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Darkfall

Darkfall 

General Discussion  » Did the Darkfall fans bring "the trolling" on themselves?

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118 posts found
  khartman2005

Novice Member

Joined: 5/13/06
Posts: 491

CU/NGE
The day 200,000 Accounts suddenly cried out in horror and were suddenly canceled.

2/07/09 7:30:57 PM#81


Originally posted by Shannia

Originally posted by daywalker27

Originally posted by Lidane

Originally posted by SignusM

Razorwax was a group of 4-6 folks from Norway working on Darkfall part time. 
 They merged with Aventurine in 2003 and moved to Greece. The same core 4 developers are still part of Aventurine, but that does not = them being the same company. 



Oh please. Now you're just parsing things to try and make a point.
They're the same people. Aventurine was started with the purpose of continuing development of Darkfall. They absorbed Razorwax, and everyone moved to Greece because it was cheaper and made more business sense for everyone to be in the same place. The same people are still part of the company.
I don't care how badly you want to try and pretend that they're two different companies that have worked on two different games. That's wrong. Once they merged, Razorwax and Aventurine became the same company, with the same people involved, working on the same game. Period.


I like how you list a source then you continue to lie, that article says it was 5 people from Razorwax working on Darkfall in 2001, and in 2003, Aventurine and Razorwax merged, with more people joining in the merge, so it still ISN'T the exact same team, there we several more people.
 

 


 
By your logic, what you are saying is that when Mythic merged EA and the Mythic team working on WAR went from 250 people to over 400 people, that it must no longer have been the same team on the same game.  So if it wasn't WAR before and after the merger, what was it?  If it wasn't DFO before and after the merger, what was it?  Please, stop trying to play word games.  It is the same people that are still working on the project after the merger, plus more.  It doesn't mean it was a whole different project.  Good grief.
 


Give it up guys, you will never convince the rabid fanboi of the facts. The only cure for them is when this game finally does release (god knows when that will be if at all) and they find out it isn't all that the mighty Tasos (I used that term lightly) has propped it up to be.

  SignusM

Apprentice Member

Joined: 5/07/06
Posts: 2279

2/07/09 7:32:51 PM#82
Originally posted by Shannia
Originally posted by daywalker27
Originally posted by Lidane
Originally posted by SignusM

Razorwax was a group of 4-6 folks from Norway working on Darkfall part time. 

 They merged with Aventurine in 2003 and moved to Greece. The same core 4 developers are still part of Aventurine, but that does not = them being the same company. 

Oh please. Now you're just parsing things to try and make a point.

They're the same people. Aventurine was started with the purpose of continuing development of Darkfall. They absorbed Razorwax, and everyone moved to Greece because it was cheaper and made more business sense for everyone to be in the same place. The same people are still part of the company.

I don't care how badly you want to try and pretend that they're two different companies that have worked on two different games. That's wrong. Once they merged, Razorwax and Aventurine became the same company, with the same people involved, working on the same game. Period.

I like how you list a source then you continue to lie, that article says it was 5 people from Razorwax working on Darkfall in 2001, and in 2003, Aventurine and Razorwax merged, with more people joining in the merge, so it still ISN'T the exact same team, there we several more people.

 


 


 

By your logic, what you are saying is that when Mythic merged EA and the Mythic team working on WAR went from 250 people to over 400 people, that it must no longer have been the same team on the same game.  So if it wasn't WAR before and after the merger, what was it?  If it wasn't DFO before and after the merger, what was it?  Please, stop trying to play word games.  It is the same people that are still working on the project after the merger, plus more.  It doesn't mean it was a whole different project.  Good grief.

 

Mythic never merged with EA... EA BOUGHT Mythic. Mythic team is still the same group of people. 

 

 

Aventurine on the other hand, was already an established company in Greece, that pulled in the Raxorwax people from Norway. So let's see... You say, that just because 4 people, out of 35 employees, remain the same, therefore the company is exactly the same, the code is exactly the same? They changed freaking countries for gods sake. 

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2251

2/07/09 7:37:34 PM#83
Originally posted by SignusM

They changed freaking countries for gods sake. 

They changed countries. They changed the name on the company letterhead. They did NOT change the game they were working on, which has always been Darkfall, since 2001.

