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1/24/09 4:48:37 AM#21
Originally posted by Tyres100
Wow I don't know what to say other then your nuts. I never found corpse retrieval fun. Why would anyone want that in an MMORPG today? That took lots of time and help from others just so you could play again and get your gear back.
The red marks is what was great about it. |
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1/24/09 10:46:05 AM#22
Originally posted by popingay this is one of the reasons I quit, way back in kunark. One night after spending hours trying to find my corpse I decided the game was turning into something much more as it cut into my nights sleep for work the next day. I realized I had better things to do with my $12 then paying SOE to frustrate the heck out of me. Without negative consequences for dying, dying becomes a joke and players lose respect for the environment. In games without corpse retrieval such as WoW and Chronicles of Spellborn and now EQ, I would kill myself on purpose to use the respawn shrines as mini teleports because there is no significant death penalty in those games. That just ruins the whole immersion of the virtual world when a design flaw like that persists. |
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corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
1/24/09 11:18:28 AM#23
i have alot more fond memories of hairy, time-consuming corpse runs than of sitting in one corner of a dungeon in an efficient group safely gaining fast xp. i think those times of danger and hyper vigilance while moving thru the world trying to avoid death were far far FAR FAR *FAR* more fun than the boring normal gameplay.
there were SO many times that i just left a fast xp gaining profitable steamrolling group to go out and barely earn any xp (or LOSE it) on my own or in a more dangerous group just because it was way more fun.
traditional mmorpgs are just fundamentally TRASH at the core of their gameplay. i did have more fun in eq1 than any other since then tho. whenever i was fearing for my life that is. The End |
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1/24/09 1:56:05 PM#24
Originally posted by Chieftan Allakhazam has a level chart for recommended zones everquest.allakhazam.com/db/zlvlchart.html
The Serpents Spine's zones are supposed to be decent for leveling from 1-75 |
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1/25/09 1:43:15 AM#25
Originally posted by Tyres100
Wow I don't know what to say other then your nuts. I never found corpse retrieval fun. Why would anyone want that in an MMORPG today? That took lots of time and help from others just so you could play again and get your gear back. The system was fine back in the early stages of this MMORPG classic and things have changed. I for one am glad there is no more corpse retrievals and now when you die you simply go to a summoner give them the proper summon reagent you buy and they will summon your corpse. You just got to get a res from someone then or your heal merc if you got one. Also you don't lose any gear anymore from death! All your gear stays with you. When I first came back and died around level 30 something and had all my gear I thought it was a bug till I learned they took that out of the game.
Your nuts for wanting corpse retrieval in EQ, especially with how players are not hardcore like old classic EQ. Corpse retrieval itself wasn't fun, but the threat of corpse retrieval made dangerous zones and dungeons very exciting and very fun. When a game takes out the sting of failure, they also take out the adrenalin rush of success. |
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1/25/09 1:58:43 AM#26
Originally posted by scotczech
i liked what this guy said before Pop it was fun even afater Pop i still had some fun , next expan is what killed me
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1/25/09 5:19:17 PM#27
This paragraph is compelling. It sort of describes an appeal of mmorpgs that seems very hard to replicate; that of adventure. Never experienced this in for instance, WoW at all. It's very puzzling why this made a feeling of adventure and why, again WoW, just doesn't. |
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1/25/09 11:15:42 PM#28
Originally posted by safwd
It certainly sounds like you dont need other players much anymore....... |
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1/26/09 3:10:15 PM#29
