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LFGame  » (Update: 08/24/10)Easily find your favorite type of MMO

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39 posts found
  spinach8puff

Novice Member

Joined: 11/06/06
Posts: 867

Help someone who can not return the favor.

 
OP  1/26/09 6:40:44 PM#1

08/24/10 - Update: Current update to games starting with a E. All games starting with the letter F and afterwards have not been added yet.
 

This is a major rework of what was previously here. Over time I hope to include most, only most because not all MMOs fit into a category people are interested in, MMOs on the MMORPG.com list. It will take me awhile to complete this list as I doubt I will want to work on it every day so at least check back every week for updates if you are LFGame. Eventually I will add links to the game titles and color code them so you can see if they are "Free 2 Pay" or "Pay 2 Play", but like I said this is a work in progress and will take awhile to complete. One step at a time. :)


Initially I started out going through the thread links of the posts I had here before so the games listed out of alphabetical order are from threads here on the LFGame forum. The ones in alphabetical order, generally at the bottom of a category, are the ones I found through research. These listings have come from me looking at several sites. When I see a game has been recommended more than four times by four different people then it gets bumped up to the recommended list.


Normally each game is in several categories so make sure to look through them to see what else it has. I put them in categories like this so they are easier to find. If you would like a category entered I will enter it if enough people ask. I don't plan to enter a category for one or two people as a good bit of research goes into each.


Please provide proof if you found I have made a mistake so I know you just aren't expressing your personal feeling on where a game "should" be.


 

In Depth Crafting
Recommended:
Star Wars Galaxies
Wurm
Ryzom
Final Fantasy XI
EVE Online
Fallen Earth
Everquest II
Vanguard
A Tale in The Desert

 

Others:
Final Fantasy XIV - In Development
Dawntide - Beta Testing
Runescape
Shin Megami Tensei: Imagine
Mortal Online
Mabinogi
Second Life
Ultima Online          
Lord of the Rings
Darkfall
Planeshift
Anarchy Online
Asheron's Call
Angels Online
Beyond Protocol
Dofus

Eternal Lands

 

 

Economy Based Games
Pirates of the Burning Sea
EVE Online
Star Wars Galaxies
Runescape
A Tale in the Desert
Jumpgate Evolution
Mortal Online
Monato Espirit
Lineage II
Everquest II
Final Fantasy XI
Atlantica Online
Ryzom
Anarchy Online
Atriarch - In development
Beyond Protocol

Entropia Universe


 

Player Housing
Recommended:
Everquest II
Star Wars Galaxies
Ultima Online
Vanguard
Istaria
Atriarch - In development

 

Others:
Dark Ages of Camelot
Age of Conan
Final Fantasy XI
Anarchy Online
Wurm
Runes of Magic
Wonderland Online
Monster and Me
Oz
Second Life
Ryzom
Lord of the Rings Online
Asheron's Call
Hello Kitty Online
Darkfall
Mortal Online
Free Realms
Conquer Online
Craft of Gods
Dragon Fable

Emil Chronicle Online - Airships provide pseudo housing


 

Grouping
Recommended:
Final Fantasy XI
Dungeons and Dragons Online
 

Others:
City of Heroes/Villans - Best during peak hours
Atlantica Online
Fiesta Online
Everquest II - Later levels only
World of Wacraft - Dungeons and some quests only
Lord of the Rings Online
Aika Online - Dungeons only
Everquest - Later levels only
Warhammer - Pvp based
Vanguard - Later levels only
2029 Online - In development and later levels only


 

Pvp
Recommended:
Darkfall
Mortal Online
EVE Online

 

Massive/Guild Battle PvP:
Age of Conan
Darkfall
EVE Online
Lineage II
Warhammer
Dark Ages of Camelot
Aion
Planetside
World of Warcraft - Wintergrasp & in Cataclysm PvP
2Moons
Ashen Empires - Limited number? Unknown
Atlantica Online
Black Prophecy - Beta
Blade Wars - Beta
Blitz 1941
Bounty Bay Online
Cabal Online
Conquer Online
Cronous
Destiny Online - Tribe Battles ?
Dofus
Dragon Oath
Dragon's Call
Dragonica Online

