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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » It's not like SWG...Thank GOODNESS!!!

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64 posts found
  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

1/23/09 8:18:51 PM#21
Originally posted by Anubisan
Originally posted by SkeeSkee

this game will be another AoC.  Those who like WoW will play this for a month or two and go back to WoW.  Those who like(d) SWG will play it for a month and go back to SWG (or WoW/EvE/etc). 

It will do decently, but fail to meet it's expectations much like SWG.  Then it will get changed, and people will get mad and it will be like SWG all over again.

 

This I sincerely doubt. Let me explain...

On one hand we have Funcom, a company who is known for terrible game releases and deceiving their own customers.

On the other hand we have Bioware, one of the most respected and loved game development studios of them all. This company is known for quality releases that push the limits of every genre they release a game in... sorta like... umm... Blizzard. 

The two companies are nothing alike and neither are the games. Age of Conan was extremely oriented towards PvP and, at least at release, had VERY little to offer in the way of PvE experience (especially for the raiding crowd). Bioware is known for exceptional story-driven RPG content and I have little doubt that this will be a major focus in this game.

One of the reasons I think AOC and WAR are not as successful as was expected is the PvP focus. I personally LOVE pvp and have played both games extensively, but when you look at the MMORPG player-base as a whole, you find that the vast majority of players are more interested in the PvE aspect of the MMOs they play. I think this is one of the reasons why WoW is as ridiculously successful as it is... vast detail and effort was put into their PvE content.

From my understanding of TOR, this game will be extremely focused on PvE with some good PvP content thrown in... very much like WOW. This fact, plus the tremendous quality of every Bioware game I have played, makes me think that this game will be very successful.


 

If Bioware is allowed to do their job by LEC, and if LEC doesn't screw them with a terrible business model, I think the game will be great.  Those are big "ifs" though.  I'm waiting to see who drives this bus.  If it's Bioware, I'll hop on board.  If LEC has more unwanted revamps and gimmicky cashgrabs lined up for us, I'll pass without a moment's hesitation.

  Moaky07

Novice Member

Joined: 2/24/07
Posts: 1877

MMO sandbox games are as exciting as watching paint dry.

1/23/09 8:49:30 PM#22
Originally posted by Elikal
Originally posted by dsebutchr

SWG is an utter failure.  Talk about a waste of game.  I'm a huge SW fan and SWG was known for years and years as the game that killed star wars by most of the people I know.  None of us liked it.

Who the hell wants to be the heroic entertainer in a bar....nobody know.

Who wants to enjoy the fantasy life of Aunt Beru...

The doctor class had to buy money to make freakin medicines....talk about broken POS.

If they take TOR and make it completely unlike SWG I could not be happier.  I want the game to be fun. Nothing about SWG was fun.   I could care less about this sandbox concept.  Some people whine about that like it's more important than having fun.  Gimme a break, you have your opinion, just like I have mine.  My opinion says yours sux.  Doesn't make yours or mine better.  Deal with it.

How about waiting until the game comes out and THEN giving your opinion on whether it sux or is great.

wow....just wow.

 

*sigh* Idiocy is such a poor quality, however apparently trendy. ... You know nothing what you speak of, so let me give you advise to really just stop talking about this matter lest you make an even greater fool of yourself.


 

You actually wanna go the route of accusing others of idiocy? Golden.

 

If the OP didnt get anything right, then the PRECioUs would of been a smash hit...yet it wasnt. Why is that?

I bet it has someting to do with the ton of SW fans not having anything to do with the game. The only folks that stuck with it seem to be more concerned with the sim type game vs an adventure/content game. I would deem them social misfits as indicated in another thread.

If you wanna talk about fools that need to shut up, then lets start talking about "vets" that have kicked their feet, and whined for 3 plus years cause SWG changed. Actually fool isnt the word is it? Something like psychotic would be more appropriate.

It is awesome how the sandboxers keep trying everything possible to get folks to not mention anything but their style of play. Well guess what bubba, those days are over. MMORPG.com is supposed to be about all games...of which directed content PVE controls North American subs. The type of game it looks like Bioware is intending to market.

Expect more talk of directed content...and more of folks speaking out against sandboxes in the future. The sandboxers with their reporting and/or using "discredit the poster" tactics days are over. They are the minority players of MMO games, and we are gonna see about making their voice the minority of chatter like it deserves around here.

