. And it is from these Keep Sieges that players have the opportunity of getting those gold armor set drops. Unlike AoC, Keeps are commandeered by NPCs, they don't belong to any guild up until you hit Tier 4 (the major 31-40 bracket). Now, I haven't mingled too much in that zone, so I don't know if guilds can decorate their controlled Keeps with their guild insignia.

 

When it comes to the very concept that WoW attempted to achieve with Wintergrasp and their Open-World PvP, WAR does it rather effectively--- it only lacks mobile siege weapons, as the ones in WAR are placed on predesignated locations atop walls, the Keep itself, and for the opposition, various points in front of the keep walls.

 

----

 

About classes in PvP. Imagine the mechanics of Raiding in WoW. Apply it to PvP. If you're a Tanking class in WAR... you can take a good amount of damage before going down. To put it in contrast, if you're a Tanking class in WoW, you get taken down with all that burst damage in PvP and you have to rely on your class utilities to stay alive. This is why WAR is rather interesting when it comes to PvP. You'll notice Dwarf Ironbreakers (the Dwarf tanking class) requiring a good amount of focus-fire before going down... its--- scary.

 

You'll notice various classes sharing some mechanics. Attacks that slow another's movement. Abilities that throw everyone around the player away. Each class gets these mechanics at different levels, with different effects on top of it. The reason for these is that there is Body Collision. You don't walk through other players, you end up being stopped by their bodies. I think AoC does this too... and it helps with gameplay even if a number of players don't like it.

 

----

 

However, you'll notice that you'll have more fun leveling through PvP and keeping PvE as a supplement, rather than PvE (questing/PQing) mainly and PvP as a supplement. WAR's PvE is so-so, because its not always guaranteed there will be enough people to do certain group quests or Public Quests... most are all jumping into PvP in some way or form. Yes, you gain experience from PvP.

 

XP from pvp sounds fun!

I just remembered that keep system and stuff, wow pvp gets boring pretty fast, the same BGs all the time, and oh well arena whooho...

Do you know anything about the AoC "keep" thingy, I kinda like it, like POS in eve or delos castle in KO.

Other question is if it really works the way it should.
Man I can't wait to try it out!

(btw, I have access to AoC i could play it, but i just dont log in does this like mean im not really interested in aoc?)

  argos5

Novice Member

Joined: 7/04/08
Posts: 229

2/09/09 5:39:16 PM#14
Originally posted by Naike 

XP from pvp sounds fun!

I just remembered that keep system and stuff, wow pvp gets boring pretty fast, the same BGs all the time, and oh well arena whooho...

Do you know anything about the AoC "keep" thingy, I kinda like it, like POS in eve or delos castle in KO.

Other question is if it really works the way it should.
Man I can't wait to try it out!

(btw, I have access to AoC i could play it, but i just dont log in does this like mean im not really interested in aoc?)

 

Nah, it doesn't mean you're not interested in AoC. The first 20 levels of AoC are vastly different from the rest of AoC. As intended, AoC's first 20 levels are meant to be the story-oriented single-player mode. Beyond that is the real game. I tried it again too, but I really didn't feel the "fun" of the game. Keep sieges in AoC are more player created. You need a guild to make the Keep at one of the four spots per instance. Each zone in AoC has a max player capacity and will duplicate another zone instance if it gets too capped... very similar to Guild Wars in that respect.

I would say Keep Sieges in AoC are decent, but I haven't really participated much in one. All I remember is that you can designate what buildings are built at specific spots and your guild members get a class bonus per particular building created. As it is, AoC's Keep Sieges require you be in a guild. There is no other way to effectively experience Keep Sieges without a guild.

AoC's other PvP aspect, from what I recall... is like a smaller version of battlegrounds--- hell, we can say its like a FPS match with MMO mechanics... primarily because of how small these Battlegrounds are.

To get some effective PvP, players often resort to PvP enabled zones or servers.

 

---

 

PvP penalties. In AoC, I heard they resolved the ganking issue from Higher level to Lower level... where you can't kill anyone significantly lower than you... someone correct me if I'm wrong. That doesn't stop a group of lowbies from ganking the higher level though.

 

In WAR, if you try to PvP in a lower tier, even though your level is equivalent to a higher tier... you get turned into a Chicken. Yes, a chicken. All you can do is peck... and you get killed fairly easily, being a Chicken and all.

 

---

 

When it comes to personal investment, its really how you take it. AoC is fulfilling for a number of folk who like to see their abilities occur live. I wouldn't say its the same with WAR, my fulfillment is to casually help my group capture zones.

 

Inevitably, the ultimate goal at Tier 4 is to capture most, 2/3 of the opposition's zones in order to gain access to their Capital City to raid the living hell out of it... before the timer goes out and the zone battle begins anew on Tier 4.