What part of that is difficult to comprehend?

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2251

2/07/09 7:44:45 PM#84
Originally posted by khartman2005

 

 

Give it up guys, you will never convince the rabid fanboi of the facts. The only cure for them is when this game finally does release (god knows when that will be if at all) and they find out it isn't all that the mighty Tasos (I used that term lightly) has propped it up to be.

The irritating thing is I actually want to see a game like Darkfall do well, just for variety's sake. IMO, there should be an FFA PvP game with full loot that is successful and viable in this genre, even if I never play it myself. It's a valid niche and should have a game of its own. I'm all for that despite the fact that it's not my scene.

Too bad that Aventurine doesn't look like they're the company to bring that game to market. I've watched the videos on YouTube, read the beta leaks, and read the developer diaries and interviews that are out there. I just don't see how Aventurine is going to pull this off, which IMO is a damned shame.

I'd love to be wrong, but right now, 18 days from the current release date, I'm not seeing anything that inspires confidence. I think it's natural to be worried about DF, just considering the pattern that the development has taken so far.

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

2/07/09 7:45:09 PM#85
Originally posted by Lidane
Originally posted by SignusM

They changed freaking countries for gods sake. 

They changed countries. They changed the name on the company letterhead. They did NOT change the game they were working on, which has always been Darkfall, since 2001.

What part of that is difficult to comprehend?


 

Sorry Lidane, there is nothing we can do.  While we were not looking, someone replaced the tinfoil hats on the fanbois with titanium hats.  We are all doomed.

 

 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  SignusM

Apprentice Member

Joined: 5/07/06
Posts: 2279

2/07/09 7:45:31 PM#86
Originally posted by Lidane
Originally posted by SignusM

They changed freaking countries for gods sake. 

They changed countries. They changed the name on the company letterhead. They did NOT change the game they were working on, which has always been Darkfall, since 2001.

What part of that is difficult to comprehend?

Oh boy here we go again.

 

The game, Darkfall, a basement project of 4 people in Norway, under Razorwax, is a far far different game than the one being released now. Everything about the game was stripped down and redone. 

When you have a group of 4 people in 2001, vs a full fledged, full time company, with 30 new people, new money, new tech, new equipment, you don't keep around the same basement net code you made with your buddies in 2001. The basic idea was the same, but the game was completely restarted.

Don't believe me? Look at the Darkfall press release, it says it has been in development since 2003. 

  toddze

Elite Member

Joined: 8/02/08
Posts: 1933

I am not a hater, I call it like I see it.

2/07/09 7:47:17 PM#87
Originally posted by pb1285n
Originally posted by Abrahmm

I'm wondering, do you guys think that the fans of the game are a big reason why this game gets bashed so much?

I do.

Frankly, I wouldn't have really cared about the game that much had it not been for seeing every post, whether it had anything to do with Darkfall or not, be spammed by a select few individuals proclaiming how great Darkfall would be. Add on top of that the whole "Hype crusade" where DF fans came here and hyped up DF while dehyping everything else, I think the fans of this game have had a big part in causing the excessing bashing, "trolling", and any other negative attention this game gets.

How many of you would be as diligently bashing this game if it wasn't for the individuals with such unreasonable blind faith spamming us for so long?


 

So its okay for the SOE trolls to hound every forums and it's okay for the Eve fans to hound every forum and its okay for every other group to do what they want except for the DarkFall fans.

Stop making excuses and admit a troll is a troll because they choose to troll. hype/dehype happens with every new release, don't act like it is anything new.

The only way your excuses make sense is if you are saying that people troll because they resent other people's happiness in which case that makes you a very very sick person.

 

Darkfall trolls are almost as delusional as SOE trolls. They are so influenced by the other trolls around them they are ready to believe any crap that gets spewed out.

