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1/29/09 2:27:51 PM#21
I recently bought this on Steam. Loaded it up and was killing other players my first night. That pretty much works for me. With all the classes to choose from, things to see in the world and I can pop into a RvR scenario from where ever I am I pretty well satisfied with this one. |
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1/29/09 2:31:11 PM#22
They SHOULD merge severs, but they don't want to; due to the imbelic statements made by a certain dev, also "Warhammer losing 80% of it's servers" isn't a very good headline, even if the descision does make sense! So instead what do they do? What do they focus their efforts on? HEY GUYS TWO NEW CLASSES AGAIN! The kitchen sink strategy. Goodie.
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1/29/09 2:40:56 PM#23
the game is doing fine. yes there was a drop off when wotlk came out but every game took a hit when wotlk came out. i play on vortex which isn't the most populated server(usually runs med. for both sides) and the lower teirs have plenty of people running around doing pqs and rvr. it really picked up once they introduced the rvr rewards. the game is fine they are constantly fixing content and adding new content as well.
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1/29/09 2:59:57 PM#24
Also on Vortex - seen sufficient numbers to keep my interest. High-Elf ... Twanger is the name |
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1/29/09 3:41:46 PM#25
The subscriber base is pretty huge, but it's hard to guess at the exact subscriber base. We know they initially sold 1.2 million boxes and had 800k subscribers after the first month. Their retention rate is over 70% (or was at one point, at least). In Europe, we've got roughly: This is a massive amount of servers, but there's too many. Say we merge the Low/Low and end up with Now compare with a game like LotRO which is very succesful, yet only has 11 servers live in Europe, and has been out for a long time now, while WAR is still a very new game. Hard to predict how large WAR will be a few years down the road. But it seems like Mythic currently has a lot of money flowing in. WAR hasn't even expanded to Asia yet. WoW has well over 200 servers (almost 300?) in Europe I believe. |
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1/29/09 5:10:06 PM#26
Originally posted by boobalo
Your math is based on the fact that the players are playing 24/7. Your 110k number is based off of people online at one time, which really isn't that bad at all; if you do that with the fact that maybe only %20 of an MMOs subscribers are playing at the same time, that'd mean a current of 550k subs. Of course, I don't think it's that high, but I don't think it's as low as what you are suggesting either.
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1/29/09 5:13:38 PM#27
Originally posted by Axxar
Wrong, they had 800k "Registered users" in the first month. They didn't have 800k subscribers after the first month.
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1/29/09 5:25:21 PM#28
Pretty sure the 800,000 subscribers was all over the news. It wouldn't make much sense either that 400,000 players would magically forget to play the game they bought. |
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1/29/09 5:57:11 PM#29
Originally posted by Axxar
That "news" was based on the quarterly result report which was talking about a quarter which *ended* in the first month of WAR's release. So that 1.2 million was units sold *to retailers* and the 800k is the number we had already gotten several times.
We've already seen reports of their sales to retailers before and it only makes sense that an EA financial report would be talking about sales from their company rather than direct sales to consumers.
If you read one of MJ's latest replies on it (the one Popinjay called "interview'" from me) you could see he also made a clear distinction about sales to consumers and sales to retailers which the upcoming EA talk might be about meaning he knows they could just as easily talk about "to consumers". That's why I asked him about it to begin with and why i said the EA financial report had been anything but "clear" on what the numbers were. There have *never* been confirmed subscriber numbers from WAR up till this point. If the EA guy doesn't even mention WAR MJ said he'd give us some numbers but still not current subscribers, just units sold to consumers.
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1/29/09 6:53:31 PM#30
I estimate WAR's subs to be around the 300k mark, probably a bit less. WAR took quite a hit when WotlK launched, just like all other games. Recently however I am pleased to see many new faces joining the game probably because WoW's pvp is somewhat of a mess right now. All those who did not like the game have already quit imo. So yeah my european server has been increasing slowly but steadily in population. Mythic has been patching like crazy and I do believe that in time WAR will probably grow a little bigger after the newly announced rvr dungeon is introduced in the game. |
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1/29/09 8:57:30 PM#31
Actually, I would say that the Mods here have been extremely lenient on the postings. If you ask the crazy WAAAGGGHers, (not the WAR fans) they'll tell you they don't ban enough here. That's why the nuttier ones went over to Happyland WHA. That says a lot because mods here even said they play and LIKE WAR, but they don't ban heavy here.
Overall, I think the mods here let people pretty much do their thing. |
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1/29/09 9:01:56 PM#32
Till they publish the population figures its all speculation so don't hold anything to the figures that are posted here, one person might get lucky and post the right amount but it will be luck alone. |
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1/29/09 11:05:15 PM#33
I play on phoenix throne and Vortex. Both servers are doing well and populations are actually increasing. Example I placed 50-80th out of 85 in december on a keep sieges ( I am a healer). Now on keep sieges I place 60-90 out of 150. thats 70 more players average per keep siege. I use to only see one or two open groups in a zone. Now I see 5-10 alot of times and some of them are not groups but warbands. in november 20 servers were low now only one server is low. So population is growing. |
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1/30/09 3:34:35 AM#34
Tbh it wouldn't suprise me if it had an AoC exodus... I got this game a few weeks ago and while I think it's fun, the optimisation in this game is a joke. I have played the game in closed beta and despite reporting problems such as huge memory usage, terribly jerky frame rates, nothing was done about it. While my computer certainly isn't the best going, there is absolutely no excuse for the fact that I can't get above 10-15 fps even on the lowest settings. I let some of my friends use my account to give it a whirl and 3/5 of them also reported terrible frame rates. It's a shame really as this game had such huge potential for a pvper like myself but it's hard to enjoy a game when your frame rate drops below 10 in packed areas and you try turning around.. it stinks of EA's sweatshop ethics all over it to be fair. |
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1/30/09 5:31:16 AM#35
Originally posted by boobalo I would play if they did this. |
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1/30/09 7:01:59 AM#36
Originally posted by Pheace
That "news" was based on the quarterly result report which was talking about a quarter which *ended* in the first month of WAR's release. So that 1.2 million was units sold *to retailers* and the 800k is the number we had already gotten several times.
We've already seen reports of their sales to retailers before and it only makes sense that an EA financial report would be talking about sales from their company rather than direct sales to consumers.
If you read one of MJ's latest replies on it (the one Popinjay called "interview'" from me) you could see he also made a clear distinction about sales to consumers and sales to retailers which the upcoming EA talk might be about meaning he knows they could just as easily talk about "to consumers". That's why I asked him about it to begin with and why i said the EA financial report had been anything but "clear" on what the numbers were. There have *never* been confirmed subscriber numbers from WAR up till this point. If the EA guy doesn't even mention WAR MJ said he'd give us some numbers but still not current subscribers, just units sold to consumers. Ah, that makes sense, thanks. |
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1/30/09 8:59:14 PM#37
Originally posted by admriker4
plenty of med/med servers to choose from. |
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