Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,132 Users Online:0
Games:732  Posts:6,224,632
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Warhammer Online : Age of Reckoning: More Layoffs, Response and Analysis

7 Pages « 1 2 3 4 5 6 7 » Search
122 posts found
  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2210

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

2/06/09 6:51:07 PM#81
Originally posted by popinjay

 


Originally posted by Grunch
Whats strange is WAR is a lot more fun *( FOR ME) then most mmos out right now especially WOW. I think a lot of people get turned off by WAR after they get their butts handed to them in pvp. They start crying about balance and bugs and lack of "war" but when I play there is ALWAYS something going on. The only downfall I see to it is by having only 2 realms there is a higher chance of one team being overpopulated.

 

 

 

*Fixed... because apparently over 500k people and dropping, who tried it don't think Warhammer is worth paying for right now.


Doubt all those people got "pwned" and left.

You sure about that? Now obviously, not all 500k would have felt 'pwned', but look at that sentiment in a different way:

How many people left because they thought they'd be able to solo pvp and found they didn't like the team requiremet for winning?

How many people left because they had never tried a pvp game before and realized very quickly it wasn't for them?

How many people left because they expected better pve and left?

How many people went for the concept of WAR but found they didn't like the concept once they actually got to see it in action?

How many people left because they wanted 'winning' to come easily and didn't wait for battle strategies to develop and filter thru the community, i.e. they played the free month where everyone was running around with barely a clue how to operate as a team?

How many people left en masse with their guild, not because they didn't like the game, but because their guild leadership didn't?

and now add

How many people left because they got 'pwned'?

all those together, you might get the 500k. And looking at the above, it isn't that WAR was so poorly done, it may be that people have a lot of varying preferences and in a saturated mmo market, they have more choices to cater to their individual whims.

And lastly we go back to an argument you and I have had before:

You simply do not know that the percentage of players lost in WAR is unusual when compared to any other mmo.

Stradden in an earlier response to this thread, supports this by saying "all mmo's have a crest after launch with a steep drop off, eventually levelling out to the subscription base" (paraphrasing)

Yes, WAR lost 500k. But what if that is normal for an mmo? You throw the number 500k around like it proves WAR is a unique example of total failure, but you actually have no idea whether their loss falls within the normal parameters of all mmo launches.

Present me the exact same statistic for WoW, EQ, EQ2, UO, LotRO, VG, AoC, AC, DAoC. If you saw that all of these games had a similar loss pattern to WAR, what would that do to your argument? I may be wrong, but think, if you actually knew the above stats, and I was wrong, you'd actually have some evidence to support your claim. But as it is, that we simply don't know that WAR's loss is unusual in the business, your argument is meaningless. Last analogy: let us assume that EQ at its height had 250k subs. Let us then assume that 750 had tried it, but only the 250k remained. That would give them the same loss as WAR. Would you then say, that at its height, EQ were as unmitigated a disaster that you claim WAR is?

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4749

2/07/09 12:09:40 AM#82
Originally posted by Raztor

 Most people are missing he point here. They LOST 450k subs in 3 months, that's over 100k a month. The 300k figure was in December. Do you people think the they magically stop bleeding subs since then? They will be around the 200-250k mark now, maybe lower if the rate at which subs are decreasing didn't change. Heck just look at xfire for the last 3 weeks, if that's not enough look at sales figures from the major retailors or the actions being taken by Mythic now. They are panicking and they know they are in trouble. All remember what MR MJ said before the game released, "if we aren't adding new servers 4 months in then we are in trouble". Major mistakes have been made and in most companies that would mean the head of the company going bye bye. 

 

I would be highly surprised if this game is still up by the end of the year.

