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Darkfall

Darkfall 

General Discussion  » Your one ray of hope

3 Pages « 1 2 3 Search
51 posts found
  Hairysun

Advanced Member

Joined: 6/11/05
Posts: 836

Boo......

2/09/09 6:23:31 PM#41
Originally posted by stayontarget

Is there server up to max population yet, because this is a stress test phase correct ?

 

Ahhhh ..... that reminds me.

Came across this over the weekend ........ <LINK> ..... The part that really stood out in my mind was the "50K SERVER CAP"

____________________________________________________________________________________

This nice little summary was posted on forumfall by user "Cuelda" and I thought it was worth posting here as well. Thanks to Cuelda for the info :)

"On 25/1/09 (1/25/09 for the Americans) an article was printed in the Greek Magazine "E" (epsilon) distributed with the major Greek newspaper Eleytherotypia

The article contains quotes by:

*
Tasos Flambouras
*
Financial director Spyros Iordanis
*
Art director Henning Ludvigsen

Here is a summary of the article (the important stuff):

*
The journalists visited Aventurine's base and saw the game played live.
*
25th of February is confirmed as release date.
*
10.7 million euros were spent for the production.
*
The subscription cost is expected to be 12 euros.
*
The world is roughly the size of Luxembourg and takes 6 hours to cross (means of transport unspecified).
*
Monster spawn points relocate if they are attacked repeatedly.
*
Also it says something about monsters attacking cities if they feel confident enough(!)
*
According to Tasos, the target player-base for a server is 50k people
*
Tasos quote:"We are more worried about managing the extra customers than, how we're gonna fill up the first server".
*
It also says something about the team expressing fears about the possibility of having to relocate the company to a different country in order to maximize their potential

That's the important stuff, we already know about the rest (player built cities etc). The article also contains photos of Henning Ludvigsen, Natascha Roeoesli, Roman Tassios and another bearded guy whose name it doesn't mention."

____________________________________________________________________________________

 

I don't speak greek so I really can't verify the translation.  For some reason however ...... I can see Tasos saying this. 

 

~Hairysun~

 

http://www.straightdope.com/

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

2/09/09 7:34:23 PM#42
Originally posted by Hairysun
Originally posted by stayontarget

Is there server up to max population yet, because this is a stress test phase correct ?

 

Ahhhh ..... that reminds me.

Came across this over the weekend ........ <LINK> ..... The part that really stood out in my mind was the "50K SERVER CAP"

____________________________________________________________________________________

This nice little summary was posted on forumfall by user "Cuelda" and I thought it was worth posting here as well. Thanks to Cuelda for the info :)

"On 25/1/09 (1/25/09 for the Americans) an article was printed in the Greek Magazine "E" (epsilon) distributed with the major Greek newspaper Eleytherotypia

The article contains quotes by:

*
Tasos Flambouras
*
Financial director Spyros Iordanis
*
Art director Henning Ludvigsen

Here is a summary of the article (the important stuff):

*
The journalists visited Aventurine's base and saw the game played live.
*
25th of February is confirmed as release date.
*
10.7 million euros were spent for the production.
*
The subscription cost is expected to be 12 euros.
*
The world is roughly the size of Luxembourg and takes 6 hours to cross (means of transport unspecified).
*
Monster spawn points relocate if they are attacked repeatedly.
*
Also it says something about monsters attacking cities if they feel confident enough(!)
*
According to Tasos, the target player-base for a server is 50k people
*
Tasos quote:"We are more worried about managing the extra customers than, how we're gonna fill up the first server".
*
It also says something about the team expressing fears about the possibility of having to relocate the company to a different country in order to maximize their potential

That's the important stuff, we already know about the rest (player built cities etc). The article also contains photos of Henning Ludvigsen, Natascha Roeoesli, Roman Tassios and another bearded guy whose name it doesn't mention."

____________________________________________________________________________________

 

I don't speak greek so I really can't verify the translation.  For some reason however ...... I can see Tasos saying this. 

 

~Hairysun~

 

Actually that 50k figure isn't too far-fetched if he is talking about accounts and NOT concurrent players. 
 

Usually a server can contain about 4-5 times it's concurrent player maximum in player accounts.  So, it may be that is what is being communicated here.

 

I personally think they will be trimming down their stated goal of 10k concurrent users though.  From everything I've seen, it just doesn't look like they are able to get it working with anything approaching 10k concurrent users and have the server remain stable.

Once they get everything enabled and with players playing the game as it's intended... 3-5k users per server looks to be a much more attainable goal.

They may decide to launch with servers capped at that amount and they try and tweak the code to allow them to adjust them higher after Release. 

 

If they do end up going with the 3-5k concurrent users then that would put the accounts on the sever somewhere in the 12k-25k range. 