Erebus: Travia Reborn

Ether Saga - Massive if alliance is large enough

 

Faction Based PvP:
Twelve Sky
Shaiya
Warhammer
World of Warcraft - PvP servers only
Rift: Planes of Telara - In Development
Aika - Saturdays at 1 PM PST/4 PM EST/9 PM GMT
Allods Online
Aion
Asda Story
Regnum Online
4Story
2029 Online - In development and pvp restricted until level ~40
Ace Online
Age of Armor
All Points Bulletin
Archlord
Beyond Protocol
Cabal Online
Craft of Gods
DarkSpace ?
Deco Online
Dragon Raja


PK flag PvP:
2029 Online - In development
2 Moons
4Story
Allods Online
Astonia III - After level 10
Atlantica Online
Battle of the Immortals - Starting at level 31
Blade Wars - Beta
Cabal Online - Other player has to accept the PK
Dekaron - Specific areas
Dofus

Erebus: Travia Reborn

Eudemons Online

 

Open PvP:
Aion - Zone specific
Allods Online - Zone specific
9Dragons - Sever and Zone specific
Archlord
Ashen Empires - Zone and Level specific
Asheron's Call
World War II: Battleground Europe
Caesary
Conquer Online
Cronous - Restricted by zone, party, and below level 20
Dead Frontier
Deicide Online
Dekaron - Only if enough IP gained
Destiny Online - Server specific

Empire Craft - Unless the city has a Protection of Rune

Eternal Lands - Zone and Server specific

Ether Saga

Evony

Exorace

 

Full Loot PvP:
Crowns of Power
Darkfall
EVE Online
Gnostaria - In alpha phase
Mortal Online
Shadowbane - Almost full loot
Ultima Online - Siege
Runescape
Face of Mankind
Ashen Empires - A chance to drop one or a few items
Astonia III
Destiny Online - Partial
Dofus - Partial
Dragon's Call - Partial

 

 

Turn Based
FreeMMO.com - ~248 Games
Recommended:
Atlantica Online
Dofus
Wizard 101


 

Kid Friendly - All of these games have chat filters. Some of them have other parental options also.
Recommended:
Wizard 101
Fusion Fall
Free Realms
ToonTown Online

 

Others: KidsMMORG.com & FreeMMORPGList.com - These games don't necessarily have chat filters.
Earth Eternal
Lego Universe - In development
Garden Party
Poptropica
Club Penguin
Champions Online
Ether Saga
Adventure Quest Worlds
Digimon Battles - No gore or excessive violence
Dungeon Party


 

Experience/Level Grind - Games not listed are unknown
High:
9Dragons
Ace Online
Absolute Terror
EVE Online
Lineage
Entropia Universe
Tibia
Redstone
Mu Online
Mortal Online
Mabinogi
Earthrise - In development
Ryzom
Asheron's Call
Final Fantasy XI
Maple Story
2Moons
Daimonin

 

Low:
GodsofWars
Magic World Online
Jade Dynasty
Emil Chronicle Online
Ragnarok Online
Runes of Magic
Sword of the New World: Granado Espada
Grand Chase
Dragonica
World of Warcraft
Age of Conan
Warhammer
Dungeons and Dragons Online
Zero Online
Guild Wars
City of Heroes/Villains
Wizard 101
Lord of the Rings Online
Everquest II
Lineage II
Vanguard
Adventure Quest Worlds
Aion
Angels Online - Botting option
Aurora Blade - Botting option


 

Browser Based - FreeBrowserGamer.com


 

Low Computer Requirement - Most 2D games
Asheron's Call
Runescape
Guild Wars
World of Warcraft
Destiny Online
Lost Saga
Fiesta Online
Conqueror Online
Dialbo 2
Ghost X
Asda Story
Rumble Fighter


 

Sandbox
EVE Online
Ryzom
Mortal Online
Everquest
Darkfall
Wurm
Fallen Earth
Runescape
Earthrise
Xsyon
Anarchy Online

 

 

Exploratory
Recommended:
Ryzom
Fallen Earth
EVE Online
Vanguard
Lord of the Rings Online
Everquest

Everquest II
Istaria

 