 

He's got a good point, but  I think everyone is exaggerating the circumstances. ~250k subs is about right, given that games lose popularity on a curve, not a line. A few things:

1) The game is NOT doing fine. On the weekends there are still only a couple servers with above a low population rating. Part of this is due to them having too many servers, but a lot of this is due to them losing players pretty quickly. Also, and this is just speculation, but I'd be willing to bet that the 2 are feeding off each other (meaning that the population spread is leading to players leaving, and visa versa). It's not dead yet, but a change of course is definitely needed for the game to pick up steam, otherwise a 'fix' for some poor design decisions and balance / bug issues, to stop the bleeding.

2) The recession is effecting all companies across the board, in every country. That's why the term it's being given is "Global Recession". There is no stock for 'Games', each gaming studio / company has their own stock, and  while it's true that the gaming industry (as a whole) is doing generally better than other industries, every industry is hurting. Even the studios that appear to be doing well. That being said, the recession alone can't account for the layoffs @ Mythic. While I do not work for EA, I think that what is most likely happening, is EA is viewing Mythic as a poor investment atm.  Mythic had an ambitious project that EA thought would do well. It didn't, and while it's not yet a failure, it's certainly not producing the returns EA had anticipated. Being as MJB has been given a fair bit of leeway in regards to the game, I would be surprised if he isn't getting a lot of heat right now from EA.

On the whole, I think the majority of people are being extremely unfair to this game. Too many people seem determined to try and make the game into something it's not, and don't give it a chance to show them what the games really about. For example, the whole PvK mentallity, brought over from WoW, of avoiding conflict as much as possible, and just grinding objectives, then blaming the game for you not wanting to fight. It's gotten bad to the point where my guild can scare off 1-2 warbands with a small group of 8 players, simply because they don't want to fight. In what is intended to be a PvP game, that spells disaster. While a game's design can help lessen a mentallity, it can't force you to fight. You can't reasonably blame everything on the game. The context is there to have fun, but the majority of people aren't using it atm.

While I admittedly thought (and perhaps hoped) that the game would be doing much better than it's doing now (not a WoW-killer, but definitely a contender), I don't think (and perhaps hope) that the game is quite finished yet. I do think, however, that this live expansion (call to arms) will be the tipping point of this game. I think everyone knows there's a lot riding on this new expansion (which is more or less a giant patch) and the games success or lack thereof will probably depend on the success of the expansion.

  templarga

Novice Member

Joined: 5/13/04
Posts: 1982

2/07/09 12:44:44 AM#83
Originally posted by Raztor

 Most people are missing he point here. They LOST 450k subs in 3 months, that's over 100k a month. The 300k figure was in December. Do you people think the they magically stop bleeding subs since then? They will be around the 200-250k mark now, maybe lower if the rate at which subs are decreasing didn't change. Heck just look at xfire for the last 3 weeks, if that's not enough look at sales figures from the major retailors or the actions being taken by Mythic now. They are panicking and they know they are in trouble. All remember what MR MJ said before the game released, "if we aren't adding new servers 4 months in then we are in trouble". Major mistakes have been made and in most companies that would mean the head of the company going bye bye. 

 

I would be highly surprised if this game is still up by the end of the year.

Other than your last comment, I agree with you (especially about what is said in red - I do remember something to that affect).

I think the Slayer and Choppa additions in March will tell the tale of the game. I expect a massive population boom when it happens....but that isn't an issue. It will be if the game can RETAIN the population over time.

I seriously think a lot of WAR is a repeat of TOA in DAOC years ago. Mythic wanted to copy the hardcore PVE aspects of other games so they introduced TOA and virtually destroyed the game (I consider it one of the worst expansions in MMo history). With WAR, I think they tried to be too much like other games (not naming any names) and it just didn't work. Someone (EA or Mythic) decided that WAR should not be its own game with its own identity and just a bad copy of other games.

The community expected a serious, hardcore RVR game with some old school ways in it. What we got was far from it and while in some ways, it is is a great game, the sum does not equal the parts.