 

When it comes to visuals, I enjoy WAR's take because it still borders the fantastic like WoW. With AoC, the visuals seem more like LotRO where it doesn't stand out too much design-wise (in regards to characters). AoC has that historic/cultural motif in their designs on all accounts, just like LotRO draws from a very simple design setup--- LotRO and AoC's strengths are location designs and zone designs.

  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/09/09 5:46:04 PM#15

Thats all i wanted to hear actually.

If anyone has any AoC info let me know man, always good to get more players!

  DaveTT

Novice Member

Joined: 1/22/06
Posts: 414

Getsuga Tenshou!

2/09/09 6:47:44 PM#16
Originally posted by Naike

Thats all i wanted to hear actually.

If anyone has any AoC info let me know man, always good to get more players!


 

Well i would recommend you to buy AOC, i am atm playing AOC and i am having alot of fun !

I have also played WAR but i dident like it, it was to boring for me. But everyone have different taste.

Good luck

------------------------------


Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef

  ObliviousX

Novice Member

Joined: 6/20/06
Posts: 115

2/09/09 6:52:25 PM#17

I played both, and i currently play AoC. I think AoC is a lot more fun and also a lot more challenging when it comes to pvp. The combat system has a lot to do with that, no auto attacking and there are no classes that have an "I win" button in AoC. Plus timing your combos and controlling distance is a must. Mini games are basically like wow's battlegrounds. Keep sieges are basically guild warfare with catapults, trebuchets, mounted combat. Plus those keeps are player built, so if your guild spends a month building a keep you really want to defend it. Another pvp aspect no one mentioned is world pvp(on pvp servers) it is some of the most fun i had in a long time playing an mmo, it's free for all, you can attack anybody, anywhere. Except in the main cities.

 

When i started War i had fun at first, but as you go you realize that it's just more of the same. My main problem with war was that the server population caps were too small. 2500 player per server is the most you can get, and it's nowhere near  that. That makes the world feel empty, and that world is pretty small i could sometime run around for an hour before seeing other players, and i played on on of the most populated servers. RVR areas are empty most of the time and people don't even fight over keeps, they just wait till the other faction leave the keep undefended and then take it. There are battle grounds like wow but most of the time people only queue up for one of them because server population is so small that there arent enough people to fill them all up.

 

As far as classes similar to paladins in AoC i would have to say either Conqueror or Dark templar, and even then its far fetched. Conquerors are melee fighters that use auras to buff themselves and their team mates and Templars are like dark paladins with tanking skills and unholy powers.

 

 

  Hamrtime2

Novice Member

Joined: 2/11/06
Posts: 399

2/09/09 8:39:07 PM#18

As for someone who played both games to level cap, I can tell you that War is a much better game than AoC. Just an FYI..I played AoC for 3 months and war for 2. Even though I played War a month less I can tell you without a doubt that War is a far superior product when compared to AoC.

Just look at the subscription numbers. AoC sold over a million copies at launch and they now have less than 100k subs..probably around 50-60k. War on the other hand started with around 750k subs and their subs are somewhere around 300-400k.

Not sure if you did this but you might want to start the same thread on the War forums to get a fair assessment.

  Naike

Novice Member

Joined: 6/19/07
Posts: 42

 
2/10/09 12:24:22 AM#19
Originally posted by Hamrtime2

As for someone who played both games to level cap, I can tell you that War is a much better game than AoC. Just an FYI..I played AoC for 3 months and war for 2. Even though I played War a month less I can tell you without a doubt that War is a far superior product when compared to AoC.

Just look at the subscription numbers. AoC sold over a million copies at launch and they now have less than 100k subs..probably around 50-60k. War on the other hand started with around 750k subs and their subs are somewhere around 300-400k.

Not sure if you did this but you might want to start the same thread on the War forums to get a fair assessment.

 

I did but no luck ^^

Anyway, I think im going to level a conq to level 30 or so, although i already got 1 conq on my retail acc, but i have to game time, so ill have to level one on my trial thing.

And then try to get a war buddy key, and then decide so far I thought WAR would be the one ill play, but the conq made me think, now that i remember how fun it was to play it.

Like gettign stuck and bugged for 1h waiting for GM when charging and using skills at the same time :P haha just kidding.

  Conza

Novice Member

Joined: 2/05/09
Posts: 138

2/10/09 12:45:35 AM#20
Originally posted by Hamrtime2

As for someone who played both games to level cap, I can tell you that War is a much better game than AoC. Just an FYI..I played AoC for 3 months and war for 2. Even though I played War a month less I can tell you without a doubt that War is a far superior product when compared to AoC.

Just look at the subscription numbers. AoC sold over a million copies at launch and they now have less than 100k subs..probably around 50-60k. War on the other hand started with around 750k subs and their subs are somewhere around 300-400k.

Not sure if you did this but you might want to start the same thread on the War forums to get a fair assessment.


 

Have you played the game lately?

AoC: 200k

WAR: 250k

But WAR is declining while AoC is on the rise. AoC might easily be on the top a month or two from now.

 

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