 

lol SOE trolls do not go troll about SOE where SOE has nothing to do with a game, unlike the DF fans, they will go to other game boards and troll them calling it carebear and theampark game. How many SOE trolls are here in the DF board? Now if SOE bought  adventurine then ya the SOE trolls would be here. Just go to a high hyped forum like Aion and you will see thats there is DF fans there promoting DF while trolling Aion. As for Eve I cant say that I have ever seen more than a handfull of Eve trolls outside of the eve board. I have seen a couple here in the DF section telling us how eve will be better than DF but still they are small in numbers. DF fans bring "trolls" in because they are trolling  OTHER  game forums. I cant even count how many times I have seen the words korean grinder, carebear, and theampark in the Aion board, and within the same post DF is mentioned or its in the OP's sig or quote line.  

EDIT: furthermore I am not an EVE fan, nor hav I ever been to its board but I bet you a 100$ that I could go there and find a DF fan trolling the EVE boards.

Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php
Waiting for:ArcheAge,TSW(for a good laugh at the ppl who actually bought it)
Now Playing: N/A
Worst MMO: Age of Conan
Favorite MMO: FFXI

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2251

2/07/09 7:50:52 PM#88
Originally posted by SignusM

The basic idea was the same, but the game was completely restarted.

So by your own admission, it's still the same game that it has been since 2001, even if the code is updated, or a new coat of paint is slapped on it? Good. Glad we got that settled.

Don't believe me? Look at Valve-- they started Team Fortress 2 back in 1998, but it wasn't released until 2007. It was delayed multiple times and even called vaporware in the press. The code was redone as tech improved. The whole art style changed. Guess what? It's still the same game despite all those changes.

  Shannia

Novice Member

Joined: 11/06/05
Posts: 2083

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

2/07/09 7:56:52 PM#89
Originally posted by Lidane
Originally posted by SignusM

The basic idea was the same, but the game was completely restarted.

So by your own admission, it's still the same game that it has been since 2001, even if the code is updated, or a new coat of paint is slapped on it? Good. Glad we got that settled.

Don't believe me? Look at Valve-- they started Team Fortress 2 back in 1998, but it wasn't released until 2007. It was delayed multiple times and even called vaporware in the press. The code was redone as tech improved. The whole art style changed. Guess what? It's still the same game despite all those changes.


 

Hey now, watch the use of VAPORWARE around these forums.  I've gotten so sick of having to teach the fanbois what vaporware means that I finally gave up and made it my signature.  Trust me when I say no other word on the forums brings out the tinfoil hats faster than the V word.

 

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  sn0wblind00

Novice Member

Joined: 2/07/09
Posts: 383

2/07/09 8:43:19 PM#90
Originally posted by daywalker27
Originally posted by sn0wblind00

The game does exist.

Is it amazing? no.  Combat is a boring 1-3 click-fest, the ui is clunky, and harvesting is another level of tedious grind.   Skills are not cleverly designed at all. Fighting skills replicate each other. Magic skills are simply one against the other. For example, one skill line buffs and one line debuffs, i.e. paladin vs dark knight.  Melee combat is incredibly easy and might as well be a targeting system, as you will never miss unless lag occurs.  Archery is actually done well and feels like an fps.  Magic is quite slow and easy to dodge.

The world lacks all sort of detail, reminiscent of asheron's call - i.e. lots of space, not too diverse on mob types, and circle portals as dungeons.The giant ocean feels like a giant lake, with nothing in it.  Doors in the game do not work.  Quests equate 'kill 4 mobs of x type, and collect gold."  There are no other types of quests in the game.  Different environments do not provide different surface mechanics - i.e. ice does not equal slippery.  Everquest had a lot more detail.  It's dissipointing to think certain game genre's haven't progressed in ten years.

There has already been an issue with those in Tasos's guild - i.e. Kill Cult - gaining admin priviledges and speedhacking, griefing cities that took some people weeks to build. 

There is no end-game.  The end-game is depending on community politics and wars.  Rinse and repeat.

As far as bugs go...won't even go there.  Lets just say there are still bugs being fixed where one player can crash the whole sever.

Everything seems very half-assed in comparison to competition.  The open pvp is nice, but what's open pvp without a fun combat system.

All that aside, i'm all for supporting a small developer.  However, usually small developers offer something a bit more unique.  It feels like a lot of what they wanted was cut, most likely due to budget constraints and time.  There are free mmo's that offer non-lockon combat as well.  Just a thought.

 

 

The most pathetic thing in the entire world is the kind of person that makes new accounts to spam nonsense.