The sad part is that I do like the game but I just cannot bring myself to play it. I recently reinstalled because I thought, maybe at launch, I was not being fair to the game and wanted to give it another try. While it has gotten tons better, that are some major fundamental design issues with it and compund that with NO population at the lower levels (hmmmm just like the /level 20 thing did to DAOC - one of the dumbest designs ever)...I just can't really enjoy the game.

  Onecrazyguy

Novice Member

Joined: 1/20/08
Posts: 86

2/07/09 1:23:37 AM#84

For everyone out there saying 300k subscriptions is "fine" I think you might be missing a few things. Maybe 300k is fine, but one thing to remember is that the developer dumped ALOT of money into making the game that they now have to recover (as quickly as possible obviously). Most of you think 300k * 15 bucks a month = oooh bags o'gold to the bank! woot!

Consider that a game studio in the US with "average" expenses will spend between 10-13k dollars per employee, per month. Do quick calcs on that and you suddenly realize that 400 (assuming this is low and is the team only, not overhead) * 10k (low side for a studio in the US) turns out to be around $4M PER MONTH.

Not sure how many months they are covering but lets say they did 1/2 these people for 1 year (25 million) and all of these people for 3 years (~150M). Even if these are off by 25% (might be... might not be) that's a TON of cash they have to recover.

Retail @$50/unit x 1M units would be 50M dollars in receipts, but they would be lucky to get 1/2 that between publishing and the dev studio so call it 25 million in their pockets for retail sales (retailer gets a large chunk, ads/marketing gets a large chunk, cost of goods, returns, fees to license holders, etc). That leaves somewhere around 150M left to recover.

Now, back to 15 bucks a month x 300k. That's about 4.5M per month of which they have to still retain and pay some staff (I think I read 100), cover bandwidth costs, additional advertising/marketing, and other misc expenses or running a business. Oh yeah, and recover their investment.

Still think 300k subscribers is enough?? If you do, well I have some waterfront property to sell you in Florida :)

Also, just because SOME MMOs can get by on 100k or 300k subs, doesn't mean they all can.

 

  X-Porter

Apprentice Member

Joined: 11/22/08
Posts: 229

Your stars mean nothing to me.

2/07/09 2:39:33 AM#85

I think the best thing would be for WAR to die the quiet death it deserves and free up the Warhammer IP for a developer willing to take advantage of the depth of MMORPG material it has to offer.

WAR doesn't offer a free trial because, really, how many people quit within the first 30 days of playing? I would have, but I'm stubborn and gave it another month. My bad. A free trial would just rob them of box sales.

WAR releasing in Russia-Asia-Xanadu-Wherever, just means people saying "Meh. This is boring." in new languages.

 I really don't understand people who say things like "This is the best MMO I've ever played" and "I'm having a blast in WAR". To me "WAR" and "having a blast" don't go in the same sentence unless it's something like," This Halloween I'm strapping my WAR disc to a bundle of fireworks and having a countdown to blast off".

There are other games out there. Good ones. Worth a monthly fee. Go see.

 

  daelnor

Advanced Member

Joined: 4/16/04
Posts: 1467

2/07/09 3:14:02 AM#86

You know, WAR has some issues, but there are a LOT of really, really ignorant people in this thread talking out of their ass.

Seriously.  Yes, there are a lot of low pop servers, I blame mythic for that in part.  They opened a crap ton of servers at release so people wouldn't have to wait in queues to get in to the game.

Maybe they should have gone the WoW route on that. WoW wasn't all that great at release, but they had a limited amount of servers, and really, really long waits to get in. They gradually opened new servers and let people transfer off of the overpopulated servers to the lower ones. I think things would have gone better if WAR had done this instead of doing the opposite. Instead of losing a few people that got pissed off at waiting to get in, they lost a TON of people cause they were spread out too much.

The problem with this was that when people started falling off after the first month...now you had like, 20 servers too many with people spread out all over them.  WAR is getting better day by day, it is tons improved since release.  There are 4 or 5 servers with really, really high populations, some still have que's at times.

