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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
I think the year is off to a good start in game. Progress could be a bit faster in materializing from the test server and it looks like the PR/marketing has a different approach for the better :)
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1/22/09 12:23:45 PM#2
Double post ftl, my apologies. PS: Oh wow, reverse double post no less, I must be in rare form. |
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1/22/09 12:24:27 PM#3
Thanks for posting this AA, was a darn good read. |
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1/22/09 12:27:27 PM#4
I'm glad they're working hard on AOC, it's a great game, lots of violence, amazing graphics, and many other stuffed I liked....but like many others, the game died long ago for us. A little too late for most, I know for a fact I won't be returning back to the game but I do hope AOC will survive and improve, if they ever remove the zonings in the game I might return. |
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1/22/09 12:27:30 PM#5
I really don't think he is helping. Maybe he should go back into hiding. |
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1/22/09 12:34:17 PM#6
I always find it amazing that he starts out with this "The launch itself went very well, without any major technical difficulties, and sales wise it was an astounding success" We suckered a lot of people into buying the box, and our billing system worked flawlessly. Really, at some point he is going to realize that people don't like being reminded that they were scammed. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by Alandora
I don't know if that is a wrong thing to say. I had no issues with billing. No issues with installation No issues with server crashes or downtime outside of scheduled updates. I did have a few issues with falling through the floor (subsequently fixed for me 1 month after) I didn't have issues with lagg I played with more than 100+ people in a zone since launch etc etc But did you read on? "Some features were not properly implemented and there were parts of the game where the content was too slim. We needed to do some more work on it. We completely realize that there were a lot of difficulties and challenges that arose in the months after launch. I think that we have faced those challenges in a very, very good way. The game has evolved dramatically since it launched. We have introduced numerous updates that have changed the game in radical ways." That is addmittance to some issues, such as content, realization there were other issues and difficulties. You should address the people who can't let it go, like a few that post here still (which is all they can say) then you wouldn't have to be reminded, is it not good though in reflection in what was said?
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1/22/09 12:45:42 PM#8
I didn't have issues with gameplay. I didn't have technical issues... save for a few crashes. Billing is a POS. I did have some issues there.
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1/22/09 12:47:17 PM#9
I was really interested in this article but after reading the first line " Erling Ellingsen: The launch itself went very well, without any major technical difficulties, and sales wise it was an astounding success." I couldnt stop laughing...seriously that made my day haha no mister absolutely no major techincl difficulties, wink wink. You know what, i think its great if developers can make a fantasy but to live in one is something else! |
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1/22/09 12:51:45 PM#10
Really good read Avery, thanks. I'll definately be returning when this "come back and play" campaign is eventually put into action.. was contemplating re-subbing and giving it a whirl, but after reading this i'll wait :). "If all you can say is... "It's awful, it's not innovative, it's ugly, it's blah.." Then you're an unimaginative and unpolished excuse for human life" -eburn |
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1/22/09 12:54:58 PM#11
The game IS heading in the right direction, just not at the speed that people would like. I believe that patch 5 will change a lot of peoples opinions of the itemisation and therefore progression in AOC. Re-itemisation, gem changes, changes to gem cutting should all help to re-vitalise the economy. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Originally posted by BlackWatch
There is no denying that some people had issues in different parts of the game as whole at the start, all we can do is hope these issues are fixed in a timely manner (from my understanding a lot of the biggest ones were) and in that regard I think the game has come a long way. Especially today in this timeframe. I wouldn't expect everything to be perfect for everyone.
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1/22/09 1:31:13 PM#13
Originally posted by AmazingAvery
There is no denying that some people had issues in different parts of the game as whole at the start, all we can do is hope these issues are fixed in a timely manner (from my understanding a lot of the biggest ones were) and in that regard I think the game has come a long way. Especially today in this timeframe. I wouldn't expect everything to be perfect for everyone.