 

Keep on failing my friend. What's this, your third account today you made to bash Darkfall? Pathetic..

 

Yes I have a new account.  I read forums without posting or logging in.  No this is not my 2nd or 3rd account.

You must not be in beta yet.

What am I 'failing'? All I did was express my frustation with the game, as I had high expectations for it.  If you expect a movie to be great and it ends up being awful, do you consider any criticism to the movie to be 'bashing'?

Grow up.

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

2/07/09 8:43:30 PM#91
Originally posted by pb1285n  ...

So its okay for the SOE trolls to hound every forums and it's okay for the Eve fans to hound every forum and its okay for every other group to do what they want except for the DarkFall fans.

Stop making excuses and admit a troll is a troll because they choose to troll. hype/dehype happens with every new release, don't act like it is anything new.

...

I would like to address this post because it nicely highlights the abuse of the word "TROLL"

S.O.E. There are a lot of people who do not like S.O.E. due to the whole SWG / NGE / CU thing.  Valid?  Maybe.
But, everytime someone mentions SOE now you get a troupe showing up saying "OMGZ!  SWG was YEARS ago.  Move on.  It wasn't even S.O.E. it was Lucas...  Vanguard was Sigil..."  Okay.
But what these SOE apologists miss is that SOE's recent performance is not that good either.
A year ago SOE was the publisher / distributer for FLS's Pirates of the Burning Sea.  Based on that, and that alone, SOE should be avoided. 
Not just rumor and conjecture - but actual facts often direct from the Developer (FLS).

With regard to the EvE fans.  Is it trollng?  Is it viral marketing?  Again, maybe.
But you have to look at what they post and why in context.
EvE fans often post to say that PvP in an MMO is possible without the game turning into a massive gankfest.  They use EvE as a working example of one way it can be done.
Also, anyone who watches the news will be aware of the "BoB / GoonSquad" coup earlier this week?  (I know about it and have never played EvE BTW)  Now while game sites, gamers and developers alike argue whether this was a broken mechanic or a valid part of gameplay in the EvE world - clearly EvE is something unique.  It sets an exampe (good or bad - depending on your perspective I guess).

And that's the thing about that word "TROLL".  It does not apply to a post that can be backed by 'facts'.  It does not apply to a post that is appropriate in context.  It does not apply to a post that contains actual content.

 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  daywalker27

Advanced Member

Joined: 1/30/07
Posts: 159

2/07/09 8:47:07 PM#92
Originally posted by Shannia
Originally posted by daywalker27
Originally posted by Lidane
Originally posted by SignusM

Razorwax was a group of 4-6 folks from Norway working on Darkfall part time. 

 They merged with Aventurine in 2003 and moved to Greece. The same core 4 developers are still part of Aventurine, but that does not = them being the same company. 

Oh please. Now you're just parsing things to try and make a point.

They're the same people. Aventurine was started with the purpose of continuing development of Darkfall. They absorbed Razorwax, and everyone moved to Greece because it was cheaper and made more business sense for everyone to be in the same place. The same people are still part of the company.

I don't care how badly you want to try and pretend that they're two different companies that have worked on two different games. That's wrong. Once they merged, Razorwax and Aventurine became the same company, with the same people involved, working on the same game. Period.

I like how you list a source then you continue to lie, that article says it was 5 people from Razorwax working on Darkfall in 2001, and in 2003, Aventurine and Razorwax merged, with more people joining in the merge, so it still ISN'T the exact same team, there we several more people.

 


 


 

By your logic, what you are saying is that when Mythic merged EA and the Mythic team working on WAR went from 250 people to over 400 people, that it must no longer have been the same team on the same game.  So if it wasn't WAR before and after the merger, what was it?  If it wasn't DFO before and after the merger, what was it?  Please, stop trying to play word games.  It is the same people that are still working on the project after the merger, plus more.  It doesn't mean it was a whole different project.  Good grief.

 

Different Team working on the same game.

 

Increasing a team by 150 is going to change the game's turnout if it was the same 250.

  khartman2005

Novice Member

Joined: 5/13/06
Posts: 491

CU/NGE
The day 200,000 Accounts suddenly cried out in horror and were suddenly canceled.

