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Sneakers05
Novice Member
Joined: 12/10/08
http://helpourfuture.blogspot.com/ save our future. |
Instead of waiting 10 more years for darkfall to be released why dont we gather some people from mmorpg and make our own mmorpg we know what we want, they dont know what we want, so what are WE waiting for? http://helpourfuture.blogspot.com/ save our future. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
1/25/09 9:08:19 PM#2
The pub would have been a better place to post this than DF forums. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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1/25/09 9:24:49 PM#3
Do you have any experience making a game, let along a 3d game? If so, you've got a first step, but only a first step. Do you understand to make a decent game that can compete with commercial games you've got to be on the leading edge with regards to graphics at the start? Do you understand how to do distributed programming? After all game servers are clusters of computers networked by some networking medium. Do you know the details of databases (where all the in game items come from) ? Do you know how to synchronize the actions of X number of players doing X number of things all within each other so that player X sees what playing Y does around the same time as Z, B A? Do you know how to construct meshes and construct texture maps? Do you know what a cube map is? Environment mapping? Shadow mapping? Bump mapping is (and how it is done)? Do you know some NPR techniques? Do you know how to construct shaders? Do you know socket programming? Do you know how to construct and debug multi-threaded programs? The list goes on for what you need to know for a decent MMO. Note that I did not mention game mechanics or story requirements.
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1/25/09 9:28:33 PM#4
Originally posted by gewthen
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1/25/09 9:30:04 PM#5
good theory but Originally posted by Sneakers05 is where you mess up. |
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1/25/09 9:30:05 PM#6
Why would we make a mmo when our dream mmo is coming out in a month? |
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1/25/09 9:30:20 PM#7
Originally posted by Sneakers05
Ok lets get started, so who's got twenty-five to one hundred million dollars to spare? Hmmmm? "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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1/25/09 9:32:13 PM#8
I once made my own game... You get a group of friends together, watch Judge Dredd, and drink everytime Sylvester Stalone says something stupid. If you can finish the movie without blacking-out or being rushed to the hospital for alcohol poisoning, you win!!
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1/25/09 9:35:55 PM#9
..because I spent my last $50 million dollar bill on a new winter hat and scarf Or I'd be so there! I'm not creative enough to have a signature |
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1/25/09 9:41:40 PM#10
Why would you do that? The whole reason you have to wait 10 years for Darkfall is because a bunch of dudes came together and decided to make their own game. |
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1/25/09 9:43:46 PM#11
i actually tried to make a simple mmorpg once where u could conenct to ppl with ip (like p2p). i used a 3d java engine and got up to the point where players could conenct, see each other, and chat. check out the screens... i tried to base my game on an old mmorpg that alot of people liked: |
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1/25/09 9:43:50 PM#12
Originally posted by Sneakers05 my suggestion -- stop "waiting" for this game. The odds are so stacked against it, it isnt even funny. Lets just start with the fact it has been in development for far too long -- If it even comes out, I highly doubt it will be any good. Regardless, I have said it time and time again -- this game is vaporware. |
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1/25/09 9:57:14 PM#13
Originally posted by Sneakers05
Sure, I am in... Now where would we find someone who can borrow us 10 million bucks? We have actually discussed it a lot but it is hard times right now and few companies wants to make a gamble, it is a lot of money. |
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1/25/09 10:03:49 PM#14
Whole lot easier and cheaper to get buy a PNPRPG, get some friends some dice and some beer (miniatures optional) and just play it olschool. This way you can make the game what you want without having to drag 900,000+ strangers along with you. |
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1/25/09 10:04:22 PM#15
Originally posted by zymurgeist
Guildwars was made for a lot less, and they still made their own GFX engine. I think you could make a desent game on a 10M budget, maybe even less. A lot of money doesn't really make a good game. But it is still more cash needed than anyone here can get (unless we have Richard Garriot or Bill Gates as members, you never know |
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1/25/09 10:09:18 PM#16
Originally posted by Sneakers05
The fact that you dont seem to understand (or at least, appreciate) the real costs involved in developing a game aside... Do you really think the people here (and i use that term very loosely) know how to properly design and develop a game? They can't even handle posting responsibly. 90% of the posts here are whines flames and trolling. And you think those same people can actually handle real commitment on something productive? I think they have a long way to go before they can prove they are ready for it. A bunch of kids that think they know what they want is not enough. You don't know what vaporware truly is until this community tries to produce anything of value. I would leave it to the people that know what they are doing. Waiting for: A skill-based MMO with Freedom and Consequence. |
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1/25/09 10:28:48 PM#17
Originally posted by Sneakers05
That happens to be the basis of most game development ideas LIKE DARKFALL. |
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1/25/09 10:39:12 PM#18
Originally posted by Grunties
The fact that you dont seem to understand (or at least, appreciate) the real costs involved in developing a game aside... Do you really think the people here (and i use that term very loosely) know how to properly design and develop a game? They can't even handle posting responsibly. 90% of the posts here are whines flames and trolling. And you think those same people can actually handle real commitment on something productive? I think they have a long way to go before they can prove they are ready for it. A bunch of kids that think they know what they want is not enough. You don't know what vaporware truly is until this community tries to produce anything of value. I would leave it to the people that know what they are doing.
My previous post was simply to point out all the knowledge need to really understand what is needed to even begin to start a serious MMO. I'd thought I would also point out that being able to constructively answer a question does not imply technical skill of any level. I would say it supports the theory that the people posting are not of the maturity to really have the training and ability to even begin to write/program or design an MMO. Want to learn how to make a MMO? First learn how to program a good language even if you don't plan on doing most (or any) of the programming. Learning what is involved in just basic programing will help you, as a "non-programmer" begin to understand what is technically possible, which then can guide your high level design of the game. When learning how to do anything you want to built up to it, not just jump in and try to tackel the problem withouth really understanding the what the problem all involves. You may want to begin with a MUD, or a simple graphical 2D game. Then experiment doing 3d. 3d graphics are much more complicated than 2d (e.g. some concepts involve calculus, which you don't typically find in 2D). Hope this helps. |
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1/25/09 10:42:38 PM#19
Originally posted by Gameloading
lol, exactly. |
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1/25/09 10:59:07 PM#20
Originally posted by altairzq
lol, exactly.
Which is exactly why we shouldn't support it. Not only should we not support it, but we should make fun of them every step of the way. Right? |
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