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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Character models and wepaons are retarded.

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109 posts found
  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

 
1/23/09 1:57:51 PM#1

Just seen aload of new screenshots and the backgrounds and all the robots and monsters all look kool but the humanoid characters look retarded and so do their weapons. Their body shape is all wrong and too comic book like and all their clothes look like they're skin tight spandex and their faces lack any detail. I hate the way they all stand too, again like some comic book character.

The weapons all look like fisher price shite and wayyy too big even now. Like in SWG all the weapons were normal size and you could still see the detail and what weapon they were using and if that wern't enough it had 3D menus you could examine and scroll across the weapon. You don't need these over sized retarded toy looking weapons to make something look kool.... just ends up looking retarded.


The problem is the further these go unchanged into development the more unlikely they are to change.

 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4053

1/23/09 2:06:30 PM#2

People who over use the word retarded to describe things that can't possibly be retarded are retarded.

 

They're not trying to look like SWG.  They're trying to look more like clone wars and the first three episodes. it's a bit ugly but its what George Lucas wants so that's how it's going to be. 

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13305

1/23/09 2:07:47 PM#3

Bioware uses a guy in a motion suit for poses and animations so you might not like how people stand but it is the way real humans stand. As for the rest, the game is still in early alpha so relax until it is closer to launch. Stuff like the humans face can as well e under work.

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

1/23/09 2:11:21 PM#4
Originally posted by John.A.Zoid

Just seen aload of new screenshots and the backgrounds and all the robots and monsters all look kool but the humanoid characters look retarded and so do their weapons. Their body shape is all wrong and too comic book like and all their clothes look like they're skin tight spandex and their faces lack any detail. I hate the way they all stand too, again like some comic book character.

The weapons all look like fisher price shite and wayyy too big even now. Like in SWG all the weapons were normal size and you could still see the detail and what weapon they were using and if that wern't enough it had 3D menus you could examine and scroll across the weapon. You don't need these over sized retarded toy looking weapons to make something look kool.... just ends up looking retarded.


The problem is the further these go unchanged into development the more unlikely they are to change.

 

lol, not a fan of a few weapons they have shown myself, but I really don't care about graphics too much TBH. It's rarely been a factor in any game I play. I still love Monkey Island 3 and it has cartoon graphics, yet it's a great game. As long as it runs good, and they iron out glitches, and does not look like WURM Online I'm ok with the look. 


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  Label_This

Novice Member

Joined: 12/11/08
Posts: 178

The MMO industry really needs more adult orientated games :(

1/23/09 2:11:55 PM#5
Originally posted by John.A.Zoid

Just seen aload of new screenshots and the backgrounds and all the robots and monsters all look kool but the humanoid characters look retarded and so do their weapons. Their body shape is all wrong and too comic book like and all their clothes look like they're skin tight spandex and their faces lack any detail. I hate the way they all stand too, again like some comic book character.

The weapons all look like fisher price shite and wayyy too big even now. Like in SWG all the weapons were normal size and you could still see the detail and what weapon they were using and if that wern't enough it had 3D menus you could examine and scroll across the weapon. You don't need these over sized retarded toy looking weapons to make something look kool.... just ends up looking retarded.


The problem is the further these go unchanged into development the more unlikely they are to change.

 

Sounds like how everything was/is in the Kotor series. I loved that!

sign-me-the-fuck-up to this game right now if everything still looks Kotor'ish but possibly better??

Why are there so many cutesie, fantasy, childish MMO's. Give me blood, gore and a long lasting challenge. I don't need my hand being held along the way. Thanks.

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

 
1/24/09 8:53:40 AM#6

Whats happening to the world where people like this style of The shitty Clone Wars :( Wheres all the fans of the actual good original trilogy? Was the last good thing to come from Star Wars :(

  Douhk

Novice Member

Joined: 8/19/07
Posts: 1034

1/24/09 12:39:36 PM#7

Take a breather, man. The game isn't even beta stages at this point. While the art style is probably going to stay, little things like certain models and textures will be changing constantly. The lightsabers, for example, were an issue that was beaten to death by the playerbase, and has been adressed by Bioware.

Not to mention, it's probably a good idea not to use the word "retarded" as over half of your entire paragraph.