First post, long-time anon troll! I just returned to EQ after many previous fails. I started playing pre-Kunark, so I've experienced EQ's original and current incarnations. I initially quit shortly after hitting the PoP level cap. After a few previous resub fails, I logged my 65 necro about a year ago and decided to get a second account in order to two-box a shaman. I tried to group but I got tired of sitting around for hours LFG. And yes, I solo kited to numbness. In any event, I leveled my Shaman to 60 incredibly fast. Defiant gear was a blessing, and the corpse summoners greatly cut down on the time/hastle of CR's. I've been on 4+ hour corpse runs before and I can honestly say it was never fun or nostalgic. Although I feel for Wizzy and Druid pocketbooks, begging/paying for a port was never enjoyable for the other classes. Alas, I stopped playing a few weeks after my Shaman hit 60. Although my kiting options opened up with the shaman/necro duo, I still couldn't find groups to do more interesting group-level encounters. Plus, kiting all the time in the same 2-3 areas misses the point. I re-subbed last week after reading about SoD and mercenaries. And I love it. EQ will never be the same place it was a decade ago. But the addition of mercenaries is nothing short of brilliant. My necro/shaman with tank/healer mercs can do a boatload of mid-range content that wasn't previously fit for kiting. And ironically, I see and get more player groups by being in those areas. I probably won't ever raid again. But I can level, see truly nostalgic/cool content, and put myself in a position to progress every time I log. All that said, I don't these changes lend themselves to brand new players. I couldn't imagine walking into Norrath without existing knowledge of the game mechanics, zones, progression, etc. There's just so much content . . . which makes it that much more interesting for a returning player that hasn't seen a majority of it. |
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1/26/09 5:57:49 PM#30
Originally posted by scotczech Total awesomeness......./Nods head...199% |
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1/26/09 6:06:06 PM#31
Man I loved EQ. Me and a RL friend played EQ for quite awhile. He played an Iskar, I was a human Shadowknight. I have never had the sense of exploration in any other MMO that I had in EQ. Maybe it is because it was my first MMO and everything was great to me. Or maybe none of the game have captured that essence. I can't quite pin down what it was but I look back on EQ with fond memories. Even with all the CRs and other things. My first trip around Kunark was a blast. There was so much that I never got to see in EQ because the world was just that damn big. An expansion back then seemed huge to todays standards. Obviously with the cost of development/manhours skyrocketing, expansions seem to be getting smaller and smaller in terms of new content. EQ2 even reuses models and textures/furniture from previous expansions. I don't know if I will ever feel that magic that I felt with EQ again. ANd like I said, I can't quite place if its because EQ was so great or it was because it was my first MMO experience and everything was new. |
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1/26/09 7:38:34 PM#32
Originally posted by safwd WoW is an exact copy of EQ so why does this surprise you? |
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Aka-Shadows
Novice Member
Joined: 2/17/04
A madman is''nt always mad, |
1/26/09 7:57:35 PM#33
I have not played EQ in a long while, so i dont know what all is happening. All i know is that F****ing game was the first MMO i ever played, i believe i was 10-12 and im 18 now. WoW! Well never be EQ. EQ Basicly Birthed that retarded game. And if they dumbed EQ down, im dissapointed, obviously SoE is challenged, well we all know they are challenged. Hey but think about this guys. What if SoE sold EQ to Bethesda, they gave it a make over. Reverted back to old-school rules and got rid of the new stuff thats obvoiusly pisses people off. And said here you go gamers. It's back! Now that would be sweet |
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safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
1/27/09 1:19:12 AM#34
Originally posted by Brif WoW is an exact copy of EQ so why does this surprise you? If you have actually played both games you know that statement is total crap. Like EQ or didnt like EQ you certainly cant say those two games are so alike. WoW is built off EQ yes. They are both class/level based fantasy MMOs, and since EQ was the first big one of these WoW is built off that model. But they are no where near close to the same. |
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safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
1/27/09 1:23:15 AM#35
Again i have been thinking of going back but i think i am actually finally done. I guy i work with started back up this weekend and got his new cleric from 1-61 in not quite 2 days played. This was with the help of powerleveling and Mercenaries. That is just plain crazy and proves that this game is no longer the game that i love. Plus he said he doesnt think you have to have spell components anymore ( he couldnt remember for sure) Easy leveling, no corpse runs, fast exp zones, hired heal/tank bots, money falling from trees, no spell components, no book medding, etc etc. Not the same game i remember. |