2/07/09 8:49:32 PM#93


Originally posted by daywalker27

Originally posted by Shannia

Originally posted by daywalker27

Originally posted by Lidane

Originally posted by SignusM

Razorwax was a group of 4-6 folks from Norway working on Darkfall part time. 
 They merged with Aventurine in 2003 and moved to Greece. The same core 4 developers are still part of Aventurine, but that does not = them being the same company. 



Oh please. Now you're just parsing things to try and make a point.
They're the same people. Aventurine was started with the purpose of continuing development of Darkfall. They absorbed Razorwax, and everyone moved to Greece because it was cheaper and made more business sense for everyone to be in the same place. The same people are still part of the company.
I don't care how badly you want to try and pretend that they're two different companies that have worked on two different games. That's wrong. Once they merged, Razorwax and Aventurine became the same company, with the same people involved, working on the same game. Period.


I like how you list a source then you continue to lie, that article says it was 5 people from Razorwax working on Darkfall in 2001, and in 2003, Aventurine and Razorwax merged, with more people joining in the merge, so it still ISN'T the exact same team, there we several more people.
 

 


 
By your logic, what you are saying is that when Mythic merged EA and the Mythic team working on WAR went from 250 people to over 400 people, that it must no longer have been the same team on the same game.  So if it wasn't WAR before and after the merger, what was it?  If it wasn't DFO before and after the merger, what was it?  Please, stop trying to play word games.  It is the same people that are still working on the project after the merger, plus more.  It doesn't mean it was a whole different project.  Good grief.
 



Different Team working on the same game.
 
Increasing a team by 150 is going to change the game's turnout if it was the same 250.

And when Aventurine merged with Razorwax all they did was add several more people to the same game. This was admitted to by Aventurine. Just search to find the relative information that Aventurine admitted itself that the game was essentially the same.

  daywalker27

Advanced Member

Joined: 1/30/07
Posts: 159

2/07/09 9:03:42 PM#94
Originally posted by khartman2005

 


Originally posted by daywalker27

Originally posted by Shannia

Originally posted by daywalker27

Originally posted by Lidane

Originally posted by SignusM

 

Razorwax was a group of 4-6 folks from Norway working on Darkfall part time. 
 They merged with Aventurine in 2003 and moved to Greece. The same core 4 developers are still part of Aventurine, but that does not = them being the same company. 



Oh please. Now you're just parsing things to try and make a point.
They're the same people. Aventurine was started with the purpose of continuing development of Darkfall. They absorbed Razorwax, and everyone moved to Greece because it was cheaper and made more business sense for everyone to be in the same place. The same people are still part of the company.
I don't care how badly you want to try and pretend that they're two different companies that have worked on two different games. That's wrong. Once they merged, Razorwax and Aventurine became the same company, with the same people involved, working on the same game. Period.


I like how you list a source then you continue to lie, that article says it was 5 people from Razorwax working on Darkfall in 2001, and in 2003, Aventurine and Razorwax merged, with more people joining in the merge, so it still ISN'T the exact same team, there we several more people.
 

 

 


 

 
By your logic, what you are saying is that when Mythic merged EA and the Mythic team working on WAR went from 250 people to over 400 people, that it must no longer have been the same team on the same game.  So if it wasn't WAR before and after the merger, what was it?  If it wasn't DFO before and after the merger, what was it?  Please, stop trying to play word games.  It is the same people that are still working on the project after the merger, plus more.  It doesn't mean it was a whole different project.  Good grief.
 



Different Team working on the same game.
 
Increasing a team by 150 is going to change the game's turnout if it was the same 250.

 

And when Aventurine merged with Razorwax all they did was add several more people to the same game. This was admitted to by Aventurine. Just search to find the relative information that Aventurine admitted itself that the game was essentially the same.

The burden of evidence is on your side my friend.

 

Why should I have to find support to back up YOUR statement?

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2251

2/07/09 9:25:38 PM#95
Originally posted by daywalker27

Different Team working on the same game.

 For the third time in this thread-- that is semantics, nothing else. The game was Darkfall when Razorwax started working on it in 2001, and it stayed Darkfall after Razorwax and Aventurine merged.

Increasing a team by 150 is going to change the game's turnout if it was the same 250.