If only SW:TOR could be this epic...

  curiousdaoc

Novice Member

Joined: 5/24/08
Posts: 220

1/24/09 12:44:49 PM#8
Originally posted by John.A.Zoid

Whats happening to the world where people like this style of The shitty Clone Wars :( Wheres all the fans of the actual good original trilogy? Was the last good thing to come from Star Wars :(

 

News flash slick, people tend to like certain things and dislike others, this varies from one individual to the next.

False expecations often lead down the path to disappointment.

  Zeblade

Novice Member

Joined: 1/10/06
Posts: 692

1/24/09 12:48:58 PM#9

Ya got to give it time. Its not due out for a very long time. Trust me things will change.

  Jokel2

Novice Member

Joined: 4/23/06
Posts: 27

1/24/09 7:05:19 PM#10

Yeah, so far the graphics are quite underwhelming..

It looks too much like a little kids game. I hope they realize that the character models and weapons have to be in proportion. I don't need any Armageddon swords in this game, amirite?

  Bafucin

Apprentice Member

Joined: 9/08/05
Posts: 295

Se7en Days Left

1/26/09 4:03:11 AM#11

I agree. Characters look like retards. And the weapons are way too silly and big.

Maybe this game is fro 10 years old kids?

Oh well, better look for other Sci-fi mmorpg...

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

1/26/09 11:06:32 AM#12
Originally posted by Bafucin

I agree. Characters look like retards. And the weapons are way too silly and big.

Maybe this game is fro 10 years old kids?

Oh well, better look for other Sci-fi mmorpg...

 

Probably a good thing you won’t be playing it then. From reading your other posts it sounds like you’ve been banned in every game you play for harassing the developers. You’d most likely just be banned anyways. 


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  MasterCrysis

Apprentice Member

Joined: 11/19/08
Posts: 95

1/26/09 11:25:30 AM#13

i don't think the graphics are anything special either. Im well reminded of my nephew's saturday morning cartoons when i look at the screen shots.

but, alot may change. and even if it doesn't i don't believe bioware will miss yours or mine subscription.

I played MMO's for a long time. to long. took a break for about 2 years and I don't plan on picking up anymore until this game comes out.

i know theres some bioware and SW fanbois who think im bashing the game, which im not, im 1 myself. But MMO's in the last 4 years have been garbage and i've got so much for my life going on that Im not gonna feel like complicating it even more to play a linear saturday morning cartoon.

but, just gonna have to wait and see. its possible that the in game concepts are so in depth that when you start playing you forget all about the graphics even if they don't get better.

its way to early to tell how this game will end up at release and what it will be like.

  Locklain

Novice Member

Joined: 5/30/04
Posts: 2201

1/26/09 11:40:06 AM#14

The graphics may not be the greatest thing since sliced bread, however, they do fit for what they are being used for.  My largest gripe was the size of the lightsabers, which as someone mentioned before, have been sized down.

It's a Jeep thing. . .
_______
|___|
\_______/
= ||||||
=
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand

  red_cruiser

Advanced Member

Joined: 9/12/07
Posts: 268

1/26/09 11:44:05 AM#15
Originally posted by Loke666

Bioware uses a guy in a motion suit for poses and animations so you might not like how people stand but it is the way real humans stand. As for the rest, the game is still in early alpha so relax until it is closer to launch. Stuff like the humans face can as well e under work.


 

They might want to try motion capture with someone other than Dick from accounting.

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

1/26/09 11:44:13 AM#16
Originally posted by MasterCrysis

i don't think the graphics are anything special either. Im well reminded of my nephew's saturday morning cartoons when i look at the screen shots.

but, alot may change. and even if it doesn't i don't believe bioware will miss yours or mine subscription.

I played MMO's for a long time. to long. took a break for about 2 years and I don't plan on picking up anymore until this game comes out.

i know theres some bioware and SW fanbois who think im bashing the game, which im not, im 1 myself. But MMO's in the last 4 years have been garbage and i've got so much for my life going on that Im not gonna feel like complicating it even more to play a linear saturday morning cartoon.

but, just gonna have to wait and see. its possible that the in game concepts are so in depth that when you start playing you forget all about the graphics even if they don't get better.

its way to early to tell how this game will end up at release and what it will be like.

 

I'm just not really affected by the graphics as some are since I've played some pretty graphically challenged games, some good, and some bad. I wasn't a huge fan of the art in EQ2, but I still enjoyed my time in that game more than others I played post SWG. I played WoW for a short time, but it wasn't the graphics that turned me away from it at all, it was the game play and some of the playerbase. I tried WURM Online for a short time, I like sandbox games, but that is one of the only games where the art turned me off to the game so completely, I never bothered to try all the game play systems. I understand that for some art is really hard to overlook, but when you’ve played as many MMOs as I have, you stop looking at art so much, and start critiquing the game play systems. Sure there are things I don’t like about the art in TOR (the hair dryer gun), but artwork is so open to interpretation I don’t even bother trying to make it a factor.