Others:
Asheron's Call
Lineage II
Entropia Universe
Mortal Online
Wurm Online
Everquest II
World War II: Battleground Europe
Clan Lord
Craft of Gods

Ether Saga


 

"Pretty" Graphics
Recommended:
Aion
Age of Conan
EVE Online
Lord of the Rings Online
Perfect World
Tera - In development


Others:
Entropia Universe
Atlantica Online
Lineage II
Everquest II
Aika
Company of Heroes


 

Skill Based - FreeMMO.com As in your real life skill at the computer game.
Runescape
Mabinogi
Anarchy Online
Ultima Online
Ryzom
Asheron's Call
Eternal Lands
Darkfall
Mortal Online
Fallen Earth
Dungeons and Dragons Online
Shin Megami Tensei: Imagine
Ace Online
Ashen Empires
Atlantica Online
Beyond Protocol
Company of Heroes

EVE Online


 

No Combat
A Tale in the Desert
Atriarch - In development and you can choose to not kill anything and build cities instead
Bounty Bay Online - Can choose not to fight and farm instead
Digimon Battles


 

Multi-class
Adventure Quest Worlds
Dungeons and Dragons Online
Runes of Magic


 

Persistent Worlds
World of Warcraft - Dungeons excluded
Everquest - Dungeons excluded
Adventure Quest Worlds
Asheron's Call
Atriarch - In development
Drift City


 

Character Customization
In Depth Physical:
Angels Online
Perfect World
City of Heroes/Villains
Conquer Online
DarkSpace
Darkwind: War on Wheels
Dream of Mirror Online
Drift City
Duels
Dungeons and Dragons Online
Earth Eternal - 22 races
Fusion Fall

 

Player Distributable Skill Points - Str, Int, Dex, Wis, Etc.
Age of Armor
Allods Online
Anarchy Online
Asheron's Call
Astonia III
Aurora Blade
Battle of the Immortals - Player and pets
Cabal Online
Caesary
Cronous
Daimonin
Deco Online
Dekaron
Digimon Battle
Dragon Fable
Dragon's Call
Dragonica Online
Dragon Raja
Duels
Dungeons and Dragons Online

Elf Online

Endless Online ?

Erebus: Travia Reborn

Eternal Lands

Ether Saga

Evony

Everquest

Everquest II


 

Many Classes
Angels Online - 14
Anarchy Online - 14
Adventure Quest World - 16
Age of Conan - 12
Aion - 8
Allods Online - 8
Archlord - 8
Asda Story - 3 starter 9 archtypes
Atlantica Online - 8 to start with and 31 at end
Blitz 1941 - 60 playable tanks
Bounty Bay Online
Bright Shadow - 4 starting and 20 archtypes
Company of Heroes - 8 on both sides
Darkspace - 10
Dead Frontier - 19
Deicide Online - 16
Dekaron - 7
Dofus - 12
Dragon Fable - 3 base, but 35 total over time including special event ?
Dragon Oath - 9 and each class has two promoted classes
Dragonica Online - 4 starting, but three more tiers of two class options for each class
Dream of Mirror Online - 14
Drift City - 9
Dungeon Fighter Online - 6 base branching out to many others
Dungeons and Dragons Online - 11
Earth Eternal - 4 base branching out to many others

Elf Online - 4 base and branching out to 9 classes total

Emil Chronicle Online - 3 base, 4 options per job change, 3 job changes

Erebus: Travia Reborn - 7

Everquest - 16

Everquest II - 4 archetypes and 24 total

EverQuest Online Adventures - 14


 

Classless
Ashen Empires
Asheron's Call
Beyond Protocol
EVE Online
Black Prophecy - Beta
Craft of Gods

Eternal Lands

Exorace - Can customize your own units, nukes, soldiers, and more

  Quizzical

Guide

Joined: 12/11/08
Posts: 13580

2/12/09 10:52:57 AM#2
Originally posted by spinach8puff

Do NOT ask for an MMO with no grinding.

  • Every MMO has a grind of some type. There's mob, quest, skill, level, money, equipment, rank, title, and general item grind. If you want a game that takes a low amount of time to become a top player then try to use similar wording.