(note: I don't think WAR will EVER, EVER have WoW numbers..but it can be successful..though Mythic opened russian servers yesterday, and korean/taiwan are coming soon with talks of opening servers in china at a later date.)

There are several more servers with med/med pops at prime time with lower pops in the off hours.

They seriously need to look at taking all of those empty servers and combining the populations, as much as they don't want to.(and kick GoA in the ass for sucking)

I play on Phoenix throne, it is pretty damn full, and there is never a shortage of people to kill at any time of the day or night, on any day of the week.

I rolled a toon on order side of dark crag (open rvr server) the other day...holy crap!!! at like 2 in the afternoon it was order=high destro=full(18) and tier 1 was FULL of people!

Those are the only two servers I have personal experience on, but you can see several more that have high pops on them.

Most of the doomsayers quit after the first month, or November at the latest, and will sit here and cry until they are blue in the face based off of their experience from more than 3 months ago.

Can WAR still fail? Sure.  If they fall behind on their patching schedule and don't find fixes for some of the major bugs etc, it can happen.  Do I see another max exodus to "doom" the game? No.  Do I think EA will pull the plug?  No.

Could I be wrong? Absolutely, if I was right all the time I'd be a god among men. But at least I can speak with current information, rather than spewing feces out of my mouth.

 

  marzguitarz

Apprentice Member

Joined: 12/19/07
Posts: 39

2/07/09 3:59:47 AM#87
Originally posted by Shohadaku
Originally posted by m3ta

"recession" is being a nice excuse for many people, but i don't see it in Blizzard or CCP.

WAR has failed. Bugs aren't fixed, RVR is crap, the downfall is inevitable and obvious.

 

 

Maybe Devs will realize people don't want WoW like MMOs. If people want a game formulated on WoW they will play WoW. Devs should try to produce a real NEXT GEN MMO, and not all these shotty shallow games.


 

Yup, it's a lot like wow. I actually liked the gameplay but no one was talking on chats and I found for the most part the community was horribly rude compared to other mmo's. The chat design added to this as did public quests which seemed to make people very greedy. It seemed people in WAR are always competing with one another even if your from the same realm. Anyhow I am sure there are about 300k that disagree with me. It's just my 2 cents.

  daelnor

Advanced Member

Joined: 4/16/04
Posts: 1467

2/07/09 4:09:04 AM#88
Originally posted by marzguitarz
Originally posted by Shohadaku
Originally posted by m3ta

"recession" is being a nice excuse for many people, but i don't see it in Blizzard or CCP.

WAR has failed. Bugs aren't fixed, RVR is crap, the downfall is inevitable and obvious.

 

 

Maybe Devs will realize people don't want WoW like MMOs. If people want a game formulated on WoW they will play WoW. Devs should try to produce a real NEXT GEN MMO, and not all these shotty shallow games.


 

Yup, it's a lot like wow. I actually liked the gameplay but no one was talking on chats and I found for the most part the community was horribly rude compared to other mmo's. The chat design added to this as did public quests which seemed to make people very greedy. It seemed people in WAR are always competing with one another even if your from the same realm. Anyhow I am sure there are about 300k that disagree with me. It's just my 2 cents.


 

You see this in a lot of games, especially people that play a month or two then quit.  My experience is a lot different than yours, but I had an organized guild going into it, so I didn't really have to make friends with strangers and what not, I had groups and help any time I wanted it, and no one really cared about loot because once we got geared up we'd bank the good stuff for when someone else coming up needed it.

There have been a lot of games I've played for a month or two, and said meh! then quit.  And pretty much every one of those games I joined solo with no friends, no guild etc.  I pugged until I got a random guild invite, which usually barely qualified as a guild, got bored and quit.

If you have a solid guild around you the whole atmosphere of a game changes.

But yeah, it has it's problems and not everyone is going to like it.  Like I said, I don't ever see "millions and millions" playing this game, but it can make good money and be successful.

I don't know why they don't just incorporate a common voicechat into all games that come out these days, not many  use the chatbox much  anymore.