Did anyone ever consider it might have something to do with the graphic limitations of the game engine itself? Or maybe it's because they wanted a game without all the avatar detail so it actually performs well. I mean photorealism takes quite a bit of system resource, both server and client side and can have an effect on event processing. I imagine this game will run much smother than SWG ever did.

 


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  MasterCrysis

Apprentice Member

Joined: 11/19/08
Posts: 95

1/26/09 3:19:42 PM#17
Originally posted by tillamook
Originally posted by MasterCrysis

i don't think the graphics are anything special either. Im well reminded of my nephew's saturday morning cartoons when i look at the screen shots.

but, alot may change. and even if it doesn't i don't believe bioware will miss yours or mine subscription.

I played MMO's for a long time. to long. took a break for about 2 years and I don't plan on picking up anymore until this game comes out.

i know theres some bioware and SW fanbois who think im bashing the game, which im not, im 1 myself. But MMO's in the last 4 years have been garbage and i've got so much for my life going on that Im not gonna feel like complicating it even more to play a linear saturday morning cartoon.

but, just gonna have to wait and see. its possible that the in game concepts are so in depth that when you start playing you forget all about the graphics even if they don't get better.

its way to early to tell how this game will end up at release and what it will be like.

 

I'm just not really affected by the graphics as some are since I've played some pretty graphically challenged games, some good, and some bad. I wasn't a huge fan of the art in EQ2, but I still enjoyed my time in that game more than others I played post SWG. I played WoW for a short time, but it wasn't the graphics that turned me away from it at all, it was the game play and some of the playerbase. I tried WURM Online for a short time, I like sandbox games, but that is one of the only games where the art turned me off to the game so completely, I never bothered to try all the game play systems. I understand that for some art is really hard to overlook, but when you’ve played as many MMOs as I have, you stop looking at art so much, and start critiquing the game play systems. Sure there are things I don’t like about the art in TOR (the hair dryer gun), but artwork is so open to interpretation I don’t even bother trying to make it a factor.

Did anyone ever consider it might have something to do with the graphic limitations of the game engine itself? Or maybe it's because they wanted a game without all the avatar detail so it actually performs well. I mean photorealism takes quite a bit of system resource, both server and client side and can have an effect on event processing. I imagine this game will run much smother than SWG ever did.

 

 

I see your point and I'll raise you one.

I also played alot of the big graphically challenged games. and they didn't really use to bother me. But im a sandbox type player. i rather an MMO be a bit more like a lego set rather then a plastic race car track. with that being said, the concepts and lore are the most important things to me. and Im a huge SW fan to boot.

with that being said. MMO's in the last few years have been very linear and boring. i noticed you mentioned WoW's community partially turned you off from the game. i beleive the community's general attitude stemed from the game have a light sense of humor, added in with graphics and the already internet immaturity that even alot of grown men tend to display, and walla, you have the wow community.

i can see that happening with this game. vs a game like SWG, alot of that mentality was more non existant in the games development, the graphics were a bit darker so to speak.

im sure people will tend to disagree with me, but if your around imature attitude, you tend to gain this attitude, if your around more serious attitude, you tend to be more serious. and just because the character your interacting with is an NPC, doesn't mean the characters attitude doesn't help persuade your attitude.

and in terms of graphics. think of it this way. psychology 101. 2 rooms, 1 painted an ugly tan, the other painted white. study proves the ugly tan room actually tends to lean peoples attitude to being calm.

graphics of video games hold the same persuasion of attitude. light vs dark.

anyways, enough rambling for me, i gotta get back to work.

  tillamook

Guide

Joined: 9/14/05
Posts: 4812

1/26/09 3:55:12 PM#18
Originally posted by MasterCrysis
Originally posted by tillamook
Originally posted by MasterCrysis

i don't think the graphics are anything special either. Im well reminded of my nephew's saturday morning cartoons when i look at the screen shots.

but, alot may change. and even if it doesn't i don't believe bioware will miss yours or mine subscription.