 

That's not true unless you define a game without grinding as automatically not an MMO.

  spinach8puff

Novice Member

Joined: 11/06/06
Posts: 867

Help someone who can not return the favor.

 
OP  3/15/09 6:44:25 PM#3
Originally posted by Quizzical 

That's not true unless you define a game without grinding as automatically not an MMO.

 

I hardly visit this site anymore, but what MMO doesn't have any grind at all?

  carrarn

Novice Member

Joined: 2/17/09
Posts: 38

4/17/09 6:22:41 AM#4

guildwars.. if you can call it a mmo -

 

then again - whats grinding anyway? repetively kill the same monster a milion times.. repetively do nearly the same quest 1000 of times...  however nobody wants a mmo where you start out at max lvl/ability with no way of growing right? ... or do we... mm

 

<brainstorm on>

Mmo where you start all at the same lvl - and that has no: go here, talk to him get  x that and bring back - or atleast no more then what a player could stomic (re: 1?:P)

pro: no grind for lvls/progression

con: need a different way to get players to spend time/ want to play the game - to get a feeling of achiefment

optinal :

can spend more time on skils / abilities / classes - let everybody be able to create a char that has to choose his own skills abilities where not all abilities are alowed on the same class perhaps with a faction based system || give everybody the same skillset and then just let them choose what to use

hmmmm

a different way to get a feeling of achiefment...  unlocks like in fighter games? perhaps unlocks that are needed to remove limits on dungeons? so progres through content..  mmm seen that before havent we.. mostly in rts games.

or... a pvp list with ranking.. then again u get player slaughter grinding... mm a story progression where u get more info while progressing.. mm most likey a click/through as fast as u get fest ... mmmmmmmm

then a exploration game.. hide interesting things in a huge world and let people find them.. but to what purpose.. mm and what should you hide.. interesting encounters.. but what will the reward for finding it be.. hints for other locations? mm but then what, you cant do that for ever, then you would expect a end .. mmm a ending.. why not.. mmo;s could have endings cant they... if there isnt anything to be gained from playing then the playing.. you could let a mmo have a ending and if the players lose or do not survive you just restart the server.. ah now we are on to something.. this way you could create a story centric game where the goal is to reach the ending in a certain way ... aahh a idea is forming... imagine this..