If anything you get <insert random noob question here>, other than that, people are too busy playing to chat it up while they are killing stuff.  There is a lot more chatter now that the "ICANTSLEEPMUSTREACHCAPLEVEL" phenomena is starting to release its hold on people, especially in the rvr region channels.

  huxflux2004

Novice Member

Joined: 8/20/04
Posts: 758

2/07/09 4:13:13 AM#89

Only time can tell the truth in MMOs and as far as WAR and AOC goes, time is starting to tell the truth. When AOC was released people were saying that Funcom is doomed, that AOC will close the servers, especially when WAR launches.

 

What we have some months after WARs launch is whining from the player base, a game leaking subscribers, a studio firing devs in the hundreds. On the other hand, AOC numbers are on the rise, Funcom is very active, developing and/or maintaining AOC plus 3 other projects, with not a single person fired (from the Oslo studio which accounts for the 90% of Funcom). Kudos to Funcom, they know how to handle a difficult time and come out of a crisis stronger. Not like the firework Mythic proved to be.

 

Now some of you can shove the Failcom sig up your ***........

  daelnor

Advanced Member

Joined: 4/16/04
Posts: 1467

2/07/09 4:43:09 AM#90
Originally posted by huxflux2004

Only time can tell the truth in MMOs and as far as WAR and AOC goes, time is starting to tell the truth. When AOC was released people were saying that Funcom is doomed, that AOC will close the servers, especially when WAR launches.

 

What we have some months after WARs launch is whining from the player base, a game leaking subscribers, a studio firing devs in the hundreds. On the other hand, AOC numbers are on the rise, Funcom is very active, developing and/or maintaining AOC plus 3 other projects, with not a single person fired (from the Oslo studio which accounts for the 90% of Funcom). Kudos to Funcom, they know how to handle a difficult time and come out of a crisis stronger. Not like the firework Mythic proved to be.

 

Now some of you can shove the Failcom sig up your ***........


 

"firing devs by the hundreds'??? Are you going for a grammy nomination for most dramatic or something?  I agree, FUNCOM is finally coming back up, and I'm glad but wow...you're just ridiculous.

  huxflux2004

Novice Member

Joined: 8/20/04
Posts: 758

2/07/09 5:51:41 AM#91
Originally posted by daelnor
Originally posted by huxflux2004

Only time can tell the truth in MMOs and as far as WAR and AOC goes, time is starting to tell the truth. When AOC was released people were saying that Funcom is doomed, that AOC will close the servers, especially when WAR launches.

 

What we have some months after WARs launch is whining from the player base, a game leaking subscribers, a studio firing devs in the hundreds. On the other hand, AOC numbers are on the rise, Funcom is very active, developing and/or maintaining AOC plus 3 other projects, with not a single person fired (from the Oslo studio which accounts for the 90% of Funcom). Kudos to Funcom, they know how to handle a difficult time and come out of a crisis stronger. Not like the firework Mythic proved to be.

 

Now some of you can shove the Failcom sig up your ***........


 

"firing devs by the hundreds'??? Are you going for a grammy nomination for most dramatic or something?  I agree, FUNCOM is finally coming back up, and I'm glad but wow...you're just ridiculous.

 

The report puts the number of layoffs at “between 60 and 130” people.

 

Plus the people that were fired a couple of months ago. I am not making it up man. Its a fact.

  protoroc

Apprentice Member

Joined: 3/06/04
Posts: 1048

Now Playing: Rock Band 2
Waiting for: More hair metal

2/07/09 8:29:06 AM#92

I tried to like WAR, I had a lot of fun Swordmastering scenarios. Fact of the matter was on good systems the game ran like crap, like it was designed on DX7 in 2001. Seriously launching a product like that in 2007 is pathetic.

  marzguitarz

Apprentice Member

Joined: 12/19/07
Posts: 39

2/07/09 8:45:08 AM#93
Originally posted by daelnor
Originally posted by marzguitarz
Originally posted by Shohadaku
Originally posted by m3ta

"recession" is being a nice excuse for many people, but i don't see it in Blizzard or CCP.