It might change how the game turns out as far as graphics or gameplay, but it doesn't change what the game is. Period.

Valve likely went through a lot of personnel changes over the 9 years that TF2 was in development, adding and subtracting people from the game as it went on. Despite that, and despite all the changes they made over the years, the game's still Team Fortress 2. That never changed no matter what Valve did to the game over those long years.

Same goes for Darkfall. I don't care how many different coats of paint they've slapped on it or how many new sets of hands started to work on it when Razorwax and Aventurine merged. It started as Darkfall in 2001, and it's still Darkfall in 2009.

 

  Respit

Novice Member

Joined: 11/05/08
Posts: 780

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

2/07/09 9:37:21 PM#96
Originally posted by Lidane
Originally posted by SignusM

They changed freaking countries for gods sake. 

They changed countries. They changed the name on the company letterhead. They did NOT change the game they were working on, which has always been Darkfall, since 2001.

What part of that is difficult to comprehend?


 

Apparently, all of it.

And right here is a perfect example proving the OP's point.

DarkFall FAQ - Read then Question with Boldness

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2251

2/07/09 11:01:50 PM#97
Originally posted by daywalker27 

And Lidane, you said it yourself, adding people would change the results, that's what I've been saying this entire time. Apparently we've been arguing different points of the same idea overall, I never said it would change what the game is OVERALL.

We've been arguing over something we agree on it seems like.

Maybe. Maybe not. I'm not so sure.

My basic point is and has always been that Aventurine and Razorwax are the same company. Aventurine absorbed Razorwax, keeping the same dev team around, and working on the very same game that was already in development in 2001. The letterhead changed. The location changed, since everyone moved to Athens. There have likely been improvements in coding and in graphical quality over the last eight years due to new technology. I would hope so, anyway. However, the basic game itself has NOT changed in that same time. It is and always has been Darkfall.

There's a fine distinction here that I'm making and I don't know if I'm getting it across or not. To my mind, Aventurine and Razorwax are the same, and so is the game they've been working on since 2001. New tech, new hands working on it, and new coats of paint don't factor in for me. It still is what it's always been.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

2/08/09 12:15:26 AM#98
Originally posted by Abrahmm

I'm wondering, do you guys think that the fans of the game are a big reason why this game gets bashed so much?

I do.

Frankly, I wouldn't have really cared about the game that much had it not been for seeing every post, whether it had anything to do with Darkfall or not, be spammed by a select few individuals proclaiming how great Darkfall would be. Add on top of that the whole "Hype crusade" where DF fans came here and hyped up DF while dehyping everything else, I think the fans of this game have had a big part in causing the excessing bashing, "trolling", and any other negative attention this game gets.

How many of you would be as diligently bashing this game if it wasn't for the individuals with such unreasonable blind faith spamming us for so long?

 

That pretty much sums it up. Thread after thread after thread. Someone posts, I miss SWG pre CU... You need to play Darkfall!

I"m looking forward to Aion...

That's crap compared to Darkfall!

I think this that or the other thing about PvP....

None of that matters, Darkfall wil revolutionize PvP!

Thread after thread after thread. I think a lot of people got tired of it.

  Seytan

Apprentice Member

Joined: 1/23/09
Posts: 702

2/08/09 12:36:53 AM#99
Originally posted by tensspotting
Originally posted by Lidane
Originally posted by daywalker27 

And Lidane, you said it yourself, adding people would change the results, that's what I've been saying this entire time. Apparently we've been arguing different points of the same idea overall, I never said it would change what the game is OVERALL.

We've been arguing over something we agree on it seems like.

Maybe. Maybe not. I'm not so sure.

My basic point is and has always been that Aventurine and Razorwax are the same company. Aventurine absorbed Razorwax, keeping the same dev team around, and working on the very same game that was already in development in 2001. The letterhead changed. The location changed, since everyone moved to Athens. There have likely been improvements in coding and in graphical quality over the last eight years due to new technology. I would hope so, anyway. However, the basic game itself has NOT changed in that same time. It is and always has been Darkfall.