a world/server where you have a x number of faction minium 2 that have a goal. The goals are oposite. The story involves a non-linear plot where multiple worlds/dimensions coexist  every world starts the same and has similar ending targets. When a server/world has reached the end the winning faction is moved to another world with other goals together with a winning factino from another world and they are pitted against eachother. THe losing faction is pitted against another losing faction. Put some timelimit on certain turning points to make sure everybody has a similar amount of time to reach to a descision/conclusion. Ah but now what... we reach a trouble point again... will you keep pitting factions against eachother forever? whats the reward in this... ah! what about this.. we create a super world a world everybody "lives in" in this world we create entities.. gods - these are in a eternal struggle for supremecy.. one for good one for evil, one for nature one for progress options anough. The gods, instead of waging war that can destroy the galaxy have formed a agreement. Let the minions.. uh believers what not fight in there stead. They create alaborat worlds with goals that test there folowers. The pit them against each other and the victors get rewards from there deities. Rewards .. hmm damnit now what.. ah wait.. howabout houses .. castles npcs and other fluff... mmm but what about the timing.. for the world events... back to back leaves no time to enjoy the super world.. and whats in the world.. only houses? mmm perhaps create a normal feeling world.. one with mobs/encounters and pvp... something people can, from own accord fight for there deities... mmm but then how do you descide when to take x factions and pit them against each other. Say factions win, then u give them what a day ? a week of time to explore the world before you put them into another one.. and then what... how long does it take.. mmm say you descide the main goal is the factions world.. you would say min1week to max4weeks per testing grounds.. then a week min of 1 week to a max of 2 weeks on the main world.. Fine perhaps we find a good balance but then?!  how do you guarantee that all the factions have the same amount of folowers.. what if a faction can never play because they perhaps dont reach a minimum following.. or perhaps a faction has so many folowers you have to devide it into sub factions.. and whats the limit for a faction anyway.. 100? 500? 1000? say we take 3 factions good neutral evil.. and we give a faction 3 sub factions or races.. at start people chose a faction and a race.. then we take the super world and say we limit it at 10,000 players. then we take the sub worlds / servers and limit those at 2000 thatgives us 5 servers of 2000 people.. with 3 factions and 3 subrace/factions we have around 220 people per faction.. say we limit it at that.. when people want to joina faction but cant they try another subworld.. if they try all 5 subworlds and cant join the faction they want ..then what? outa luck? try another superserver? what if there is only one.. hmm howabout we randomise the faction you get kicked in and balance it ourselfs.. but that takes controll away from the players..what about guilds wanting to join the game.. well we could say its the nature of game and be done with that.. or let people put up people they want to be with in the same faction.. that way people can all enter the name of the guild leader and all be put in the same faction.. so what if a guild has more then 220 members? .. hmm perhaps we shouldnt want to think about allt hose options.. and say.. if u got more then 220 join the subfaction/race of the same faction with half and another subfaction of the same race with the other halfe..  so but then... we pit subfactions against eachother? or whole factions... we have 9 factions 3x3 and 27 sub factions 9x3... that would give us the option to either create 9 worlds for people to do there gods bidding or 27... but that gives us a uneven number.... mmm this is getting complicated.. lets drop back a few notches..  1 super world.. a x number of subworlds.. people join a subworld.. then they chose a faction and subfaction... they get teleported into the .. uh.. ow right.. gues we need a starter world..  we need to get a even number of factions so we can always pit people against eachother.. so say we do it like this a faction battle is on a world with max 2k people devided over the factions, the factions have a world wide goal and 1 faction will win and whos god will hold most power, . then there is a sub faction goal that will descide who holds the most favor with there god... good that sounds better so everybody can join the game, have the same abilities / level and it all comes down to team play.. but now what kinda things should people fight over.. keeps? mmm that kinda sounds to simple.. we can put in keeps for something else tho.. say we give everybody the same skills but the ability to get a bit better weapons.. not to good but better.. now we say you dont need resources to craft armors/weapons but  a keep.. the keep has all the requirements - now let people fight for these, let them have the ability for instance to always get standard equipment from vendors provided by the gods.. but if standard deflects 10damage the special should deflect 12 damage.. (or any other similar difference) and weapon standard does 10 damage but weapon special does 12.. etc... now we need a skillbased combat system.. otherwise this aint going to work.. something that will let us fight realtime like a 3Dshooter or like a rts.. hmm should think on that later... then we have a sub element in the game... we could put in pve factions per haps gods that cant be chosen but have there own folowing.. they will also try to perform the objectives/goals.. now the goals.. perhaps a dungeon like thing - but then like a puzzle.. ah but then people will look on the web to find solutions.. then perhaps dynamic puzzles - a dungeon where you need to perform a goal that changes...mmm a goal thats a puzzle, requiring sub puzzles to solved to gain the elements needed to solve it.. puzzles that require skill and ability instead of grinding.. gah! a idea forms.. give people faction wide skils / abilities things they can gain only on the world that only work there.. skills needed to cross bariers and solve puzzles.. <remises back to mario and blocks with colours.. with feathers and fireballs needed to finish objectives>  then again.. only things that groups can do? mmm we need a way for people to do things when they are not with alot of others..  say mini objectives .. things that will make sub objectives easier.. explorations for instance.. solo players could scout things and thereby unlock certain obtional elements to make things easyer... ah but then we can put a most valued player reward at the end.. a most valued player per faction/subfaction that gets honoured at the end of the story arq. And even a most valuable team/party... let people in subfactions form teams that perform larger submissions that cant be done solo this way you get solo/group and faction wide gameplay. Put in a good background story about the factions and subfactions...

</brainstorm off>

and its lunchtime! so.. im not even going to TRY read what i just wrote.. nor am i going to be upset if nobody reads  it  ^_^ i will however be verry impressed if someone manages to read it and understand even a smithering :P

 

For the records let me say that i just  did this to releave my own stress and anoyence with my inability to like any mmo out there! :P Daoc spoiled me i gues :P

 

  rlyons38

Novice Member

Joined: 3/19/08
Posts: 48

6/25/09 6:08:47 AM#5

 awkward...