And Yes...the OP was correct...SWG sucked during the PRECioUs era. Your 1k plus post count means jack and chit. Post all ya want....still doesnt save ya from being an idiot for defending SWG PRE-CU.

 

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  hanshotfirst

Novice Member

Joined: 11/13/07
Posts: 727

1/24/09 12:38:48 AM#23
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

  ktanner3

Master

Joined: 3/19/06
Posts: 3075

1/24/09 2:07:01 AM#24
Originally posted by ArcAngel3

Reply to the OP:

If you don't like sanbox, and you don't want to be a character in the cantina, and you don't want to be a moisture farmer, you should love the new SWG.  I don't really understand where you're coming from.

SOE did it's best to remove all of these elements from the game, and replace it with a badly bugged FPS game.  They deleted most of the game's professions, emptied the cantina's, and allowed everyone to become a jedi at login.  From your comments, it seems that you would love this game.

It also seems like SOE was listening to people like you when they changed the game out from under all of the current players.  You seem like the new target audience.  Maybe you should try it out before you comment...

 


 

Seriously. If the OP hates the old skill based SWG because of the sandbox elements then he should be LOVING the new part FPS ,instant gratifying,no thinking SWG. It was made specifically for those players who don't want anything challenging, who don't like groups,who want everything handed to them by a quest  and who despise any "inconvienences" which they turn around as "bullies pushing a play style on them."

Have fun with your 10k sub game.

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5122

1/24/09 2:12:41 AM#25
Originally posted by ArcAngel3
Originally posted by Anubisan
Originally posted by SkeeSkee

this game will be another AoC.  Those who like WoW will play this for a month or two and go back to WoW.  Those who like(d) SWG will play it for a month and go back to SWG (or WoW/EvE/etc). 

It will do decently, but fail to meet it's expectations much like SWG.  Then it will get changed, and people will get mad and it will be like SWG all over again.

 

This I sincerely doubt. Let me explain...

On one hand we have Funcom, a company who is known for terrible game releases and deceiving their own customers.

On the other hand we have Bioware, one of the most respected and loved game development studios of them all. This company is known for quality releases that push the limits of every genre they release a game in... sorta like... umm... Blizzard. 

The two companies are nothing alike and neither are the games. Age of Conan was extremely oriented towards PvP and, at least at release, had VERY little to offer in the way of PvE experience (especially for the raiding crowd). Bioware is known for exceptional story-driven RPG content and I have little doubt that this will be a major focus in this game.

One of the reasons I think AOC and WAR are not as successful as was expected is the PvP focus. I personally LOVE pvp and have played both games extensively, but when you look at the MMORPG player-base as a whole, you find that the vast majority of players are more interested in the PvE aspect of the MMOs they play. I think this is one of the reasons why WoW is as ridiculously successful as it is... vast detail and effort was put into their PvE content.

From my understanding of TOR, this game will be extremely focused on PvE with some good PvP content thrown in... very much like WOW. This fact, plus the tremendous quality of every Bioware game I have played, makes me think that this game will be very successful.


 

If Bioware is allowed to do their job by LEC, and if LEC doesn't screw them with a terrible business model, I think the game will be great.  Those are big "ifs" though.  I'm waiting to see who drives this bus.  If it's Bioware, I'll hop on board.  If LEC has more unwanted revamps and gimmicky cashgrabs lined up for us, I'll pass without a moment's hesitation.

 

Bioware and Bethesda (i have blocked out the ending of Fallout 3 and am pretending it never happened) are the only 2 companies i would ever trust with games anymore. Bioware told LA once before to F off when they got too heavy handed with KOTOR IIs gameplay and story line, and with a backer like EA for finances, i have faith they wont let LA interfere too much. Bioware has almost always seemed to be on the side of the player rather than the company, and until they prove me wrong, i am willing to give them the benefit of the doubt. I do think this game could be great, and have a great mix of sandbox elements as well as following its story line characteristics (which, as a roleplayer, has me very intrigued and looking forward to it).

  User Deleted
1/24/09 6:58:11 AM#26
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

   The Sandbox ability of Pre-CU SWG was sweeping and the mechanics allow even the most casual player to become involved in the game. Since I have not played a recent version of GTA  I am not sure but the economy and crafting does allow a sandbox ability which allowed player driven content .

