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1/27/09 3:59:04 PM#21
After reading over the article for the 3rd time, and, then reading what posters have thought of on the subject, I', actually looking forward to this new content. This is truely some of CCPs finest working being placed in front of us. As for finding ways around the jumping to the new systems, maybe some of the new T3 modules will be actually jump drive enhancement systems, allowing Jump Freighters to go across more than 6 systems, or, even the possibility of getting a Mothership/Titan into the new systems so that they can become the newest of base locations and jump clone vantage points back and forth to empire/low sec/ and 0.0. The possibilites are now becoming endless, and, in a few years, they may have the ability to add planetary landfall content. To be honest, of late I've been sort of critical of CCP and the humdrum content that they've been pushing out, it was always geared to the pvp'r, and, rarely was anything truely added that only allowed the pve part of the game to grow, even so, with this new content, there is indeed a major push to give all aspects of players something to look forward to. 1 thing that I still find lacking is that though CCP has nerfed much of the ship content/missile content and other content, they've not found ways to bring that content back up to a balanced keel. One of the former GMs/Devs stated that in the future, should there be warranted that they'd address the issues of unbalnced ships by revamping the rigging points on ships. Unfortunately, due to the recent nerfing policies of CCP, its indeed now time to redo the rigging points on ships, after all, whats the use of having 8 possible rigging points if your not going to use them in any way possible.
Titans and Motherships=8 open Carriers and Dreadnaughts=7/6 open Battleships=5 open Battlescruisers and Cruisers=4 open Frigates=3 open
T2 Variants receive 1 less open slots
But, then, its just a suggestion, and, unfortunately, most Devs and GMs hate having good ideas suggested to them, after all, they beleive in the God complex hype, and, beleive that they are the only ones able to come up with ideas for a game. |
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mrxinstall
Novice Member
Joined: 12/17/06
A Happy Family and a Real Friend Makes you a Very Lucky Person!?! |
1/28/09 5:04:33 PM#22
this NEW expansion sounds great & might be enough to get me back to the game after giving it up due to it being near impossible for a small corp/alliance to get anywhere in 0.0 without having to either rent space or allign with one of the mega alliances. The idea of the Wormhole space not being able to be claimed under sov is a great idea I reckon & it may very well be what draws a lot more people out to 0.0/wormhole space. this would be a great thing in it's self. this idea would also possibly mean pirates could start finally making them selves a better living & they could even setup a POS in wormhole space which they could then use as a staging point. What I would like to know is, is there going to be any restrictions to ship class size in this space? I ask this because cap ships will be able to bridge in/jump in to this space otherwise which would remove the problem of the wormhole mass restriction thing. Anyway so far this expansion doesn't sound too bad, now to see if there is any info on what else it might include
Here one Day Gone The Next. |
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2/03/09 1:11:22 PM#23
I am currently a non-player mostly because of CCPs obsession with free for all PVP but also the lack of interesting content in the universe. I havent read all the new data on this yet but I remain cautions as most of CCPs additions to the game were all bias tword the PVPers leaving the casual players and carebears and even non-pvp corperations out in the cold. what I expect is that it will become just another form of 0,0 land where flying anything less than a top of the like PVP ship is suiside. I would like nothing more than being able to take a moderatly equiped explorer ship or even a miner or hauler into this new space and be able to actually enjoy eve for the first time but i just dont see CCP doing that. what i figure is the pvpers and pirates and major corps will somehow figure a way of excluding the casual players or blowing them back to hisec space to sit and wait for a real direction change or for the mass exidous when star trek online goes live. make a world, not a game, we dont want another game. |
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2/03/09 1:25:49 PM#24
Actually, you must not be reading much then...everything I have read suggests this will be a PvE paradise...yeah some minimal risk of getting caught, but not enough to be significant...the whole expansion seems geared entirely towards empire hugging pve players. They are going way out of their way to make it hard/impossible for the big alliances/hardcore types to lock up the systems. PS I'm sorry you dislike the FFA pvp aspect of EVE - because that's really the only good part of the game. CCP can't make interesting PvE to save their lives...the game engine isn't really built for it. EVE pve is about on a par with PONG for excitement in the MMO world.