 

Now your next challenge... find someone to make that...  

It COULD be good... but could also be total ****.  

 

have fun

- Ross

  carrarn

Novice Member

Joined: 2/17/09
Posts: 38

6/27/09 4:39:36 AM#6

isnt it like that with every game? :P could be fun, could be ****

  Veridic

Novice Member

Joined: 7/04/09
Posts: 72

...or should I?

7/12/09 3:57:09 PM#7
Originally posted by carrarn

guildwars.. if you can call it a mmo -

 

then again - whats grinding anyway? repetively kill the same monster a milion times.. repetively do nearly the same quest 1000 of times...  however nobody wants a mmo where you start out at max lvl/ability with no way of growing right? ... or do we... mm

 

<brainstorm on>

Mmo where you start all at the same lvl - and that has no: go here, talk to him get  x that and bring back - or atleast no more then what a player could stomic (re: 1?:P)

pro: no grind for lvls/progression

con: need a different way to get players to spend time/ want to play the game - to get a feeling of achiefment

optinal :

can spend more time on skils / abilities / classes - let everybody be able to create a char that has to choose his own skills abilities where not all abilities are alowed on the same class perhaps with a faction based system || give everybody the same skillset and then just let them choose what to use

hmmmm

a different way to get a feeling of achiefment...  unlocks like in fighter games? perhaps unlocks that are needed to remove limits on dungeons? so progres through content..  mmm seen that before havent we.. mostly in rts games.

or... a pvp list with ranking.. then again u get player slaughter grinding... mm a story progression where u get more info while progressing.. mm most likey a click/through as fast as u get fest ... mmmmmmmm

then a exploration game.. hide interesting things in a huge world and let people find them.. but to what purpose.. mm and what should you hide.. interesting encounters.. but what will the reward for finding it be.. hints for other locations? mm but then what, you cant do that for ever, then you would expect a end .. mmm a ending.. why not.. mmo;s could have endings cant they... if there isnt anything to be gained from playing then the playing.. you could let a mmo have a ending and if the players lose or do not survive you just restart the server.. ah now we are on to something.. this way you could create a story centric game where the goal is to reach the ending in a certain way ... aahh a idea is forming... imagine this..