WAR has failed. Bugs aren't fixed, RVR is crap, the downfall is inevitable and obvious.

 

 

Maybe Devs will realize people don't want WoW like MMOs. If people want a game formulated on WoW they will play WoW. Devs should try to produce a real NEXT GEN MMO, and not all these shotty shallow games.


 

Yup, it's a lot like wow. I actually liked the gameplay but no one was talking on chats and I found for the most part the community was horribly rude compared to other mmo's. The chat design added to this as did public quests which seemed to make people very greedy. It seemed people in WAR are always competing with one another even if your from the same realm. Anyhow I am sure there are about 300k that disagree with me. It's just my 2 cents.


 

You see this in a lot of games, especially people that play a month or two then quit.  My experience is a lot different than yours, but I had an organized guild going into it, so I didn't really have to make friends with strangers and what not, I had groups and help any time I wanted it, and no one really cared about loot because once we got geared up we'd bank the good stuff for when someone else coming up needed it.

There have been a lot of games I've played for a month or two, and said meh! then quit.  And pretty much every one of those games I joined solo with no friends, no guild etc.  I pugged until I got a random guild invite, which usually barely qualified as a guild, got bored and quit.

If you have a solid guild around you the whole atmosphere of a game changes.

But yeah, it has it's problems and not everyone is going to like it.  Like I said, I don't ever see "millions and millions" playing this game, but it can make good money and be successful.

I don't know why they don't just incorporate a common voicechat into all games that come out these days, not many  use the chatbox much  anymore.

If anything you get <insert random noob question here>, other than that, people are too busy playing to chat it up while they are killing stuff.  There is a lot more chatter now that the "ICANTSLEEPMUSTREACHCAPLEVEL" phenomena is starting to release its hold on people, especially in the rvr region channels.


 

That's exactly how it went, however I have gone in cold with each and every MMO. I have never experienced anything even close to the rudeness and coldness of WAR.  When I started playing COH players helped me at every turn, also eq1, Daoc, Eq2 and yes even wow's player base was fairly helpful and the chat was fairly active. You do have a point but MMO's should not only be about self. If that is what they have become, we might as well buy normal solo games.  It's a shame as I think WAR could be an awesome game.  Ok enough whinning from me.

  Hrica

Apprentice Member

Joined: 3/31/05
Posts: 1137

"Yesterday is history, Tomorrow a mystery, and today is a gift"

2/07/09 9:44:09 AM#94

I don't know about all these doom predictions from this thread, even I once had the thought but the FUN of the new Live event that started yesterday is AMAZING.

There is some much to do in pve and pvp, to chasing and killin certain players to fighting main bosses.

Mythic WILL be succesfull if they keep this up!

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1753

2/07/09 10:05:22 AM#95
Originally posted by Hrica

I don't know about all these doom predictions from this thread, even I once had the thought but the FUN of the new Live event that started yesterday is AMAZING.

There is some much to do in pve and pvp, to chasing and killin certain players to fighting main bosses.

Mythic WILL be succesfull if they keep this up!

 

I also really hope they will not only continue to exist but also evolve.

For me WoW is king of the kings ... the most complete package ever. And I'm not so young anymore ... and have tried a lot in my life. Forget about cartoony graphics ... somebody may not like it (like me at the start :-)), but this cartoony graphics are masterpiece. All keys, mouse movements, mechanics, ...everthing work just as player expect to. Gathering, crafting, ah, .... they are all worlds per se. Also very original quests (like jumping on airplane and putting down mobs that jumps on), incredible underwater world with quests, flying mounts, .... etc etc. All other games put together are not so "rich". Hmm ... I hardly remember game with underwater quests, fly mounts, ...