 On SWG , players would know who made the best weapons and armor, the best foods, and with a blend of Master Merchant and Smuggler on my server , I sold the cheapest Spices creating opposition from the Imperials and my fellow Smugglers and that sure did kick up the sand around me.

Its my hope that TOR will have such mechanics that will allow player driven content because that was the hook of the Pre-CU.

  Moaky07

Novice Member

Joined: 2/24/07
Posts: 1877

MMO sandbox games are as exciting as watching paint dry.

1/24/09 11:22:59 AM#27
Originally posted by JestorRodo
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

   The Sandbox ability of Pre-CU SWG was sweeping and the mechanics allow even the most casual player to become involved in the game. Since I have not played a recent version of GTA  I am not sure but the economy and crafting does allow a sandbox ability which allowed player driven content .

 On SWG , players would know who made the best weapons and armor, the best foods, and with a blend of Master Merchant and Smuggler on my server , I sold the cheapest Spices creating opposition from the Imperials and my fellow Smugglers and that sure did kick up the sand around me.

Its my hope that TOR will have such mechanics that will allow player driven content because that was the hook of the Pre-CU.


 

Geez

You Uncle Owen in the crusty pink panties PRECioUs players wont let it go will ya?

This is a thread about the game NOT being SWG2.

From everything we know, that has been released news-wise, and from Bioware games and KOTOR itself, there is strong reason to believe it will be an adventure oriented game.

Not tilling fields ala SWG.

Give it a rest already. It is old listening to you sim folks try to attach your gamestyle into a game where the target audience wants nothing to do with it.

Even better than not being SWG in a new shell, this game will do great not to have a great many of the social misfits that were active in SWG.

Hopefully an adventure game does just that. Let them "live their own story"  in another game.

BTW...I noticed Han mentioning that sandbox can be about a game being wide open. I think it has been established around here that the term "sandbox" is used to convey the idea of a trade-skills on par with adventurers type game, combined with siming a life in a game. Something most folks dont want wanna do(Ie live a second life).

 

 

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  CyberWiz

Apprentice Member

Joined: 8/21/03
Posts: 917

The price for freedom is eternal vigilance

1/24/09 11:32:15 AM#28
Originally posted by Anubisan
Originally posted by SkeeSkee

this game will be another AoC.  Those who like WoW will play this for a month or two and go back to WoW.  Those who like(d) SWG will play it for a month and go back to SWG (or WoW/EvE/etc). 

It will do decently, but fail to meet it's expectations much like SWG.  Then it will get changed, and people will get mad and it will be like SWG all over again.

 

This I sincerely doubt. Let me explain...

On one hand we have Funcom, a company who is known for terrible game releases and deceiving their own customers.

On the other hand we have Bioware, one of the most respected and loved game development studios of them all. This company is known for quality releases that push the limits of every genre they release a game in... sorta like... umm... Blizzard. 

The two companies are nothing alike and neither are the games. Age of Conan was extremely oriented towards PvP and, at least at release, had VERY little to offer in the way of PvE experience (especially for the raiding crowd). Bioware is known for exceptional story-driven RPG content and I have little doubt that this will be a major focus in this game.

One of the reasons I think AOC and WAR are not as successful as was expected is the PvP focus. I personally LOVE pvp and have played both games extensively, but when you look at the MMORPG player-base as a whole, you find that the vast majority of players are more interested in the PvE aspect of the MMOs they play. I think this is one of the reasons why WoW is as ridiculously successful as it is... vast detail and effort was put into their PvE content.

From my understanding of TOR, this game will be extremely focused on PvE with some good PvP content thrown in... very much like WOW. This fact, plus the tremendous quality of every Bioware game I have played, makes me think that this game will be very successful.


 

Uhm don't think, WAR did not fail because it is a pvp game, it failed because mythic made it too much like WoW and not enough like DAoC. The RvR was poorly implemented and there was too much focus on instanced PvP.

 

If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://www.mmodata.net
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  CyberWiz

Apprentice Member

Joined: 8/21/03
Posts: 917

The price for freedom is eternal vigilance

1/24/09 11:38:40 AM#29
Originally posted by Moaky07
Originally posted by JestorRodo
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

   The Sandbox ability of Pre-CU SWG was sweeping and the mechanics allow even the most casual player to become involved in the game. Since I have not played a recent version of GTA  I am not sure but the economy and crafting does allow a sandbox ability which allowed player driven content .