a world/server where you have a x number of faction minium 2 that have a goal. The goals are oposite. The story involves a non-linear plot where multiple worlds/dimensions coexist  every world starts the same and has similar ending targets. When a server/world has reached the end the winning faction is moved to another world with other goals together with a winning factino from another world and they are pitted against eachother. THe losing faction is pitted against another losing faction. Put some timelimit on certain turning points to make sure everybody has a similar amount of time to reach to a descision/conclusion. Ah but now what... we reach a trouble point again... will you keep pitting factions against eachother forever? whats the reward in this... ah! what about this.. we create a super world a world everybody "lives in" in this world we create entities.. gods - these are in a eternal struggle for supremecy.. one for good one for evil, one for nature one for progress options anough. The gods, instead of waging war that can destroy the galaxy have formed a agreement. Let the minions.. uh believers what not fight in there stead. They create alaborat worlds with goals that test there folowers. The pit them against each other and the victors get rewards from there deities. Rewards .. hmm damnit now what.. ah wait.. howabout houses .. castles npcs and other fluff... mmm but what about the timing.. for the world events... back to back leaves no time to enjoy the super world.. and whats in the world.. only houses? mmm perhaps create a normal feeling world.. one with mobs/encounters and pvp... something people can, from own accord fight for there deities... mmm but then how do you descide when to take x factions and pit them against each other. Say factions win, then u give them what a day ? a week of time to explore the world before you put them into another one.. and then what... how long does it take.. mmm say you descide the main goal is the factions world.. you would say min1week to max4weeks per testing grounds.. then a week min of 1 week to a max of 2 weeks on the main world.. Fine perhaps we find a good balance but then?!  how do you guarantee that all the factions have the same amount of folowers.. what if a faction can never play because they perhaps dont reach a minimum following.. or perhaps a faction has so many folowers you have to devide it into sub factions.. and whats the limit for a faction anyway.. 100? 500? 1000? say we take 3 factions good neutral evil.. and we give a faction 3 sub factions or races.. at start people chose a faction and a race.. then we take the super world and say we limit it at 10,000 players. then we take the sub worlds / servers and limit those at 2000 thatgives us 5 servers of 2000 people.. with 3 factions and 3 subrace/factions we have around 220 people per faction.. say we limit it at that.. when people want to joina faction but cant they try another subworld.. if they try all 5 subworlds and cant join the faction they want ..then what? outa luck? try another superserver? what if there is only one.. hmm howabout we randomise the faction you get kicked in and balance it ourselfs.. but that takes controll away from the players..what about guilds wanting to join the game.. well we could say its the nature of game and be done with that.. or let people put up people they want to be with in the same faction.. that way people can all enter the name of the guild leader and all be put in the same faction.. so what if a guild has more then 220 members? .. hmm perhaps we shouldnt want to think about allt hose options.. and say.. if u got more then 220 join the subfaction/race of the same faction with half and another subfaction of the same race with the other halfe..  so but then... we pit subfactions against eachother? or whole factions... we have 9 factions 3x3 and 27 sub factions 9x3... that would give us the option to either create 9 worlds for people to do there gods bidding or 27... but that gives us a uneven number.... mmm this is getting complicated.. lets drop back a few notches..  1 super world.. a x number of subworlds.. people join a subworld.. then they chose a faction and subfaction... they get teleported into the .. uh.. ow right.. gues we need a starter world..  we need to get a even number of factions so we can always pit people against eachother.. so say we do it like this a faction battle is on a world with max 2k people devided over the factions, the factions have a world wide goal and 1 faction will win and whos god will hold most power, . then there is a sub faction goal that will descide who holds the most favor with there god... good that sounds better so everybody can join the game, have the same abilities / level and it all comes down to team play.. but now what kinda things should people fight over.. keeps? mmm that kinda sounds to simple.. we can put in keeps for something else tho.. say we give everybody the same skills but the ability to get a bit better weapons.. not to good but better.. now we say you dont need resources to craft armors/weapons but  a keep.. the keep has all the requirements - now let people fight for these, let them have the ability for instance to always get standard equipment from vendors provided by the gods.. but if standard deflects 10damage the special should deflect 12 damage.. (or any other similar difference) and weapon standard does 10 damage but weapon special does 12.. etc... now we need a skillbased combat system.. otherwise this aint going to work.. something that will let us fight realtime like a 3Dshooter or like a rts.. hmm should think on that later... then we have a sub element in the game... we could put in pve factions per haps gods that cant be chosen but have there own folowing.. they will also try to perform the objectives/goals.. now the goals.. perhaps a dungeon like thing - but then like a puzzle.. ah but then people will look on the web to find solutions.. then perhaps dynamic puzzles - a dungeon where you need to perform a goal that changes...mmm a goal thats a puzzle, requiring sub puzzles to solved to gain the elements needed to solve it.. puzzles that require skill and ability instead of grinding.. gah! a idea forms.. give people faction wide skils / abilities things they can gain only on the world that only work there.. skills needed to cross bariers and solve puzzles.. <remises back to mario and blocks with colours.. with feathers and fireballs needed to finish objectives>  then again.. only things that groups can do? mmm we need a way for people to do things when they are not with alot of others..  say mini objectives .. things that will make sub objectives easier.. explorations for instance.. solo players could scout things and thereby unlock certain obtional elements to make things easyer... ah but then we can put a most valued player reward at the end.. a most valued player per faction/subfaction that gets honoured at the end of the story arq. And even a most valuable team/party... let people in subfactions form teams that perform larger submissions that cant be done solo this way you get solo/group and faction wide gameplay. Put in a good background story about the factions and subfactions...

</brainstorm off>

and its lunchtime! so.. im not even going to TRY read what i just wrote.. nor am i going to be upset if nobody reads  it  ^_^ i will however be verry impressed if someone manages to read it and understand even a smithering :P

 

For the records let me say that i just  did this to releave my own stress and anoyence with my inability to like any mmo out there! :P Daoc spoiled me i gues :P

 

 

A wall of text strikes YOU for 2,000,000 points of damage.