There's a fine distinction here that I'm making and I don't know if I'm getting it across or not. To my mind, Aventurine and Razorwax are the same, and so is the game they've been working on since 2001. New tech, new hands working on it, and new coats of paint don't factor in for me. It still is what it's always been.

 Huh...so you have a sekret catalog of how to define "haters" against AV/DFO? What id dey sekretz masterzzz.

You could explain this to the haters 100 times over, unfortunately rocks do not have the ability to comprehend.

I am obviously talking about pure haters, skeptics I can stomach, ignorant people can be taught, but hate cannot get beaten out of anyone...its the way one is raised (parents and teachers are basically responsible).


 Btw id just like to add I hope the game suceeds and is good. Im looking foreward to seeing it do just that. However...what has ... come ... to ... pass ... is very discouraging, so ill leave it at that, and await the release.

  User Deleted
2/08/09 1:21:44 AM#100
Originally posted by daywalker27
Originally posted by khartman2005

 


Originally posted by daywalker27

Originally posted by Shannia

Originally posted by daywalker27

Originally posted by Lidane

Originally posted by SignusM

 

Razorwax was a group of 4-6 folks from Norway working on Darkfall part time. 
 They merged with Aventurine in 2003 and moved to Greece. The same core 4 developers are still part of Aventurine, but that does not = them being the same company. 



Oh please. Now you're just parsing things to try and make a point.
They're the same people. Aventurine was started with the purpose of continuing development of Darkfall. They absorbed Razorwax, and everyone moved to Greece because it was cheaper and made more business sense for everyone to be in the same place. The same people are still part of the company.
I don't care how badly you want to try and pretend that they're two different companies that have worked on two different games. That's wrong. Once they merged, Razorwax and Aventurine became the same company, with the same people involved, working on the same game. Period.


I like how you list a source then you continue to lie, that article says it was 5 people from Razorwax working on Darkfall in 2001, and in 2003, Aventurine and Razorwax merged, with more people joining in the merge, so it still ISN'T the exact same team, there we several more people.
 

 

 


 

 
By your logic, what you are saying is that when Mythic merged EA and the Mythic team working on WAR went from 250 people to over 400 people, that it must no longer have been the same team on the same game.  So if it wasn't WAR before and after the merger, what was it?  If it wasn't DFO before and after the merger, what was it?  Please, stop trying to play word games.  It is the same people that are still working on the project after the merger, plus more.  It doesn't mean it was a whole different project.  Good grief.
 



Different Team working on the same game.
 
Increasing a team by 150 is going to change the game's turnout if it was the same 250.

 

And when Aventurine merged with Razorwax all they did was add several more people to the same game. This was admitted to by Aventurine. Just search to find the relative information that Aventurine admitted itself that the game was essentially the same.

The burden of evidence is on your side my friend.

 

Why should I have to find support to back up YOUR statement?

I'll provide it for him:
 

1. FAQ over at WarCry: df.warcry.com/faq/view/237/

If you click on the "What is razorwax?" question (1.3) it will give you the history of Razorwax, Aventurine and Darkfall.

2. Here is a detailed article at WarCry about the history of the game up to the point the article was written (2007): www.warcry.com/articles/view/editorials/3222-Surlys-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurine-Heres-the-Rub

3. Here is an interview from 2003 at GameBanshee:www.gamebanshee.com/interviews/darkfall2-1.php

This is a direct quote from the interview:

"GB: It's been nearly two years since we talked to you last, so can you give us a quick summary of where you stand in the development of Darkfall?

Claus: We have come a long way since the first Gamebanshee interview. Back then we had the four guys in a basement, now we have a team of 20 people working hard on finishing the game. We also moved country,from a basement in Oslo, Norway to modern offices close to the Olympic stadium in Athens, Greece. We all have a nice tan now.

Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages.


GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?

Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date. "

4. Here is an interview at IGnVault in 2005:rpgvault.ign.com/articles/671/671666p1.html

Direct quote again: "Jonric: Still looking at the past year or so, what are the notable improvements and additions you've made to Darkfall?

Claus Grovdal: From a design point of view, nothing notable has changed from the main parameters. Last year has been all about adding content plus refining and tweaking various aspects of the game."

 

Plain and simple, anyone who tries to say the game was scrapped and redone is FULL OF SHIT.
 

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