| 37 posts found | |
|---|---|
|
1/27/09 9:52:55 PM#21
Originally posted by bluefooted
Maybe you and aventurine can come to some sort of compromise, that way when YOUR toon dies in the game world you can have what you want and simply cease to be. How bout that? Optional perma death for those who think that full loot is just a mite too carebearish. |
|
|
1/27/09 11:46:16 PM#22
Originally posted by neonwire
So basicly you're saying the game should have perma-death? Yeah brilliant idea. Do you have any more awesome ideas like that one? How about the game uninstalls itself and cancels your account afterwards too?
There are some who actually would consider that far more hardcore than a "mere full-loot" system, which they would consider pointless because you can simply replace it all. Not saying I agree with them... I think a perma-death rule set would be a terrible idea in a pay-to-play MMO. I'm just saying that there are those out there who would consider even DF to be "weak".
|
|
|
1/28/09 12:06:03 AM#23
Personally I think that "Trials of Ascension" (rip) idea of featuring permadeath but having 100 lives is a very good one. It might give a sense of your character aging and nearing death, while providing enough lives for you to feel safe with deaths caused by lag and other unavoidable situations. |
|
|
ah, i always get a good giggle from reading haters post. My little thread was to be taken more lightly, maybe i didn't make it extremely enough. oh well. I always say that there is no idea that can't be balanced.
"what if they put in a aoe stun that does a knockback" "that would be so broken!" "what if they make that player have only 1 hp then?" "that would make him a gimp" somehow a broken ability on a gimp i think would balance it out.
anyway, i degress. I was merely making a point that yes, it could be more hardcore, and if a game is balanced around skill, then level shouldn't really matter.
Although reading i do have a new question, is gear really make no difference? wearing cloth is equal to plate? if not, then someone who dies a lot and has no money wont have gear, and kind of makes it feed into itself, the more you die, the easier it is to die. Which brings up the next step, is buying gear going to be that easy? I understand a player ran economy normally drives prices down to fairly cheap, but normally there is still an amount of cost to where a player says it isn't worth my time. Is there a route for a broken player in this world? Or will i need to work on my begging skill? man i hate when guards kill you when you beg. |
|
|
stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/28/09 2:41:30 AM#25
Its overrated, but there are so few games that have full loot, might as well make a few games with it. So its cool. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
|
1/28/09 2:48:19 AM#26
To the OP: Carebears are welcome, heck, we hope you decide to play. It's easy ganking and easy target practice for the other PvPers. You'll find a lot of us are a tad more difficult than a WoW NPC on auto-attack. So I hope to see you in-game soon. Carebears rock! Without sheep a wolf has nothing to do |
|
|
stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/28/09 3:03:39 AM#27
spoken like a true E-Peen. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
|
1/28/09 3:08:29 AM#28
Full loot may be the only way of making pvp meaningful. You can actually follow your enemy to his home, burn it to the ground and take his or her's stuff. It's the stuff epic politics and diplomacy is made of. --- |
|
|
1/28/09 3:09:17 AM#29
You are not the content of your wallet! You are not the gear you are wearing! You are not the stuff in your backpack! |
|
|
Wearacup
Novice Member
Joined: 6/17/08
UO made people nervous, now it just makes them dress funny. |
1/28/09 3:14:33 AM#30
Originally posted by ghoul31
I'm all for that. Well, maybe set the current to stun, not kill. Sometimes I lag.... Trammies need to stop polluting the MMORPG landscape. They already have enough games in which to emote hugs and sell garbage by the banks. |
|
Wearacup
Novice Member
Joined: 6/17/08
UO made people nervous, now it just makes them dress funny. |
1/28/09 3:16:17 AM#31
Originally posted by N3oN_666
You die, then some lucky fellow strips your mangled corpse. You don't need an engineering degree to see how it works. Express away.... Trammies need to stop polluting the MMORPG landscape. They already have enough games in which to emote hugs and sell garbage by the banks. |
Originally posted by Xris375 i still believe that AC had the best system. You lost items based on level divided by 10, +1 more. At least that is how i figured it. So a level 34 would drop 4 items, and a max level of 126 would drop 13 items. And half your gold you were carrying. But the kicker has a 4% hit to all your skills. How did you get rid of it, by killing mobs, and because there was no max experience in the game, basically it ment you had to go level.
So someoen might attack you, die and lose a few items, but if they come back and attack you, they could still win. But die 3 times, and your skills are hit too hard to really stand a chance.
Meaning for pvp, to get their items. Similar to darkfall, items in that game weren't that expensive, vendors sold them cheap if you really needed something. |
|
|
1/28/09 5:16:44 AM#33
Originally posted by Wearacup
You die, then some lucky fellow strips your mangled corpse. You don't need an engineering degree to see how it works. Express away....
But still you do not know how importend weapons are going to be. Still there is one solution to not lossing you loot. Do not die, take the EvE approuch. Do not carry what you can not afford to lose. |
|
|
1/28/09 9:29:03 AM#34
Originally posted by bluefooted
Gee what a novel concept. Make things a bit more realistic. What a revolutionary concept. Should shake up the entire gaming industry. I see why you are so taken aback. If you want to be all extremist and all then how about you die in game and you die in real life?
|
|
|
1/28/09 11:12:31 AM#35
this has been descussed to death, why don't you use the friggin search button instead of making useless threads.. I'll tell you why, you are a troll an an un-origanal one at that. ***************************** |
|
|
1/28/09 11:39:32 AM#36
Originally posted by angrymime
Gee what a novel concept. Make things a bit more realistic. What a revolutionary concept. Should shake up the entire gaming industry. I see why you are so taken aback. If you want to be all extremist and all then how about you die in game and you die in real life?
Why some people keeep bringing up that stupid argument? |
|
|
1/28/09 1:01:51 PM#37
Originally posted by bluefooted i still believe that AC had the best system. You lost items based on level divided by 10, +1 more. At least that is how i figured it. So a level 34 would drop 4 items, and a max level of 126 would drop 13 items. And half your gold you were carrying. But the kicker has a 4% hit to all your skills. How did you get rid of it, by killing mobs, and because there was no max experience in the game, basically it ment you had to go level.
So someoen might attack you, die and lose a few items, but if they come back and attack you, they could still win. But die 3 times, and your skills are hit too hard to really stand a chance.
Meaning for pvp, to get their items. Similar to darkfall, items in that game weren't that expensive, vendors sold them cheap if you really needed something. If death is anything, it's an learning experience; i see no logic in cutting skillpoints or experience. AC's system also makes attacking in sieging more easier (reduce the effect of long supplylines) --- |
|