 

A grind is any action that leads to a gain in a game... Exp, Faction, Rep, items, skills... if you progress you grind- minus a well thought out quest line- it's a grind.

 

On another note: thanks for the post, this will make helping people with game decisions much easier.  Assuming of course they read this first :)

ALL YOUR PLAYER BASE ARE BELONG TO KITTY!

  TriMoon

Novice Member

Joined: 10/12/05
Posts: 55

11/12/09 11:09:50 PM#8

[quote]Originally posted by Veridic
On another note: thanks for the post, this will make helping people with game decisions much easier.  Assuming of course they read this first :)[/b][/quote]
I never read wall's of text...my eyes automatically filter that kind...

Well thats all for now, 3M

  tphu01

Novice Member

Joined: 9/23/09
Posts: 4

12/25/09 11:43:09 PM#9

#1

But I need too much time for read....

  cosy

Newshound

Joined: 9/15/04
Posts: 3306

EvE Rules #491 you should never, ever attack Russians on winter months

1/12/10 5:27:12 AM#10

awesome list OP

PD:EvEisNot4WoWkids
BestSigEver :P

  MrrHappey

Novice Member

Joined: 7/14/10
Posts: 2

dam

7/14/10 10:41:03 PM#11

is there a game like world of warcraft n shaiya that has a gunner class like ragnarok wer u can use pistols n stuff n other kind of guns plus has guild war like ragnarok wer there r emperium battle grounds like wow n shaiya and also is there a game like this that is free to play no payments

yea ok

  Sid_Vicious

Novice Member

Joined: 4/07/10
Posts: 1527

7/15/10 9:23:02 PM#12

Most of the links in this are broken now

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  spinach8puff

Novice Member

Joined: 11/06/06
Posts: 867

Help someone who can not return the favor.

 
OP  7/21/10 2:12:21 PM#13
Originally posted by Sid_Vicious

Most of the links in this are broken now

Yup, I just checked why that might have been and they cleaned out older posts. Anyways the bad links were cleared out of my post for me. <3

 

Edit Add: I'm toying with the thought of revamping the original post. *ponder*

  b1iz

Advanced Member

Joined: 1/13/08
Posts: 3

8/10/10 4:58:51 AM#14

Not entirely sure if your "revamp" has made it this far yet but Jumpgate Evolution is no longer an Economy based game it has been reworked to be almost soley PvP. But Jumpgate (the original one) is Economy based :)

  Sovrano

Novice Member

Joined: 10/28/05
Posts: 49

8/16/10 7:59:29 PM#15

EVE Online doesn't involved player skill? How so?

  naljamees

Novice Member

Joined: 6/14/06
Posts: 9

8/17/10 7:13:18 AM#16

Runescape =IRL skill based??? Say whaa??

  spinach8puff

Novice Member

Joined: 11/06/06
Posts: 867

Help someone who can not return the favor.

 
OP  8/24/10 12:36:50 PM#17

Sovrano, I have not gotten that far. If you take notice to the red text at the very top of my original post you will see that I have only gotten to the games starting with D. However since you bring it up I will add it.

Thank you for that information, b1iz. :)

Naljamees, can you prove to me that it doesn't? I've never played the game so I am just going from what I read in comments and reviews.

 

I work on my original post about once every two weeks. Unfortunately I just don't have a want to work on it that often. >_>

  Martinmas

Novice Member

Joined: 12/10/05
Posts: 239

8/24/10 12:49:29 PM#18

  I noticed that EverQuest 2 was not listed on the "Many Classes" list. The have 24 classes without counting the crafting classes.

Thanks for posting this list. It will be good when folks are looking for a new game.

  spinach8puff

Novice Member

Joined: 11/06/06
Posts: 867

Help someone who can not return the favor.

 
OP  8/24/10 7:22:57 PM#19

That's because I haven't gotten to the games starting with E, Martinmas. Although I just worked on the list a bit more today and just finished adding games starting with E so there you go. :p

  Riceman

Novice Member

Joined: 6/01/06
Posts: 160

9/01/10 11:05:20 PM#20

Wonderful list so far, and I greatly applaud your efforts.

I'd add Istaria to the list of sandbox MMORPGs, since generally it offers a pretty broad variety of things to do in the game.

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