 On SWG , players would know who made the best weapons and armor, the best foods, and with a blend of Master Merchant and Smuggler on my server , I sold the cheapest Spices creating opposition from the Imperials and my fellow Smugglers and that sure did kick up the sand around me.

Its my hope that TOR will have such mechanics that will allow player driven content because that was the hook of the Pre-CU.


 

Geez

You Uncle Owen in the crusty pink panties PRECioUs players wont let it go will ya?

This is a thread about the game NOT being SWG2.

From everything we know, that has been released news-wise, and from Bioware games and KOTOR itself, there is strong reason to believe it will be an adventure oriented game.

Not tilling fields ala SWG.

Give it a rest already. It is old listening to you sim folks try to attach your gamestyle into a game where the target audience wants nothing to do with it.

Even better than not being SWG in a new shell, this game will do great not to have a great many of the social misfits that were active in SWG.

Hopefully an adventure game does just that. Let them "live their own story"  in another game.

BTW...I noticed Han mentioning that sandbox can be about a game being wide open. I think it has been established around here that the term "sandbox" is used to convey the idea of a trade-skills on par with adventurers type game, combined with siming a life in a game. Something most folks dont want wanna do(Ie life a second life).

 

 


 

Well, the OP is a flamebait for SWG vets, so why is everybody surprised when the SWG vets start flaming? Or at least defending the idea of what was SWG pre-cu-nge.

SWG was alot about social interaction, and there are indeed alot of social misfits that can not interact socially very well ... but the swg pre-cu-nge community was awesome, to me, only bested by DAoC during the SI era.

To me massive multiplayer games are about social interaction, you know, interacting with other people ... ?

Otherwise I might as well play singleplayer games.

But yes, I have no doubt in my mind that SW:TOR will be like LOTRO with a Star Wars jacket, which is not bad, I liked LOTRO and the story and the places you could/can visit.

However, it won't hold my interest very long.

Besides that, I will never ever touch a Star Wars mmorpg again, the danger that Lucas Arts messes it up is far to great. I won't invest time and effort in an mmorpg that may radically change at any moment.

 

If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://www.mmodata.net
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  hanshotfirst

Novice Member

Joined: 11/13/07
Posts: 727

1/24/09 2:51:42 PM#30
Originally posted by mcharj11
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

 

I can do all that and more in WoW, LoTRO, EQ, EQII, VG, AoC, WAR, Baldur's Gate series, Neverwinter Nights series, Gothic series, Vampire, Mass Effect, and Arcanum.

None of these are sandbox yet offer more exploration, better story, more everything really. So why should GTA be called a sandbox when these titles are not?

 

Take it up with the sandbox police, brother.

All I can tell you is that neither crafting nor an economy are defining qualities of a sandbox game, whether you like it or not.

  tkreep

Novice Member

Joined: 10/28/06
Posts: 1223

"Old enough to party"
McLovin

1/24/09 3:22:37 PM#31
Originally posted by mcharj11
Originally posted by John.A.Zoid

Stop blaming the sandbox concept for SOE's failure to make a game feel like Star Wars. The opened ended sandbox games hav proven time and time again to be real good like with games such as GTA or Fallout.

SWG sucked because it had no content.

 

GTA is not a sandbox, it's a themepark.


 

its still more fun than swg

  User Deleted
1/24/09 4:58:36 PM#32
Originally posted by CyberWiz
Originally posted by Anubisan
Originally posted by SkeeSkee

this game will be another AoC.  Those who like WoW will play this for a month or two and go back to WoW.  Those who like(d) SWG will play it for a month and go back to SWG (or WoW/EvE/etc). 

It will do decently, but fail to meet it's expectations much like SWG.  Then it will get changed, and people will get mad and it will be like SWG all over again.

 

This I sincerely doubt. Let me explain...

On one hand we have Funcom, a company who is known for terrible game releases and deceiving their own customers.

On the other hand we have Bioware, one of the most respected and loved game development studios of them all. This company is known for quality releases that push the limits of every genre they release a game in... sorta like... umm... Blizzard. 

