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EVE Online

EVE Online 

Jita (General)  » Would revamping Missions and Mining make Eves sub #s Rise?

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29 posts found
  User Deleted
1/25/09 9:32:11 PM#21

I believe CCP has said they're working on a mining revamp.  I know I've seen lots of good suggestions and I don't see how making mining less boring would be a detriment.

I don't see how they can change missions to a manner that will attract PvE players without fundamentally altering the game.  There's already one-time story arcs (the COSMOS missions) but there's not very many of them, the rewards aren't very good, and the sites are always camped.  I suppose if they added some epic mission chains 3,000 missions long and made many of them require a group (such as, for example, by sending you into a deadspace that only allows cruisers against a pack of BS, or something similar) it may help, but even so, EvE's 'dungeons' are nothing more than widely seperated deadspaces linked by acceleration gates - you just can't compare them to a 'real' dungeon you walk around in with an avatar.

I guarantee Ambulation (or Walking in Stations) will bring in a lot of new people who will never undock except to get to another station in their shuttle.  But this is a good thing - this should be the starting point for a whole new avatar-based game in EvE that can exist alongside the space-based game (and hopefully a planetary based game eventually).  Ambulation is exactly what this game needs to get it growing at a good clip again.

  Vandenberg

EVE Online Correspondent

Joined: 9/06/08
Posts: 21

1/25/09 9:42:10 PM#22
Originally posted by x_rast_x

I guarantee Ambulation (or Walking in Stations) will bring in a lot of new people who will never undock except to get to another station in their shuttle.  But this is a good thing - this should be the starting point for a whole new avatar-based game in EvE that can exist alongside the space-based game (and hopefully a planetary based game eventually).  Ambulation is exactly what this game needs to get it growing at a good clip again.

 

I agree with this. There are enough people already making money without ever having to leave the station (through lotteries, poker, market trading, even scams) and ambulation, with it's various mini-games is going to lead to more people making money that way. I know I will be getting involved.

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  gatheris

Advanced Member

Joined: 9/09/06
Posts: 801

1/25/09 9:47:56 PM#23

mining certainly needs to be completely reworked - maybe something along the lines of the digging in Ryzom - anything to make you pay attention would be good

 

missions though - since CCP has completely given up on "lore" i'm not sure what the point of missions are or could be - besides the obvious loot etc

  User Deleted
1/26/09 10:23:55 AM#24

Odds are, yes, improving the PVE side of the game will increase subs.

Then again I'm of mixed thought as to whether, in the long run, that's good or bad for the game. If the game caters too much to the PVE side they could wind up really hurting PVP down the road.

But, bottom line, yes, improving the PVE side of the game to make it more interesting and less tedious will increase sub numbers as that's the first aspect of the game that people interact with. And in many cases is the only aspect they interact with for weeks, even months, before they try pvp.

  User Deleted
1/26/09 10:37:55 AM#25

I don't care what they do, as long as the devs do it with a mind towards improving the game as they see, and not towards just increasing subs.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5381

1/26/09 1:29:18 PM#26
Originally posted by metalhead980

With the March Expansion CCP is Revamping the mission system.

They've also hinted toward a revamp of the mining system making it more interactive and fun.

With these changes do you think Eve will increase in Subs?

While I understand Eve is a pvp game, I personally feel that bringing Eves Pve in line with other MMOs could increase the percentage of players that stay in game once their 14-21 day trials are over.

What do you guys think? Poll

 

 

 

Yes. As stated in another thread, i tried Eve and found the PvE aspect lagging, particular at low progression.

If they shape that up, i will be back. The story missions are actually not bad. They need more missions like that. Plus, they need to throw in more combat mechanics in the early stage of the game. I am sick of being able to finish everything by just log-on and shoot. They need to let us have different abilities early on and make the essential to some missions.

In fact, look at how WOW did it .. they have special missions that showcase, obtain and teach u to use certain abilities.

 

  grimboj

Apprentice Member

Joined: 7/19/04
Posts: 2102

Game hopping since 2003.

1/27/09 2:56:41 AM#27

Mining needs to give 10x the rewards that it does. People can do L4 missions in hisec and get 50mil/hour but a completely maxed out hisec miner would be lucky to make 3mil/hour.

--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  User Deleted
1/27/09 8:25:26 AM#28


Originally posted by grimboj
Mining needs to give 10x the rewards that it does. People can do L4 missions in hisec and get 50mil/hour but a completely maxed out hisec miner would be lucky to make 3mil/hour.

Actually the only way to make More than about 20mil/hr doing missions is to run multiple accounts.

Running multiple accounts a high-sec miner can also make 50mil/hr. One pilot in a hulk (or a mining battleship), by themselves, can make over 10mil/hr mining in high-sec.

  gatheris

Advanced Member

Joined: 9/09/06
Posts: 801

1/27/09 8:42:07 AM#29

heheh - exactly

i actually had 5 accounts at one time - all high security and made a few billion to pimp out the ol' Raven (along with the POS - now that was a money sink)

 

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