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2/03/09 2:33:21 PM#25
we can get into a big long thing about pvp as it makes my blood boil.. but that being said, I like mining and hauling and trading and I know that i will never be in the same league as professional PVPers nor do i want to be,, but having my multi million isk hauler or miner or even an explorer ganked by some PVPer that has me outmatched 5:1 is not my idea of a game I want to subscribe to. yes ive known for a long time that eves non pvp universe and missons were quite stark and boring there has been sugestions and begs for years to address this to no avail there are many additions or modifications I have sugested im concerned about these new systems that if the path to them is unpredictable. then how will anyone short of a medium corp be able to take advantage of them? will a group of 2-3 be able to mine there? how about a soloer? will he be able to fly a miner safely enough to ret some ore? or will he be just so much glowing metal sparks? and as for the exploration what good is that information if the path is unpredictable? will I be able to say go in there and explore around with a tech 1 cruiser or even a transport? I dont have time to surf all the forums so I you can sugest some links that would explain more about this new space I would definately like to see it. ive effectivly been sitting outside the game watching it while also keeping my eye out for star trek online since sto is likely to attract a major portion of the non-pvp players especially the disenfranchised EVE players. (carebears) that CCP hates you know this because if a mining corp gets too big they get war declared on them forcing them to bunker in the stations for weeks at a time till the war is lifted or the corp disintagrates. make a world, not a game, we dont want another game. |
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2/03/09 4:06:46 PM#26
This one pretty much covers everything you need to know: http://www.eve-news.net/arsenalofcharm/2009/what-you-need-to-know-about-exploration-and-then-some/ From what I have read, it sounds like as long as you have the skills to use a Marauder or even a good t2 cruiser you can probably explore to find the whs and rat successfully in the wh systems. As for mining, I'd suspect you need a good t2 miner able to handle the sort of rats you see in 0.0....but still doable if you want to.
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2/03/09 9:18:13 PM#27
thank you ERIC that was helpful but it still left alot of confusion as to how this will be anything more than a short term diversion for high skilled players and PVP gankers first off from a players point of view how is this any different from an instanced system? ever hear of star trek deep space 9? theres a reason that random wormholes are worthless ok so if we find one of these exactly how are we supose to utilize them? there are no stations so no missons or trade there may be mining fields but you cant effetivly exploit them because of the mass restrictions may leave you and your mined ore stranded and i didnt see a probe launcher slot on a hulk so at minimum that means risking at minimum 3+ ships and thats not factoring in pvp pitate gankers or NPCs they dont show up on your map and theres no reliable way back to it so even the knowlage of its existance is not worth much and lastly even if you were to want to take the plunge to hard core exploration this GREATLY limits the possible equipment and ships types for such a task since its impossible to get any form of resuply so that means no ammo or missiles so that means lazers only which means that amarr players and ships are the only viable long term exploration ships. im a casual player moderatly skilled, I tend to fly the missile cruiser tech 1 will this be worthless for w-space since this is basicly 0.0 space and will quickly be pwned by pvp piratesthat blow up anything within range? if all this is so what insintive does this give me to resubscribe to eve? I will still be stuck with all the other carebears mining the same old rocks in the same boring space and doing the same boring missons
what i see hapening over and over: you find a wormhole,, tell your corp and put together a small mining party of 3-4 ships,,, within the hour some pvp pirate also hears about or finds the same wormhole and comes in and starts harassing and poding the miners and haulers thus making it YET AGAIN a waste of time for casual players to even bother or scenareo 2 while your team is mining the max mass of the wormhole is exceeded leaving your entire team stuck forcing them to search for a way back or blow up a die and if finding a way back takes a long time some people are forced to log say the one with the HAULER and all the ore or the hulk with no probe launcher what then??? this really sounds like a SONY style NGE in the making.
make a world, not a game, we dont want another game. |
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8/28/09 8:06:48 AM#28
Brenth, I find your sig kind of ironic considering that you're actually advocating a controlled game...where there are no risks to losing what you own, and the person who can't, or refuses to learn how to, protect themselves is catered to (or to be more precise - has to have their hand held) and given "all the best stuff" without ever having to worry about anything on the way to the top (sounds exactly like this other game I know - hint hint). I apologize for sounding so harsh, but EVE is the most open ended, non-linear, sandbox MMO there is. There are no limits to what you can achieve (notice I said achieve, not DO. You actually have to work for what you own, it's not just given to you). The market/economy is about as free a market as there can be in a "game," there is space that can actually be owned by players, and just like the real world it's NOT given to you - you have to earn it. You can be whatever you want to be, regardless of in-game race, as there are no such things as class (you're not stuck with certain skills). Again, I'm sorry for being so critical of your opinion regarding what you wish this game was, but in my opinion, this is exactly the game you yourself say you want.....a world....not a game |
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