  TheHoweller

Novice Member

Joined: 7/16/08
Posts: 433

Grinding is the worst idea ever integrated into a game...

I would much rather have fun.

2/09/09 7:36:47 PM#43
Originally posted by Hairysun
Originally posted by stayontarget

Is there server up to max population yet, because this is a stress test phase correct ?

 

Ahhhh ..... that reminds me.

Came across this over the weekend ........ <LINK> ..... The part that really stood out in my mind was the "50K SERVER CAP"

____________________________________________________________________________________


According to Tasos, the target player-base for a server is 50k people

 

If Tasos really did say this...Aventurine STILL hasn't realized they've bitten off more than they can chew.

-------------------------------
It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off.
-------------------------------
Originally posted by atziluth...
Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.

  Gnomad

Novice Member

Joined: 4/17/06
Posts: 382

2/09/09 10:59:42 PM#44
Originally posted by Hairysun
Originally posted by stayontarget

Is there server up to max population yet, because this is a stress test phase correct ?

 

Ahhhh ..... that reminds me.

Came across this over the weekend ........ <LINK> ..... The part that really stood out in my mind was the "50K SERVER CAP"

____________________________________________________________________________________

This nice little summary was posted on forumfall by user "Cuelda" and I thought it was worth posting here as well. Thanks to Cuelda for the info :)

"On 25/1/09 (1/25/09 for the Americans) an article was printed in the Greek Magazine "E" (epsilon) distributed with the major Greek newspaper Eleytherotypia

The article contains quotes by:

*
Tasos Flambouras
*
Financial director Spyros Iordanis
*
Art director Henning Ludvigsen

Here is a summary of the article (the important stuff):

*
The journalists visited Aventurine's base and saw the game played live.
*
25th of February is confirmed as release date.
*
10.7 million euros were spent for the production.
*
The subscription cost is expected to be 12 euros.
*
The world is roughly the size of Luxembourg and takes 6 hours to cross (means of transport unspecified).
*
Monster spawn points relocate if they are attacked repeatedly.
*
Also it says something about monsters attacking cities if they feel confident enough(!)
*
According to Tasos, the target player-base for a server is 50k people
*
Tasos quote:"We are more worried about managing the extra customers than, how we're gonna fill up the first server".
*
It also says something about the team expressing fears about the possibility of having to relocate the company to a different country in order to maximize their potential

That's the important stuff, we already know about the rest (player built cities etc). The article also contains photos of Henning Ludvigsen, Natascha Roeoesli, Roman Tassios and another bearded guy whose name it doesn't mention."

____________________________________________________________________________________

 

I don't speak greek so I really can't verify the translation.  For some reason however ...... I can see Tasos saying this. 

 

~Hairysun~

 


 

That is the part that I find interesting. The rest is old rehash that we have heard for the last 2 years with the exception of the 50K number.

Relocate to another country huh? Strange a couple days ago I said they will take the full price preorder money and run off to the Cayman Islands along with the remaining development money. Self fullfilling prophecy???

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

2/09/09 11:49:45 PM#45
Originally posted by Gnomad
Originally posted by Hairysun
Originally posted by stayontarget

Is there server up to max population yet, because this is a stress test phase correct ?

 

Ahhhh ..... that reminds me.

Came across this over the weekend ........ <LINK> ..... The part that really stood out in my mind was the "50K SERVER CAP"

____________________________________________________________________________________

This nice little summary was posted on forumfall by user "Cuelda" and I thought it was worth posting here as well. Thanks to Cuelda for the info :)

"On 25/1/09 (1/25/09 for the Americans) an article was printed in the Greek Magazine "E" (epsilon) distributed with the major Greek newspaper Eleytherotypia

The article contains quotes by:

*
Tasos Flambouras
*
Financial director Spyros Iordanis
*
Art director Henning Ludvigsen

Here is a summary of the article (the important stuff):

*
The journalists visited Aventurine's base and saw the game played live.
*
25th of February is confirmed as release date.
*
10.7 million euros were spent for the production.
*
The subscription cost is expected to be 12 euros.
*
The world is roughly the size of Luxembourg and takes 6 hours to cross (means of transport unspecified).
*
Monster spawn points relocate if they are attacked repeatedly.
*
Also it says something about monsters attacking cities if they feel confident enough(!)
*
According to Tasos, the target player-base for a server is 50k people
*
Tasos quote:"We are more worried about managing the extra customers than, how we're gonna fill up the first server".
*
It also says something about the team expressing fears about the possibility of having to relocate the company to a different country in order to maximize their potential

That's the important stuff, we already know about the rest (player built cities etc). The article also contains photos of Henning Ludvigsen, Natascha Roeoesli, Roman Tassios and another bearded guy whose name it doesn't mention."