The two companies are nothing alike and neither are the games. Age of Conan was extremely oriented towards PvP and, at least at release, had VERY little to offer in the way of PvE experience (especially for the raiding crowd). Bioware is known for exceptional story-driven RPG content and I have little doubt that this will be a major focus in this game.

One of the reasons I think AOC and WAR are not as successful as was expected is the PvP focus. I personally LOVE pvp and have played both games extensively, but when you look at the MMORPG player-base as a whole, you find that the vast majority of players are more interested in the PvE aspect of the MMOs they play. I think this is one of the reasons why WoW is as ridiculously successful as it is... vast detail and effort was put into their PvE content.

From my understanding of TOR, this game will be extremely focused on PvE with some good PvP content thrown in... very much like WOW. This fact, plus the tremendous quality of every Bioware game I have played, makes me think that this game will be very successful.


 

Uhm don't think, WAR did not fail because it is a pvp game, it failed because mythic made it too much like WoW and not enough like DAoC. The RvR was poorly implemented and there was too much focus on instanced PvP.

 


 

WoW's characters have far greater depth and variety than WAR's classes will ever dream of having.  Much more sofisticated game play, much, much larger world to explore, crafting that has greater benefit to the players...etc.  So don't go blaming WAR's problems on trying to copy WoW, they failed at that miserably.

  User Deleted
1/24/09 5:16:44 PM#33
Originally posted by Moaky07
Originally posted by JestorRodo
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

   The Sandbox ability of Pre-CU SWG was sweeping and the mechanics allow even the most casual player to become involved in the game. Since I have not played a recent version of GTA  I am not sure but the economy and crafting does allow a sandbox ability which allowed player driven content .

 On SWG , players would know who made the best weapons and armor, the best foods, and with a blend of Master Merchant and Smuggler on my server , I sold the cheapest Spices creating opposition from the Imperials and my fellow Smugglers and that sure did kick up the sand around me.

Its my hope that TOR will have such mechanics that will allow player driven content because that was the hook of the Pre-CU.


 

Geez

You Uncle Owen in the crusty pink panties PRECioUs players wont let it go will ya?

This is a thread about the game NOT being SWG2.

From everything we know, that has been released news-wise, and from Bioware games and KOTOR itself, there is strong reason to believe it will be an adventure oriented game.

Not tilling fields ala SWG.

Give it a rest already. It is old listening to you sim folks try to attach your gamestyle into a game where the target audience wants nothing to do with it.

Even better than not being SWG in a new shell, this game will do great not to have a great many of the social misfits that were active in SWG.

Hopefully an adventure game does just that. Let them "live their own story"  in another game.

BTW...I noticed Han mentioning that sandbox can be about a game being wide open. I think it has been established around here that the term "sandbox" is used to convey the idea of a trade-skills on par with adventurers type game, combined with siming a life in a game. Something most folks dont want wanna do(Ie live a second life).

 

 

    Its also my hope that those who for some strange reason feel that SOE has done little to no wrong over the past 4 years stay with SOE products, get kicked out by their spouses and have to go back home and live with their mother.

 

  xbellx777

Novice Member

Joined: 9/18/08
Posts: 731

1/24/09 5:19:29 PM#34
Originally posted by dsebutchr

SWG is an utter failure.  Talk about a waste of game.  I'm a huge SW fan and SWG was known for years and years as the game that killed star wars by most of the people I know.  None of us liked it.

Who the hell wants to be the heroic entertainer in a bar....nobody know.

Who wants to enjoy the fantasy life of Aunt Beru...

The doctor class had to buy money to make freakin medicines....talk about broken POS.

If they take TOR and make it completely unlike SWG I could not be happier.  I want the game to be fun. Nothing about SWG was fun.   I could care less about this sandbox concept.  Some people whine about that like it's more important than having fun.  Gimme a break, you have your opinion, just like I have mine.  My opinion says yours sux.  Doesn't make yours or mine better.  Deal with it.

How about waiting until the game comes out and THEN giving your opinion on whether it sux or is great.

wow....just wow.

 

dont post any swg hate on these forums you'll get your head ripped off. oh ya also GTA is a sandbox how stupid are you not to notice or acknowlege that?