And the second on list (even if pretty far behind) is War. IMO of course.  In company of this two, all others do not make up solely for War (Aoc, Lotro, EQ, Eve, ... included) immagine for wow. AoC and Lotro have only better lore ... but because based on good books.

Btw about numbers droping heavily in december ... I also contributed to this because of WOTLK. As I see it for now, I will be for long split between Wow and War. All the rest .... I resubscribe from time to time ... and I have then enough for about a next one year.

What I really like in War are pq and scenarios and rvr in general ... in other games I never liked pvp. Here are regular part of my gameplay.

Well, enough for now. :-)

  Warcriminal

Novice Member

Joined: 10/18/03
Posts: 244

played:AO EVE COH SWG SoR EQII
Tested:LII WOW COH RF AA CoSB tabula Rasa
Currently: WARHAMMER

2/07/09 10:23:46 AM#96

I dont get alle the people getting poor preformance.

I run the game on max (Forced AA and AF) on a 2 year old system with a new GFX card (260GTX)

and the game runs supersmooth with op to 20-25 player RvR and surprisingly good in massive battles

never crashes

all settings on high

  marzguitarz

Apprentice Member

Joined: 12/19/07
Posts: 39

2/07/09 10:31:40 AM#97

I am constantly amazed at why and how people like wow so much. It does run smooth and has a huge player base, but for me it stops there. I guess first off I am not a huge pvp fan. So few classes, races. The crafting is a complete joke, there are little to no guild tools, class balance is horrid. I did play for nearly 3 years on and off but I have decided to never return. Eq2 and Vanguard were/are 2 games that could have been great games.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16610

2/07/09 10:35:22 AM#98
Originally posted by Warcriminal

I dont get alle the people getting poor preformance.

I run the game on max (Forced AA and AF) on a 2 year old system with a new GFX card (260GTX)

and the game runs supersmooth with op to 20-25 player RvR and surprisingly good in massive battles

never crashes

all settings on high

 

Well, that it works good on your computer doesn't actually mean that it works well on all computers.

The problem is probably either certain drivers or certain hardware that performs bad together with the client.

If you have any problems, see that you have all the latest drivers installed. It might not help, Mythic still needs to work on this issue but it lowers the chanse of getting problems, particulare old GFX drivers can cause problems.

Stability is up now for most users so things are getting better now, but it can also be because more people upgrade, new hardware seems to have less problems.

  Onecrazyguy

Novice Member

Joined: 1/20/08
Posts: 86

2/07/09 12:13:50 PM#99

Sure if you like spending your life warping from stargate to stargate.

EVE is different and in its own way fun, but at the end of the day you can say the same about it that you can about WoW... you grind missions for cash to buy a bigger ship to grind for cash faster to buy a bigger ship, etc.

The thing I've noticed about the social aspects of the various games are that EVE seems to have the most friendly and helpful people, heck they even have an entire guild dedicated to teaching people how to play, take noobs into 0.0 space etc. Pretty cool. WoW's community, while certainly active, is MUCH less helpful and very rude/condescending and SO often filled with just random crap from people whose IQ is lower than their age. WAR, while much less "chatty" seemed a bit more mature to me (never see people spamming "anal XXXXXX" just to be morons for example).

WoW has been successful because it opened the door to the masses. Gone are the days where people can screw up their characters from poor choices of stats etc, we now have markers over quest givers heads etc. This was a good move on Blizzard's part but it has the side effect of pulling in people that are less serious about the game and therefore more immature. Games like WAR and EVE are more difficult to learn and play, and therefore less accessible, and I believe that over time, that's the reason you see those types of games have less players but more that are there to play and understand the game and not name their characters "Irpwnzdu".

  User Deleted
2/07/09 12:55:50 PM#100

I was just happy to read that even lead designers were being let go hehe.  I mean sucks for them, and I mean no personal offence, but good lord...if you've played the game, being "let go" is almost too nice for the amount of money they wasted 'designing' such a weak core gameplay model.

7 Pages « 1 2 3 4 5 6 7 » Search