| 45 posts found | |
|---|---|
|
In a press release today, Electronic Arts announced that Mythic Entertainment's Warhammer Online: Age of Reckoning finished The third fiscal quarter of 2008 with more than 300,000 subscribers.
See the press release here. Cheers, |
|
|
2/03/09 7:42:04 PM#2
Its only gonna get worse for them. |
|
|
2/03/09 8:54:53 PM#3
Gratz, 300K + is a good number for modern mmo's, and gives them a good base to build on after having weathered the initial performance issues with the client and end game. The most misused word on the internet: loose adjective, looser, loosest, adverb, verb loosed, loosing.
|
|
|
2/03/09 9:28:07 PM#4
great... it's only gonne get BETTER for them QUESTION: |
|
|
2/03/09 9:31:39 PM#5
Only MMO I'm playing now, good to see that it's over 300k, I would expect that to grow slowly now that people are sarting to play with more realistic expectations and they are getting more and more annoyances worked out. |
|
|
2/03/09 10:01:27 PM#6
Really this is a reallllly good achievement for Mythic. 300K Subscribers for WAR is a great player base to build off from :D Me being one of them :p. A drink to Warhammer :D |
|
|
2/03/09 10:06:42 PM#7
sadly WAR has no staying power, but the casual players should be enough to keep the game going with its minigames |
|
|
2/03/09 10:14:32 PM#8
hahah yeah, 300k is good if you take the top dog out of the picture, but tahts like saying 2nd place is first if you remove first. try to copy the giant, and you will be buried in its crap. WAR took the insane boredom of WoW's PVE and miraculously shifted the boredom to PVP. that does indeed take talent. PvP has been fun in every other game, even WoW on occasion (in small spurts). TBH, if there is PvP in a game, thats my sole focus, but Mythic just really, really, really dropped the ball thistime. Keep in mind this is all based off my last login of about a month ago, shortly before i cancelled due to, yes thats right, boredom.
/facepalm. |
|
|
2/03/09 10:20:55 PM#9
Good to hear that it still have 300K, but it is still dropping on X-fire, and quite badly too. From 20K to 17.5K on high days (this month). It is still strong enough to believe that it still is losing players. I blame GOA at least partly but there is a lot Mythic needs to do to keep it's players, particulary with the endgame but also with T3. The game do take steps in the right direction with patching in the 2 last classes and the RvR changes but there is still a lot to do. |
|
|
2/03/09 10:27:25 PM#10
300 k ? so they sold over a million copies and only 300k playing the game. That means like 150k for europe and 150k for US. Out of that 300k, 50k or so are not playing at all but still paying. Another 50k or so log 2-3 times a month. That leaves like 200k. 100k US and 100k EU. When I was subbed for EU the pop. was like 300k 4-5 months ago. I dont think they will lose more customers and stabilize around 200-250k. And for 200-250k Subs you wont see the big development team, the patch testers (who already got fired), EA will get rid of all the ppl they can. Soon they will start player GM's like AOC so they can fire the GM team too. Watch the free 1 month trial coming soon for old members, EA will drop the ball on WAR, they are just breaking even now, still no profit. |
|
|
2/03/09 10:28:06 PM#11
Ouch, normally I would think 300k a decent number, but didn't they announce in November that they had sold over 750k boxes? That's a lot of losses considering the game is only just over 4 months old (and these are just up to December's numbers). I heard things weren't going so great, but I had no idea it was that bad. |
|
|
2/03/09 11:09:25 PM#12
Originally posted by Wolfdor You are mostly right. In October, they announced 750k "registered users". See link here: http://www.gamespot.com/news/6199142.html So that means that, for various reasons, 450k subscribers or registered users left within 2.5 months (assuming Q3 ended December 31st). That is not good at all and very worrisome for the game. No wonder they are adding the Slayer and Choppa and in a hurry. However, this makes me worry about DAOC even more and I now seriously doubt we will see any news on origins anytime soon. |
|
|
2/04/09 1:17:44 AM#13
750K to 300K in a little over 2 months, thats not bleeding customers, thats almost lieing on your side with your entrails sliding out losing customers. Hopefully the dropping stabilizes and they work there way up to somewhere profitable before EA steps in and does something scary. |
|
|
2/04/09 1:33:23 AM#14
Didn't you see the frikking poll on their webbsite last week? (about origins that is) And I really like WAR, and I'm still having alot of fun there. I think WAR will get back on it's feel this year, look at conan, once the trolls went over to falming Darkfall they started regaining subs...same thing will happend to WAR...and imho it already has...My guild still get applications fom people who just bought the game. |
|
|
2/04/09 2:49:18 AM#15
Age of Conan first payment cycle loss of 50% Warhammer Online first payment cycle loss of 60% ROFL Whilst I didn't expect them to do any better than this, it just makes me laugh that everyone was saying how well it was doing compared to Funcom's MMO, yet the reality it that it lost just as many people. Though I suspect that AoC continued to lose people and WAR has stabalised a bit. Inccidently, for MMOs released in North America and Europe, this still puts FFXI as second behind WoW with 500,000 subscriptions worldwide. Though there are many MMOs only in Asia with much greater numbers than that. |
|
|
2/04/09 3:01:40 AM#16
The problem is people don't want to pay a monthly fee... look how popular all them free games are that are much worse than WAR. The problem is WAR tried to copy WoW and all the WoW players arn't interested and all the potential players would rather play WoW with their friends and WAR is just a really boring bland looking game.
|
|
|
2/04/09 3:03:46 AM#17
Not surprised. 1° All my "friends" in War stopped the game. 2° Mythic made the great DAOC, one of the greatests MMOS. Great game, great RvR. Warhammer has a rich background. 3° But Mythic made a carbon copy of Wow and took the worst of 2 games: DAOC's PVE and Wow's PVP. 4° This game is incredibly boring, RvR is repetitive and most of time we fight against NPC. This is RvRE. 5° War is a stuff RvRE game. I actually play a SW, he won best stuff with RvRE. But it's not fun at all. |
|
|
2/04/09 3:09:55 AM#18
Not a bad number to build and improve WAR upon and slowly grow the numbers up. 300K is not a failure in the MMO Market. They're not running at a loss with 300k subs. Didn't they have a server merge recently? Or was the AOC? |
|
|
2/04/09 3:52:12 AM#19
Didnt like it at first but im growing to like war only play on a pve server so i can choose when to do orvr and such. Hopefully they will fix what is needed . |
|
|
2/04/09 3:58:03 AM#20
People have been and are still playing WoW. WAR "look the same" so +300k is a nice number and a number that I think it will be around. People are looking for a new game not a clone of WoW or wannabe WoW game. |
|