  User Deleted
1/24/09 5:24:21 PM#35

I can honestly saw that if TOR is basicly WoW with Star Wars "skins" I wouldn't even apply to beta test it, let alone buy it.

Why waste the money...

That's just for the OP by the way.

I already know it most likely won't be anything like SWG which is why... I probably won't buy it.

Odd pattern there.

  sookster54

Advanced Member

Joined: 10/13/07
Posts: 1603

1/25/09 12:32:31 AM#36

Oh my, someone referred GTA as a sandbox? I don't know if should be laughing or shaking my head at that one... :S

SWTOR: sub ended, no thanks to Georg Zoeller!
R.I.P. SWG June 26, 2003-Dec 15, 2011
(it already died on Nov 15, 2005)

  Moaky07

Novice Member

Joined: 2/24/07
Posts: 1877

MMO sandbox games are as exciting as watching paint dry.

1/25/09 10:17:05 AM#37
Originally posted by JestorRodo
Originally posted by Moaky07
Originally posted by JestorRodo
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

   The Sandbox ability of Pre-CU SWG was sweeping and the mechanics allow even the most casual player to become involved in the game. Since I have not played a recent version of GTA  I am not sure but the economy and crafting does allow a sandbox ability which allowed player driven content .

 On SWG , players would know who made the best weapons and armor, the best foods, and with a blend of Master Merchant and Smuggler on my server , I sold the cheapest Spices creating opposition from the Imperials and my fellow Smugglers and that sure did kick up the sand around me.

Its my hope that TOR will have such mechanics that will allow player driven content because that was the hook of the Pre-CU.


 

Geez

You Uncle Owen in the crusty pink panties PRECioUs players wont let it go will ya?

This is a thread about the game NOT being SWG2.

From everything we know, that has been released news-wise, and from Bioware games and KOTOR itself, there is strong reason to believe it will be an adventure oriented game.

Not tilling fields ala SWG.

Give it a rest already. It is old listening to you sim folks try to attach your gamestyle into a game where the target audience wants nothing to do with it.

Even better than not being SWG in a new shell, this game will do great not to have a great many of the social misfits that were active in SWG.

Hopefully an adventure game does just that. Let them "live their own story"  in another game.

BTW...I noticed Han mentioning that sandbox can be about a game being wide open. I think it has been established around here that the term "sandbox" is used to convey the idea of a trade-skills on par with adventurers type game, combined with siming a life in a game. Something most folks dont want wanna do(Ie live a second life).

 

 

    Its also my hope that those who for some strange reason feel that SOE has done little to no wrong over the past 4 years stay with SOE products, get kicked out by their spouses and have to go back home and live with their mother.

 


 

Heck

When me and the wife used to raid in EQ, we would at times talk some general things about it to my mom. Thus she had a little understanding about MMO gaming.

A while back I explained to her about the "vets"...and their still crying over a game for 3 yrs. Even she got a laugh about it. You cant find something as demented on Jerry Springer FFS.

I would rather be confined to an old folks home with my mom and her friends ala Grandma's Boy, while having a daily kniting quota ala Happy Gilmore than have the mindset that it is "normal" to whine about a game this long. No need to mention still threatening litigation, or the many other things that are evidenced in the "vet"  forum  on a routine basis.

BTW Rodo...you talk about wanting folks to get divorced...is that testimony that you arent even married as you "claim" to be?  Cause the so-called Mrs Rodo that you sometimes talk about must be a real "winner" to be married to a guy that dresses up as a clown to whine over a video game.  Outside of Sam-da-Man, I cant think of a bigger joke in the MMO ranks than you.

And once more....this is a thread about this game NOT being SWG. So once again I will state for the record that I agree with the OP, and pray to God this game is one of the best content laden games ever. A place where Uncle Owen has no use, thus he has no choice but to find another game.

Mighty kind of the folks that keep "trolling" on the topic.

 

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

1/25/09 12:09:09 PM#38
Originally posted by Moaky07
Originally posted by JestorRodo
Originally posted by Moaky07
Originally posted by JestorRodo
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

   The Sandbox ability of Pre-CU SWG was sweeping and the mechanics allow even the most casual player to become involved in the game. Since I have not played a recent version of GTA  I am not sure but the economy and crafting does allow a sandbox ability which allowed player driven content .