____________________________________________________________________________________

 

I don't speak greek so I really can't verify the translation.  For some reason however ...... I can see Tasos saying this. 

 

~Hairysun~

 


 

That is the part that I find interesting. The rest is old rehash that we have heard for the last 2 years with the exception of the 50K number.

Relocate to another country huh? Strange a couple days ago I said they will take the full price preorder money and run off to the Cayman Islands along with the remaining development money. Self fullfilling prophecy???

 

You mean relocate to the Cayman Islands to maximize their potential, right?

  DNiskanen

Novice Member

Joined: 6/30/05
Posts: 11

2/10/09 12:29:15 AM#46

Is the OP talking about Shadowbane?  Though it is not "flourishing" right now, it did have a very rocky start but then gained a respectable following...

  Gnomad

Novice Member

Joined: 4/17/06
Posts: 382

2/10/09 6:10:15 PM#47
Originally posted by heartless
Originally posted by Gnomad

<<SNIP>>.........................
 

That is the part that I find interesting. The rest is old rehash that we have heard for the last 2 years with the exception of the 50K number.

Relocate to another country huh? Strange a couple days ago I said they will take the full price preorder money and run off to the Cayman Islands along with the remaining development money. Self fullfilling prophecy???

 

You mean relocate to the Cayman Islands to maximize their potential, right?


 

You are so correct. I totally forgot that the next great software powerhouse in the world behind Greece being number one is the Cayman Islands.

  Valhama

Novice Member

Joined: 1/24/09
Posts: 164

If your life is not a daring adventure every day, you''re not truly living at all.

2/10/09 7:06:34 PM#48
Originally posted by fyerwall
Originally posted by lpetnies99

Umm what game is that ?


 

Aye, the suspense is killing me :P

You cant just start by saying "Ill tell you about another game and then not name it!

 

But overall I do agree somewhat. A game can get better with age if the devs keep up the work.

 

EvE online.

  xSh0x

Novice Member

Joined: 1/19/07
Posts: 109

2/10/09 7:08:21 PM#49
Originally posted by stayontarget

Is there server up to max population yet, because this is a stress test phase correct ?

 

Its beta testing phase still.  Stress testing is OB.

  Kurush

Apprentice Member

Joined: 6/17/04
Posts: 1235

Bob the Cat says,
"Keep your password secret, you filthy communist."

 
2/11/09 2:08:51 AM#50

And yeah, I'm talking about EvE.

I just didn't want to be the first to say it because you have many rabid fanboys here who will insist upon spreading some fiction that it was perfect from day one.

EvE has stability issues in very large battles _today_.  I'm talking about serverside stuff, not even the client.  Admittedly, the kind of battles which bring about crashes are incredibly huge and happen rarely, but it's still kinda anticlimactic.  You have this game which actually features a strategic element (as opposed to being limited to tactical, per-battle planning), and it explodes when the super battles actually take place.

At launch, yeah.  It had some issues.

They improved on it, though.  CCP was just a no-name studio back then, and like the DF morons, they came from what was considered to be a no-name country (in terms of game development).  Its early subscriber base was incredibly small.  They never gave up.

The very best case scenario is that Aventurine turns out to be another CCP.  However, I'd put the odds of that happening at about 1/100,000.  It could happen, though.  It probably won't, but it could.  Like the title says, that's your one ray of hope.  The only catch is that you have to stick by the game to realize it, and that's a huge risk.  You could stick by the game, only to watch it utterly collapse a few months after launch, if it even launches.

  User Deleted
2/11/09 2:59:45 AM#51
Originally posted by Kurush

And yeah, I'm talking about EvE.

I just didn't want to be the first to say it because you have many rabid fanboys here who will insist upon spreading some fiction that it was perfect from day one.

EvE has stability issues in very large battles _today_.  I'm talking about serverside stuff, not even the client.  Admittedly, the kind of battles which bring about crashes are incredibly huge and happen rarely, but it's still kinda anticlimactic.  You have this game which actually features a strategic element (as opposed to being limited to tactical, per-battle planning), and it explodes when the super battles actually take place.

At launch, yeah.  It had some issues.

They improved on it, though.  CCP was just a no-name studio back then, and like the DF morons, they came from what was considered to be a no-name country (in terms of game development).  Its early subscriber base was incredibly small.  They never gave up.

The very best case scenario is that Aventurine turns out to be another CCP.  However, I'd put the odds of that happening at about 1/100,000.  It could happen, though.  It probably won't, but it could.  Like the title says, that's your one ray of hope.  The only catch is that you have to stick by the game to realize it, and that's a huge risk.  You could stick by the game, only to watch it utterly collapse a few months after launch, if it even launches.

 

I can be wrong obviously but I don't think Aventurine has the talent CCP has, not by far.

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