Yeah totally! I believe it was also referring to other technical aspects of the game too. Don't forget, it's almost common to have issues with the server hardware on launch too. I have lots of experience with this when dealing with AO and some of their issues with server hardware when lots of people are jammed into one space. Age of Conan had lots and lots of people on launch and the hardware had little to no issues supporting those people per server. Even more so with the database structure and the support for streaming live updates. We did however have lots of technical issues client side. Even one really annoying one that maxed out the latency bar. Those type of issues were to be expected because of the risks with developing on PC (everyone uses different PC's). Those issues were very hard to overcome in a quickly manner but we worked through them. I think today we have a lot crushed and still some more to work on. Judging on feedback, I have to say the technical issues have reduced greatly since launch; which was a very good thing to me. Glen ''Famine'' Swan |
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1/22/09 1:40:50 PM#14
Originally posted by vala2008
I think the points EE concedes to are in line with the industry standard for admittance to various problems. He has at multiple occations admitted that the game itself had thin content on higher levels and other issues like memory leaks at launch. What I think he is trying to get across, is that the launch of the game itself went smooth as in there were few complaints first month, servers were running very well and sales numbers were insane. That is true. Take a look at Play.com's reviews and comments from people. It was all 5 stars comments from everybody up to like middle of June, 1 month after launch. It is easy to forget how things really went long time back, but if you just go back you will realize that the launch itself went quite well in fact, it was the memoryleaks patched in with new patches, the gems and the thin content on upper levels that actually got to them. Looking to the other MMO launches we had in 2008, WAR, they also had lots of issues. I remember when I started and people were calling WAR for "WARhammer Offline". It was always weird stuff going on with their servers, downtime often 4 out of 5 weekdays. Sales were not as good, MJ sold in fact just half of all the boxes he got made and finally noone could really play RvR without disasterous lag. Servers had to be merged just a couple of months after launch... and so on. What kind of confessions do we see from MJ? NONE. What kind of Confessions do we ask from him? NONE. So before we flame the amount of criticism EE concedes with or not, have a look on the indusry standard. I think in fact EE and FC are doing more than well in terms of reading feedback and implementing fixes for whatever the criticism might be. If you want to kick of a discussion about the industry standard in terms of how much the game developers admit to or not, then you should start a new thread. I'll be happy to join in. |
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1/22/09 1:43:44 PM#15
Originally posted by FC-Famine
Yeah totally! I believe it was also referring to other technical aspects of the game too. Don't forget, it's almost common to have issues with the server hardware on launch too. I have lots of experience with this when dealing with AO and some of their issues with server hardware when lots of people are jammed into one space. Age of Conan had lots and lots of people on launch and the hardware had little to no issues supporting those people per server. Even more so with the database structure and the support for streaming live updates. We did however have lots of technical issues client side. Even one really annoying one that maxed out the latency bar. Those type of issues were to be expected because of the risks with developing on PC (everyone uses different PC's). Those issues were very hard to overcome in a quickly manner but we worked through them. I think today we have a lot crushed and still some more to work on. Judging on feedback, I have to say the technical issues have reduced greatly since launch; which was a very good thing to me.
Also known as LAUNCHING PREMATURELY. FC knew the game wasn't ready to go live, the beta testers knew the game wasn't ready to go live. FunCom swore up and down they wouldn't launch unfinished and broken like they did with Anarchy Online and stil ..... No MMO gamer expects perfection on day one, but FC can't seem to keep from pulling the trigger too early. 8 months since release and it's is only now starting to get near where it should have been. Res Ipsa Loquitor |
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1/22/09 1:52:46 PM#16
Originally posted by Tarka
Yep. Thats pretty much the main reason I refuse to return to AoC. Its going in the right direction. I would look forward to resubbing for that House of Crom update, but alas its too far away. By April I'll probably move to Aion. I'm pretty sure that will be very successful in the West. So unless Aion totally flops here (which it won't) don't think I'll be going back to AoC. Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW |
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1/22/09 2:01:08 PM#17
Originally posted by Razephon
Yep. Thats pretty much the main reason I refuse to return to AoC. Its going in the right direction. I would look forward to resubbing for that House of Crom update, but alas its too far away. By April I'll probably move to Aion. I'm pretty sure that will be very successful in the West. So unless Aion totally flops here (which it won't) don't think I'll be going back to AoC.
Why house of Crom thats just another dungeon? Xibaluku and the other dungons launched with patch 4 is HUGE in comparison. ?? |
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1/22/09 2:34:26 PM#18
Hmm Erling is back? Let's see... EE: We will definitely be doing a "Come back and play" campaign when we feel that the time is ready for it. We're really biding our time right now, though, and we want to wait until the time is right before putting it out. and 2 minutes later... EE: For the people who have played it and cancelled, I urge you to come back and try the game now, most importantly because of the radical improvements that have been made to the game since launch. Yeah I guess EE is back: Inconsistent hot air as usual, nothing new here. Oh and remember: No major features were missing at launch (And I really don't care about sad "just doing his job" excuses - He hurt the company as much as Gaute.) Only MMO-players manage to start an argument over the amount of "sparkling" in a lightsaber... |
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1/22/09 3:09:18 PM#19
People get it so wrong...i wasnt the technical issues at release that was the problem, we all expected that, its the lies, false promises and totaly delussion of the company. I mean come on....4 months and still DX10 not implimented...and they are making changes to the gem system.,....again, how many times are they going to overhaul the entire system? |
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1/22/09 4:08:01 PM#20
It sounds to me like this EE guy is full of shit. |
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