I played MMO's for a long time. to long. took a break for about 2 years and I don't plan on picking up anymore until this game comes out.

i know theres some bioware and SW fanbois who think im bashing the game, which im not, im 1 myself. But MMO's in the last 4 years have been garbage and i've got so much for my life going on that Im not gonna feel like complicating it even more to play a linear saturday morning cartoon.

but, just gonna have to wait and see. its possible that the in game concepts are so in depth that when you start playing you forget all about the graphics even if they don't get better.

its way to early to tell how this game will end up at release and what it will be like.

 

I'm just not really affected by the graphics as some are since I've played some pretty graphically challenged games, some good, and some bad. I wasn't a huge fan of the art in EQ2, but I still enjoyed my time in that game more than others I played post SWG. I played WoW for a short time, but it wasn't the graphics that turned me away from it at all, it was the game play and some of the playerbase. I tried WURM Online for a short time, I like sandbox games, but that is one of the only games where the art turned me off to the game so completely, I never bothered to try all the game play systems. I understand that for some art is really hard to overlook, but when you’ve played as many MMOs as I have, you stop looking at art so much, and start critiquing the game play systems. Sure there are things I don’t like about the art in TOR (the hair dryer gun), but artwork is so open to interpretation I don’t even bother trying to make it a factor.

Did anyone ever consider it might have something to do with the graphic limitations of the game engine itself? Or maybe it's because they wanted a game without all the avatar detail so it actually performs well. I mean photorealism takes quite a bit of system resource, both server and client side and can have an effect on event processing. I imagine this game will run much smother than SWG ever did.

 

 

I see your point and I'll raise you one.

I also played alot of the big graphically challenged games. and they didn't really use to bother me. But im a sandbox type player. i rather an MMO be a bit more like a lego set rather then a plastic race car track. with that being said, the concepts and lore are the most important things to me. and Im a huge SW fan to boot.

with that being said. MMO's in the last few years have been very linear and boring. i noticed you mentioned WoW's community partially turned you off from the game. i beleive the community's general attitude stemed from the game have a light sense of humor, added in with graphics and the already internet immaturity that even alot of grown men tend to display, and walla, you have the wow community.

i can see that happening with this game. vs a game like SWG, alot of that mentality was more non existant in the games development, the graphics were a bit darker so to speak.

im sure people will tend to disagree with me, but if your around imature attitude, you tend to gain this attitude, if your around more serious attitude, you tend to be more serious. and just because the character your interacting with is an NPC, doesn't mean the characters attitude doesn't help persuade your attitude.

and in terms of graphics. think of it this way. psychology 101. 2 rooms, 1 painted an ugly tan, the other painted white. study proves the ugly tan room actually tends to lean peoples attitude to being calm.

graphics of video games hold the same persuasion of attitude. light vs dark.

anyways, enough rambling for me, i gotta get back to work.


I’m not sure graphics or Art have as much of an effect on the kinds of players and their attitudes as you think, it’s deeper than that. I do agree it is somewhat true, to an extent. SWG had a mix of player types, keep that in mind. It has more to do with the game systems than anything. WoW has some serious player types, just look at the RP servers. The server I was on I met some great people, and there were some punks, but this was a PvP server, and that probably had more to do with it than anything.

I like Sandbox type games for the type of really creative people they bring in, one thing I don’t like is the girlish drama a lot of those creative type players bring with them. Linear games bring in a few of the “leet kid” types, but also people who are competitive and strategic. If you think they don’t mix well just look at SWG, they did fine together personality wise most of the time, which proves it can work. It’s just that one or the other’s system adversely affected the other enough to foster hate and discontent.


The artwork isn’t nearly as stylized as WoW is. (No wood beams the size of cars ect) What I see that I don’t like, I think I can get used to as long as it’s fun.

If BioWare can balance this right like I think they can, it may be a really great game. These guys took a scientific and psychological approach to building this game from what they’ve said; it will be neat to see what comes of this. Building a game for everyone’s playstyle, solo adventurer, groupers, guild eletitists ect. Art was really middle of the road hence Stylized+Realism instead of just stylized or just Realism.


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  rsachs10

Novice Member

Joined: 1/26/09
Posts: 1

1/26/09 6:24:46 PM#19

 i mean these are just screen shots, and they havnt even finished the game yet

  Darth_Pete

Apprentice Member

Joined: 6/03/07
Posts: 563

1/27/09 2:46:41 PM#20

TBH this weapon looks a bit oversized and the hairdryer seems bit off too. Lightsabers look pretty good now.

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