 On SWG , players would know who made the best weapons and armor, the best foods, and with a blend of Master Merchant and Smuggler on my server , I sold the cheapest Spices creating opposition from the Imperials and my fellow Smugglers and that sure did kick up the sand around me.

Its my hope that TOR will have such mechanics that will allow player driven content because that was the hook of the Pre-CU.


 

Geez

You Uncle Owen in the crusty pink panties PRECioUs players wont let it go will ya?

This is a thread about the game NOT being SWG2.

From everything we know, that has been released news-wise, and from Bioware games and KOTOR itself, there is strong reason to believe it will be an adventure oriented game.

Not tilling fields ala SWG.

Give it a rest already. It is old listening to you sim folks try to attach your gamestyle into a game where the target audience wants nothing to do with it.

Even better than not being SWG in a new shell, this game will do great not to have a great many of the social misfits that were active in SWG.

Hopefully an adventure game does just that. Let them "live their own story"  in another game.

BTW...I noticed Han mentioning that sandbox can be about a game being wide open. I think it has been established around here that the term "sandbox" is used to convey the idea of a trade-skills on par with adventurers type game, combined with siming a life in a game. Something most folks dont want wanna do(Ie live a second life).

 

 

    Its also my hope that those who for some strange reason feel that SOE has done little to no wrong over the past 4 years stay with SOE products, get kicked out by their spouses and have to go back home and live with their mother.

 


 

Heck

When me and the wife used to raid in EQ, we would at times talk some general things about it to my mom. Thus she had a little understanding about MMO gaming.

A while back I explained to her about the "vets"...and their still crying over a game for 3 yrs. Even she got a laugh about it. You cant find something as demented on Jerry Springer FFS.

I would rather be confined to an old folks home with my mom and her friends ala Grandma's Boy, while having a daily kniting quota ala Happy Gilmore than have the mindset that it is "normal" to whine about a game this long. No need to mention still threatening litigation, or the many other things that are evidenced in the "vet"  forum  on a routine basis.

BTW Rodo...you talk about wanting folks to get divorced...is that testimony that you arent even married as you "claim" to be?  Cause the so-called Mrs Rodo that you sometimes talk about must be a real "winner" to be married to a guy that dresses up as a clown to whine over a video game.  Outside of Sam-da-Man, I cant think of a bigger joke in the MMO ranks than you.

And once more....this is a thread about this game NOT being SWG. So once again I will state for the record that I agree with the OP, and pray to God this game is one of the best content laden games ever. A place where Uncle Owen has no use, thus he has no choice but to find another game.

Mighty kind of the folks that keep "trolling" on the topic.

 

 

Sorry, I'll stop whining when a company releases an MMO with half the features, possibilites, and freedom SWG had. Until then, I'm going to continue to ask for what we lost. 

What is sadder is when someone actually has a million options of what they want, in this case a shallow linear hold your hand themepark, yet still demands more and more. That is the most childish thing of all.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  User Deleted
1/25/09 12:39:03 PM#39
Originally posted by Moaky07
Originally posted by JestorRodo
Originally posted by Moaky07
Originally posted by JestorRodo
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

   The Sandbox ability of Pre-CU SWG was sweeping and the mechanics allow even the most casual player to become involved in the game. Since I have not played a recent version of GTA  I am not sure but the economy and crafting does allow a sandbox ability which allowed player driven content .

 On SWG , players would know who made the best weapons and armor, the best foods, and with a blend of Master Merchant and Smuggler on my server , I sold the cheapest Spices creating opposition from the Imperials and my fellow Smugglers and that sure did kick up the sand around me.

Its my hope that TOR will have such mechanics that will allow player driven content because that was the hook of the Pre-CU.


 

Geez

You Uncle Owen in the crusty pink panties PRECioUs players wont let it go will ya?

This is a thread about the game NOT being SWG2.

From everything we know, that has been released news-wise, and from Bioware games and KOTOR itself, there is strong reason to believe it will be an adventure oriented game.

Not tilling fields ala SWG.

Give it a rest already. It is old listening to you sim folks try to attach your gamestyle into a game where the target audience wants nothing to do with it.

Even better than not being SWG in a new shell, this game will do great not to have a great many of the social misfits that were active in SWG.

Hopefully an adventure game does just that. Let them "live their own story"  in another game.

BTW...I noticed Han mentioning that sandbox can be about a game being wide open. I think it has been established around here that the term "sandbox" is used to convey the idea of a trade-skills on par with adventurers type game, combined with siming a life in a game. Something most folks dont want wanna do(Ie live a second life).

 

 

    Its also my hope that those who for some strange reason feel that SOE has done little to no wrong over the past 4 years stay with SOE products, get kicked out by their spouses and have to go back home and live with their mother.

 


 

Heck

When me and the wife used to raid in EQ, we would at times talk some general things about it to my mom. Thus she had a little understanding about MMO gaming.

A while back I explained to her about the "vets"...and their still crying over a game for 3 yrs. Even she got a laugh about it. You cant find something as demented on Jerry Springer FFS.

I would rather be confined to an old folks home with my mom and her friends ala Grandma's Boy, while having a daily kniting quota ala Happy Gilmore than have the mindset that it is "normal" to whine about a game this long. No need to mention still threatening litigation, or the many other things that are evidenced in the "vet"  forum  on a routine basis.

BTW Rodo...you talk about wanting folks to get divorced...is that testimony that you arent even married as you "claim" to be?  Cause the so-called Mrs Rodo that you sometimes talk about must be a real "winner" to be married to a guy that dresses up as a clown to whine over a video game.  Outside of Sam-da-Man, I cant think of a bigger joke in the MMO ranks than you.

And once more....this is a thread about this game NOT being SWG. So once again I will state for the record that I agree with the OP, and pray to God this game is one of the best content laden games ever. A place where Uncle Owen has no use, thus he has no choice but to find another game.

Mighty kind of the folks that keep "trolling" on the topic.

 

  Muahahaha, Moaky , My cosplay as a criminal clown is my calling card and Mrs. Rodo knows about my politics concerning SOE. 

 And concerning that ,lets set the record straight for you and the misinformed fanbios out there , Yes there is a Mrs Rodo ( I was seen with her at the last Dragon CON as well as my two handsome sons ( chips of the old block)) and its been quite some time since I have been upset about SWG or any MMO and can't you tell , that I am a whole lot happier.

   I have a great sense of humor and with this and many other blessings in my life  that has weathered  the passing of my mother and sister due to cancer as well 5 interstate relocations in the past 15 years, the last being from your home state of Michigan , were I resided in Rochester which was altered to be my last name in EQI Rodjester which then became Jestor Rodo. ( What can I say - it beats being named after the family pet , Right Indy?)

 But enough about me , we were on the subject of sandboxes which I would prefer to see in SW:TOR. and Moaky, I am planning to being there like I was on the first day of SWG - will you?  I hope so because if not then your posts have been that of a flaming troll.

 

  Khalathwyr

Tipster

Joined: 6/02/04
Posts: 2986

Google is your friend.

1/25/09 1:24:00 PM#40
Originally posted by hanshotfirst
Originally posted by mcharj11
Originally posted by hanshotfirst
Originally posted by mcharj11

How is it news to you, GTA is as much of a sandbox as WoW, there is no importance of economy, no importance of crafting (no crafting in GTA). The term for GTA is open world or thempark, yes there is a relatively large world (for a sp game) but all you do in it are missions (that involve combat), combat, and travel.

At least Fallout has crafting ect and more of a sandbox feel to it.

Um, sandbox != economic/crafting simulator.

The very core of sandbox is simply the freedom to explore non-linear content at your discretion, ideally with the tools to shape your own experience. That content may or may not include crafting or an economy.

Even Raph Koster acknowledges GTA as a sandbox game.

 

 

I can do all that and more in WoW, LoTRO, EQ, EQII, VG, AoC, WAR, Baldur's Gate series, Neverwinter Nights series, Gothic series, Vampire, Mass Effect, and Arcanum.

None of these are sandbox yet offer more exploration, better story, more everything really. So why should GTA be called a sandbox when these titles are not?

 

Take it up with the sandbox police, brother.

All I can tell you is that neither crafting nor an economy are defining qualities of a sandbox game, whether you like it or not.


 

And I'd disagree. The term in itself, "sandbox" was used in particular because it creates in the mind the picture of building and creating things in a sandbox. Well, crafting is the way to build lasting "things" in an MMO. If you want more players to feel invested in it (the game world) in any way, of course.

"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

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